Gandalf, Westward Voyager art

Art by Sidharth Chaturvedi

Saved commander deck

Gandalf, Westward Voyager

Play a friendly, semi-group hug game that shares cards and good vibes while quietly ramping into massive 5+ mana value spells to duplicate with Gandalf and finish the table.

100 cards$374.52 totalSep 24, 20265 views

Prompt: gandalf deck that is about everyone having fun and slowly bilding power to win

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Gandalf, Westward Voyager

Gandalf, Westward Voyager

{3}{G}{U}

Legendary Creature — Avatar Wizard

Chosen commander for the requested strategy.

Ramp

10 cards
Sol Ring

Sol Ring

{1}

Artifact

Essential commander mana accelerant

Arcane Signet

Arcane Signet

{2}

Artifact

Efficient two-color mana rock

Simic Signet

Simic Signet

{2}

Artifact

Color fixing and acceleration

Talisman of Curiosity

Talisman of Curiosity

{2}

Artifact

Untapped color fixing mana rock

Farseek

Farseek

{1}{G}

Sorcery

Fetches dual land types

Rampant Growth

Rampant Growth

{1}{G}

Sorcery

Classic land ramp staple

Cultivate

Cultivate

{2}{G}

Sorcery

Grabs two basic lands to hand and field

Kodama's Reach

Kodama's Reach

{2}{G}

Sorcery — Arcane

Reliable staple for ramping and fixing

Skyshroud Claim

Skyshroud Claim

{3}{G}

Sorcery

Brings two Forests directly untapped

Tempt with Discovery

Tempt with Discovery

{3}{G}

Sorcery

Fun political ramp card that everyone can enjoy

Card Draw

10 cards
Howling Mine

Howling Mine

{2}

Artifact

Friendly symmetrical draw that keeps everyone engaged

Dictate of Kruphix

Dictate of Kruphix

{1}{U}{U}

Enchantment

Flash symmetrical draw engine

Kami of the Crescent Moon

Kami of the Crescent Moon

{U}{U}

Legendary Creature — Spirit

Early creature that gives everyone extra cards

Rites of Flourishing

Rites of Flourishing

{2}{G}

Enchantment

Provides extra land drops and draws for the table

Fact or Fiction

Fact or Fiction

{3}{U}

Instant

Fun mini-game card selection spell

Consecrated Sphinx

Consecrated Sphinx

{4}{U}{U}

Creature — Sphinx

Capitalizes massively on opponents drawing cards

Mulldrifter

Mulldrifter

{4}{U}

Creature — Elemental

Evoke early or cast at five mana for Gandalf trigger

Urban Evolution

Urban Evolution

{3}{G}{U}

Sorcery

Draws three and ramps at five mana

Tishana, Voice of Thunder

Tishana, Voice of Thunder

{5}{G}{U}

Legendary Creature — Merfolk Shaman

Massive draw engine that scales with your growing board

Rhystic Study

Rhystic Study

{2}{U}

Enchantment

Staple card draw engine

Removal

10 cards
Pongify

Pongify

{U}

Instant

Cheap instant creature removal leaving a fun ape

Rapid Hybridization

Rapid Hybridization

{U}

Instant

Efficient spot removal leaving a frog lizard token

Beast Within

Beast Within

{2}{G}

Instant

Flexible permanent removal that gives a friendly 3/3 beast

Reality Shift

Reality Shift

{1}{U}

Instant

Exiles a creature and manifests the top card

Resculpt

Resculpt

{1}{U}

Instant

Exiles artifact or creature and grants a 4/4 golem

Cyclonic Rift

Cyclonic Rift

{1}{U}

Instant

Overloaded seven-mana one-sided board wipe

Curse of the Swine

Curse of the Swine

{X}{U}{U}

Sorcery

Fun mass exile that turns threats into harmless boars

Sublime Epiphany

Sublime Epiphany

{4}{U}{U}

Instant

Six-mana flexible blowout spell that triggers Gandalf

Counterspell

Counterspell

{U}{U}

Instant

Essential interaction to stop game-ending threats

An Offer You Can't Refuse

An Offer You Can't Refuse

{U}

Instant

Polite noncreature counter that gifts Treasures

Threats/Wincons

22 cards
Avenger of Zendikar

Avenger of Zendikar

{5}{G}{G}

Creature — Elemental

Seven-mana win condition that triggers Gandalf and swarms

Nezahal, Primal Tide

Nezahal, Primal Tide

{5}{U}{U}

Legendary Creature — Elder Dinosaur

Hard-to-kill seven-mana threat that draws tons of cards

Koma, Cosmos Serpent

Koma, Cosmos Serpent

{3}{G}{G}{U}{U}

Legendary Creature — Serpent

Seven-mana beast that creates steady coils and controls boards

Apex Devastator

Apex Devastator

{8}{G}{G}

Creature — Chimera Hydra

Ten-mana cascade bomb for massive late-game fireworks

Agent of Treachery

Agent of Treachery

{5}{U}{U}

Creature — Human Rogue

Seven-mana thief that triggers Gandalf and steals best permanents

Nyxbloom Ancient

Nyxbloom Ancient

{4}{G}{G}{G}

Enchantment Creature — Elemental

Seven-mana mana tripler for explosive endgame turns

Hullbreaker Horror

Hullbreaker Horror

{5}{U}{U}

Creature — Kraken Horror

Seven-mana kraken that controls the board with spellcasts

Craterhoof Behemoth

Craterhoof Behemoth

{5}{G}{G}{G}

Creature — Beast

Eight-mana classic finisher to overrun the board

End-Raze Forerunners

End-Raze Forerunners

{5}{G}{G}{G}

Creature — Boar

Eight-mana backup overrun threat

Terastodon

Terastodon

{6}{G}{G}

Creature — Elephant

Eight-mana pachyderm that removes key threats and gives elephants

Thunderfoot Baloth

Thunderfoot Baloth

{4}{G}{G}

Creature — Beast

Six-mana lieutenant buff to power up all creatures

Scourge of Fleets

Scourge of Fleets

{5}{U}{U}

Creature — Kraken

Seven-mana bounce engine based on island count

Aetherspouts

Aetherspouts

{3}{U}{U}

Instant

Five-mana defensive combat trick that resets attacker boards

Dig Through Time

Dig Through Time

{6}{U}{U}

Instant

High mana value spell to trigger Gandalf for very cheap delve cost

Treasure Cruise

Treasure Cruise

{7}{U}

Sorcery

Eight mana spell castable for one mana to trigger Gandalf

Spine of Ish Sah

Spine of Ish Sah

{7}

Artifact

Seven-mana repeatable removal artifact

Karn's Temporal Sundering

Karn's Temporal Sundering

{4}{U}{U}

Legendary Sorcery

Six-mana extra turn spell with bounce utility

Shark Typhoon

Shark Typhoon

{5}{U}

Enchantment

Six-mana enchantment that spawns flying sharks on spellcasts

The Great Henge

The Great Henge

{7}{G}{G}

Legendary Artifact

Nine-mana value bomb that costs less and produces insane value

Sphinx of the Second Sun

Sphinx of the Second Sun

{6}{U}{U}

Creature — Sphinx

Eight-mana giant that gives extra beginning phases

Zendikar Resurgent

Zendikar Resurgent

{5}{G}{G}

Enchantment

Seven-mana enchantment that doubles mana and draws cards

Seedborn Muse

Seedborn Muse

{3}{G}{G}

Creature — Spirit

Untaps all permanents during opponent turns for constant play

Utility

7 cards
Heroic Intervention

Heroic Intervention

{1}{G}

Instant

Protects your accumulated board from wipes

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Haste and protection for Gandalf

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Hexproof equipment for key creatures

Propaganda

Propaganda

{2}{U}

Enchantment

Discourages early attacks to let everyone build up

Folio of Fancies

Folio of Fancies

{1}{U}

Artifact — Book

Friendly card-drawing outlet that prevents max hand limits

Wilderness Reclamation

Wilderness Reclamation

{3}{G}

Enchantment

Untaps lands at end of turn to keep interaction up

Decanter of Endless Water

Decanter of Endless Water

{3}

Artifact

Mana rock that grants no maximum hand size

Lands

40 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Yavimaya Coast

Yavimaya Coast

Land

Nonbasic dual land for color fixing.

Hinterland Harbor

Hinterland Harbor

Land

Nonbasic dual land for color fixing.

Temple of Mystery

Temple of Mystery

Land

Dual land with scry.

Lumbering Falls

Lumbering Falls

Land

Nonbasic dual land for color fixing.

Island

Island 14x

Basic Land — Island

Basic land allocated from mana pip counts.

Forest

Forest 11x

Basic Land — Forest

Basic land allocated from mana pip counts.