Gandalf, Westward Voyager

Art by Sidharth Chaturvedi

Commander deckGU

Gandalf, Westward Voyager

Play a friendly, semi-group hug game that shares cards and good vibes while quietly ramping into massive 5+ mana value spells to duplicate with Gandalf and finish the table.

$353.28for all 100 cards at today’s prices
Built Sep 24, 202656 views

Asked for“gandalf deck that is about everyone having fun and slowly bilding power to win”

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 59 nonland cards

4
16
8
4
4
5
18
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp17
Card draw18
Interaction16
↳ board wipes3
Tutors6

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

U 45G 37
40lands · rule of thumb 35–38
4.46average mana value (nonland)
$353.28whole deck, today

The list

Commander

1
Gandalf, Westward Voyager

Gandalf, Westward Voyager

3GU

Legendary Creature — Avatar Wizard

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

Essential commander mana accelerant

Arcane Signet

Arcane Signet

2

Artifact

Efficient two-color mana rock

Simic Signet

Simic Signet

2

Artifact

Color fixing and acceleration

Talisman of Curiosity

Talisman of Curiosity

2

Artifact

Untapped color fixing mana rock

Farseek

Farseek

1G

Sorcery

Fetches dual land types

Rampant Growth

Rampant Growth

1G

Sorcery

Classic land ramp staple

Cultivate

Cultivate

2G

Sorcery

Grabs two basic lands to hand and field

Kodama's Reach

Kodama's Reach

2G

Sorcery — Arcane

Reliable staple for ramping and fixing

Skyshroud Claim

Skyshroud Claim

3G

Sorcery

Brings two Forests directly untapped

Tempt with Discovery

Tempt with Discovery

3G

Sorcery

Fun political ramp card that everyone can enjoy

Card Draw

10
Howling Mine

Howling Mine

2

Artifact

Friendly symmetrical draw that keeps everyone engaged

Dictate of Kruphix

Dictate of Kruphix

1UU

Enchantment

Flash symmetrical draw engine

Kami of the Crescent Moon

Kami of the Crescent Moon

UU

Legendary Creature — Spirit

Early creature that gives everyone extra cards

Rites of Flourishing

Rites of Flourishing

2G

Enchantment

Provides extra land drops and draws for the table

Fact or Fiction

Fact or Fiction

3U

Instant

Fun mini-game card selection spell

Consecrated Sphinx

Consecrated Sphinx

4UU

Creature — Sphinx

Capitalizes massively on opponents drawing cards

Mulldrifter

Mulldrifter

4U

Creature — Elemental

Evoke early or cast at five mana for Gandalf trigger

Urban Evolution

Urban Evolution

3GU

Sorcery

Draws three and ramps at five mana

Tishana, Voice of Thunder

Tishana, Voice of Thunder

5GU

Legendary Creature — Merfolk Shaman

Massive draw engine that scales with your growing board

Rhystic Study

Rhystic Study

2U

Enchantment

Staple card draw engine

Removal

10
Pongify

Pongify

U

Instant

Cheap instant creature removal leaving a fun ape

Rapid Hybridization

Rapid Hybridization

U

Instant

Efficient spot removal leaving a frog lizard token

Beast Within

Beast Within

2G

Instant

Flexible permanent removal that gives a friendly 3/3 beast

Reality Shift

Reality Shift

1U

Instant

Exiles a creature and manifests the top card

Resculpt

Resculpt

1U

Instant

Exiles artifact or creature and grants a 4/4 golem

Cyclonic Rift

Cyclonic Rift

1U

Instant

Overloaded seven-mana one-sided board wipe

Curse of the Swine

Curse of the Swine

XUU

Sorcery

Fun mass exile that turns threats into harmless boars

Sublime Epiphany

Sublime Epiphany

4UU

Instant

Six-mana flexible blowout spell that triggers Gandalf

Counterspell

Counterspell

UU

Instant

Essential interaction to stop game-ending threats

An Offer You Can't Refuse

An Offer You Can't Refuse

U

Instant

Polite noncreature counter that gifts Treasures

Threats/Wincons

22
Avenger of Zendikar

Avenger of Zendikar

5GG

Creature — Elemental

Seven-mana win condition that triggers Gandalf and swarms

Nezahal, Primal Tide

Nezahal, Primal Tide

5UU

Legendary Creature — Elder Dinosaur

Hard-to-kill seven-mana threat that draws tons of cards

Koma, Cosmos Serpent

Koma, Cosmos Serpent

3GGUU

Legendary Creature — Serpent

Seven-mana beast that creates steady coils and controls boards

Apex Devastator

Apex Devastator

8GG

Creature — Chimera Hydra

Ten-mana cascade bomb for massive late-game fireworks

Agent of Treachery

Agent of Treachery

5UU

Creature — Human Rogue

Seven-mana thief that triggers Gandalf and steals best permanents

Nyxbloom Ancient

Nyxbloom Ancient

4GGG

Enchantment Creature — Elemental

Seven-mana mana tripler for explosive endgame turns

Hullbreaker Horror

Hullbreaker Horror

5UU

Creature — Kraken Horror

Seven-mana kraken that controls the board with spellcasts

Craterhoof Behemoth

Craterhoof Behemoth

5GGG

Creature — Beast

Eight-mana classic finisher to overrun the board

End-Raze Forerunners

End-Raze Forerunners

5GGG

Creature — Boar

Eight-mana backup overrun threat

Terastodon

Terastodon

6GG

Creature — Elephant

Eight-mana pachyderm that removes key threats and gives elephants

Thunderfoot Baloth

Thunderfoot Baloth

4GG

Creature — Beast

Six-mana lieutenant buff to power up all creatures

Scourge of Fleets

Scourge of Fleets

5UU

Creature — Kraken

Seven-mana bounce engine based on island count

Aetherspouts

Aetherspouts

3UU

Instant

Five-mana defensive combat trick that resets attacker boards

Dig Through Time

Dig Through Time

6UU

Instant

High mana value spell to trigger Gandalf for very cheap delve cost

Treasure Cruise

Treasure Cruise

7U

Sorcery

Eight mana spell castable for one mana to trigger Gandalf

Spine of Ish Sah

Spine of Ish Sah

7

Artifact

Seven-mana repeatable removal artifact

Karn's Temporal Sundering

Karn's Temporal Sundering

4UU

Legendary Sorcery

Six-mana extra turn spell with bounce utility

Shark Typhoon

Shark Typhoon

5U

Enchantment

Six-mana enchantment that spawns flying sharks on spellcasts

The Great Henge

The Great Henge

7GG

Legendary Artifact

Nine-mana value bomb that costs less and produces insane value

Sphinx of the Second Sun

Sphinx of the Second Sun

6UU

Creature — Sphinx

Eight-mana giant that gives extra beginning phases

Zendikar Resurgent

Zendikar Resurgent

5GG

Enchantment

Seven-mana enchantment that doubles mana and draws cards

Seedborn Muse

Seedborn Muse

3GG

Creature — Spirit

Untaps all permanents during opponent turns for constant play

Utility

7
Heroic Intervention

Heroic Intervention

1G

Instant

Protects your accumulated board from wipes

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

Haste and protection for Gandalf

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

Hexproof equipment for key creatures

Propaganda

Propaganda

2U

Enchantment

Discourages early attacks to let everyone build up

Folio of Fancies

Folio of Fancies

1U

Artifact — Book

Friendly card-drawing outlet that prevents max hand limits

Wilderness Reclamation

Wilderness Reclamation

3G

Enchantment

Untaps lands at end of turn to keep interaction up

Decanter of Endless Water

Decanter of Endless Water

3

Artifact

Mana rock that grants no maximum hand size

Lands

40
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Yavimaya Coast

Yavimaya Coast

Land

Nonbasic dual land for color fixing.

Hinterland Harbor

Hinterland Harbor

Land

Nonbasic dual land for color fixing.

Temple of Mystery

Temple of Mystery

Land

Dual land with scry.

Lumbering Falls

Lumbering Falls

Land

Nonbasic dual land for color fixing.

Island

Island 14x

Basic Land — Island

Basic land allocated from mana pip counts.

Forest

Forest 11x

Basic Land — Forest

Basic land allocated from mana pip counts.