Franklin Richards, Ascendant

Art by Julia Vasilyeva

Commander deckR

Franklin Richards, Ascendant

Cast cheap noncreature spells pre-combat to reliably trigger Franklin's Discover 6 every turn, rapidly cheating out massive red threats, extra combat steps, and game-ending enchantments.

$351.76for all 100 cards at today’s prices
Built Sep 22, 202664 views

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Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

6
18
13
8
7
8
2
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp15
Card draw8
Interaction18
↳ board wipes5
Tutors0

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

R 71
37lands · rule of thumb 35–38
3.42average mana value (nonland)
$351.76whole deck, today

The list

Commander

1
Franklin Richards, Ascendant

Franklin Richards, Ascendant

5R

Legendary Creature — Mutant Hero

Chosen commander for the requested strategy.

Ramp

12
Sol Ring

Sol Ring

1

Artifact

Essential format-defining fast mana to accelerate our 6-mana commander.

Arcane Signet

Arcane Signet

2

Artifact

Efficient two-mana rock that satisfies the noncreature trigger.

Ruby Medallion

Ruby Medallion

2

Artifact

Reduces the cost of all red noncreature spells to chain them into combat.

Mind Stone

Mind Stone

2

Artifact

Early ramp rock that cantrips when mana is no longer needed.

Thought Vessel

Thought Vessel

2

Artifact

Reliable two-mana rock with no maximum hand size upside.

Fire Diamond

Fire Diamond

2

Artifact

Standard mono-red color-producing mana rock.

Worn Powerstone

Worn Powerstone

3

Artifact

Helps jump straight to Franklin's 6-mana casting cost.

Thran Dynamo

Thran Dynamo

4

Artifact

Taps for three mana to cast Franklin ahead of curve.

Gilded Lotus

Gilded Lotus

5

Artifact

Provides substantial red mana fixing and acceleration.

Jeska's Will

Jeska's Will

2R

Sorcery

Explosive ritual and card advantage spell that triggers Franklin pre-combat.

Runaway Steam-Kin

Runaway Steam-Kin

1R

Creature — Elemental

Builds counters quickly from chaining cheap red spells to produce mana.

Birgi, God of Storytelling // Harnfel, Horn of Bounty

Birgi, God of Storytelling // Harnfel, Horn of Bounty

2R

Legendary Creature — God // Legendary Artifact

Refunds red mana for every noncreature spell cast.

Card Draw

11
Faithless Looting

Faithless Looting

R

Sorcery

One-mana noncreature spell to easily set up Discover 6 while sculpting the hand.

Thrill of Possibility

Thrill of Possibility

1R

Instant

Instant-speed noncreature draw spell to trigger Discover pre-combat.

Demand Answers

Demand Answers

1R

Instant

Cheap noncreature filtering spell that can sacrifice spare artifacts.

Big Score

Big Score

3R

Instant

Card filtering that creates Treasures to trigger Franklin and ramp simultaneously.

Unexpected Windfall

Unexpected Windfall

2RR

Instant

Provides card selection and treasure generation on a noncreature spell.

Light Up the Stage

Light Up the Stage

2R

Sorcery

Cheap impulse draw spell that easily satisfies the noncreature requirement.

Reckless Impulse

Reckless Impulse

1R

Sorcery

Two-mana impulse draw to keep gas flowing and trigger Discover.

Wrenn's Resolve

Wrenn's Resolve

1R

Sorcery

Functional duplicate of Reckless Impulse for consistent pre-combat triggers.

Valakut Exploration

Valakut Exploration

2R

Enchantment

Noncreature permanent that provides continuous impulse draw and chip damage.

Chandra, Torch of Defiance

Chandra, Torch of Defiance

2RR

Legendary Planeswalker — Chandra

Versatile planeswalker offering mana ramp, card impulse, and removal.

Wheel of Misfortune

Wheel of Misfortune

2R

Sorcery

High-powered wheel effect to refill hand when running low on cheap spells.

Removal

11
Chaos Warp

Chaos Warp

2R

Instant

Premier mono-red flexible removal spell for any permanent type.

Wild Magic Surge

Wild Magic Surge

RR

Instant

Unconditional noncreature removal spell targeting any problematic permanent.

Abrade

Abrade

1R

Instant

Cheap, flexible noncreature removal for small creatures or artifacts.

Vandalblast

Vandalblast

R

Sorcery

Cheap trigger early or a devastating one-sided artifact wipe late.

Blasphemous Act

Blasphemous Act

8R

Sorcery

Often a one-mana board wipe to clear the path before swinging with Franklin.

Chain Reaction

Chain Reaction

2RR

Sorcery

Reliable damage-based board sweeper that scales with the creature count.

Lightning Bolt

Lightning Bolt

R

Instant

One-mana noncreature spell that can remove early blockers or trigger Discover on curve.

Unholy Heat

Unholy Heat

R

Instant

Efficient one-mana burn spell that deals six damage in the mid-to-late game.

Mizzium Mortars

Mizzium Mortars

1R

Sorcery

Targeted removal early or an asymmetric board sweeper when overloaded.

Tibalt's Trickery

Tibalt's Trickery

1R

Instant

Crucial red counterspell to protect Franklin from targeted interaction.

Deflecting Swat

Deflecting Swat

2R

Instant

Free interaction with Franklin in play to redirect removal or counterspells.

Threats/Wincons

21
Etali, Primal Storm

Etali, Primal Storm

4RR

Legendary Creature — Elder Dinosaur

Fantastic 6-drop Discover hit that casts free spells off every player's library.

Terror of the Peaks

Terror of the Peaks

3RR

Creature — Dragon

Fires direct damage whenever any creature enters the battlefield under your control.

Moraug, Fury of Akoum

Moraug, Fury of Akoum

4RR

Legendary Creature — Minotaur Warrior

Provides extra combat phases to trigger Franklin multiple times per turn.

Port Razer

Port Razer

3RR

Creature — Orc Pirate

Repeatedly generates additional combat phases upon dealing combat damage to players.

Scourge of the Throne

Scourge of the Throne

4RR

Creature — Dragon

Dethrone dragon that grants an extra combat phase on attack.

Karlach, Fury of Avernus

Karlach, Fury of Avernus

4R

Legendary Creature — Tiefling Barbarian

Gives first strike and an additional combat phase to get a second Discover trigger.

Hellkite Charger

Hellkite Charger

4RR

Creature — Dragon

Repeatable extra combat engine on an aggressive flying body.

Combustible Gearhulk

Combustible Gearhulk

4RR

Artifact Creature — Construct

Massive 6-mana artifact creature hit that either draws cards or deals massive damage.

Inferno Titan

Inferno Titan

4RR

Creature — Giant

High-impact 6-drop that distributes damage on entry and attack.

Goldspan Dragon

Goldspan Dragon

3RR

Creature — Dragon

Hasty dragon that generates doubled-mana Treasures when attacking.

Drakuseth, Maw of Flames

Drakuseth, Maw of Flames

4RRR

Legendary Creature — Dragon

Devastating top-end dragon to close out games once discovered or hardcast.

Balor

Balor

3RR

Creature — Demon

Disrupts opponents' hands, artifacts, and life totals whenever it attacks.

Laelia, the Blade Reforged

Laelia, the Blade Reforged

2R

Legendary Creature — Spirit Warrior

Grows larger whenever cards are exiled, synergizing directly with Discover 6.

Passionate Archaeologist

Passionate Archaeologist

1R

Legendary Enchantment — Background

Burns opponents for damage equal to mana value whenever spells are cast from exile.

Wild-Magic Sorcerer

Wild-Magic Sorcerer

3R

Creature — Orc Shaman Sorcerer

Gives the first spell cast from exile each turn cascade for compounding free spells.

Sunbird's Invocation

Sunbird's Invocation

5R

Enchantment

Enchantment that cascades off any spell cast from hand, amplifying board presence.

Warstorm Surge

Warstorm Surge

5R

Enchantment

6-mana enchantment hit that turns all entering threats into direct burn.

Aggravated Assault

Aggravated Assault

2R

Enchantment

Enchantment that turns excess mana into infinite combat and Discover steps.

Relentless Assault

Relentless Assault

2RR

Sorcery

Four-mana sorcery that immediately grants an additional combat step and untaps.

World at War

World at War

3RR

Sorcery

Grants an extra combat step now and rebounds next turn to trigger Franklin automatically.

Seize the Day

Seize the Day

3R

Sorcery

Cheap extra combat sorcery that can be flashbacked to trigger Discover twice.

Utility

7
Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

Protects Franklin immediately with shroud and gives haste to cheat threats.

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

Provides essential hexproof protection and haste for your commander.

Hammer of Purphoros

Hammer of Purphoros

1RR

Legendary Enchantment Artifact

Noncreature permanent granting universal haste to let discovered creatures attack.

Fervor

Fervor

2R

Enchantment

Reliable noncreature enchantment that grants all creatures haste.

Delayed Blast Fireball

Delayed Blast Fireball

1RR

Instant

One-sided wipe that deals massive damage when discovered and cast from exile.

Underworld Breach

Underworld Breach

1R

Enchantment

Recurs cheap noncreature spells from the graveyard to guarantee Discover triggers.

Pyroblast

Pyroblast

R

Instant

One-mana protection against blue counterspells and bounce effects targeting Franklin.

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Mountain

Mountain 32x

Basic Land — Mountain

Basic land allocated from mana pip counts.