Flatman

Art by Aniekan Udofia

Commander deckG

Flatman

Pump Flatman's toughness with efficient equipment and high-toughness synergies, then activate Origami-Fu to swap its power and toughness for massive commander damage kills.

$166.81for all 98 cards at today’s prices
Built Sep 22, 202698 views

Asked for“Flatman commander deck”

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 57 nonland cards

3
13
15
12
5
4
3
2
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp10
Card draw11
Interaction10
↳ board wipes1
Tutors5

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

G 59
40lands · rule of thumb 35–38
2.67average mana value (nonland)
$166.81whole deck, today

The list

Commander

1
Flatman

Flatman

3G

Legendary Creature — Mutant Hero

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

Format staple acceleration

Arcane Signet

Arcane Signet

2

Artifact

Reliable mana rock

Llanowar Elves

Llanowar Elves

G

Creature — Elf Druid

One-drop mana acceleration

Elvish Mystic

Elvish Mystic

G

Creature — Elf Druid

One-drop mana dork

Fyndhorn Elves

Fyndhorn Elves

G

Creature — Elf Druid

One-drop mana acceleration

Nature's Lore

Nature's Lore

1G

Sorcery

Searches for an untapped Forest

Three Visits

Three Visits

1G

Sorcery

Efficient two-mana land tutor

Rampant Growth

Rampant Growth

1G

Sorcery

Standard green land ramp

Cultivate

Cultivate

2G

Sorcery

Ramps and fixes land drops

Kodama's Reach

Kodama's Reach

2G

Sorcery — Arcane

Consistent ramp and card advantage

Card Draw

10
Beast Whisperer

Beast Whisperer

2GG

Creature — Elf Druid

Draws cards whenever casting creature spells

Greater Good

Greater Good

2GG

Enchantment

Sacrifice swapped high-power Flatman to draw dozens of cards

Rishkar's Expertise

Rishkar's Expertise

4GG

Sorcery

Draws cards equal to greatest power and gives a free spell

Return of the Wildspeaker

Return of the Wildspeaker

4G

Instant

Draws equal to greatest power or pumps the board

Garruk's Uprising

Garruk's Uprising

2G

Enchantment

Provides trample and draws cards on large creature entry

Elemental Bond

Elemental Bond

2G

Enchantment

Draws cards when high-power creatures enter

Hunter's Insight

Hunter's Insight

2G

Instant

Draws cards equal to combat damage dealt by Flatman

Life's Legacy

Life's Legacy

1G

Sorcery

Sacrifice swapped Flatman to draw huge amounts of cards

Harmonize

Harmonize

2GG

Sorcery

Straightforward raw card draw for green

Sylvan Library

Sylvan Library

1G

Enchantment

Premier green card selection and draw engine

Removal

9
Beast Within

Beast Within

2G

Instant

Versatile unconditional permanent removal

Kenrith's Transformation

Kenrith's Transformation

1G

Enchantment — Aura

Neutralizes problematic commanders while cantripping

Nature's Claim

Nature's Claim

G

Instant

Efficient one-mana artifact or enchantment destruction

Song of the Dryads

Song of the Dryads

2G

Enchantment — Aura

Shuts down any permanent by turning it into a Forest

Ram Through

Ram Through

1G

Instant

Direct one-sided punch with trample excess damage

Bite Down

Bite Down

1G

Instant

One-sided bite removal using Flatman's power

Tail Swipe

Tail Swipe

G

Instant

Cheap fight or bite spell with a stat boost

Krosan Grip

Krosan Grip

2G

Instant

Split second artifact or enchantment removal

Ezuri's Predation

Ezuri's Predation

5GGG

Sorcery

Board wipe that leaves behind a beast token army

Threats/Wincons

21
Slagwurm Armor

Slagwurm Armor

1

Artifact — Equipment

Grants +0/+6 to convert into six power with Flatman

Accorder's Shield

Accorder's Shield

0

Artifact — Equipment

Zero-cost equipment providing toughness and vigilance

Spidersilk Net

Spidersilk Net

0

Artifact — Equipment

Cheap equipment providing toughness and reach

Cathar's Shield

Cathar's Shield

0

Artifact — Equipment

Cheap boost to toughness and vigilance

Colossus Hammer

Colossus Hammer

1

Artifact — Equipment

Massive +10/+10 power and toughness boost

Blackblade Reforged

Blackblade Reforged

2

Legendary Artifact — Equipment

Provides massive scaling stats to our legendary commander

Belt of Giant Strength

Belt of Giant Strength

1G

Artifact — Equipment

Massively boosts power and toughness for a huge switch hit

Tower Defense

Tower Defense

1G

Instant

Instant granting +0/+5 to flip into explosive power

Treefolk Umbra

Treefolk Umbra

2G

Enchantment — Aura

Totem armor protection that sets base power/toughness to 0/13

Loxodon Warhammer

Loxodon Warhammer

3

Artifact — Equipment

Provides trample and lifelink for high-power swings

Shadowspear

Shadowspear

1

Legendary Artifact — Equipment

Grants trample, lifelink, and removes hexproof/indestructible

Kalonian Hydra

Kalonian Hydra

3GG

Creature — Hydra

Doubles counters and serves as a stand-alone monster

Managorger Hydra

Managorger Hydra

2G

Creature — Hydra

Grows rapidly with every spell cast

Gargos, Vicious Watcher

Gargos, Vicious Watcher

3GGG

Legendary Creature — Hydra

Discounts pump spells and fights opposing threats

Zopandrel, Hunger Dominus

Zopandrel, Hunger Dominus

5GG

Legendary Creature — Phyrexian Horror

Doubles power and toughness each combat

Unnatural Growth

Unnatural Growth

1GGGG

Enchantment

Doubles power and toughness during combat

Overwhelming Stampede

Overwhelming Stampede

3GG

Sorcery

Overrun effect scaling off our swapped high-power commander

Pathbreaker Ibex

Pathbreaker Ibex

4GG

Creature — Goat

Grants trample and pumps team based on highest power

Goreclaw, Terror of Qal Sisma

Goreclaw, Terror of Qal Sisma

3G

Legendary Creature — Bear

Discounts big creatures and gives trample

Brawn

Brawn

3G

Creature — Incarnation

Gives commander permanent trample from the graveyard

Rancor

Rancor

G

Enchantment — Aura

Recurring trample and power boost

Utility

7
Heroic Intervention

Heroic Intervention

1G

Instant

Protects the board with hexproof and indestructible

Tamiyo's Safekeeping

Tamiyo's Safekeeping

G

Instant

Cheap protection for Flatman against removal

Tyvar's Stand

Tyvar's Stand

XG

Instant

Flexible protection spell that also provides a huge stat boost

Snakeskin Veil

Snakeskin Veil

G

Instant

Protective instant that leaves a permanent +1/+1 counter

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

Grants hexproof and haste to attack immediately

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

Grants shroud and haste for zero equip cost

Whispersilk Cloak

Whispersilk Cloak

3

Artifact — Equipment

Makes Flatman completely unblockable and untargetable

Lands

40
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Forest

Forest 35x

Basic Land — Forest

Basic land allocated from mana pip counts.