Flubs, the Fool art

Art by Adam Rex

Saved commander deck

Flubs, the Fool

Leverage Flubs' discard/draw trigger by playing multiple lands per turn and casting low-cost spells to chain through the deck, utilizing the graveyard for recurring land value.

100 cards$278.0 totalJul 3, 20264 views

Prompt: A Blue Green Red Flubs the Fool deck based around Landfall and Reanimate playstyle that is easily a Bracket 4 in terms of power.

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Flubs, the Fool

Flubs, the Fool

{G}{U}{R}

Legendary Creature — Frog Scout

Chosen commander for the requested strategy.

Ramp

18 cards
Sol Ring

Sol Ring

{1}

Artifact

Standard efficient mana acceleration.

Arcane Signet

Arcane Signet

{2}

Artifact

Essential color fixing for a three-color deck.

Simic Signet

Simic Signet

{2}

Artifact

Consistent color filtering and ramp.

Gruul Signet

Gruul Signet

{2}

Artifact

Consistent color filtering and ramp.

Izzet Signet

Izzet Signet

{2}

Artifact

Consistent color filtering and ramp.

Talisman of Curiosity

Talisman of Curiosity

{2}

Artifact

Efficient untapped color production.

Talisman of Impulse

Talisman of Impulse

{2}

Artifact

Efficient untapped color production.

Talisman of Creativity

Talisman of Creativity

{2}

Artifact

Efficient untapped color production.

Sakura-Tribe Elder

Sakura-Tribe Elder

{1}{G}

Creature — Snake Shaman

Chump blocker that fetches a land to the field.

Wayfarer's Bauble

Wayfarer's Bauble

{1}

Artifact

Cheap artifact ramp that helps empty the hand.

Farseek

Farseek

{1}{G}

Sorcery

Reliable mana fixing for non-basic land types.

Cultivate

Cultivate

{2}{G}

Sorcery

Thins the deck and ensures land drops for Flubs.

Aftermath Analyst

Aftermath Analyst

{1}{G}

Creature — Elf Detective

Sacrifice to return lands from graveyard to battlefield.

Harrow

Harrow

{2}{G}

Instant

Instant speed land fetching that fills the graveyard.

Roiling Regrowth

Roiling Regrowth

{2}{G}

Instant

Budget-friendly land ramp with graveyard synergy.

Springbloom Druid

Springbloom Druid

{2}{G}

Creature — Elf Druid

Creature-based land ramp and graveyard filler.

Lotus Cobra

Lotus Cobra

{1}{G}

Creature — Snake

Turns landfall triggers into mana for more spells.

Tireless Provisioner

Tireless Provisioner

{2}{G}

Creature — Elf Scout

Generates treasure or food on every landfall.

Card Draw

12 cards
Tatyova, Benthic Druid

Tatyova, Benthic Druid

{3}{G}{U}

Legendary Creature — Merfolk Druid

Synergizes with landfall to regain card parity.

Beast Whisperer

Beast Whisperer

{2}{G}{G}

Creature — Elf Druid

Draws cards when casting creatures to keep the chain going.

Oracle of Mul Daya

Oracle of Mul Daya

{3}{G}

Creature — Elf Shaman

Top deck information and extra land plays.

Courser of Kruphix

Courser of Kruphix

{1}{G}{G}

Enchantment Creature — Centaur

Provides life and access to lands on top of library.

Augur of Autumn

Augur of Autumn

{1}{G}{G}

Creature — Human Druid

Lets you play lands and creatures off the top.

Nezahal, Primal Tide

Nezahal, Primal Tide

{5}{U}{U}

Legendary Creature — Elder Dinosaur

Excellent card draw that rewards opponents' casting.

Harmonize

Harmonize

{2}{G}{G}

Sorcery

Reliable green card draw to refill after Flubs triggers.

Brainstorm

Brainstorm

{U}

Instant

Manipulates the top of the deck for Flubs' ability.

Ponder

Ponder

{U}

Sorcery

Sets up the top of the deck for optimal draws.

Preordain

Preordain

{U}

Sorcery

Filter through the deck to find lands or ramp.

Tireless Tracker

Tireless Tracker

{2}{G}

Creature — Human Scout

Generates clues for investigation and card draw.

Mystic Remora

Mystic Remora

{U}

Enchantment

High-value early game card draw for low investment.

Removal

14 cards
Splendid Reclamation

Splendid Reclamation

{3}{G}

Sorcery

Mass recursion of lands discarded by Flubs.

World Shaper

World Shaper

{3}{G}

Creature — Merfolk Shaman

Returns all lands from graveyard to play on death.

Chaos Warp

Chaos Warp

{2}{R}

Instant

Flexible red removal for any permanent type.

Beast Within

Beast Within

{2}{G}

Instant

Versatile green removal for any permanent type.

Pongify

Pongify

{U}

Instant

Cheap blue creature removal.

Rapid Hybridization

Rapid Hybridization

{U}

Instant

Cheap blue creature removal.

Hullbreaker Horror

Hullbreaker Horror

{5}{U}{U}

Creature — Kraken Horror

Flash threat that controls the board on every cast.

Krosan Grip

Krosan Grip

{2}{G}

Instant

Split second removal for artifacts and enchantments.

Blasphemous Act

Blasphemous Act

{8}{R}

Sorcery

Efficient red board wipe for creature-heavy tables.

Chain Reaction

Chain Reaction

{2}{R}{R}

Sorcery

Budget red board wipe scaling with creature count.

Cyclonic Rift

Cyclonic Rift

{1}{U}

Instant

Premium blue board bounce for finishing games.

Counterspell

Counterspell

{U}{U}

Instant

Efficient protection for Flubs and win conditions.

Arcane Denial

Arcane Denial

{1}{U}

Instant

Hard counter that helps draw through the deck.

An Offer You Can't Refuse

An Offer You Can't Refuse

{U}

Instant

Extremely cheap counterspell to protect the engine.

Threats/Wincons

7 cards
Aetherflux Reservoir

Aetherflux Reservoir

{4}

Artifact

Win condition for long casting chains enabled by Flubs.

Zendikar's Roil

Zendikar's Roil

{3}{G}{G}

Enchantment

Generates tokens for every landfall trigger.

Scute Swarm

Scute Swarm

{2}{G}

Creature — Insect

Exponential token growth through land drops.

Roil Elemental

Roil Elemental

{3}{U}{U}{U}

Creature — Elemental

Steals opponents' creatures using landfall.

Avenger of Zendikar

Avenger of Zendikar

{5}{G}{G}

Creature — Elemental

Massive token generation and late game finisher.

Rampaging Baloths

Rampaging Baloths

{4}{G}{G}

Creature — Beast

Creates 4/4 tokens consistently.

Phylath, World Sculptor

Phylath, World Sculptor

{4}{R}{G}

Legendary Creature — Elemental

Creates and buffs a plant token based on basic lands.

Utility

9 cards
Exploration

Exploration

{G}

Enchantment

Allows extra land drops to keep Flubs' hand empty.

Azusa, Lost but Seeking

Azusa, Lost but Seeking

{2}{G}

Legendary Creature — Human Monk

Enables massive land acceleration and Flubs triggers.

Dryad of the Ilysian Grove

Dryad of the Ilysian Grove

{2}{G}

Enchantment Creature — Nymph Dryad

Fixes mana and provides additional land drops.

Case of the Locked Hothouse

Case of the Locked Hothouse

{3}{G}

Enchantment — Case

Provides extra land drops and deck manipulation.

Ramunap Excavator

Ramunap Excavator

{2}{G}

Creature — Snake Cleric

Allows playing lands from the graveyard after discarding them.

Conduit of Worlds

Conduit of Worlds

{2}{G}{G}

Artifact

Graveyard land recursion and limited spell casting.

Eternal Witness

Eternal Witness

{1}{G}{G}

Creature — Human Shaman

Retrieves key spells discarded by Flubs.

Timeless Witness

Timeless Witness

{2}{G}{G}

Creature — Human Shaman

Graveyard recursion with Embalm for longevity.

Mina and Denn, Wildborn

Mina and Denn, Wildborn

{2}{R}{G}

Legendary Creature — Elf Ally

Extra land drops and utility trample.

Lands

39 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Shivan Reef

Shivan Reef

Land

Nonbasic dual land for color fixing.

Sulfur Falls

Sulfur Falls

Land

Nonbasic dual land for color fixing.

Temple of Epiphany

Temple of Epiphany

Land

Dual land with scry.

Izzet Boilerworks

Izzet Boilerworks

Land

Bounce land — taps for two colors.

Yavimaya Coast

Yavimaya Coast

Land

Nonbasic dual land for color fixing.

Hinterland Harbor

Hinterland Harbor

Land

Nonbasic dual land for color fixing.

Island

Island 5x

Basic Land — Island

Basic land allocated from mana pip counts.

Mountain

Mountain 2x

Basic Land — Mountain

Basic land allocated from mana pip counts.

Forest

Forest 11x

Basic Land — Forest

Basic land allocated from mana pip counts.