Foggy Nelson, On Retainer

Art by Javier Charro

Commander deckW

Foggy Nelson, On Retainer

Protect and continuously pump your creatures using Foggy Nelson alongside blink effects, scaling counters into a lethal board while disrupting opponents at instant speed.

$361.87for all 100 cards at today’s prices
Built Sep 22, 202659 views

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Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

1
9
15
16
9
8
3
1
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp10
Card draw12
Interaction15
↳ board wipes3
Tutors4

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 70
37lands · rule of thumb 35–38
3.05average mana value (nonland)
$361.87whole deck, today

The list

Commander

1
Foggy Nelson, On Retainer

Foggy Nelson, On Retainer

2W

Legendary Creature — Human Advisor

Chosen commander for the requested strategy.

Ramp

9
Sol Ring

Sol Ring

1

Artifact

Universal premier mana acceleration

Arcane Signet

Arcane Signet

2

Artifact

Efficient two-mana rock

Marble Diamond

Marble Diamond

2

Artifact

Consistent white mana ramp

Mind Stone

Mind Stone

2

Artifact

Early ramp that can cycle late

Thought Vessel

Thought Vessel

2

Artifact

Untapped two-mana rock with no maximum hand size

Pearl Medallion

Pearl Medallion

2

Artifact

Discounts all white spells in the deck

Knight of the White Orchid

Knight of the White Orchid

WW

Creature — Human Knight

Fetches Plains directly to the battlefield

Loyal Warhound

Loyal Warhound

1W

Creature — Dog

Early creature that tutors Plains when behind on lands

Archaeomancer's Map

Archaeomancer's Map

2W

Artifact

White staple for keeping up with opponent land drops

Card Draw

10
Esper Sentinel

Esper Sentinel

W

Artifact Creature — Human Soldier

Draws cards off opponent noncreature spells and benefits from +1/+1 counters

Welcoming Vampire

Welcoming Vampire

2W

Creature — Vampire

Triggers on small creature entries and commander flashes

Tocasia's Welcome

Tocasia's Welcome

2W

Enchantment

Reliable enchantment draw on creature entries

Mentor of the Meek

Mentor of the Meek

2W

Creature — Human Soldier

Turns low-power creature plays into cards

Bennie Bracks, Zoologist

Bennie Bracks, Zoologist

3W

Legendary Creature — Elf Druid

Draws on end step when tokens or extra bodies enter

Folk Hero

Folk Hero

1W

Legendary Enchantment — Background

Commander shares creature type Human with many key cards

Secret Rendezvous

Secret Rendezvous

1WW

Sorcery

Draws three cards while enabling political plays

Trouble in Pairs

Trouble in Pairs

2WW

Enchantment

Punishes extra card draws, attacks, and extra turns

Dawn of Hope

Dawn of Hope

1W

Enchantment

Mana sink card draw triggered by lifelink threats

Cut a Deal

Cut a Deal

2W

Sorcery

Efficient burst draw in multiplayer pods

Removal

10
Swords to Plowshares

Swords to Plowshares

W

Instant

Premier single-target creature exile

Path to Exile

Path to Exile

W

Instant

Efficient one-mana creature exile

Generous Gift

Generous Gift

2W

Instant

Unconditional permanent destruction

Stroke of Midnight

Stroke of Midnight

2W

Instant

Versatile nonland permanent removal

Grasp of Fate

Grasp of Fate

1WW

Enchantment

Exiles a nonland permanent from each opponent

Unexpectedly Absent

Unexpectedly Absent

XWW

Instant

Instant-speed tuck removal for nonland permanents

Fateful Absence

Fateful Absence

1W

Instant

Low-cost creature or planeswalker removal

Sunfall

Sunfall

3WW

Sorcery

One-sided exile board wipe that leaves an Incubator threat

Farewell

Farewell

4WW

Sorcery

Modal sweeper to reset any problem permanent types

Austere Command

Austere Command

4WW

Sorcery

Flexible selective board wipe

Threats/Wincons

23
Sun Titan

Sun Titan

4WW

Creature — Giant

Recurs low-cost creatures and permanents every attack

Elesh Norn, Mother of Machines

Elesh Norn, Mother of Machines

4W

Legendary Creature — Phyrexian Praetor

Doubles your ETBs including Foggy's counter trigger

Preston, the Vanisher

Preston, the Vanisher

3W

Legendary Creature — Rabbit Wizard

Creates illusion copies whenever creatures enter without being cast

Ephemerate

Ephemerate

W

Instant

Rebounds to trigger Foggy's ETB and protect key threats twice

Teleportation Circle

Teleportation Circle

3W

Enchantment

Free end-step flicker for Foggy Nelson and other ETB creatures

Conjurer's Closet

Conjurer's Closet

5

Artifact

Repeatedly triggers Foggy's hexproof and counter ability

Abdel Adrian, Gorion's Ward

Abdel Adrian, Gorion's Ward

4W

Legendary Creature — Human Warrior

Exiles Foggy and team under himself, making tokens and resetting ETBs

Cathars' Crusade

Cathars' Crusade

3WW

Enchantment

Pumps your entire army rapidly whenever creatures enter

Archangel of Thune

Archangel of Thune

3WW

Creature — Angel

Scales +1/+1 counters across the whole board via lifegain

Mikaeus, the Lunarch

Mikaeus, the Lunarch

XW

Legendary Creature — Human Cleric

Flexible +1/+1 counter mana sink and board pump

Heliod, Sun-Crowned

Heliod, Sun-Crowned

2W

Legendary Enchantment Creature — God

Grants lifelink and distributes +1/+1 counters reliably

Walking Ballista

Walking Ballista

XX

Artifact Creature — Construct

Turns Foggy's counters into direct damage and removal

Skyclave Apparition

Skyclave Apparition

1WW

Creature — Kor Spirit

Removes problematic permanents and loves being blinked

Adeline, Resplendent Cathar

Adeline, Resplendent Cathar

1WW

Legendary Creature — Human Knight

Generates aggressive tokens each combat to receive counters

Felidar Retreat

Felidar Retreat

3W

Enchantment

Converts land drops into +1/+1 counters or vigilance tokens

Luminarch Aspirant

Luminarch Aspirant

1W

Creature — Human Cleric

Supplies free +1/+1 counters each combat phase

Abzan Falconer

Abzan Falconer

2W

Creature — Human Soldier

Gives flying to all creatures modified by Foggy Nelson's counters

Basri's Lieutenant

Basri's Lieutenant

3W

Creature — Human Knight

Gives vigilance and provides knight tokens when modified creatures die

Karmic Guide

Karmic Guide

3WW

Creature — Angel Spirit

Reanimates key creatures and re-triggers on blink

Reveillark

Reveillark

4W

Creature — Elemental

Recurs two low-power creatures upon leaving the battlefield

Moonshaker Cavalry

Moonshaker Cavalry

5WWW

Creature — Spirit Knight

White's premier overrun finisher on a flying body

Akroma's Will

Akroma's Will

3W

Instant

Instant-speed lethal alpha-strike or complete team protection

Odric, Master Tactician

Odric, Master Tactician

2WW

Legendary Creature — Human Soldier

Lets you dictate all combat blocking with wide boards

Utility

10
Mother of Runes

Mother of Runes

W

Creature — Human Cleric

Grants targeted protection at instant speed

Giver of Runes

Giver of Runes

W

Creature — Kor Cleric

Protects creatures and gives evasion against specific colors or colorless

Selfless Spirit

Selfless Spirit

1W

Creature — Spirit Cleric

Sacrifices for indestructible board protection against sweepers

Teferi's Protection

Teferi's Protection

2W

Instant

Best-in-class full phasing protection spell

Flawless Maneuver

Flawless Maneuver

2W

Instant

Free protection spell when Foggy Nelson is on the battlefield

Loran of the Third Path

Loran of the Third Path

2W

Legendary Creature — Human Artificer

Artifact/enchantment removal on an ETB and optional draw

Cloudshift

Cloudshift

W

Instant

One-mana instant blink to trigger Foggy or dodge targeted removal

Justiciar's Portal

Justiciar's Portal

1W

Instant

Blinks a creature and provides first strike defensively or offensively

Restoration Angel

Restoration Angel

3W

Creature — Angel

Flash flyer that can blink Foggy to pass out another counter and hexproof

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

Grants haste and hexproof protection to vital creatures

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Plains

Plains 32x

Basic Land — Plains

Basic land allocated from mana pip counts.