General Thunderbolt Ross

Art by Diego Gisbert

Commander deckW

General Thunderbolt Ross

Deploy a fast, aggressive swarm of Soldiers and creature tokens to reliably trigger General Thunderbolt Ross's battalion ability on turn two and beyond, overwhelming opponents with anthem-buffed combat damage.

$240.59for all 100 cards at today’s prices
Built Sep 22, 202667 views

Asked for“General Thunderbolt Ross commander deck”

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Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

9
17
21
4
4
5
2
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp10
Card draw11
Interaction12
↳ board wipes3
Tutors4

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 73
37lands · rule of thumb 35–38
3.00average mana value (nonland)
$240.59whole deck, today

The list

Commander

1
General Thunderbolt Ross

General Thunderbolt Ross

W

Legendary Creature — Human Soldier

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

Essential mana acceleration staple

Arcane Signet

Arcane Signet

2

Artifact

Efficient two-mana rock

Marble Diamond

Marble Diamond

2

Artifact

Provides consistent white mana acceleration

Mind Stone

Mind Stone

2

Artifact

Early ramp that can cycle for a fresh card late game

Thought Vessel

Thought Vessel

2

Artifact

Reliable two-mana ramp with no maximum hand size upside

Pearl Medallion

Pearl Medallion

2

Artifact

Cost reducer for the deck's predominantly white spells

Knight of the White Orchid

Knight of the White Orchid

WW

Creature — Human Knight

Soldier body that fetches a Plains to the battlefield

Loyal Warhound

Loyal Warhound

1W

Creature — Dog

Aggressive two-drop that catches up on lands

Archaeomancer's Map

Archaeomancer's Map

2W

Artifact

Ensures consistent land drops and ramp in mono-white

The Irencrag

The Irencrag

2

Legendary Artifact

Efficient two-mana mana rock

Card Draw

10
Esper Sentinel

Esper Sentinel

W

Artifact Creature — Human Soldier

Soldier that taxes opponents and refills hand early

Welcoming Vampire

Welcoming Vampire

2W

Creature — Vampire

Draws cards whenever low-power creatures enter the battlefield

Mentor of the Meek

Mentor of the Meek

2W

Creature — Human Soldier

Soldier that turns token generation into steady card draw

Tocasia's Welcome

Tocasia's Welcome

2W

Enchantment

Enchantment engine triggered by aggressive creature deployment

Bennie Bracks, Zoologist

Bennie Bracks, Zoologist

3W

Legendary Creature — Elf Druid

Cheap convoke draw engine triggered on turns tokens are made

Folk Hero

Folk Hero

1W

Legendary Enchantment — Background

Draws cards when casting Soldiers matching Ross's creature types

Rumor Gatherer

Rumor Gatherer

1WW

Creature — Elf Wizard

Alliance ability provides selection and card draw in go-wide decks

Skullclamp

Skullclamp

1

Artifact — Equipment

Turns 1/1 tokens into massive burst card advantage

Secret Rendezvous

Secret Rendezvous

1WW

Sorcery

Efficient raw card draw to maintain aggressive tempo

Cut a Deal

Cut a Deal

2W

Sorcery

Draws three cards for three mana in typical multiplayer pods

Removal

10
Swords to Plowshares

Swords to Plowshares

W

Instant

Premier cheap, unconditional creature exile

Path to Exile

Path to Exile

W

Instant

One-mana premium exile removal

Generous Gift

Generous Gift

2W

Instant

Versatile answer to any permanent type

Stroke of Midnight

Stroke of Midnight

2W

Instant

Efficient flexible removal against key nonland targets

Unexpectedly Absent

Unexpectedly Absent

XWW

Instant

Flexible instant-speed tuck effect to disrupt opponents

Get Lost

Get Lost

1W

Instant

Low-cost removal dealing with creatures, enchantments, and planeswalkers

Grasp of Fate

Grasp of Fate

1WW

Enchantment

Exiles a key threat from each opponent simultaneously

Council's Judgment

Council's Judgment

1WW

Sorcery

Answers problematic threats while bypassing hexproof and indestructible

Austere Command

Austere Command

4WW

Sorcery

Modal sweeper tailored to spare your small creatures

Hour of Reckoning

Hour of Reckoning

4WWW

Sorcery

Asymmetrical board wipe that can be cast for cheap and spares tokens

Threats/Wincons

23
Adeline, Resplendent Cathar

Adeline, Resplendent Cathar

1WW

Legendary Creature — Human Knight

Attacks immediately with tokens to reliably trigger battalion

Hero of Bladehold

Hero of Bladehold

2WW

Creature — Human Knight

Battle cry and attacking Soldier generation snowball damage fast

Precinct Captain

Precinct Captain

WW

Creature — Human Soldier

Cheap first strike Soldier that produces tokens upon combat damage

Brimaz, King of Oreskos

Brimaz, King of Oreskos

1WW

Legendary Creature — Cat Soldier

Durable threat that generates attacking Cat Soldiers

Raise the Alarm

Raise the Alarm

1W

Instant

Instant-speed pair of Soldiers to enable battalion on turn two

Secure the Wastes

Secure the Wastes

XW

Instant

Scalable instant-speed army in a can

Call the Coppercoats

Call the Coppercoats

2W

Instant

Instant-speed flash mob of Soldiers scaling with opponent armies

Deploy to the Front

Deploy to the Front

5WW

Sorcery

Late-game finisher that doubles board presence with Soldiers

Elspeth, Sun's Champion

Elspeth, Sun's Champion

4WW

Legendary Planeswalker — Elspeth

Churns out Soldier tokens and clears large enemy blockers

Myrel, Shield of Argive

Myrel, Shield of Argive

3W

Legendary Creature — Human Soldier

Shuts off opponent interaction during your turn and doubles Soldiers

Reverent Hoplite

Reverent Hoplite

4W

Creature — Human Soldier

Floods the board with Human Soldier tokens based on white devotion

Evangel of Heliod

Evangel of Heliod

4WW

Creature — Human Cleric

Produces a burst of Soldiers to enable wide attacks

Captain of the Watch

Captain of the Watch

4WW

Creature — Human Soldier

Soldier lord that brings three Soldiers into play

Valiant Veteran

Valiant Veteran

1W

Creature — Kor Soldier

Two-mana Soldier lord with graveyard counter synergy

Field Marshal

Field Marshal

1WW

Creature — Human Soldier

Grants Soldiers +1/+1 and first strike for dominant combat phases

Preeminent Captain

Preeminent Captain

2W

Creature — Kithkin Soldier

Cheats heavy Soldiers onto the battlefield tapped and attacking

Lena, Selfless Champion

Lena, Selfless Champion

4WW

Legendary Creature — Human Knight

Produces a wide board of Soldiers and offers self-sacrificing protection

Rescue Retriever

Rescue Retriever

3WW

Creature — Dog Soldier

Flash Soldier anthem that prevents combat damage to attacking creatures

Skrelv's Hive

Skrelv's Hive

1W

Enchantment

Consistent source of toxic artifact attackers to maintain battalion

Intangible Virtue

Intangible Virtue

1W

Enchantment

Buffs tokens and grants vigilance to allow offense and defense

Cathars' Crusade

Cathars' Crusade

3WW

Enchantment

Grows the entire board exponentially as small creatures enter

Horn of Gondor

Horn of Gondor

3

Legendary Artifact

Repeatedly multiplies Human tokens each combat phase

Rabble Rousing

Rabble Rousing

4W

Enchantment

Creates Citizen tokens for every attacker and hides away a free spell

Utility

9
Flawless Maneuver

Flawless Maneuver

2W

Instant

Free board protection spell when your commander is out

Teferi's Protection

Teferi's Protection

2W

Instant

Ultimate protection against board wipes and lethal damage

Unbreakable Formation

Unbreakable Formation

2W

Instant

Protects against sweepers and pushes damage with counters and vigilance

Akroma's Will

Akroma's Will

3W

Instant

Devastating combat finisher and protective trick in one spell

Boromir, Warden of the Tower

Boromir, Warden of the Tower

2W

Legendary Creature — Human Soldier

Soldier body that counters free spells and sacrifices to give indestructible

Mother of Runes

Mother of Runes

W

Creature — Human Cleric

Protects key creatures and grants evasion against colored blockers

Giver of Runes

Giver of Runes

W

Creature — Kor Cleric

Early one-drop protection to keep Ross and key attackers alive

Reconnaissance

Reconnaissance

W

Enchantment

Allows free attacks to trigger battalion while pulling fragile creatures out of danger

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

Gives commander haste and hexproof for immediate battalion attacks

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Plains

Plains 32x

Basic Land — Plains

Basic land allocated from mana pip counts.