Gandalf, Party Guest

Art by Dmitry Burmak

Commander deckRUW

Gandalf, Party Guest

Assemble a board of legendary Wizards to scale Gandalf's trigger, then cheat powerful, high-mana instants and sorceries directly into combat for free.

$80.90for all 100 cards at today’s prices
Built Oct 20, 202644 views

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 61 nonland cards

7
19
13
10
3
3
6
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp14
Card draw19
Interaction15
↳ board wipes3
Tutors2

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 17U 46R 24
38lands · rule of thumb 35–38
3.41average mana value (nonland)
$80.90whole deck, today

The list

Commander

1
Gandalf, Party Guest

Gandalf, Party Guest

1URW

Legendary Creature — Avatar Wizard

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

Essential mana acceleration staple

Arcane Signet

Arcane Signet

2

Artifact

Fixes all three of Gandalf's colors

Azorius Signet

Azorius Signet

2

Artifact

Cheap mana fixing and ramp

Boros Signet

Boros Signet

2

Artifact

Cheap mana fixing and ramp

Izzet Signet

Izzet Signet

2

Artifact

Cheap mana fixing and ramp

Talisman of Conviction

Talisman of Conviction

2

Artifact

Untapped dual mana rock

Talisman of Creativity

Talisman of Creativity

2

Artifact

Untapped dual mana rock

Talisman of Progress

Talisman of Progress

2

Artifact

Untapped dual mana rock

Thought Vessel

Thought Vessel

2

Artifact

Ramp that eliminates hand size restrictions

Commander's Sphere

Commander's Sphere

3

Artifact

Color-fixing rock that can cycle in late game

Card Draw

10
Faithless Looting

Faithless Looting

R

Sorcery

Cheap velocity to filter high-cost spells into hand

Ponder

Ponder

U

Sorcery

Sets up ideal free spells for Gandalf to cast

Preordain

Preordain

U

Sorcery

Efficient top-deck manipulation and draw

Brainstorm

Brainstorm

U

Instant

Puts high-cost spells into hand or top of library as needed

Expressive Iteration

Expressive Iteration

UR

Sorcery

Premier Jeskai card selection and advantage

Fact or Fiction

Fact or Fiction

3U

Instant

Instant-speed card advantage engine

Frantic Search

Frantic Search

2U

Instant

Free card filtering that sculpts the perfect hand

Treasure Cruise

Treasure Cruise

7U

Sorcery

Huge card draw spell easily fueled by spellslinging

Dig Through Time

Dig Through Time

6UU

Instant

Digs deep at instant speed for game-ending spells

Windfall

Windfall

2U

Sorcery

Refills hand with big instants and sorceries

Removal

10
Swords to Plowshares

Swords to Plowshares

W

Instant

Top-tier single target creature exile

Path to Exile

Path to Exile

W

Instant

Efficient, unconditional creature removal

Wear // Tear

Wear // Tear

1R // W

Instant // Instant

Flexible cheap answer to artifacts and enchantments

Generous Gift

Generous Gift

2W

Instant

Unconditional permanent removal in white

Chaos Warp

Chaos Warp

2R

Instant

Flexible red removal for any troublesome permanent

Counterspell

Counterspell

UU

Instant

Classic efficient countermagic for disruption

Dovin's Veto

Dovin's Veto

WU

Instant

Uncounterable protection against opposing noncreature spells

Negate

Negate

1U

Instant

Reliable protection against board wipes and combo pieces

Supreme Verdict

Supreme Verdict

1WWU

Sorcery

Uncounterable sweeper that resets the board

Blasphemous Act

Blasphemous Act

8R

Sorcery

Ultra-efficient red board wipe

Threats/Wincons

25
Baral, Chief of Compliance

Baral, Chief of Compliance

1U

Legendary Creature — Human Wizard

Legendary Wizard that reduces spell costs and loots

Adeliz, the Cinder Wind

Adeliz, the Cinder Wind

1UR

Legendary Creature — Human Wizard

Legendary Wizard that buffs the team on spellcasts

Kaza, Roil Chaser

Kaza, Roil Chaser

UR

Legendary Creature — Human Wizard

Legendary Wizard that reduces high-cost spells

Vadrik, Astral Archmage

Vadrik, Astral Archmage

1UR

Legendary Creature — Human Wizard

Legendary Wizard that drastically discounts spells

Kwain, Itinerant Meddler

Kwain, Itinerant Meddler

WU

Legendary Creature — Rabbit Wizard

Cheap legendary Wizard providing steady extra cards

Raff Capashen, Ship's Mage

Raff Capashen, Ship's Mage

2WU

Legendary Creature — Human Wizard

Legendary Wizard granting flash to historic spells

Rielle, the Everwise

Rielle, the Everwise

1UR

Legendary Creature — Human Wizard

Legendary Wizard turning discards into massive card draw

Veyran, Voice of Duality

Veyran, Voice of Duality

1UR

Legendary Creature — Efreet Wizard

Legendary Wizard that doubles all magecraft triggers

Kykar, Wind's Fury

Kykar, Wind's Fury

1URW

Legendary Creature — Bird Wizard

Legendary Wizard generating flying tokens and mana from spells

Talrand, Sky Summoner

Talrand, Sky Summoner

2UU

Legendary Creature — Merfolk Wizard

Legendary Wizard generating an army of 2/2 Drakes

Jhoira, Weatherlight Captain

Jhoira, Weatherlight Captain

2UR

Legendary Creature — Human Artificer

Legendary Wizard drawing cards off legendary spells and rocks

Najal, the Storm Runner

Najal, the Storm Runner

2UUR

Legendary Creature — Efreet Wizard

Legendary Wizard that copies Gandalf's combat-cast spells

Melek, Izzet Paragon

Melek, Izzet Paragon

4UR

Legendary Creature — Weird Wizard

Legendary Wizard allowing casts and copies from top of library

Niv-Mizzet, Parun

Niv-Mizzet, Parun

UUURRR

Legendary Creature — Dragon Wizard

Legendary Wizard that deals lethal damage and draws cards

Gandalf, Friend of the Shire

Gandalf, Friend of the Shire

3U

Legendary Creature — Avatar Wizard

Legendary Wizard that lets you cast sorceries at flash speed

Sublime Epiphany

Sublime Epiphany

4UU

Instant

Massive modal spell that turns combats when cast for free

Magma Opus

Magma Opus

6UR

Instant

Devastating high-mana spell to cheat into combat with Gandalf

Aminatou's Augury

Aminatou's Augury

6UU

Sorcery

High-impact eight-mana spell that floods the battlefield

Mizzix's Mastery

Mizzix's Mastery

3R

Sorcery

Re-casts the entire graveyard for a decisive win

Storm Herd

Storm Herd

8WW

Sorcery

Massive token creator to cheat out and instantly threaten lethal

Time Wipe

Time Wipe

2WWU

Sorcery

Sweeper that can bounce Gandalf to safety while clearing boards

Young Pyromancer

Young Pyromancer

1R

Creature — Human Shaman

Floods the board with Elemental tokens from free spells

Monastery Mentor

Monastery Mentor

2W

Creature — Human Monk

Creates a scaling army of prowess Monks from spells

Guttersnipe

Guttersnipe

2R

Creature — Goblin Shaman

Burns down all opponents rapidly as spells are cast

Archmage Emeritus

Archmage Emeritus

2UU

Creature — Human Wizard

Draws a card every time an instant or sorcery is cast

Utility

6
Jeskai Ascendancy

Jeskai Ascendancy

URW

Enchantment

Looting, untapping, and team-wide buff on every spellcast

Whirlwind of Thought

Whirlwind of Thought

1URW

Enchantment

Draws cards continuously off noncreature casts

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

Gives Gandalf hexproof and haste to attack safely

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

Zero-cost equip protection and haste for key Wizards

Harmonic Prodigy

Harmonic Prodigy

1R

Creature — Human Wizard

Doubles triggered abilities of Gandalf and other Wizards

Step Through

Step Through

3UU

Sorcery

Wizardcycling tutors any legendary Wizard directly into hand

Lands

38
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Adarkar Wastes

Adarkar Wastes

Land

Nonbasic dual land for color fixing.

Glacial Fortress

Glacial Fortress

Land

Nonbasic dual land for color fixing.

Temple of Enlightenment

Temple of Enlightenment

Land

Dual land with scry.

Prairie Stream

Prairie Stream

Land — Plains Island

Nonbasic dual land for color fixing.

Port Town

Port Town

Land

Nonbasic dual land for color fixing.

Azorius Chancery

Azorius Chancery

Land

Bounce land — taps for two colors.

Battlefield Forge

Battlefield Forge

Land

Nonbasic dual land for color fixing.

Plains

Plains 3x

Basic Land — Plains

Basic land allocated from mana pip counts.

Island

Island 9x

Basic Land — Island

Basic land allocated from mana pip counts.

Mountain

Mountain 5x

Basic Land — Mountain

Basic land allocated from mana pip counts.