
Art by Andrew Mar
Commander deckRU
Firkraag, Cunning Instigator
Ramp into evasive Dragons, goad opposing threats to force chaotic combat, and draw massive amounts of cards to overwhelm opponents with airborne damage.
Asked for“Izzet Dragons commander deck”
Deck anatomy
What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.
Mana curve · 61 nonland cards
The working parts
Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.
Colored mana symbols
Commander
1
Firkraag, Cunning Instigator
3URLegendary Creature — Dragon
Chosen commander for the requested strategy.
Ramp
10
Herald's Horn
3Artifact
Reduces dragon costs and occasionally provides card advantage.
Card Draw
10Removal
10Threats/Wincons
23
Sprite Dragon
URCreature — Faerie Dragon
Agile early flyer that grows quickly with spells.

Thunderbreak Regent
2RRCreature — Dragon
Punishes opponents for targeting Dragons.

Goldspan Dragon
3RRCreature — Dragon
Premier treasure generator and evasive threat.

Terror of the Peaks
3RRCreature — Dragon
Turns incoming large Dragons into massive direct damage.

Scourge of Valkas
2RRRCreature — Dragon
Scales damage directly with your Dragon count.

Drakuseth, Maw of Flames
4RRRLegendary Creature — Dragon
Massive attacker that dismantles opposing boards.

Utvara Hellkite
6RRCreature — Dragon
Doubles board presence by spawning 6/6 Dragons.

Niv-Mizzet, Parun
UUURRRLegendary Creature — Dragon Wizard
Uncounterable Dragon that draws cards and machine-guns targets.

Niv-Mizzet, the Firemind
2UURRLegendary Creature — Dragon Wizard
Secondary Niv-Mizzet that turns draws into damage.

Astral Dragon
6UUCreature — Dragon
Creates 3/3 flying Dragon copies of impactful noncreature permanents.

Ancient Copper Dragon
4RRCreature — Elder Dragon
Generates game-winning piles of treasure on hit.

Ganax, Astral Hunter
4RLegendary Creature — Dragon
Generates treasure whenever another Dragon enters.

Lozhan, Dragons' Legacy
3URLegendary Creature — Dragon Shaman
Fires burn spells whenever Dragons or Adventures are cast.

Demanding Dragon
3RRCreature — Dragon
Punishes an opponent's life total or creature board on entry.

Atsushi, the Blazing Sky
2RRLegendary Creature — Dragon Spirit
Versatile death trigger providing impulse draw or treasures.

Iymrith, Desert Doom
3UULegendary Creature — Dragon
Hard to remove flyer that draws cards on combat damage.

Murmuring Mystic
3UCreature — Human Wizard
Spits out flying bird illusion blockers and attackers.

Dragonlord's Servant
1RCreature — Goblin Shaman
Reduces the mana cost of all Dragon spells.

Dragonspeaker Shaman
1RRCreature — Human Barbarian Shaman
Substantially cuts Dragon costs by two generic mana.

Amethyst Dragon // Explosive Crystal
4RR // 4RCreature — Dragon // Sorcery — Adventure
Adventure burn spell attached to a hasty dragon body.

Young Red Dragon // Bathe in Gold
3R // 1RCreature — Dragon // Instant — Adventure
Early creature that fixes mana via Adventure token.

Sarkhan, Soul Aflame
1URLegendary Creature — Human Shaman
Reduces Dragon costs and clones the best Dragon on board.

Bonecrusher Giant // Stomp
2R // 1RCreature — Giant // Instant — Adventure
Staple interaction that doubles as an efficient attacker.
Utility
8
Crucible of Fire
3REnchantment
Massive stat buff to make all Dragons lethal quickly.

Sarkhan the Masterless
3RRLegendary Planeswalker — Sarkhan
Protects against incoming attacks and turns planeswalkers into Dragons.

Reflections of Littjara
4UEnchantment
Copies every Dragon spell cast for insane board presence.

Bident of Thassa
2UULegendary Enchantment Artifact
Draws cards from combat damage and forces opponents to attack.

Lightning Greaves
2Artifact — Equipment
Zero-cost equip to grant shroud and haste.

Disrupt Decorum
2RRSorcery
Forces all opposing creatures into combat to trigger commander synergies.
































