Fire Lord Azula art

Art by Fahmi Fauzi

Saved commander deck

Fire Lord Azula

Accelerate into aggressive mid-game burn and volatile combat, leveraging Grixis colors to punish opponents for drawing cards while making Azula an unstoppable flying threat.

98 cards$207.48 totalMay 26, 20265 views

Prompt: I would like to build a Commander deck that has the card "Fire Lord Azula" as the commander. The deck should have a couple of win cons planned around pumping the commander for commander damage, a couple of deal burn damage win cons and a couple that don't rely on the commander at all. Preferably fast, chaotic and furious so that games finish fast, not as worried about who wins as having fun. ideally make use of all grixis colours. Please keep individual cards under $10 each.

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Fire Lord Azula

Fire Lord Azula

{1}{U}{B}{R}

Legendary Creature — Human Noble

Chosen commander for the requested strategy.

Ramp

12 cards
Sol Ring

Sol Ring

{1}

Artifact

Essential commander mana acceleration

Arcane Signet

Arcane Signet

{2}

Artifact

Reliable color fixing for Grixis

Izzet Signet

Izzet Signet

{2}

Artifact

Early blue and red mana production

Dimir Signet

Dimir Signet

{2}

Artifact

Early blue and black mana production

Rakdos Signet

Rakdos Signet

{2}

Artifact

Early black and red mana production

Talisman of Creativity

Talisman of Creativity

{2}

Artifact

Fast mana for quick starts

Talisman of Dominance

Talisman of Dominance

{2}

Artifact

Fast mana for quick starts

Talisman of Indulgence

Talisman of Indulgence

{2}

Artifact

Fast mana for quick starts

Mind Stone

Mind Stone

{2}

Artifact

Ramp that can be traded for a card later

Wayfarer's Bauble

Wayfarer's Bauble

{1}

Artifact

Early land ramp outside of Green

Worn Powerstone

Worn Powerstone

{3}

Artifact

Provides a large burst of colorless mana

Thought Vessel

Thought Vessel

{2}

Artifact

Ramp that enables holding large hands of burn

Card Draw

8 cards
Night's Whisper

Night's Whisper

{1}{B}

Sorcery

Efficient low-cost draw

Frantic Search

Frantic Search

{2}{U}

Instant

Card filtering that untaps lands for further plays

Windfall

Windfall

{2}{U}

Sorcery

Chaotic hand disruption and massive draw

Ponder

Ponder

{U}

Sorcery

Selection to find key threats

Preordain

Preordain

{U}

Sorcery

Efficient card selection

Fact or Fiction

Fact or Fiction

{3}{U}

Instant

Draw that forces opponents into difficult choices

Faithless Looting

Faithless Looting

{R}

Sorcery

Quick filtering to find burn pieces

Brainstorm

Brainstorm

{U}

Instant

Instant speed top-deck manipulation

Removal

10 cards
Chaos Warp

Chaos Warp

{2}{R}

Instant

Versatile removal that fits the chaotic theme

Bedevil

Bedevil

{B}{B}{R}

Instant

Flexible artifact, creature, or planeswalker destruction

Terminate

Terminate

{B}{R}

Instant

Unconditional creature removal at low cost

Feed the Swarm

Feed the Swarm

{1}{B}

Sorcery

Necessary enchantment removal for Grixis

Blasphemous Act

Blasphemous Act

{8}{R}

Sorcery

Cheap board wipe to clear way for Azula

Pongify

Pongify

{U}

Instant

Low mana creature removal

Go for the Throat

Go for the Throat

{1}{B}

Instant

Efficient non-artifact creature removal

Counterspell

Counterspell

{U}{U}

Instant

Protection against game-winning spells

Negate

Negate

{1}{U}

Instant

Specific protection against non-creature wipes

Vandalblast

Vandalblast

{R}

Sorcery

Mass artifact removal

Threats/Wincons

18 cards
Blackblade Reforged

Blackblade Reforged

{2}

Legendary Artifact — Equipment

Massive pump for Azula based on lands

Fiery Emancipation

Fiery Emancipation

{3}{R}{R}{R}

Enchantment

Triple damage for total chaos and fast finishes

Guttersnipe

Guttersnipe

{2}{R}

Creature — Goblin Shaman

Constant incidental burn damage

Electrostatic Field

Electrostatic Field

{1}{R}

Creature — Wall

Burn damage whenever you cast spells

Kess, Dissident Mage

Kess, Dissident Mage

{1}{U}{B}{R}

Legendary Creature — Human Wizard

Value engine to recast burn spells

Psychosis Crawler

Psychosis Crawler

{5}

Artifact Creature — Phyrexian Horror

Burns opponents based on your card draw

Torbran, Thane of Red Fell

Torbran, Thane of Red Fell

{1}{R}{R}{R}

Legendary Creature — Dwarf Noble

Boosts all red damage sources significantly

Chandra, Torch of Defiance

Chandra, Torch of Defiance

{2}{R}{R}

Legendary Planeswalker — Chandra

Ramp, draw, and damage all on one card

Loxodon Warhammer

Loxodon Warhammer

{3}

Artifact — Equipment

Lifelink and trample for Azula's damage

Embercleave

Embercleave

{4}{R}{R}

Legendary Artifact — Equipment

Surprise double strike for commander lethal

Bloodthirsty Blade

Bloodthirsty Blade

{2}

Artifact — Equipment

Forces chaos by making others attack

Inexorable Tide

Inexorable Tide

{3}{U}{U}

Enchantment

Proliferates Azula's intensity or counters

Vial Smasher the Fierce

Vial Smasher the Fierce

{1}{B}{R}

Legendary Creature — Goblin Berserker

Chaotic burn damage on your first cast each turn

Price of Progress

Price of Progress

{1}{R}

Instant

Massive non-basic land burn for quick games

Spellshock

Spellshock

{2}{R}

Enchantment

Punishes everyone for playing, speeding up the game

Niv-Mizzet, Parun

Niv-Mizzet, Parun

{U}{U}{U}{R}{R}{R}

Legendary Creature — Dragon Wizard

Card draw and burn engine that cannot be countered

Shadowspear

Shadowspear

{1}

Legendary Artifact — Equipment

Grants Azula trample and lifelink

Runechanter's Pike

Runechanter's Pike

{2}

Artifact — Equipment

Gives Azula power based on instants/sorceries

Utility

9 cards
Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Protection and Haste for the commander

Whispersilk Cloak

Whispersilk Cloak

{3}

Artifact — Equipment

Makes Azula unblockable for commander damage

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Free protection and haste

Propaganda

Propaganda

{2}{U}

Enchantment

Keeps opponents from focusing you down

Dictate of the Twin Gods

Dictate of the Twin Gods

{3}{R}{R}

Enchantment

Flash speed double damage for chaotic turns

Key to the City

Key to the City

{2}

Artifact

Filter cards and make Azula unblockable

Sunbird's Invocation

Sunbird's Invocation

{5}{R}

Enchantment

High-variance chaos and free spells

Arcane Bombardment

Arcane Bombardment

{4}{R}{R}

Enchantment

Repeating spells for escalating chaos

Glistening Oil

Glistening Oil

{B}{B}

Enchantment — Aura

Infect as an alternative win con for Azula's burn

Lands

40 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Underground River

Underground River

Land

Nonbasic dual land for color fixing.

Drowned Catacomb

Drowned Catacomb

Land

Nonbasic dual land for color fixing.

Temple of Deceit

Temple of Deceit

Land

Dual land with scry.

Sunken Hollow

Sunken Hollow

Land — Island Swamp

Nonbasic dual land for color fixing.

Choked Estuary

Choked Estuary

Land

Nonbasic dual land for color fixing.

Island

Island 6x

Basic Land — Island

Basic land allocated from mana pip counts.

Swamp

Swamp 3x

Basic Land — Swamp

Basic land allocated from mana pip counts.

Mountain

Mountain 10x

Basic Land — Mountain

Basic land allocated from mana pip counts.