General Tazri art

Art by Chris Rahn

Saved commander deck

General Tazri

Assemble an army of Allies and trigger devastating Rally abilities repeatedly via enter-the-battlefield triggers, blink spells, and Panharmonicon, overwhelming opponents with direct life drain, massive combat buffs, and infinite wolf generation.

100 cards$495.94 totalOct 4, 202614 views

Prompt: I want an ally ETB tribal. use all the allys from all the sets, or at least the best ones, use the zendikar ally support mechanics like rallly and the others please. etb, blink support and fun use dual lands and fetches, and mana rocks. i want this deck sustainable. bracket 3/4

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Commander

1 cards
General Tazri

General Tazri

{4}{W}

Legendary Creature — Human Ally

Chosen commander for the requested strategy.

Ramp

10 cards
Sol Ring

Sol Ring

{1}

Artifact

Essential fast mana staple

Arcane Signet

Arcane Signet

{2}

Artifact

Efficient five-color mana fixing

Fellwar Stone

Fellwar Stone

{2}

Artifact

Consistent two-mana rock in five colors

Farseek

Farseek

{1}{G}

Sorcery

Fetches dual and shock lands of any subtype

Nature's Lore

Nature's Lore

{1}{G}

Sorcery

Puts untapped shock or dual forests directly into play

Three Visits

Three Visits

{1}{G}

Sorcery

Functional copy of Nature's Lore for efficient ramp

Chromatic Lantern

Chromatic Lantern

{3}

Artifact

Fixes all mana colors automatically in a five-color deck

Harabaz Druid

Harabaz Druid

{1}{G}

Creature — Human Druid Ally

Premier Ally mana dork that taps for massive amounts of any color

Smothering Tithe

Smothering Tithe

{3}{W}

Enchantment

Explosive treasure generation across four players

Birds of Paradise

Birds of Paradise

{G}

Creature — Bird

One-drop mana acceleration and color fixer

Card Draw

10 cards
Rhystic Study

Rhystic Study

{2}{U}

Enchantment

Premier steady card draw engine

Sylvan Library

Sylvan Library

{1}{G}

Enchantment

Early filtering and selective extra card draw

Sea Gate Loremaster

Sea Gate Loremaster

{4}{U}

Creature — Merfolk Wizard Ally

Taps to draw cards equal to the number of Allies you control

Guardian Project

Guardian Project

{3}{G}

Enchantment

Draws a card every time a nontoken Ally enters the battlefield

Esper Sentinel

Esper Sentinel

{W}

Artifact Creature — Human Soldier

Early tax and card draw off opponent noncreature spells

Mystic Remora

Mystic Remora

{U}

Enchantment

Massive early burst of card draw against opponent spells

Beast Whisperer

Beast Whisperer

{2}{G}{G}

Creature — Elf Druid

Draws off every creature cast trigger

Tocasia's Welcome

Tocasia's Welcome

{2}{W}

Enchantment

Draws cards on creature entries once per turn

Rishkar's Expertise

Rishkar's Expertise

{4}{G}{G}

Sorcery

Refills hand based on your largest Ally and provides a free cast

The Great Henge

The Great Henge

{7}{G}{G}

Legendary Artifact

Ramp, life, +1/+1 counters, and draw on creature entry

Removal

8 cards
Swords to Plowshares

Swords to Plowshares

{W}

Instant

Premier single-mana unconditional creature exile

Path to Exile

Path to Exile

{W}

Instant

Efficient instant creature exile

Cyclonic Rift

Cyclonic Rift

{1}{U}

Instant

One-sided board clear blowout in the late game

Assassin's Trophy

Assassin's Trophy

{B}{G}

Instant

Flexible instant removal for any permanent

Toxic Deluge

Toxic Deluge

{2}{B}

Sorcery

Efficient sweeper that bypasses indestructible

Anguished Unmaking

Anguished Unmaking

{1}{W}{B}

Instant

Exiles any nonland permanent at instant speed

Tuktuk Scrapper

Tuktuk Scrapper

{3}{R}

Creature — Goblin Artificer Ally

Ally that destroys artifacts and deals direct damage on ETB

Murasa Pyromancer

Murasa Pyromancer

{4}{R}{R}

Creature — Human Shaman Ally

Rally trigger that shocks creatures based on your Ally count

Threats/Wincons

26 cards
Hagra Diabolist

Hagra Diabolist

{4}{B}

Creature — Ogre Shaman Ally

Primary win condition that drains opponents life on Rally triggers

Halimar Excavator

Halimar Excavator

{1}{U}

Creature — Human Wizard Ally

Alternate win condition that mills opponents on Rally triggers

Kalastria Healer

Kalastria Healer

{1}{B}

Creature — Vampire Cleric Ally

Low-cost Rally drain to whittle down opponents constantly

Chasm Guide

Chasm Guide

{3}{R}

Creature — Goblin Scout Ally

Gives entire board haste on Rally triggers

Kabira Evangel

Kabira Evangel

{2}{W}

Creature — Human Cleric Ally

Grants protection from chosen colors to swing through safely

Ondu Cleric

Ondu Cleric

{1}{W}

Creature — Kor Cleric Ally

Gains astronomical amounts of life with each Ally ETB

Kazandu Blademaster

Kazandu Blademaster

{W}{W}

Creature — Human Soldier Ally

Early defensive beater that grows rapidly with Rally

Kazuul Warlord

Kazuul Warlord

{4}{R}

Creature — Minotaur Warrior Ally

Distributes +1/+1 counters to all your Allies whenever one enters

Talus Paladin

Talus Paladin

{3}{W}

Creature — Human Knight Ally

Gives the team lifelink and grows with Rally

Resolute Blademaster

Resolute Blademaster

{3}{R}{W}

Creature — Human Soldier Ally

Grants double strike to your entire board on Rally triggers

Hero of Goma Fada

Hero of Goma Fada

{4}{W}

Creature — Human Knight Ally

Grants your entire team indestructible on Rally triggers

Lantern Scout

Lantern Scout

{2}{W}

Creature — Human Scout Ally

Provides widespread lifelink to win damage races

Firemantle Mage

Firemantle Mage

{2}{R}

Creature — Human Shaman Ally

Grants menace to ensure attackers get through

Turntimber Ranger

Turntimber Ranger

{3}{G}{G}

Creature — Elf Scout Ranger Ally

Creates Wolf tokens and goes infinite with creature-type changers

Tajuru Warcaller

Tajuru Warcaller

{3}{G}{G}

Creature — Elf Warrior Ally

Rally trigger gives +2/+2 pump to all creatures to close games

Agadeem Occultist

Agadeem Occultist

{2}{B}

Creature — Human Shaman Ally

Reanimates opposing creatures scaling with Ally count

Bala Ged Thief

Bala Ged Thief

{3}{B}

Creature — Human Rogue Ally

Systematically strips opponents hands with Rally triggers

Bruse Tarl, Boorish Herder

Bruse Tarl, Boorish Herder

{2}{R}{W}

Legendary Creature — Human Ally

Ally combat powerhouse granting double strike and lifelink

Jwari Shapeshifter

Jwari Shapeshifter

{1}{U}

Creature — Shapeshifter Ally

Two-mana clone that enters as any Ally on your board

Drana, Liberator of Malakir

Drana, Liberator of Malakir

{1}{B}{B}

Legendary Creature — Vampire Ally

Aggressive Ally that buffs the attacking team with counters

Mina and Denn, Wildborn

Mina and Denn, Wildborn

{2}{R}{G}

Legendary Creature — Elf Ally

Provides extra land drops and gives trample to attackers

Munda, Ambush Leader

Munda, Ambush Leader

{2}{R}{W}

Legendary Creature — Kor Ally

Filters the top of your library to chain Ally draws

Kor Bladewhirl

Kor Bladewhirl

{1}{W}

Creature — Kor Soldier Ally

Grants first strike across your team on Rally triggers

Makindi Patrol

Makindi Patrol

{2}{W}

Creature — Human Knight Ally

Grants vigilance so you can attack and defend freely

Reckless Bushwhacker

Reckless Bushwhacker

{2}{R}

Creature — Goblin Warrior Ally

Surge Ally providing haste and power pump upon arrival

Zulaport Cutthroat

Zulaport Cutthroat

{1}{B}

Creature — Human Rogue Ally

Ally that drains the table whenever your creatures die

Utility

8 cards
Teleportation Circle

Teleportation Circle

{3}{W}

Enchantment

Blinks an Ally every end step to trigger Rally repeatedly

Conjurer's Closet

Conjurer's Closet

{5}

Artifact

Reliable end step blink engine for continuous Ally triggers

Ephemerate

Ephemerate

{W}

Instant

Double blink spell to trigger multiple Rally rounds for one mana

Eerie Interlude

Eerie Interlude

{2}{W}

Instant

Mass blink to trigger all Ally abilities at once while dodging wipes

Ghostway

Ghostway

{2}{W}

Instant

Instant mass flicker that re-triggers the entire army

Panharmonicon

Panharmonicon

{4}

Artifact

Doubles all Ally and Rally enter-the-battlefield triggers

Maskwood Nexus

Maskwood Nexus

{4}

Artifact

Turns all tokens into Allies and goes infinite with Turntimber Ranger

Arcane Adaptation

Arcane Adaptation

{2}{U}

Enchantment

Enables infinite Ally wolf combos with Turntimber Ranger

Lands

37 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Adarkar Wastes

Adarkar Wastes

Land

Nonbasic dual land for color fixing.

Glacial Fortress

Glacial Fortress

Land

Nonbasic dual land for color fixing.

Temple of Enlightenment

Temple of Enlightenment

Land

Dual land with scry.

Prairie Stream

Prairie Stream

Land — Plains Island

Nonbasic dual land for color fixing.

Port Town

Port Town

Land

Nonbasic dual land for color fixing.

Azorius Chancery

Azorius Chancery

Land

Bounce land — taps for two colors.

Caves of Koilos

Caves of Koilos

Land

Nonbasic dual land for color fixing.

Isolated Chapel

Isolated Chapel

Land

Nonbasic dual land for color fixing.

Temple of Silence

Temple of Silence

Land

Dual land with scry.

Tainted Field

Tainted Field

Land

Dual land (needs a Swamp).

Plains

Plains 3x

Basic Land — Plains

Basic land allocated from mana pip counts.

Island

Island

Basic Land — Island

Basic land allocated from mana pip counts.

Swamp

Swamp

Basic Land — Swamp

Basic land allocated from mana pip counts.

Mountain

Mountain

Basic Land — Mountain

Basic land allocated from mana pip counts.

Forest

Forest 3x

Basic Land — Forest

Basic land allocated from mana pip counts.