Fire Lord Azula art

Art by Fahmi Fauzi

Saved commander deck

Fire Lord Azula

Leverage Azula's ability to create tokens off non-creature spells while using buffs to secure commander damage kills and burn spells to whittle down the table.

100 cards$342.89 totalMay 26, 20265 views

Prompt: I would like to build a Commander deck that has the card "Fire Lord Azula" as the commander. The deck should have a couple of win cons planned around pumping the commander for commander damage, a couple of deal burn damage win cons and a couple that don't rely on the commander at all. Preferably fast and furious so that games finish fast, not as worried about who wins as having fun. ideally make use of all grixis colours. Pet cards I have aside include "Astarion's thirst" and "Neera, Wild Mage"

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Fire Lord Azula

Fire Lord Azula

{1}{U}{B}{R}

Legendary Creature — Human Noble

Chosen commander for the requested strategy.

Ramp

10 cards
Sol Ring

Sol Ring

{1}

Artifact

Format staple for fast starts

Arcane Signet

Arcane Signet

{2}

Artifact

Fixes all three colors for Azula

Izzet Signet

Izzet Signet

{2}

Artifact

Mana fixing and ramp

Dimir Signet

Dimir Signet

{2}

Artifact

Mana fixing and ramp

Rakdos Signet

Rakdos Signet

{2}

Artifact

Mana fixing and ramp

Talisman of Creativity

Talisman of Creativity

{2}

Artifact

Efficient untapped color source

Talisman of Dominance

Talisman of Dominance

{2}

Artifact

Efficient untapped color source

Talisman of Indulgence

Talisman of Indulgence

{2}

Artifact

Efficient untapped color source

Thought Vessel

Thought Vessel

{2}

Artifact

Ramp and allows keeping large hands

Herald's Horn

Herald's Horn

{3}

Artifact

Reduces cost of Human Wizards or Azula herself

Card Draw

10 cards
Brainstorm

Brainstorm

{U}

Instant

Cheap instant to trigger Azula and fix draws

Ponder

Ponder

{U}

Sorcery

Efficient setup and trigger

Phyrexian Arena

Phyrexian Arena

{1}{B}{B}

Enchantment

Consistent card advantage over time

Windfall

Windfall

{2}{U}

Sorcery

Refills hand and speeds up the game

Fact or Fiction

Fact or Fiction

{3}{U}

Instant

Instant speed card advantage and selection

Frantic Search

Frantic Search

{2}{U}

Instant

Free spell to cycle cards and trigger commander

Mystic Remora

Mystic Remora

{U}

Enchantment

Fast game card draw staple

Rhystic Study

Rhystic Study

{2}{U}

Enchantment

Keeps the hand full in multiplayer

Dig Through Time

Dig Through Time

{6}{U}{U}

Instant

Selection and triggers Azula for cheap in late game

Night's Whisper

Night's Whisper

{1}{B}

Sorcery

Simple, efficient early draw

Removal

10 cards
Terminate

Terminate

{B}{R}

Instant

Unconditional creature destruction

Bedevil

Bedevil

{B}{B}{R}

Instant

Flexible artifact, creature, or walker removal

Chaos Warp

Chaos Warp

{2}{R}

Instant

Red's best answer to any permanent

Counterspell

Counterspell

{U}{U}

Instant

Protects Azula and stops threats

Cyclonic Rift

Cyclonic Rift

{1}{U}

Instant

Massive tempo swing and board clear

Toxic Deluge

Toxic Deluge

{2}{B}

Sorcery

Cheap mass removal to reset the board

Blasphemous Act

Blasphemous Act

{8}{R}

Sorcery

Effective board wipe for little mana

Negate

Negate

{1}{U}

Instant

Protects your engine from noncreature removal

Feed the Swarm

Feed the Swarm

{1}{B}

Sorcery

Necessary enchantment removal in Grixis

Pongify

Pongify

{U}

Instant

Efficient one-mana removal

Threats/Wincons

22 cards
Astarion's Thirst

Astarion's Thirst

{3}{B}

Instant

Pumps Azula with counters for commander damage

Neera, Wild Mage

Neera, Wild Mage

{4}{U}{R}

Legendary Creature — Human Elf Shaman

Chaotic engine to cheat out big spells

Blackblade Reforged

Blackblade Reforged

{2}

Legendary Artifact — Equipment

Massive power boost for Azula commander damage

Embercleave

Embercleave

{4}{R}{R}

Legendary Artifact — Equipment

Finisher for Azula giving double strike and trample

Torbran, Thane of Red Fell

Torbran, Thane of Red Fell

{1}{R}{R}{R}

Legendary Creature — Dwarf Noble

Pumps all red burn damage significantly

Guttersnipe

Guttersnipe

{2}{R}

Creature — Goblin Shaman

Standard burn wincon on spell casts

Kess, Dissident Mage

Kess, Dissident Mage

{1}{U}{B}{R}

Legendary Creature — Human Wizard

Allows double usage of spells for Azula triggers

Shark Typhoon

Shark Typhoon

{5}{U}

Enchantment

Creates an army of flyers independently of the commander

Talrand, Sky Summoner

Talrand, Sky Summoner

{2}{U}{U}

Legendary Creature — Merfolk Wizard

Secondary token generator for spell-heavy turns

Fiery Emancipation

Fiery Emancipation

{3}{R}{R}{R}

Enchantment

Triple damage for explosive burn finishes

Soul-Scar Mage

Soul-Scar Mage

{R}

Creature — Human Wizard

Turns burn into permanent debuffs

Electrostatic Field

Electrostatic Field

{1}{R}

Creature — Wall

Passive burn damage on every instant/sorcery

Aetherflux Reservoir

Aetherflux Reservoir

{4}

Artifact

Alternate win-con if many spells are cast in a turn

Sunbird's Invocation

Sunbird's Invocation

{5}{R}

Enchantment

Double spells for double the Azula tokens

Mizzix of the Izmagnus

Mizzix of the Izmagnus

{2}{U}{R}

Legendary Creature — Goblin Wizard

Aggressive cost reduction for big burn spells

Jaya's Immolating Inferno

Jaya's Immolating Inferno

{X}{R}{R}

Legendary Sorcery

Finisher burn spell targeting three players

Exsanguinate

Exsanguinate

{X}{B}{B}

Sorcery

Independent wincon to finish off the table

Torment of Hailfire

Torment of Hailfire

{X}{B}{B}

Sorcery

Fast and furious game ender

Shadowspear

Shadowspear

{1}

Legendary Artifact — Equipment

Trample and Lifelink for Azula

Whispersilk Cloak

Whispersilk Cloak

{3}

Artifact — Equipment

Unblockable status for commander damage

Runechanter's Pike

Runechanter's Pike

{2}

Artifact — Equipment

Scales Azula's power with your graveyard

Thousand-Year Storm

Thousand-Year Storm

{4}{U}{R}

Enchantment

Chaos wincon for high spell-count turns

Utility

8 cards
Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Protects the commander and provides Haste

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Essential protection and speed

Vandalblast

Vandalblast

{R}

Sorcery

Clears artifact heavy boards

Narset's Reversal

Narset's Reversal

{U}{U}

Instant

Versatile spell redirection and protection

An Offer You Can't Refuse

An Offer You Can't Refuse

{U}

Instant

Cheap protection to keep Azula on board

Baleful Strix

Baleful Strix

{U}{B}

Artifact Creature — Bird

Defensive flyer that replaces itself

Arcane Bombardment

Arcane Bombardment

{4}{R}{R}

Enchantment

Snowballing value and triggers

Bolt Bend

Bolt Bend

{3}{R}

Instant

Cheap protection for high power commanders

Lands

39 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Underground River

Underground River

Land

Nonbasic dual land for color fixing.

Drowned Catacomb

Drowned Catacomb

Land

Nonbasic dual land for color fixing.

Temple of Deceit

Temple of Deceit

Land

Dual land with scry.

Sunken Hollow

Sunken Hollow

Land — Island Swamp

Nonbasic dual land for color fixing.

Choked Estuary

Choked Estuary

Land

Nonbasic dual land for color fixing.

Island

Island 7x

Basic Land — Island

Basic land allocated from mana pip counts.

Swamp

Swamp 4x

Basic Land — Swamp

Basic land allocated from mana pip counts.

Mountain

Mountain 7x

Basic Land — Mountain

Basic land allocated from mana pip counts.