Fire Lord Azula art

Art by Fahmi Fauzi

Saved commander deck

Fire Lord Azula

Aggressively pump Azula for lethal commander damage while utilizing non-combat burn spells and high-impact chaos permanents to keep the game clock fast.

99 cards$163.23 totalMay 26, 20265 views

Prompt: I would like to build a Commander deck that has the card "Fire Lord Azula" as the commander. The deck should have a couple of win cons planned around pumping the commander for commander damage, a couple of deal burn damage win cons and a couple that don't rely on the commander at all. Preferably fast, chaotic and furious so that games finish fast, not as worried about who wins as having fun.

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Fire Lord Azula

Fire Lord Azula

{1}{U}{B}{R}

Legendary Creature — Human Noble

Chosen commander for the requested strategy.

Ramp

11 cards
Sol Ring

Sol Ring

{1}

Artifact

Format staple for fast mana.

Arcane Signet

Arcane Signet

{2}

Artifact

Essential color fixing and acceleration.

Izzet Signet

Izzet Signet

{2}

Artifact

Provides both required colors cheaply.

Mind Stone

Mind Stone

{2}

Artifact

Early ramp that can be cycled later.

Thran Dynamo

Thran Dynamo

{4}

Artifact

Big mana boost for high-cost burn spells.

Worn Powerstone

Worn Powerstone

{3}

Artifact

Efficient budget acceleration.

Thought Vessel

Thought Vessel

{2}

Artifact

Mana and unlimited hand size for big draws.

Talisman of Creativity

Talisman of Creativity

{2}

Artifact

Fast mana that enters untapped.

Wayfarer's Bauble

Wayfarer's Bauble

{1}

Artifact

Early game mana fixing.

Sky Diamond

Sky Diamond

{2}

Artifact

Budget blue mana acceleration.

Fire Diamond

Fire Diamond

{2}

Artifact

Budget red mana acceleration.

Card Draw

9 cards
Ponder

Ponder

{U}

Sorcery

Cheap selection to find key pieces.

Preordain

Preordain

{U}

Sorcery

Filtering for consistency.

Brainstorm

Brainstorm

{U}

Instant

Classic efficient draw spell.

Frantic Search

Frantic Search

{2}{U}

Instant

Digs deep and untaps lands for combos.

Fact or Fiction

Fact or Fiction

{3}{U}

Instant

Excellent card advantage and graveyard filler.

Windfall

Windfall

{2}{U}

Sorcery

Fast, chaotic hand refilling for everyone.

Faithless Looting

Faithless Looting

{R}

Sorcery

Efficient discard and draw synergy.

Thrill of Possibility

Thrill of Possibility

{1}{R}

Instant

Instant speed red card filtering.

Big Score

Big Score

{3}{R}

Instant

Draws cards and provides treasure for mana.

Removal

11 cards
Chaos Warp

Chaos Warp

{2}{R}

Instant

Vibrant and unpredictable red removal.

Pongify

Pongify

{U}

Instant

Cheap blue creature removal.

Rapid Hybridization

Rapid Hybridization

{U}

Instant

Efficiently deals with big threats.

Resculpt

Resculpt

{1}{U}

Instant

Exiles problematic artifacts or creatures.

Blasphemous Act

Blasphemous Act

{8}{R}

Sorcery

Cheapest and most efficient red board wipe.

Chain Reaction

Chain Reaction

{2}{R}{R}

Sorcery

Scalable board wipe for crowded boards.

Vandalblast

Vandalblast

{R}

Sorcery

Mass artifact destruction.

Abrade

Abrade

{1}{R}

Instant

Versatile creature or artifact hate.

Aetherize

Aetherize

{3}{U}

Instant

Defensive bounce to survive attacks.

Counterspell

Counterspell

{U}{U}

Instant

Universal answer to any threat.

Negate

Negate

{1}{U}

Instant

Protects Azula from non-creature removal.

Threats/Wincons

19 cards
Blackblade Reforged

Blackblade Reforged

{2}

Legendary Artifact — Equipment

Enormous buff to Commander for one-shots.

Fiery Emancipation

Fiery Emancipation

{3}{R}{R}{R}

Enchantment

Triples all damage for explosive wins.

Dictate of the Twin Gods

Dictate of the Twin Gods

{3}{R}{R}

Enchantment

Flash damage doubler for chaotic swings.

Guttersnipe

Guttersnipe

{2}{R}

Creature — Goblin Shaman

Burns the table via spellcasting.

Electrostatic Field

Electrostatic Field

{1}{R}

Creature — Wall

Passive group slug burn.

Firebrand Archer

Firebrand Archer

{1}{R}

Creature — Human Archer

Consistent ping damage on every spell.

Grafted Exoskeleton

Grafted Exoskeleton

{4}

Artifact — Equipment

Azula can win instantly with Infect.

Psychosis Crawler

Psychosis Crawler

{5}

Artifact Creature — Phyrexian Horror

Win con through drawing many cards.

Niv-Mizzet, Parun

Niv-Mizzet, Parun

{U}{U}{U}{R}{R}{R}

Legendary Creature — Dragon Wizard

Uncounterable engine and burn machine.

Loxodon Warhammer

Loxodon Warhammer

{3}

Artifact — Equipment

Power, trample, and lifelink for survival.

Inquisitorial Rosette

Inquisitorial Rosette

{2}

Artifact — Equipment

Evasion and token generation.

Fiery Confluence

Fiery Confluence

{2}{R}{R}

Sorcery

Versatile burn and removal.

Jaya's Immolating Inferno

Jaya's Immolating Inferno

{X}{R}{R}

Legendary Sorcery

Massive burn finisher.

Crackling Drake

Crackling Drake

{U}{U}{R}{R}

Creature — Drake

Huge flying threat fueled by graveyard.

Tectonic Giant

Tectonic Giant

{2}{R}{R}

Creature — Elemental Giant

Card advantage and burn combined.

Torbran, Thane of Red Fell

Torbran, Thane of Red Fell

{1}{R}{R}{R}

Legendary Creature — Dwarf Noble

Boosts all red sources and burn spells.

Gratuitous Violence

Gratuitous Violence

{2}{R}{R}{R}

Enchantment

Doubles creature damage for commander kills.

Runechanter's Pike

Runechanter's Pike

{2}

Artifact — Equipment

Pumps Azula based on instants/sorceries.

Psychic Spiral

Psychic Spiral

{4}{U}

Instant

Chaotic alternate win con using your graveyard.

Utility

8 cards
Possibility Storm

Possibility Storm

{3}{R}{R}

Enchantment

Total chaos that keeps the game unpredictable.

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Essential protection for Azula.

Whispersilk Cloak

Whispersilk Cloak

{3}

Artifact — Equipment

Evasion and protection for the commander.

Wild Ricochet

Wild Ricochet

{2}{R}{R}

Instant

Hilarious and chaotic redirection of spells.

Radiate

Radiate

{3}{R}{R}

Instant

Turns a single target spell into pure chaos.

Grip of Chaos

Grip of Chaos

{4}{R}{R}

Enchantment

Maximizes chaotic target selection.

Sunbird's Invocation

Sunbird's Invocation

{5}{R}

Enchantment

Free chaotic spells when casting others.

Thousand-Year Storm

Thousand-Year Storm

{4}{U}{R}

Enchantment

Explosive turns that can end the game.

Lands

40 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Underground River

Underground River

Land

Nonbasic dual land for color fixing.

Drowned Catacomb

Drowned Catacomb

Land

Nonbasic dual land for color fixing.

Temple of Deceit

Temple of Deceit

Land

Dual land with scry.

Sunken Hollow

Sunken Hollow

Land — Island Swamp

Nonbasic dual land for color fixing.

Choked Estuary

Choked Estuary

Land

Nonbasic dual land for color fixing.

Island

Island 6x

Basic Land — Island

Basic land allocated from mana pip counts.

Mountain

Mountain 13x

Basic Land — Mountain

Basic land allocated from mana pip counts.