Fire Lord Azula art

Art by Fahmi Fauzi

Saved commander deck

Fire Lord Azula

Cast cheap instants and sorceries on opponents' turns to trigger Azula's copy ability, winning via commander damage from her prowess or massive burn spells.

100 cards$176.42 totalMay 26, 20265 views

Prompt: I would like to build a Commander deck that has the card "Fire Lord Azula" as the commander. The deck's playstyle should reflect Azula's personality when she was the Fire Lord and use viable instant speed / flash spells that Azula can copy. The deck should have a couple of win cons planned around pumping the commander for commander damage, a couple of deal burn damage win cons and a couple that don't rely on the commander at all. ideally make use of all grixis colours and keep card prices below $5.00 per card.

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Fire Lord Azula

Fire Lord Azula

{1}{U}{B}{R}

Legendary Creature — Human Noble

Chosen commander for the requested strategy.

Ramp

11 cards
Sol Ring

Sol Ring

{1}

Artifact

Essential mana acceleration.

Arcane Signet

Arcane Signet

{2}

Artifact

Perfect mana fixing for Grixis colors.

Dimir Signet

Dimir Signet

{2}

Artifact

Blue and black mana production.

Izzet Signet

Izzet Signet

{2}

Artifact

Blue and red mana production.

Rakdos Signet

Rakdos Signet

{2}

Artifact

Black and red mana production.

Mind Stone

Mind Stone

{2}

Artifact

Ramp that provides card draw late game.

Talisman of Creativity

Talisman of Creativity

{2}

Artifact

Untapped Izzet mana.

Talisman of Dominance

Talisman of Dominance

{2}

Artifact

Untapped Dimir mana.

Talisman of Indulgence

Talisman of Indulgence

{2}

Artifact

Untapped Rakdos mana.

Thought Vessel

Thought Vessel

{2}

Artifact

Mana ramp with no maximum hand size benefit.

Wayfarer's Bauble

Wayfarer's Bauble

{1}

Artifact

Cheap mana acceleration that puts lands on field.

Card Draw

10 cards
Frantic Search

Frantic Search

{2}{U}

Instant

Free spell that filters hand and triggers Azula.

Fact or Fiction

Fact or Fiction

{3}{U}

Instant

Excellent instant speed card selection.

Dig Through Time

Dig Through Time

{6}{U}{U}

Instant

High-impact card selection at instant speed.

Treasure Cruise

Treasure Cruise

{7}{U}

Sorcery

Cheap high-volume draw in spellcasting decks.

Brainstorm

Brainstorm

{U}

Instant

Efficient deck manipulation and spell trigger.

Ponder

Ponder

{U}

Sorcery

Cheap early game card selection.

Preordain

Preordain

{U}

Sorcery

Consistency and early game smoothing.

Consider

Consider

{U}

Instant

Instant speed surveil and draw.

Opt

Opt

{U}

Instant

Reliable instant speed filler.

Night's Whisper

Night's Whisper

{1}{B}

Sorcery

Efficient black card draw.

Removal

11 cards
Feed the Swarm

Feed the Swarm

{1}{B}

Sorcery

Crucial black enchantment removal.

Chaos Warp

Chaos Warp

{2}{R}

Instant

Versatile red removal for any permanent type.

Bedevil

Bedevil

{B}{B}{R}

Instant

Flexible removal for artifacts, creatures, or walkers.

Abrade

Abrade

{1}{R}

Instant

Versatile creature or artifact removal.

Pongify

Pongify

{U}

Instant

Low cost blue creature removal.

Rapid Hybridization

Rapid Hybridization

{U}

Instant

Secondary copy of cheap blue removal.

Counterspell

Counterspell

{U}{U}

Instant

The gold standard for stack interaction.

Negate

Negate

{1}{U}

Instant

Affordable protection against noncreature threats.

Arcane Denial

Arcane Denial

{1}{U}

Instant

Easy to cast counterspell with card draw.

Aetherize

Aetherize

{3}{U}

Instant

Instant speed defensive bounce against wide boards.

Vandalblast

Vandalblast

{R}

Sorcery

Mass artifact removal to clear the way.

Threats/Wincons

19 cards
Guttersnipe

Guttersnipe

{2}{R}

Creature — Goblin Shaman

Non-commander damage source that scales with spells.

Kess, Dissident Mage

Kess, Dissident Mage

{1}{U}{B}{R}

Legendary Creature — Human Wizard

Enables double casting from the graveyard.

Talrand, Sky Summoner

Talrand, Sky Summoner

{2}{U}{U}

Legendary Creature — Merfolk Wizard

Secondary token-based win condition.

Young Pyromancer

Young Pyromancer

{1}{R}

Creature — Human Shaman

Builds a board of blockers/attackers while casting spells.

Electrostatic Field

Electrostatic Field

{1}{R}

Creature — Wall

Burn damage win condition for casting spells.

Firebrand Archer

Firebrand Archer

{1}{R}

Creature — Human Archer

Chip damage that adds up quickly with copier triggers.

Murmuring Mystic

Murmuring Mystic

{3}{U}

Creature — Human Wizard

Provides defensive and offensive bird tokens.

Dualcaster Mage

Dualcaster Mage

{1}{R}{R}

Creature — Human Wizard

Can copy Azula's targets or provide combo potential.

Ral, Storm Conduit

Ral, Storm Conduit

{2}{U}{R}

Legendary Planeswalker — Ral

Burn damage for każdą spell copied or cast.

Aetherflux Reservoir

Aetherflux Reservoir

{4}

Artifact

Non-commander win condition via life gain and sniping.

Psychosis Crawler

Psychosis Crawler

{5}

Artifact Creature — Phyrexian Horror

Burns opponents based on card draw.

Leap

Leap

{U}

Instant

Cheap instant to give Azula evasion and trigger prowess.

Shadow Rift

Shadow Rift

{U}

Instant

Gives Azula unblockable for massive commander damage.

Expedite

Expedite

{R}

Instant

Haste and a card for a single red mana.

Thousand-Year Storm

Thousand-Year Storm

{4}{U}{R}

Enchantment

Massive late-game spell scaling and burn potential.

Crackling Drake

Crackling Drake

{U}{U}{R}{R}

Creature — Drake

Huge flying threat that scales with graveyard size.

Third Path Iconoclast

Third Path Iconoclast

{U}{R}

Creature — Human Monk

Alternative token producer for Grixis colors.

Temur Battle Rage

Temur Battle Rage

{1}{R}

Instant

Enables double strike for commander damage finishes.

Unleash Fury

Unleash Fury

{1}{R}

Instant

Doubles Azula's power for a sudden lethal strike.

Utility

9 cards
Past in Flames

Past in Flames

{3}{R}

Sorcery

Late-game consistency for spell recursion.

Mizzix's Mastery

Mizzix's Mastery

{3}{R}

Sorcery

Powerful finishing move to recast graveyard.

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Protects Azula and allows immediate pressure.

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Secondary protection and haste piece.

Double Vision

Double Vision

{3}{R}{R}

Enchantment

Synergizes with Azula by copying more spells.

Display of Power

Display of Power

{1}{R}{R}

Instant

Ultimate copy spell for a massive stack.

Narset's Reversal

Narset's Reversal

{U}{U}

Instant

Deflects spells back while keeping them in hand.

Solphim, Mayhem Dominus

Solphim, Mayhem Dominus

{2}{R}{R}

Legendary Creature — Phyrexian Horror

Doubles all noncombat burn damage.

Whispersilk Cloak

Whispersilk Cloak

{3}

Artifact — Equipment

Protects Azula and guarantees unblockable hits.

Lands

39 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Underground River

Underground River

Land

Nonbasic dual land for color fixing.

Drowned Catacomb

Drowned Catacomb

Land

Nonbasic dual land for color fixing.

Temple of Deceit

Temple of Deceit

Land

Dual land with scry.

Sunken Hollow

Sunken Hollow

Land — Island Swamp

Nonbasic dual land for color fixing.

Choked Estuary

Choked Estuary

Land

Nonbasic dual land for color fixing.

Island

Island 9x

Basic Land — Island

Basic land allocated from mana pip counts.

Swamp

Swamp

Basic Land — Swamp

Basic land allocated from mana pip counts.

Mountain

Mountain 8x

Basic Land — Mountain

Basic land allocated from mana pip counts.