
Art by Sidharth Chaturvedi
Commander deckGU
Gandalf, Westward Voyager
Play a friendly, semi-group hug game that shares cards and good vibes while quietly ramping into massive 5+ mana value spells to duplicate with Gandalf and finish the table.
Asked for“gandalf deck that is about everyone having fun and slowly bilding power to win”
Deck anatomy
What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.
Mana curve · 59 nonland cards
The working parts
Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.
Colored mana symbols
Commander
1
Gandalf, Westward Voyager
3GULegendary Creature — Avatar Wizard
Chosen commander for the requested strategy.
Ramp
10Card Draw
10
Kami of the Crescent Moon
UULegendary Creature — Spirit
Early creature that gives everyone extra cards

Rites of Flourishing
2GEnchantment
Provides extra land drops and draws for the table

Consecrated Sphinx
4UUCreature — Sphinx
Capitalizes massively on opponents drawing cards

Mulldrifter
4UCreature — Elemental
Evoke early or cast at five mana for Gandalf trigger

Tishana, Voice of Thunder
5GULegendary Creature — Merfolk Shaman
Massive draw engine that scales with your growing board
Removal
10
Beast Within
2GInstant
Flexible permanent removal that gives a friendly 3/3 beast

Curse of the Swine
XUUSorcery
Fun mass exile that turns threats into harmless boars

Sublime Epiphany
4UUInstant
Six-mana flexible blowout spell that triggers Gandalf

An Offer You Can't Refuse
UInstant
Polite noncreature counter that gifts Treasures
Threats/Wincons
22
Avenger of Zendikar
5GGCreature — Elemental
Seven-mana win condition that triggers Gandalf and swarms

Nezahal, Primal Tide
5UULegendary Creature — Elder Dinosaur
Hard-to-kill seven-mana threat that draws tons of cards

Koma, Cosmos Serpent
3GGUULegendary Creature — Serpent
Seven-mana beast that creates steady coils and controls boards

Apex Devastator
8GGCreature — Chimera Hydra
Ten-mana cascade bomb for massive late-game fireworks

Agent of Treachery
5UUCreature — Human Rogue
Seven-mana thief that triggers Gandalf and steals best permanents

Nyxbloom Ancient
4GGGEnchantment Creature — Elemental
Seven-mana mana tripler for explosive endgame turns

Hullbreaker Horror
5UUCreature — Kraken Horror
Seven-mana kraken that controls the board with spellcasts

Craterhoof Behemoth
5GGGCreature — Beast
Eight-mana classic finisher to overrun the board

Terastodon
6GGCreature — Elephant
Eight-mana pachyderm that removes key threats and gives elephants

Thunderfoot Baloth
4GGCreature — Beast
Six-mana lieutenant buff to power up all creatures

Scourge of Fleets
5UUCreature — Kraken
Seven-mana bounce engine based on island count

Aetherspouts
3UUInstant
Five-mana defensive combat trick that resets attacker boards

Dig Through Time
6UUInstant
High mana value spell to trigger Gandalf for very cheap delve cost

Treasure Cruise
7USorcery
Eight mana spell castable for one mana to trigger Gandalf

Karn's Temporal Sundering
4UULegendary Sorcery
Six-mana extra turn spell with bounce utility

Shark Typhoon
5UEnchantment
Six-mana enchantment that spawns flying sharks on spellcasts

The Great Henge
7GGLegendary Artifact
Nine-mana value bomb that costs less and produces insane value

Sphinx of the Second Sun
6UUCreature — Sphinx
Eight-mana giant that gives extra beginning phases

Zendikar Resurgent
5GGEnchantment
Seven-mana enchantment that doubles mana and draws cards

Seedborn Muse
3GGCreature — Spirit
Untaps all permanents during opponent turns for constant play
Utility
7
Folio of Fancies
1UArtifact — Book
Friendly card-drawing outlet that prevents max hand limits

Wilderness Reclamation
3GEnchantment
Untaps lands at end of turn to keep interaction up












































