General Thunderbolt Ross art

Art by Diego Gisbert

Saved commander deck

General Thunderbolt Ross

Deploy a fast, aggressive swarm of Soldiers and creature tokens to reliably trigger General Thunderbolt Ross's battalion ability on turn two and beyond, overwhelming opponents with anthem-buffed combat damage.

100 cards$278.72 totalSep 22, 20265 views

Prompt: General Thunderbolt Ross commander deck

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Commander

1 cards
General Thunderbolt Ross

General Thunderbolt Ross

{W}

Legendary Creature — Human Soldier

Chosen commander for the requested strategy.

Ramp

10 cards
Sol Ring

Sol Ring

{1}

Artifact

Essential mana acceleration staple

Arcane Signet

Arcane Signet

{2}

Artifact

Efficient two-mana rock

Marble Diamond

Marble Diamond

{2}

Artifact

Provides consistent white mana acceleration

Mind Stone

Mind Stone

{2}

Artifact

Early ramp that can cycle for a fresh card late game

Thought Vessel

Thought Vessel

{2}

Artifact

Reliable two-mana ramp with no maximum hand size upside

Pearl Medallion

Pearl Medallion

{2}

Artifact

Cost reducer for the deck's predominantly white spells

Knight of the White Orchid

Knight of the White Orchid

{W}{W}

Creature — Human Knight

Soldier body that fetches a Plains to the battlefield

Loyal Warhound

Loyal Warhound

{1}{W}

Creature — Dog

Aggressive two-drop that catches up on lands

Archaeomancer's Map

Archaeomancer's Map

{2}{W}

Artifact

Ensures consistent land drops and ramp in mono-white

The Irencrag

The Irencrag

{2}

Legendary Artifact

Efficient two-mana mana rock

Card Draw

10 cards
Esper Sentinel

Esper Sentinel

{W}

Artifact Creature — Human Soldier

Soldier that taxes opponents and refills hand early

Welcoming Vampire

Welcoming Vampire

{2}{W}

Creature — Vampire

Draws cards whenever low-power creatures enter the battlefield

Mentor of the Meek

Mentor of the Meek

{2}{W}

Creature — Human Soldier

Soldier that turns token generation into steady card draw

Tocasia's Welcome

Tocasia's Welcome

{2}{W}

Enchantment

Enchantment engine triggered by aggressive creature deployment

Bennie Bracks, Zoologist

Bennie Bracks, Zoologist

{3}{W}

Legendary Creature — Elf Druid

Cheap convoke draw engine triggered on turns tokens are made

Folk Hero

Folk Hero

{1}{W}

Legendary Enchantment — Background

Draws cards when casting Soldiers matching Ross's creature types

Rumor Gatherer

Rumor Gatherer

{1}{W}{W}

Creature — Elf Wizard

Alliance ability provides selection and card draw in go-wide decks

Skullclamp

Skullclamp

{1}

Artifact — Equipment

Turns 1/1 tokens into massive burst card advantage

Secret Rendezvous

Secret Rendezvous

{1}{W}{W}

Sorcery

Efficient raw card draw to maintain aggressive tempo

Cut a Deal

Cut a Deal

{2}{W}

Sorcery

Draws three cards for three mana in typical multiplayer pods

Removal

10 cards
Swords to Plowshares

Swords to Plowshares

{W}

Instant

Premier cheap, unconditional creature exile

Path to Exile

Path to Exile

{W}

Instant

One-mana premium exile removal

Generous Gift

Generous Gift

{2}{W}

Instant

Versatile answer to any permanent type

Stroke of Midnight

Stroke of Midnight

{2}{W}

Instant

Efficient flexible removal against key nonland targets

Unexpectedly Absent

Unexpectedly Absent

{X}{W}{W}

Instant

Flexible instant-speed tuck effect to disrupt opponents

Get Lost

Get Lost

{1}{W}

Instant

Low-cost removal dealing with creatures, enchantments, and planeswalkers

Grasp of Fate

Grasp of Fate

{1}{W}{W}

Enchantment

Exiles a key threat from each opponent simultaneously

Council's Judgment

Council's Judgment

{1}{W}{W}

Sorcery

Answers problematic threats while bypassing hexproof and indestructible

Austere Command

Austere Command

{4}{W}{W}

Sorcery

Modal sweeper tailored to spare your small creatures

Hour of Reckoning

Hour of Reckoning

{4}{W}{W}{W}

Sorcery

Asymmetrical board wipe that can be cast for cheap and spares tokens

Threats/Wincons

23 cards
Adeline, Resplendent Cathar

Adeline, Resplendent Cathar

{1}{W}{W}

Legendary Creature — Human Knight

Attacks immediately with tokens to reliably trigger battalion

Hero of Bladehold

Hero of Bladehold

{2}{W}{W}

Creature — Human Knight

Battle cry and attacking Soldier generation snowball damage fast

Precinct Captain

Precinct Captain

{W}{W}

Creature — Human Soldier

Cheap first strike Soldier that produces tokens upon combat damage

Brimaz, King of Oreskos

Brimaz, King of Oreskos

{1}{W}{W}

Legendary Creature — Cat Soldier

Durable threat that generates attacking Cat Soldiers

Raise the Alarm

Raise the Alarm

{1}{W}

Instant

Instant-speed pair of Soldiers to enable battalion on turn two

Secure the Wastes

Secure the Wastes

{X}{W}

Instant

Scalable instant-speed army in a can

Call the Coppercoats

Call the Coppercoats

{2}{W}

Instant

Instant-speed flash mob of Soldiers scaling with opponent armies

Deploy to the Front

Deploy to the Front

{5}{W}{W}

Sorcery

Late-game finisher that doubles board presence with Soldiers

Elspeth, Sun's Champion

Elspeth, Sun's Champion

{4}{W}{W}

Legendary Planeswalker — Elspeth

Churns out Soldier tokens and clears large enemy blockers

Myrel, Shield of Argive

Myrel, Shield of Argive

{3}{W}

Legendary Creature — Human Soldier

Shuts off opponent interaction during your turn and doubles Soldiers

Reverent Hoplite

Reverent Hoplite

{4}{W}

Creature — Human Soldier

Floods the board with Human Soldier tokens based on white devotion

Evangel of Heliod

Evangel of Heliod

{4}{W}{W}

Creature — Human Cleric

Produces a burst of Soldiers to enable wide attacks

Captain of the Watch

Captain of the Watch

{4}{W}{W}

Creature — Human Soldier

Soldier lord that brings three Soldiers into play

Valiant Veteran

Valiant Veteran

{1}{W}

Creature — Kor Soldier

Two-mana Soldier lord with graveyard counter synergy

Field Marshal

Field Marshal

{1}{W}{W}

Creature — Human Soldier

Grants Soldiers +1/+1 and first strike for dominant combat phases

Preeminent Captain

Preeminent Captain

{2}{W}

Creature — Kithkin Soldier

Cheats heavy Soldiers onto the battlefield tapped and attacking

Lena, Selfless Champion

Lena, Selfless Champion

{4}{W}{W}

Legendary Creature — Human Knight

Produces a wide board of Soldiers and offers self-sacrificing protection

Rescue Retriever

Rescue Retriever

{3}{W}{W}

Creature — Dog Soldier

Flash Soldier anthem that prevents combat damage to attacking creatures

Skrelv's Hive

Skrelv's Hive

{1}{W}

Enchantment

Consistent source of toxic artifact attackers to maintain battalion

Intangible Virtue

Intangible Virtue

{1}{W}

Enchantment

Buffs tokens and grants vigilance to allow offense and defense

Cathars' Crusade

Cathars' Crusade

{3}{W}{W}

Enchantment

Grows the entire board exponentially as small creatures enter

Horn of Gondor

Horn of Gondor

{3}

Legendary Artifact

Repeatedly multiplies Human tokens each combat phase

Rabble Rousing

Rabble Rousing

{4}{W}

Enchantment

Creates Citizen tokens for every attacker and hides away a free spell

Utility

9 cards
Flawless Maneuver

Flawless Maneuver

{2}{W}

Instant

Free board protection spell when your commander is out

Teferi's Protection

Teferi's Protection

{2}{W}

Instant

Ultimate protection against board wipes and lethal damage

Unbreakable Formation

Unbreakable Formation

{2}{W}

Instant

Protects against sweepers and pushes damage with counters and vigilance

Akroma's Will

Akroma's Will

{3}{W}

Instant

Devastating combat finisher and protective trick in one spell

Boromir, Warden of the Tower

Boromir, Warden of the Tower

{2}{W}

Legendary Creature — Human Soldier

Soldier body that counters free spells and sacrifices to give indestructible

Mother of Runes

Mother of Runes

{W}

Creature — Human Cleric

Protects key creatures and grants evasion against colored blockers

Giver of Runes

Giver of Runes

{W}

Creature — Kor Cleric

Early one-drop protection to keep Ross and key attackers alive

Reconnaissance

Reconnaissance

{W}

Enchantment

Allows free attacks to trigger battalion while pulling fragile creatures out of danger

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Gives commander haste and hexproof for immediate battalion attacks

Lands

37 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Plains

Plains 32x

Basic Land — Plains

Basic land allocated from mana pip counts.