
Art by Sidharth Chaturvedi
Saved commander deck
Gandalf, Westward Voyager
Play a friendly, semi-group hug game that shares cards and good vibes while quietly ramping into massive 5+ mana value spells to duplicate with Gandalf and finish the table.
Prompt: gandalf deck that is about everyone having fun and slowly bilding power to win
Commander
1 cards
Gandalf, Westward Voyager
{3}{G}{U}Legendary Creature — Avatar Wizard
Chosen commander for the requested strategy.
Ramp
10 cards
Tempt with Discovery
{3}{G}Sorcery
Fun political ramp card that everyone can enjoy
Card Draw
10 cards
Kami of the Crescent Moon
{U}{U}Legendary Creature — Spirit
Early creature that gives everyone extra cards

Rites of Flourishing
{2}{G}Enchantment
Provides extra land drops and draws for the table

Consecrated Sphinx
{4}{U}{U}Creature — Sphinx
Capitalizes massively on opponents drawing cards

Mulldrifter
{4}{U}Creature — Elemental
Evoke early or cast at five mana for Gandalf trigger

Tishana, Voice of Thunder
{5}{G}{U}Legendary Creature — Merfolk Shaman
Massive draw engine that scales with your growing board
Removal
10 cards
Rapid Hybridization
{U}Instant
Efficient spot removal leaving a frog lizard token

Beast Within
{2}{G}Instant
Flexible permanent removal that gives a friendly 3/3 beast

Curse of the Swine
{X}{U}{U}Sorcery
Fun mass exile that turns threats into harmless boars

Sublime Epiphany
{4}{U}{U}Instant
Six-mana flexible blowout spell that triggers Gandalf

An Offer You Can't Refuse
{U}Instant
Polite noncreature counter that gifts Treasures
Threats/Wincons
22 cards
Avenger of Zendikar
{5}{G}{G}Creature — Elemental
Seven-mana win condition that triggers Gandalf and swarms

Nezahal, Primal Tide
{5}{U}{U}Legendary Creature — Elder Dinosaur
Hard-to-kill seven-mana threat that draws tons of cards

Koma, Cosmos Serpent
{3}{G}{G}{U}{U}Legendary Creature — Serpent
Seven-mana beast that creates steady coils and controls boards

Apex Devastator
{8}{G}{G}Creature — Chimera Hydra
Ten-mana cascade bomb for massive late-game fireworks

Agent of Treachery
{5}{U}{U}Creature — Human Rogue
Seven-mana thief that triggers Gandalf and steals best permanents

Nyxbloom Ancient
{4}{G}{G}{G}Enchantment Creature — Elemental
Seven-mana mana tripler for explosive endgame turns

Hullbreaker Horror
{5}{U}{U}Creature — Kraken Horror
Seven-mana kraken that controls the board with spellcasts

Craterhoof Behemoth
{5}{G}{G}{G}Creature — Beast
Eight-mana classic finisher to overrun the board

End-Raze Forerunners
{5}{G}{G}{G}Creature — Boar
Eight-mana backup overrun threat

Terastodon
{6}{G}{G}Creature — Elephant
Eight-mana pachyderm that removes key threats and gives elephants

Thunderfoot Baloth
{4}{G}{G}Creature — Beast
Six-mana lieutenant buff to power up all creatures

Scourge of Fleets
{5}{U}{U}Creature — Kraken
Seven-mana bounce engine based on island count

Aetherspouts
{3}{U}{U}Instant
Five-mana defensive combat trick that resets attacker boards

Dig Through Time
{6}{U}{U}Instant
High mana value spell to trigger Gandalf for very cheap delve cost

Treasure Cruise
{7}{U}Sorcery
Eight mana spell castable for one mana to trigger Gandalf

Karn's Temporal Sundering
{4}{U}{U}Legendary Sorcery
Six-mana extra turn spell with bounce utility

Shark Typhoon
{5}{U}Enchantment
Six-mana enchantment that spawns flying sharks on spellcasts

The Great Henge
{7}{G}{G}Legendary Artifact
Nine-mana value bomb that costs less and produces insane value

Sphinx of the Second Sun
{6}{U}{U}Creature — Sphinx
Eight-mana giant that gives extra beginning phases

Zendikar Resurgent
{5}{G}{G}Enchantment
Seven-mana enchantment that doubles mana and draws cards

Seedborn Muse
{3}{G}{G}Creature — Spirit
Untaps all permanents during opponent turns for constant play
Utility
7 cards
Folio of Fancies
{1}{U}Artifact — Book
Friendly card-drawing outlet that prevents max hand limits

Wilderness Reclamation
{3}{G}Enchantment
Untaps lands at end of turn to keep interaction up









































