Ghalta the Immovable art

Art by Antonio José Manzanedo

Saved commander deck

Ghalta the Immovable

Deploy low-cost, high-toughness defenders to discount Ghalta down to a single white mana, then swing with massive toughness-based damage alongside asymmetrical board wipes that destroy high-power creatures.

100 cards$232.65 totalOct 4, 202620 views

Prompt: Ghalta the Immovable commander deck

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Commander

1 cards
Ghalta the Immovable

Ghalta the Immovable

{8}{W}

Legendary Creature — Elder Dinosaur

Chosen commander for the requested strategy.

Ramp

9 cards
Sol Ring

Sol Ring

{1}

Artifact

Essential mana acceleration staple

Arcane Signet

Arcane Signet

{2}

Artifact

Efficient two-mana rock

Marble Diamond

Marble Diamond

{2}

Artifact

Reliable mono-white mana ramp

Thought Vessel

Thought Vessel

{2}

Artifact

Provides colorless ramp and unlimited hand size

Mind Stone

Mind Stone

{2}

Artifact

Early ramp that cantrips late in the game

Pearl Medallion

Pearl Medallion

{2}

Artifact

Reduces casting cost of all white spells

Wayfarer's Bauble

Wayfarer's Bauble

{1}

Artifact

Puts a land directly onto the battlefield

Knight of the White Orchid

Knight of the White Orchid

{W}{W}

Creature — Human Knight

Fetches a Plains while providing an early body

Oketra's Monument

Oketra's Monument

{3}

Legendary Artifact

Discounts creature spells and creates token blockers

Card Draw

9 cards
Wall of Omens

Wall of Omens

{1}{W}

Creature — Wall

Cantrip wall with high toughness that lowers Ghalta's cost

Esper Sentinel

Esper Sentinel

{W}

Artifact Creature — Human Soldier

Premier white card advantage engine

Welcoming Vampire

Welcoming Vampire

{2}{W}

Creature — Vampire

Draws cards whenever low-power walls enter

Tocasia's Welcome

Tocasia's Welcome

{2}{W}

Enchantment

Triggers draw off nearly every creature in the deck

Mentor of the Meek

Mentor of the Meek

{2}{W}

Creature — Human Soldier

Converts low-power defenders into extra cards

Enduring Innocence

Enduring Innocence

{1}{W}{W}

Enchantment Creature — Sheep Glimmer

Resilient enchantment creature that draws on low-power entries

Trouble in Pairs

Trouble in Pairs

{2}{W}{W}

Enchantment

Punishes opponents for multiple card draws and attacks

Archivist of Oghma

Archivist of Oghma

{1}{W}

Creature — Halfling Cleric

Draws cards and gains life when opponents search their libraries

Cut a Deal

Cut a Deal

{2}{W}

Sorcery

Burst draw spell tailored for white multiplayer tables

Removal

11 cards
Swords to Plowshares

Swords to Plowshares

{W}

Instant

Premier single-target creature exile

Path to Exile

Path to Exile

{W}

Instant

Efficient unconditional creature exile

Generous Gift

Generous Gift

{2}{W}

Instant

Flexible answer to any problematic permanent

Stroke of Midnight

Stroke of Midnight

{2}{W}

Instant

Destroys nonland permanents with minimal downside

Get Lost

Get Lost

{1}{W}

Instant

Removes creatures, enchantments, or planeswalkers cheaply

Unexpectedly Absent

Unexpectedly Absent

{X}{W}{W}

Instant

Instant-speed tuck removal for nonland permanents

Slaughter the Strong

Slaughter the Strong

{1}{W}{W}

Sorcery

Board wipe that spares all high-toughness, zero-power creatures

Fell the Mighty

Fell the Mighty

{4}{W}

Sorcery

Board wipe that targets a 0-power wall to destroy most opposing boards

Dusk // Dawn

Dusk // Dawn

{2}{W}{W} // {3}{W}{W}

Sorcery // Sorcery

Destroys power 3+ creatures and recurs small-power creatures later

The Battle of Bywater

The Battle of Bywater

{1}{W}{W}

Sorcery

Wipes creatures with power 3 or greater while leaving defenders intact

Austere Command

Austere Command

{4}{W}{W}

Sorcery

Modal board wipe that can cleanly preserve small creatures

Threats/Wincons

23 cards
Indomitable Ancients

Indomitable Ancients

{2}{W}{W}

Creature — Treefolk Warrior

Provides 10 toughness for four mana to immediately reduce Ghalta to one mana

Shield Sphere

Shield Sphere

{0}

Artifact Creature — Wall

Free 0/6 wall that immediately reduces Ghalta's cost by six

Wall of Nets

Wall of Nets

{1}{W}{W}

Creature — Wall

Seven toughness for three mana that exiles attackers and hits hard

Fortified Rampart

Fortified Rampart

{1}{W}

Creature — Wall

Two-mana 0/6 defender that attacks as a 6/6 with Ghalta

Cathedral Membrane

Cathedral Membrane

{1}{W/P}

Artifact Creature — Phyrexian Wall

Two-mana 0/6 that punishes attackers and attacks for 6

Nyx-Fleece Ram

Nyx-Fleece Ram

{1}{W}

Enchantment Creature — Sheep

Two-mana 0/5 enchantment creature that pads life totals

Wall of Glare

Wall of Glare

{1}{W}

Creature — Wall

Multi-blocking wall that attacks for 5 damage with Ghalta

Angelic Wall

Angelic Wall

{1}{W}

Creature — Wall

Cheap flying defender that becomes a 4/4 flyer

Wall of Essence

Wall of Essence

{1}{W}

Creature — Wall

Gains life on combat damage and hits for 4 with Ghalta

Orator of Ojutai

Orator of Ojutai

{1}{W}

Creature — Bird Monk

0/4 flying wall that often cantrips on entry

Perimeter Captain

Perimeter Captain

{W}

Creature — Human Soldier

One-mana 0/4 that gains massive life when walls block

Sunscape Familiar

Sunscape Familiar

{1}{W}

Creature — Wall

0/3 cost reducer for white spells that attacks for 3

Resolute Watchdog

Resolute Watchdog

{W}

Creature — Dog

Early 0/3 defender that sacrifices to grant indestructible to Ghalta

Wall of Hope

Wall of Hope

{W}

Creature — Wall

One-mana defender that generates life when dealt damage

Weathered Sentinels

Weathered Sentinels

{3}

Artifact Creature — Wall

High-toughness defender that gains vigilance, trample, and power on attack

Walking Bulwark

Walking Bulwark

{1}

Artifact Creature — Golem

One-mana defender that gives haste and toughness-strike to allies

Wall of Reverence

Wall of Reverence

{3}{W}

Creature — Spirit Wall

High-toughness defender that gains massive life based on Ghalta's power

Zetalpa, Primal Dawn

Zetalpa, Primal Dawn

{6}{W}{W}

Legendary Creature — Elder Dinosaur

Keyword-laden 4/8 that deals 8 combat damage with Ghalta

Rasaad yn Bashir

Rasaad yn Bashir

{2}{W}

Legendary Creature — Human Monk

Doubles the toughness damage of attacking creatures

Stoneskin

Stoneskin

{2}{W}

Enchantment — Aura

Flash aura granting +0/+10, drastically increasing discount and damage

Slagwurm Armor

Slagwurm Armor

{1}

Artifact — Equipment

Cheap equipment providing +0/+6 combat boost

Belbe's Armor

Belbe's Armor

{3}

Artifact

Reusable artifact that pumps toughness by any amount of mana

Accorder's Shield

Accorder's Shield

{0}

Artifact — Equipment

Free-to-cast equipment offering +0/+3 and vigilance

Utility

10 cards
Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Grants haste and shroud to protect key creatures

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Provides haste and hexproof for Ghalta

Brave the Sands

Brave the Sands

{1}{W}

Enchantment

Grants vigilance and an extra block per creature

Flawless Maneuver

Flawless Maneuver

{2}{W}

Instant

Free board protection spell when Ghalta is out

Teferi's Protection

Teferi's Protection

{2}{W}

Instant

Ultimate defensive phase-out protection against wipes

Unbreakable Formation

Unbreakable Formation

{2}{W}

Instant

Protects your board at instant speed or pushes through an alpha strike

Akroma's Will

Akroma's Will

{3}{W}

Instant

Overwhelming finisher giving flying, double strike, and lifelink

Mother of Runes

Mother of Runes

{W}

Creature — Human Cleric

Grants protection from colors to safeguard Ghalta

Giver of Runes

Giver of Runes

{W}

Creature — Kor Cleric

Flexible targeted protection for creatures against removal

Whispersilk Cloak

Whispersilk Cloak

{3}

Artifact — Equipment

Ensures unblockable lethal commander damage while providing shroud

Lands

37 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Plains

Plains 32x

Basic Land — Plains

Basic land allocated from mana pip counts.