
Art by Julia Vasilyeva
Saved commander deck
Franklin Richards, Ascendant
Cast cheap noncreature spells pre-combat to reliably trigger Franklin's Discover 6 every turn, rapidly cheating out massive red threats, extra combat steps, and game-ending enchantments.
Prompt: Franklin Richards, Ascendant commander deck
Commander
1 cards
Franklin Richards, Ascendant
{5}{R}Legendary Creature — Mutant Hero
Chosen commander for the requested strategy.
Ramp
12 cards
Sol Ring
{1}Artifact
Essential format-defining fast mana to accelerate our 6-mana commander.

Arcane Signet
{2}Artifact
Efficient two-mana rock that satisfies the noncreature trigger.

Ruby Medallion
{2}Artifact
Reduces the cost of all red noncreature spells to chain them into combat.

Mind Stone
{2}Artifact
Early ramp rock that cantrips when mana is no longer needed.

Thought Vessel
{2}Artifact
Reliable two-mana rock with no maximum hand size upside.

Worn Powerstone
{3}Artifact
Helps jump straight to Franklin's 6-mana casting cost.

Jeska's Will
{2}{R}Sorcery
Explosive ritual and card advantage spell that triggers Franklin pre-combat.

Runaway Steam-Kin
{1}{R}Creature — Elemental
Builds counters quickly from chaining cheap red spells to produce mana.

Birgi, God of Storytelling // Harnfel, Horn of Bounty
{2}{R}Legendary Creature — God // Legendary Artifact
Refunds red mana for every noncreature spell cast.
Card Draw
11 cards
Faithless Looting
{R}Sorcery
One-mana noncreature spell to easily set up Discover 6 while sculpting the hand.

Thrill of Possibility
{1}{R}Instant
Instant-speed noncreature draw spell to trigger Discover pre-combat.

Demand Answers
{1}{R}Instant
Cheap noncreature filtering spell that can sacrifice spare artifacts.

Big Score
{3}{R}Instant
Card filtering that creates Treasures to trigger Franklin and ramp simultaneously.

Unexpected Windfall
{2}{R}{R}Instant
Provides card selection and treasure generation on a noncreature spell.

Light Up the Stage
{2}{R}Sorcery
Cheap impulse draw spell that easily satisfies the noncreature requirement.

Reckless Impulse
{1}{R}Sorcery
Two-mana impulse draw to keep gas flowing and trigger Discover.

Wrenn's Resolve
{1}{R}Sorcery
Functional duplicate of Reckless Impulse for consistent pre-combat triggers.

Valakut Exploration
{2}{R}Enchantment
Noncreature permanent that provides continuous impulse draw and chip damage.

Chandra, Torch of Defiance
{2}{R}{R}Legendary Planeswalker — Chandra
Versatile planeswalker offering mana ramp, card impulse, and removal.

Wheel of Misfortune
{2}{R}Sorcery
High-powered wheel effect to refill hand when running low on cheap spells.
Removal
11 cards
Chaos Warp
{2}{R}Instant
Premier mono-red flexible removal spell for any permanent type.

Wild Magic Surge
{R}{R}Instant
Unconditional noncreature removal spell targeting any problematic permanent.

Abrade
{1}{R}Instant
Cheap, flexible noncreature removal for small creatures or artifacts.

Vandalblast
{R}Sorcery
Cheap trigger early or a devastating one-sided artifact wipe late.

Blasphemous Act
{8}{R}Sorcery
Often a one-mana board wipe to clear the path before swinging with Franklin.

Chain Reaction
{2}{R}{R}Sorcery
Reliable damage-based board sweeper that scales with the creature count.

Lightning Bolt
{R}Instant
One-mana noncreature spell that can remove early blockers or trigger Discover on curve.

Unholy Heat
{R}Instant
Efficient one-mana burn spell that deals six damage in the mid-to-late game.

Mizzium Mortars
{1}{R}Sorcery
Targeted removal early or an asymmetric board sweeper when overloaded.

Tibalt's Trickery
{1}{R}Instant
Crucial red counterspell to protect Franklin from targeted interaction.

Deflecting Swat
{2}{R}Instant
Free interaction with Franklin in play to redirect removal or counterspells.
Threats/Wincons
21 cards
Etali, Primal Storm
{4}{R}{R}Legendary Creature — Elder Dinosaur
Fantastic 6-drop Discover hit that casts free spells off every player's library.

Terror of the Peaks
{3}{R}{R}Creature — Dragon
Fires direct damage whenever any creature enters the battlefield under your control.

Moraug, Fury of Akoum
{4}{R}{R}Legendary Creature — Minotaur Warrior
Provides extra combat phases to trigger Franklin multiple times per turn.

Port Razer
{3}{R}{R}Creature — Orc Pirate
Repeatedly generates additional combat phases upon dealing combat damage to players.

Scourge of the Throne
{4}{R}{R}Creature — Dragon
Dethrone dragon that grants an extra combat phase on attack.

Karlach, Fury of Avernus
{4}{R}Legendary Creature — Tiefling Barbarian
Gives first strike and an additional combat phase to get a second Discover trigger.

Hellkite Charger
{4}{R}{R}Creature — Dragon
Repeatable extra combat engine on an aggressive flying body.

Combustible Gearhulk
{4}{R}{R}Artifact Creature — Construct
Massive 6-mana artifact creature hit that either draws cards or deals massive damage.

Inferno Titan
{4}{R}{R}Creature — Giant
High-impact 6-drop that distributes damage on entry and attack.

Goldspan Dragon
{3}{R}{R}Creature — Dragon
Hasty dragon that generates doubled-mana Treasures when attacking.

Drakuseth, Maw of Flames
{4}{R}{R}{R}Legendary Creature — Dragon
Devastating top-end dragon to close out games once discovered or hardcast.

Balor
{3}{R}{R}Creature — Demon
Disrupts opponents' hands, artifacts, and life totals whenever it attacks.

Laelia, the Blade Reforged
{2}{R}Legendary Creature — Spirit Warrior
Grows larger whenever cards are exiled, synergizing directly with Discover 6.

Passionate Archaeologist
{1}{R}Legendary Enchantment — Background
Burns opponents for damage equal to mana value whenever spells are cast from exile.

Wild-Magic Sorcerer
{3}{R}Creature — Orc Shaman Sorcerer
Gives the first spell cast from exile each turn cascade for compounding free spells.

Sunbird's Invocation
{5}{R}Enchantment
Enchantment that cascades off any spell cast from hand, amplifying board presence.

Warstorm Surge
{5}{R}Enchantment
6-mana enchantment hit that turns all entering threats into direct burn.

Aggravated Assault
{2}{R}Enchantment
Enchantment that turns excess mana into infinite combat and Discover steps.

Relentless Assault
{2}{R}{R}Sorcery
Four-mana sorcery that immediately grants an additional combat step and untaps.

World at War
{3}{R}{R}Sorcery
Grants an extra combat step now and rebounds next turn to trigger Franklin automatically.

Seize the Day
{3}{R}Sorcery
Cheap extra combat sorcery that can be flashbacked to trigger Discover twice.
Utility
7 cards
Lightning Greaves
{2}Artifact — Equipment
Protects Franklin immediately with shroud and gives haste to cheat threats.

Swiftfoot Boots
{2}Artifact — Equipment
Provides essential hexproof protection and haste for your commander.

Hammer of Purphoros
{1}{R}{R}Legendary Enchantment Artifact
Noncreature permanent granting universal haste to let discovered creatures attack.

Fervor
{2}{R}Enchantment
Reliable noncreature enchantment that grants all creatures haste.

Delayed Blast Fireball
{1}{R}{R}Instant
One-sided wipe that deals massive damage when discovered and cast from exile.

Underworld Breach
{1}{R}Enchantment
Recurs cheap noncreature spells from the graveyard to guarantee Discover triggers.

Pyroblast
{R}Instant
One-mana protection against blue counterspells and bounce effects targeting Franklin.








