General Tazri

Art by Chris Rahn

Commander deckBGRUW

General Tazri

Cast Food Chain with cast-from-exile creatures to generate infinite mana, repeatedly cast General Tazri to tutor every Ally from the library, and trigger game-ending Rally abilities like Kalastria Healer and Halimar Excavator. Mass flicker and token enablers provide secondary explosive value engines.

$554.33for all 100 cards at today’s prices
Built Nov 5, 202635 views

Asked for“Leverage General Tazri to tutor key Allies and assemble infinite rally triggers via Food Chain lines or mass flicker effects to drain, mill, and overwhelm opponents. Include Avatar: thje last airbender for better ally support and token generation for better triggers”

Buy the whole deck on Mana PoolBuild another

Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

8
16
17
11
7
2
1
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp12
Card draw7
Interaction10
↳ board wipes2
Tutors6

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 13U 14B 9R 10G 18
37lands · rule of thumb 35–38
3.05average mana value (nonland)
$554.33whole deck, today

The list

Commander

1
General Tazri

General Tazri

4W

Legendary Creature — Human Ally

Chosen commander for the requested strategy.

Ramp

9
Sol Ring

Sol Ring

1

Artifact

format staple acceleration

Arcane Signet

Arcane Signet

2

Artifact

efficient five-color mana fixing

Harabaz Druid

Harabaz Druid

1G

Creature — Human Druid Ally

Ally that taps for massive amounts of mana in any color combination

Birds of Paradise

Birds of Paradise

G

Creature — Bird

versatile one-drop five-color mana dork

Fellwar Stone

Fellwar Stone

2

Artifact

untapped two-mana rock providing color fixing

Chromatic Lantern

Chromatic Lantern

3

Artifact

fixes all lands into five-color sources

Farseek

Farseek

1G

Sorcery

fetches typed duals to fix five-color requirements

Nature's Lore

Nature's Lore

1G

Sorcery

tutors an untapped Forest onto the battlefield

Three Visits

Three Visits

1G

Sorcery

efficient untapped Forest ramp

Card Draw

9
Sea Gate Loremaster

Sea Gate Loremaster

4U

Creature — Merfolk Wizard Ally

draws massive hands based on your Ally count

Beast Whisperer

Beast Whisperer

2GG

Creature — Elf Druid

cantrips on every creature cast

Guardian Project

Guardian Project

3G

Enchantment

draws a card whenever a nontoken Ally enters

Rhystic Study

Rhystic Study

2U

Enchantment

consistent tax-based card advantage engine

Esper Sentinel

Esper Sentinel

W

Artifact Creature — Human Soldier

early-game card draw punishing opponents' noncreature spells

Demonic Tutor

Demonic Tutor

1B

Sorcery

unconditional tutor for Food Chain or combo pieces

Vampiric Tutor

Vampiric Tutor

B

Instant

instant-speed tutor to set up the next draw step

Manipulate Fate

Manipulate Fate

1U

Sorcery

draws a card while exiling cast-from-exile creatures directly for Food Chain

Sylvan Library

Sylvan Library

1G

Enchantment

incredible topdeck selection and potential card burst

Removal

9
Murasa Pyromancer

Murasa Pyromancer

4RR

Creature — Human Shaman Ally

Ally rally trigger that burns down opposing creatures

Tuktuk Scrapper

Tuktuk Scrapper

3R

Creature — Goblin Artificer Ally

Ally rally trigger that destroys problematic artifacts and deals direct damage

Swords to Plowshares

Swords to Plowshares

W

Instant

premier one-mana creature exile

Path to Exile

Path to Exile

W

Instant

unconditional cheap creature exile

Assassin's Trophy

Assassin's Trophy

BG

Instant

flexible removal hitting any opposing permanent

Cyclonic Rift

Cyclonic Rift

1U

Instant

one-sided mass bounce board wipe

Anguished Unmaking

Anguished Unmaking

1WB

Instant

unconditional exile for any nonland permanent

Swan Song

Swan Song

U

Instant

cheap counterspell to protect combo turns

Toxic Deluge

Toxic Deluge

2B

Sorcery

scalable board clear that bypasses indestructible

Threats/Wincons

25
Kalastria Healer

Kalastria Healer

1B

Creature — Vampire Cleric Ally

primary win condition draining opponents with infinite Rally triggers

Halimar Excavator

Halimar Excavator

1U

Creature — Human Wizard Ally

alternate win condition to mill out the entire table with Rally triggers

Hagra Diabolist

Hagra Diabolist

4B

Creature — Ogre Shaman Ally

deadly Rally trigger that causes opponents to lose huge chunks of life

Chasm Guide

Chasm Guide

3R

Creature — Goblin Scout Ally

gives all creatures haste on Rally for immediate attacks

Kabira Evangel

Kabira Evangel

2W

Creature — Human Cleric Ally

grants color protection to all Allies to swing through unblocked

Jwari Shapeshifter

Jwari Shapeshifter

1U

Creature — Shapeshifter Ally

cheap clone that enters as any Ally for double triggers

Mirror Entity

Mirror Entity

2W

Creature — Shapeshifter

turns all creatures into Allies and pumps board for lethal

Kazuul Warlord

Kazuul Warlord

4R

Creature — Minotaur Warrior Ally

grows the entire board with +1/+1 counters on Rally triggers

Turntimber Ranger

Turntimber Ranger

3GG

Creature — Elf Scout Ranger Ally

generates infinite Wolves and +1/+1 counters alongside Maskwood Nexus

Firemantle Mage

Firemantle Mage

2R

Creature — Human Shaman Ally

grants menace to Allies for evasion

Resolute Blademaster

Resolute Blademaster

3RW

Creature — Human Soldier Ally

gives all Allies double strike to punch through defenses

Tajuru Warcaller

Tajuru Warcaller

3GG

Creature — Elf Warrior Ally

huge team-wide buff on every Ally entry

Lantern Scout

Lantern Scout

2W

Creature — Human Scout Ally

provides lifelink across the board to stay out of lethal range

Bala Ged Thief

Bala Ged Thief

3B

Creature — Human Rogue Ally

strips opponents' hands with repeatable Rally triggers

Hero of Goma Fada

Hero of Goma Fada

4W

Creature — Human Knight Ally

grants indestructible to your board upon Ally entry

Squee, the Immortal

Squee, the Immortal

1RR

Legendary Creature — Goblin

combos with Food Chain from exile to create infinite creature mana

Eternal Scourge

Eternal Scourge

3

Creature — Eldrazi Horror

creature castable from exile for Food Chain loop

Misthollow Griffin

Misthollow Griffin

2UU

Creature — Griffin

flying threat that loops with Food Chain from exile

Morophon, the Boundless

Morophon, the Boundless

7

Legendary Creature — Shapeshifter

Ally changeling that makes General Tazri free to cast

Deadeye Navigator

Deadeye Navigator

4UU

Creature — Spirit

flicker engine that generates limitless ETB and Rally triggers with spare mana

Realmwalker

Realmwalker

2G

Creature — Shapeshifter

changeling Ally that casts Allies directly off the library

Captain's Claws

Captain's Claws

2

Artifact — Equipment

produces Kor Ally tokens on attack to guarantee Rally triggers

Retreat to Emeria

Retreat to Emeria

3W

Enchantment

landfall produces Kor Ally tokens or buffs the team

Mina and Denn, Wildborn

Mina and Denn, Wildborn

2RG

Legendary Creature — Elf Ally

Ally that grants trample and facilitates extra land drops

Agadeem Occultist

Agadeem Occultist

2B

Creature — Human Shaman Ally

reanimates opposing creatures straight to your battlefield

Utility

10
Food Chain

Food Chain

2G

Enchantment

core combo piece generating infinite mana with cast-from-exile creatures

Ephemerate

Ephemerate

W

Instant

rebound flicker to double tutor Tazri or trigger Rally twice

Eerie Interlude

Eerie Interlude

2W

Instant

mass flicker that dodges board wipes and triggers all Allies at once

Ghostly Flicker

Ghostly Flicker

2U

Instant

flickers two Allies for multiple trigger procs

Panharmonicon

Panharmonicon

4

Artifact

doubles every enter-the-battlefield and Rally trigger

Maskwood Nexus

Maskwood Nexus

4

Artifact

makes every creature and token an Ally to combo with Turntimber Ranger

Arcane Adaptation

Arcane Adaptation

2U

Enchantment

ensures all creature tokens count as Allies for infinite Rally loops

Heroic Intervention

Heroic Intervention

1G

Instant

protects your board with hexproof and indestructible

Fierce Guardianship

Fierce Guardianship

2U

Instant

free counterspell while Tazri is on the field

Teleportation Circle

Teleportation Circle

3W

Enchantment

free end-step blink for repeated Tazri tutors or Rally triggers

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Adarkar Wastes

Adarkar Wastes

Land

Nonbasic dual land for color fixing.

Glacial Fortress

Glacial Fortress

Land

Nonbasic dual land for color fixing.

Temple of Enlightenment

Temple of Enlightenment

Land

Dual land with scry.

Prairie Stream

Prairie Stream

Land — Plains Island

Nonbasic dual land for color fixing.

Port Town

Port Town

Land

Nonbasic dual land for color fixing.

Azorius Chancery

Azorius Chancery

Land

Bounce land — taps for two colors.

Caves of Koilos

Caves of Koilos

Land

Nonbasic dual land for color fixing.

Isolated Chapel

Isolated Chapel

Land

Nonbasic dual land for color fixing.

Temple of Silence

Temple of Silence

Land

Dual land with scry.

Tainted Field

Tainted Field

Land

Dual land (needs a Swamp).

Plains

Plains 2x

Basic Land — Plains

Basic land allocated from mana pip counts.

Island

Island 2x

Basic Land — Island

Basic land allocated from mana pip counts.

Swamp

Swamp

Basic Land — Swamp

Basic land allocated from mana pip counts.

Mountain

Mountain

Basic Land — Mountain

Basic land allocated from mana pip counts.

Forest

Forest 3x

Basic Land — Forest

Basic land allocated from mana pip counts.