Garth One-Eye art

Art by Micah Epstein

Saved commander deck

Garth One-Eye

Abuse Garth's ability by granting haste, untapping him repeatedly, and blinking him to reset his spell options, generating infinite mana with Black Lotus and drawing the library with Braingeyser.

100 cards$672.14 totalOct 4, 202611 views

Prompt: Garth One-Eye deck

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Garth One-Eye

Garth One-Eye

{W}{U}{B}{R}{G}

Legendary Creature — Human Wizard

Chosen commander for the requested strategy.

Ramp

10 cards
Sol Ring

Sol Ring

{1}

Artifact

format staple acceleration

Arcane Signet

Arcane Signet

{2}

Artifact

fixes all five colors cleanly

Birds of Paradise

Birds of Paradise

{G}

Creature — Bird

one-mana five-color ramp

Bloom Tender

Bloom Tender

{1}{G}

Creature — Elf Druid

taps for up to five mana with Garth in play

Faeburrow Elder

Faeburrow Elder

{1}{G}{W}

Creature — Treefolk Druid

huge mana producer in a five-color deck

Farseek

Farseek

{1}{G}

Sorcery

fetches typed duals to fix mana

Nature's Lore

Nature's Lore

{1}{G}

Sorcery

grabs untapped forest duals

Three Visits

Three Visits

{1}{G}

Sorcery

untapped forest fetch for fixing

Cultivate

Cultivate

{2}{G}

Sorcery

consistent multi-color fixing and ramp

Chromatic Lantern

Chromatic Lantern

{3}

Artifact

fixes Garth's strict five-color casting cost

Card Draw

10 cards
Rhystic Study

Rhystic Study

{2}{U}

Enchantment

steady card advantage off opponents' spells

Mystic Remora

Mystic Remora

{U}

Enchantment

cheap high-velocity card draw

Sylvan Library

Sylvan Library

{1}{G}

Enchantment

incredible topdeck selection each turn

Esper Sentinel

Esper Sentinel

{W}

Artifact Creature — Human Soldier

early game card draw on a body

Beast Whisperer

Beast Whisperer

{2}{G}{G}

Creature — Elf Druid

draws cards from creature casts

Guardian Project

Guardian Project

{3}{G}

Enchantment

rewards playing and blinking creatures

Whirlwind of Thought

Whirlwind of Thought

{1}{U}{R}{W}

Enchantment

draws cards off Garth's cast copies

Mulldrifter

Mulldrifter

{4}{U}

Creature — Elemental

great flicker target for repeated draw

Fact or Fiction

Fact or Fiction

{3}{U}

Instant

instant speed burst draw and graveyard fuel

Coiling Oracle

Coiling Oracle

{G}{U}

Creature — Snake Elf Druid

cheap cantrip body that also ramps lands

Removal

10 cards
Swords to Plowshares

Swords to Plowshares

{W}

Instant

premier creature spot removal

Path to Exile

Path to Exile

{W}

Instant

unconditional creature exile for one mana

Anguished Unmaking

Anguished Unmaking

{1}{W}{B}

Instant

flexible nonland permanent exile

Assassin's Trophy

Assassin's Trophy

{B}{G}

Instant

unconditional permanent removal

Cyclonic Rift

Cyclonic Rift

{1}{U}

Instant

one-sided board wipe and tempo swing

Counterspell

Counterspell

{U}{U}

Instant

efficient reliable interaction

Swan Song

Swan Song

{U}

Instant

cheap protection against game-ending spells

Fierce Guardianship

Fierce Guardianship

{2}{U}

Instant

free commander protection

Supreme Verdict

Supreme Verdict

{1}{W}{W}{U}

Sorcery

uncounterable board wipe

Toxic Deluge

Toxic Deluge

{2}{B}

Sorcery

efficient board clear that handles indestructible

Threats/Wincons

24 cards
Deadeye Navigator

Deadeye Navigator

{4}{U}{U}

Creature — Spirit

infinitely flickers Garth with Black Lotus for unbounded mana

Displacer Kitten

Displacer Kitten

{3}{U}

Creature — Cat Beast

flickers Garth on every copy cast to reset all choices

Emiel the Blessed

Emiel the Blessed

{2}{W}{W}

Legendary Creature — Unicorn

repeatable blink engine to reset Garth

Seedborn Muse

Seedborn Muse

{3}{G}{G}

Creature — Spirit

untaps Garth on each player's turn

Chakram Retriever

Chakram Retriever

{4}{U}

Creature — Elemental Dog

untaps Garth every time a spell is cast

Intruder Alarm

Intruder Alarm

{2}{U}

Enchantment

untaps Garth whenever any creature enters

Soulherder

Soulherder

{1}{W}{U}

Creature — Spirit

free end-step blink for Garth or ETB creatures

Teleportation Circle

Teleportation Circle

{3}{W}

Enchantment

reliable end-step blink trigger to reset Garth

Thassa, Deep-Dwelling

Thassa, Deep-Dwelling

{3}{U}

Legendary Enchantment Creature — God

indestructible flicker engine

Brago, King Eternal

Brago, King Eternal

{2}{W}{U}

Legendary Creature — Spirit Noble

combat-damage mass blink for Garth and mana rocks

Yorion, Sky Nomad

Yorion, Sky Nomad

{3}{W/U}{W/U}

Legendary Creature — Bird Serpent

resets your entire battlefield of ETBs and Garth

Ephemerate

Ephemerate

{W}

Instant

cheap rebound flicker to reset Garth twice

Ghostly Flicker

Ghostly Flicker

{2}{U}

Instant

blinks Garth and another value permanent

Eternal Witness

Eternal Witness

{1}{G}{G}

Creature — Human Shaman

returns key flicker spells or combo pieces

Peregrine Drake

Peregrine Drake

{4}{U}

Creature — Drake

infinite mana combos with flicker engines

Karmic Guide

Karmic Guide

{3}{W}{W}

Creature — Angel Spirit

reanimates key combo pieces and blinks well

Hullbreaker Horror

Hullbreaker Horror

{5}{U}{U}

Creature — Kraken Horror

locks out opponents using Garth's frequent casts

Venser, Shaper Savant

Venser, Shaper Savant

{2}{U}{U}

Legendary Creature — Human Wizard

bounce engine when paired with flicker effects

Chulane, Teller of Tales

Chulane, Teller of Tales

{2}{G}{W}{U}

Legendary Creature — Human Druid

draws and ramps with every creature replay

Niv-Mizzet, Parun

Niv-Mizzet, Parun

{U}{U}{U}{R}{R}{R}

Legendary Creature — Dragon Wizard

converts Braingeyser and spell copies into damage

Kenrith, the Returned King

Kenrith, the Returned King

{4}{W}

Legendary Creature — Human Noble

mana sink that provides haste, trample, and recursion

Rhythm of the Wild

Rhythm of the Wild

{1}{R}{G}

Enchantment

makes creatures uncounterable and gives Garth haste

Torment of Hailfire

Torment of Hailfire

{X}{B}{B}

Sorcery

finisher to dump infinite Black Lotus mana into

Finale of Devastation

Finale of Devastation

{X}{G}{G}

Sorcery

tutors any combo piece or pumps the team for the win

Utility

7 cards
Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

protects Garth and gives immediate tap activation

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

haste and hexproof for Garth

Thousand-Year Elixir

Thousand-Year Elixir

{3}

Artifact

lets Garth tap immediately and untaps him

Illusionist's Bracers

Illusionist's Bracers

{2}

Artifact — Equipment

doubles Garth's activated copy ability

Rings of Brighthearth

Rings of Brighthearth

{3}

Artifact

copies Garth's tap ability

Heroic Intervention

Heroic Intervention

{1}{G}

Instant

protects board from wipes and removal

Teferi's Protection

Teferi's Protection

{2}{W}

Instant

complete phased protection for your board state

Lands

38 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Adarkar Wastes

Adarkar Wastes

Land

Nonbasic dual land for color fixing.

Glacial Fortress

Glacial Fortress

Land

Nonbasic dual land for color fixing.

Temple of Enlightenment

Temple of Enlightenment

Land

Dual land with scry.

Prairie Stream

Prairie Stream

Land — Plains Island

Nonbasic dual land for color fixing.

Port Town

Port Town

Land

Nonbasic dual land for color fixing.

Azorius Chancery

Azorius Chancery

Land

Bounce land — taps for two colors.

Caves of Koilos

Caves of Koilos

Land

Nonbasic dual land for color fixing.

Isolated Chapel

Isolated Chapel

Land

Nonbasic dual land for color fixing.

Temple of Silence

Temple of Silence

Land

Dual land with scry.

Tainted Field

Tainted Field

Land

Dual land (needs a Swamp).

Plains

Plains 2x

Basic Land — Plains

Basic land allocated from mana pip counts.

Island

Island 4x

Basic Land — Island

Basic land allocated from mana pip counts.

Swamp

Swamp

Basic Land — Swamp

Basic land allocated from mana pip counts.

Forest

Forest 3x

Basic Land — Forest

Basic land allocated from mana pip counts.