General Tazri

Art by Chris Rahn

Commander deckBGRUW

General Tazri

Leverage General Tazri to tutor key Allies and assemble infinite rally triggers via Food Chain lines or mass flicker effects to drain, mill, and overwhelm opponents.

$812.80for all 100 cards at today’s prices
Built Nov 5, 202634 views

Asked for“Ally synergy bracket 4. tazri. ally from zendikar and avatar. best support too. mana system perfect as well.”

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Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

16
15
11
11
7
2
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp15
Card draw11
Interaction12
↳ board wipes2
Tutors8

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 15U 19B 9R 10G 19
37lands · rule of thumb 35–38
2.74average mana value (nonland)
$812.80whole deck, today

The list

Commander

1
General Tazri

General Tazri

4W

Legendary Creature — Human Ally

Chosen commander for the requested strategy.

Ramp

11
Sol Ring

Sol Ring

1

Artifact

format staple fast artifact mana

Arcane Signet

Arcane Signet

2

Artifact

unconditional five-color fixing and acceleration

Birds of Paradise

Birds of Paradise

G

Creature — Bird

efficient one-drop mana dork fixing all five colors

Noble Hierarch

Noble Hierarch

G

Creature — Human Druid

early ramp and fixing with exalted upside

Ignoble Hierarch

Ignoble Hierarch

G

Creature — Goblin Shaman

efficient Jund mana dork for fixing

Bloom Tender

Bloom Tender

1G

Creature — Elf Druid

taps for massive mana alongside five-color commander

Fellwar Stone

Fellwar Stone

2

Artifact

low-cost multi-color artifact ramp

Delighted Halfling

Delighted Halfling

G

Creature — Halfling Citizen

uncounterable mana ramp for Tazri and legendary Allies

Farseek

Farseek

1G

Sorcery

fetches any typed dual land to fix five colors

Nature's Lore

Nature's Lore

1G

Sorcery

fetches untapped typed forests for fixing

Three Visits

Three Visits

1G

Sorcery

efficient land ramp that finds typed duals untapped

Card Draw

10
Rhystic Study

Rhystic Study

2U

Enchantment

high-impact taxing engine and continuous card advantage

Mystic Remora

Mystic Remora

U

Enchantment

explosive early card draw punishing opposing noncreature spells

Esper Sentinel

Esper Sentinel

W

Artifact Creature — Human Soldier

early taxing threat that draws off opposing spells

Sylvan Library

Sylvan Library

1G

Enchantment

repeatable topdeck selection and burst card draw

The One Ring

The One Ring

4

Legendary Artifact

exponential card advantage engine and protection

Beast Whisperer

Beast Whisperer

2GG

Creature — Elf Druid

draws a card for each Ally cast

Trouble in Pairs

Trouble in Pairs

2WW

Enchantment

consistent card advantage punishing opponents for normal game actions

Windfall

Windfall

2U

Sorcery

refuels empty hand and disrupts opponents' sculpted grips

Brainstorm

Brainstorm

U

Instant

cheap cantrip and hand sculpting with shuffle synergies

Ponder

Ponder

U

Sorcery

digs deep to find combo pieces or mana fixing

Removal

10
Swords to Plowshares

Swords to Plowshares

W

Instant

premier low-cost unconditional creature exile

Path to Exile

Path to Exile

W

Instant

efficient single-mana instant creature exile

Cyclonic Rift

Cyclonic Rift

1U

Instant

one-sided board wipe and versatile early bounce

Assassin's Trophy

Assassin's Trophy

BG

Instant

flexible instant-speed answer to any permanent

Fierce Guardianship

Fierce Guardianship

2U

Instant

free counterspell protecting Tazri and combo turns

Force of Will

Force of Will

3UU

Instant

free interaction to stop opposing wins or protect plays

Swan Song

Swan Song

U

Instant

cheap counterspell against critical instants, sorceries, and enchantments

Toxic Deluge

Toxic Deluge

2B

Sorcery

efficient board wipe bypassing indestructible creatures

Anguished Unmaking

Anguished Unmaking

1WB

Instant

unconditional exile for any nonland permanent

Deadly Rollick

Deadly Rollick

3B

Instant

free creature exile while Tazri is on the battlefield

Threats/Wincons

22
Kalastria Healer

Kalastria Healer

1B

Creature — Vampire Cleric Ally

rally win condition draining opponents on each Ally ETB

Hagra Diabolist

Hagra Diabolist

4B

Creature — Ogre Shaman Ally

targeted life loss that kills players rapidly with repeated Ally triggers

Halimar Excavator

Halimar Excavator

1U

Creature — Human Wizard Ally

milling win condition scaling quadratically with Ally ETBs

Harabaz Druid

Harabaz Druid

1G

Creature — Human Druid Ally

Ally that generates explosive amounts of mana for each Ally

Turntimber Ranger

Turntimber Ranger

3GG

Creature — Elf Scout Ranger Ally

generates infinite wolves and rally triggers with Arcane Adaptation effects

Chasm Guide

Chasm Guide

3R

Creature — Goblin Scout Ally

grants haste to all creatures whenever an Ally enters

Mina and Denn, Wildborn

Mina and Denn, Wildborn

2RG

Legendary Creature — Elf Ally

provides extra land drops and trample evasion on an Ally body

Munda, Ambush Leader

Munda, Ambush Leader

2RW

Legendary Creature — Kor Ally

filters topdeck to continuously chain Allies

Jwari Shapeshifter

Jwari Shapeshifter

1U

Creature — Shapeshifter Ally

two-mana clone duplicating best Ally on board

Kabira Evangel

Kabira Evangel

2W

Creature — Human Cleric Ally

grants team protection from chosen colors for unblockable lethal attacks

Resolute Blademaster

Resolute Blademaster

3RW

Creature — Human Soldier Ally

grants entire team double strike upon Ally ETB

Murasa Pyromancer

Murasa Pyromancer

4RR

Creature — Human Shaman Ally

burns opposing creatures on each Ally trigger

Kazuul Warlord

Kazuul Warlord

4R

Creature — Minotaur Warrior Ally

permanently buffs the entire board with counters on Ally ETB

Lantern Scout

Lantern Scout

2W

Creature — Human Scout Ally

grants team lifelink to stabilize in creature combat

Tuktuk Scrapper

Tuktuk Scrapper

3R

Creature — Goblin Artificer Ally

destroys problematic artifacts and burns their controller on Ally ETB

Sea Gate Loremaster

Sea Gate Loremaster

4U

Creature — Merfolk Wizard Ally

Ally that taps to draw cards equal to total Allies controlled

Squee, the Immortal

Squee, the Immortal

1RR

Legendary Creature — Goblin

infinite creature mana combo outlet with Food Chain to cast Tazri infinitely

Eternal Scourge

Eternal Scourge

3

Creature — Eldrazi Horror

redundant Food Chain combo piece castable from exile

Misthollow Griffin

Misthollow Griffin

2UU

Creature — Griffin

Food Chain combo creature generating infinite creature mana

Deadeye Navigator

Deadeye Navigator

4UU

Creature — Spirit

soulbond engine flickering Allies for infinite rally triggers

Hero of Goma Fada

Hero of Goma Fada

4W

Creature — Human Knight Ally

protects board with indestructible on every Ally ETB

Agadeem Occultist

Agadeem Occultist

2B

Creature — Human Shaman Ally

steals creatures from opposing graveyards based on Ally count

Utility

9
Food Chain

Food Chain

2G

Enchantment

primary combo engine paired with Tazri and exile castables for deterministic wins

Demonic Tutor

Demonic Tutor

1B

Sorcery

unconditional tutor for any combo piece or answer

Vampiric Tutor

Vampiric Tutor

B

Instant

instant-speed topdeck tutor for key combo enablers

Worldly Tutor

Worldly Tutor

G

Instant

finds specific Ally or combo creature at instant speed

Eladamri's Call

Eladamri's Call

GW

Instant

searches any creature directly into hand at instant speed

Ephemerate

Ephemerate

W

Instant

cheap flicker retriggering Tazri or rally Allies twice

Rite of Replication

Rite of Replication

2UU

Sorcery

kicked copy creates twenty-five simultaneous rally triggers for instant lethal

Teleportation Circle

Teleportation Circle

3W

Enchantment

end step flicker guaranteeing repeated Ally and Tazri triggers

Cloudshift

Cloudshift

W

Instant

one-mana instant flicker protecting a piece and retriggering rally

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Adarkar Wastes

Adarkar Wastes

Land

Nonbasic dual land for color fixing.

Glacial Fortress

Glacial Fortress

Land

Nonbasic dual land for color fixing.

Temple of Enlightenment

Temple of Enlightenment

Land

Dual land with scry.

Prairie Stream

Prairie Stream

Land — Plains Island

Nonbasic dual land for color fixing.

Port Town

Port Town

Land

Nonbasic dual land for color fixing.

Azorius Chancery

Azorius Chancery

Land

Bounce land — taps for two colors.

Caves of Koilos

Caves of Koilos

Land

Nonbasic dual land for color fixing.

Isolated Chapel

Isolated Chapel

Land

Nonbasic dual land for color fixing.

Temple of Silence

Temple of Silence

Land

Dual land with scry.

Tainted Field

Tainted Field

Land

Dual land (needs a Swamp).

Plains

Plains 2x

Basic Land — Plains

Basic land allocated from mana pip counts.

Island

Island 2x

Basic Land — Island

Basic land allocated from mana pip counts.

Swamp

Swamp

Basic Land — Swamp

Basic land allocated from mana pip counts.

Mountain

Mountain

Basic Land — Mountain

Basic land allocated from mana pip counts.

Forest

Forest 3x

Basic Land — Forest

Basic land allocated from mana pip counts.