
Art by Chris Rahn
Saved commander deck
General Tazri
Assemble an army of Allies and trigger devastating Rally abilities repeatedly via enter-the-battlefield triggers, blink spells, and Panharmonicon, overwhelming opponents with direct life drain, massive combat buffs, and infinite wolf generation.
Prompt: I want an ally ETB tribal. use all the allys from all the sets, or at least the best ones, use the zendikar ally support mechanics like rallly and the others please. etb, blink support and fun use dual lands and fetches, and mana rocks. i want this deck sustainable. bracket 3/4
Commander
1 cards
General Tazri
{4}{W}Legendary Creature — Human Ally
Chosen commander for the requested strategy.
Ramp
10 cards
Nature's Lore
{1}{G}Sorcery
Puts untapped shock or dual forests directly into play

Chromatic Lantern
{3}Artifact
Fixes all mana colors automatically in a five-color deck

Harabaz Druid
{1}{G}Creature — Human Druid Ally
Premier Ally mana dork that taps for massive amounts of any color

Smothering Tithe
{3}{W}Enchantment
Explosive treasure generation across four players
Card Draw
10 cards
Sea Gate Loremaster
{4}{U}Creature — Merfolk Wizard Ally
Taps to draw cards equal to the number of Allies you control

Guardian Project
{3}{G}Enchantment
Draws a card every time a nontoken Ally enters the battlefield

Esper Sentinel
{W}Artifact Creature — Human Soldier
Early tax and card draw off opponent noncreature spells

Mystic Remora
{U}Enchantment
Massive early burst of card draw against opponent spells

Beast Whisperer
{2}{G}{G}Creature — Elf Druid
Draws off every creature cast trigger

Tocasia's Welcome
{2}{W}Enchantment
Draws cards on creature entries once per turn

Rishkar's Expertise
{4}{G}{G}Sorcery
Refills hand based on your largest Ally and provides a free cast

The Great Henge
{7}{G}{G}Legendary Artifact
Ramp, life, +1/+1 counters, and draw on creature entry
Removal
8 cards
Anguished Unmaking
{1}{W}{B}Instant
Exiles any nonland permanent at instant speed

Tuktuk Scrapper
{3}{R}Creature — Goblin Artificer Ally
Ally that destroys artifacts and deals direct damage on ETB

Murasa Pyromancer
{4}{R}{R}Creature — Human Shaman Ally
Rally trigger that shocks creatures based on your Ally count
Threats/Wincons
26 cards
Hagra Diabolist
{4}{B}Creature — Ogre Shaman Ally
Primary win condition that drains opponents life on Rally triggers

Halimar Excavator
{1}{U}Creature — Human Wizard Ally
Alternate win condition that mills opponents on Rally triggers

Kalastria Healer
{1}{B}Creature — Vampire Cleric Ally
Low-cost Rally drain to whittle down opponents constantly

Chasm Guide
{3}{R}Creature — Goblin Scout Ally
Gives entire board haste on Rally triggers

Kabira Evangel
{2}{W}Creature — Human Cleric Ally
Grants protection from chosen colors to swing through safely

Ondu Cleric
{1}{W}Creature — Kor Cleric Ally
Gains astronomical amounts of life with each Ally ETB

Kazandu Blademaster
{W}{W}Creature — Human Soldier Ally
Early defensive beater that grows rapidly with Rally

Kazuul Warlord
{4}{R}Creature — Minotaur Warrior Ally
Distributes +1/+1 counters to all your Allies whenever one enters

Talus Paladin
{3}{W}Creature — Human Knight Ally
Gives the team lifelink and grows with Rally

Resolute Blademaster
{3}{R}{W}Creature — Human Soldier Ally
Grants double strike to your entire board on Rally triggers

Hero of Goma Fada
{4}{W}Creature — Human Knight Ally
Grants your entire team indestructible on Rally triggers

Lantern Scout
{2}{W}Creature — Human Scout Ally
Provides widespread lifelink to win damage races

Firemantle Mage
{2}{R}Creature — Human Shaman Ally
Grants menace to ensure attackers get through

Turntimber Ranger
{3}{G}{G}Creature — Elf Scout Ranger Ally
Creates Wolf tokens and goes infinite with creature-type changers

Tajuru Warcaller
{3}{G}{G}Creature — Elf Warrior Ally
Rally trigger gives +2/+2 pump to all creatures to close games

Agadeem Occultist
{2}{B}Creature — Human Shaman Ally
Reanimates opposing creatures scaling with Ally count

Bala Ged Thief
{3}{B}Creature — Human Rogue Ally
Systematically strips opponents hands with Rally triggers

Bruse Tarl, Boorish Herder
{2}{R}{W}Legendary Creature — Human Ally
Ally combat powerhouse granting double strike and lifelink

Jwari Shapeshifter
{1}{U}Creature — Shapeshifter Ally
Two-mana clone that enters as any Ally on your board

Drana, Liberator of Malakir
{1}{B}{B}Legendary Creature — Vampire Ally
Aggressive Ally that buffs the attacking team with counters

Mina and Denn, Wildborn
{2}{R}{G}Legendary Creature — Elf Ally
Provides extra land drops and gives trample to attackers

Munda, Ambush Leader
{2}{R}{W}Legendary Creature — Kor Ally
Filters the top of your library to chain Ally draws

Kor Bladewhirl
{1}{W}Creature — Kor Soldier Ally
Grants first strike across your team on Rally triggers

Makindi Patrol
{2}{W}Creature — Human Knight Ally
Grants vigilance so you can attack and defend freely

Reckless Bushwhacker
{2}{R}Creature — Goblin Warrior Ally
Surge Ally providing haste and power pump upon arrival

Zulaport Cutthroat
{1}{B}Creature — Human Rogue Ally
Ally that drains the table whenever your creatures die
Utility
8 cards
Teleportation Circle
{3}{W}Enchantment
Blinks an Ally every end step to trigger Rally repeatedly

Conjurer's Closet
{5}Artifact
Reliable end step blink engine for continuous Ally triggers

Ephemerate
{W}Instant
Double blink spell to trigger multiple Rally rounds for one mana

Eerie Interlude
{2}{W}Instant
Mass blink to trigger all Ally abilities at once while dodging wipes

Panharmonicon
{4}Artifact
Doubles all Ally and Rally enter-the-battlefield triggers

Maskwood Nexus
{4}Artifact
Turns all tokens into Allies and goes infinite with Turntimber Ranger

Arcane Adaptation
{2}{U}Enchantment
Enables infinite Ally wolf combos with Turntimber Ranger














































