Fire Lord Azula art

Art by Fahmi Fauzi

Saved commander deck

Fire Lord Azula

Leverage Azula's impulsive draw and burn potential by using aggressive equipment to push for commander damage, while utilizing explosive group slug effects to deplete all players' life totals simultaneously.

99 cards$507.59 totalMay 26, 20267 views

Prompt: I would like to build a Commander deck that has the card "Fire Lord Azula" as the commander. The deck should have a couple of win cons planned around pumping the commander for commander damage, a couple of deal burn damage win cons and a couple that don't rely on the commander at all. Preferably fast, chaotic and furious so that games finish fast, not as worried about who wins as having fun.

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Fire Lord Azula

Fire Lord Azula

{1}{U}{B}{R}

Legendary Creature — Human Noble

Chosen commander for the requested strategy.

Ramp

9 cards
Sol Ring

Sol Ring

{1}

Artifact

Standard format stable for fast starts

Arcane Signet

Arcane Signet

{2}

Artifact

Reliable mana acceleration

Ruby Medallion

Ruby Medallion

{2}

Artifact

Reduces the cost of all red spells for explosive turns

Fire Diamond

Fire Diamond

{2}

Artifact

Consistent red mana ramp

Mind Stone

Mind Stone

{2}

Artifact

Ramp that can be traded for a card later

Thought Vessel

Thought Vessel

{2}

Artifact

Ramp and allows for holding large hands from card draw

Jeska's Will

Jeska's Will

{2}{R}

Sorcery

Burst of mana and card advantage

Heraldic Banner

Heraldic Banner

{3}

Artifact

Ramp that boosts Azula's power

Curse of Opulence

Curse of Opulence

{R}

Enchantment — Aura Curse

Incentivizes opponents to attack elsewhere while providing gold

Card Draw

4 cards
Wheel of Misfortune

Wheel of Misfortune

{2}{R}

Sorcery

Chaotic draw that fits the high-risk theme

Laelia, the Blade Reforged

Laelia, the Blade Reforged

{2}{R}

Legendary Creature — Spirit Warrior

Provides card advantage on attack and grows quickly

Reforge the Soul

Reforge the Soul

{3}{R}{R}

Sorcery

Refills hands and disrupts opponents' plans

Faithless Looting

Faithless Looting

{R}

Sorcery

Efficient card selection

Removal

12 cards
Chandra, Torch of Defiance

Chandra, Torch of Defiance

{2}{R}{R}

Legendary Planeswalker — Chandra

Versatile planeswalker for ramp, draw, and removal

Chaos Warp

Chaos Warp

{2}{R}

Instant

Red's best answer to any permanent type

Blasphemous Act

Blasphemous Act

{8}{R}

Sorcery

Massive board wipe for one mana in most scenarios

Vandalblast

Vandalblast

{R}

Sorcery

Efficiency artifact destruction

Abrade

Abrade

{1}{R}

Instant

Flexible creature or artifact removal

Bolt Bend

Bolt Bend

{3}{R}

Instant

Red redirection to protect Azula or move removal

Wild Magic Surge

Wild Magic Surge

{R}{R}

Instant

Chaotic removal for any permanent

Tibalt's Trickery

Tibalt's Trickery

{1}{R}

Instant

Red counterspell to stop game-ending spells

By Force

By Force

{X}{R}

Sorcery

Mass artifact removal

Starstorm

Starstorm

{X}{R}{R}

Instant

Scaling board wipe that can be cycled

Mizzium Mortars

Mizzium Mortars

{1}{R}

Sorcery

Targeted removal or one-sided board wipe

Lightning Bolt

Lightning Bolt

{R}

Instant

Classic, efficient removal or face damage

Threats/Wincons

21 cards
Jeska, Thrice Reborn

Jeska, Thrice Reborn

{2}{R}

Legendary Planeswalker — Jeska

Triple damage support for commander kills

Embercleave

Embercleave

{4}{R}{R}

Legendary Artifact — Equipment

Surprise double strike and trample for lethal commander damage

Blackblade Reforged

Blackblade Reforged

{2}

Legendary Artifact — Equipment

Huge power boost based on land count

Inquisitor's Flail

Inquisitor's Flail

{2}

Artifact — Equipment

Doubles damage dealt by Azula for fast kills

Fiery Emancipation

Fiery Emancipation

{3}{R}{R}{R}

Enchantment

Triples all damage sources for rapid game endings

Torbran, Thane of Red Fell

Torbran, Thane of Red Fell

{1}{R}{R}{R}

Legendary Creature — Dwarf Noble

Adds flat damage to every red source

Solphim, Mayhem Dominus

Solphim, Mayhem Dominus

{2}{R}{R}

Legendary Creature — Phyrexian Horror

Doubles non-combat damage caused by the commander and spells

City on Fire

City on Fire

{5}{R}{R}{R}

Enchantment

Massive damage multiplier for the late game

Dictate of the Twin Gods

Dictate of the Twin Gods

{3}{R}{R}

Enchantment

Flash damage doubler for chaotic reversals

Furnace of Rath

Furnace of Rath

{1}{R}{R}{R}

Enchantment

Classic damage doubler to speed up the game

Heartless Hidetsugu

Heartless Hidetsugu

{3}{R}{R}

Legendary Creature — Ogre Shaman

Burn win condition that can end games or set up kills

Purphoros, God of the Forge

Purphoros, God of the Forge

{3}{R}

Legendary Enchantment Creature — God

Indestructible source of constant group burn

Terror of the Peaks

Terror of the Peaks

{3}{R}{R}

Creature — Dragon

Burn damage based on creatures entering the battlefield

Etali, Primal Storm

Etali, Primal Storm

{4}{R}{R}

Legendary Creature — Elder Dinosaur

Chaotic win con that steals opponents' strategies

Sulfuric Vortex

Sulfuric Vortex

{1}{R}{R}

Enchantment

Stops healing and ensures the game ends quickly

Roiling Vortex

Roiling Vortex

{1}{R}

Enchantment

Consistent chip damage and punishes free spells

Impact Tremors

Impact Tremors

{1}{R}

Enchantment

Cheap, consistent burn every time a creature enters

Fanatic of Mogis

Fanatic of Mogis

{3}{R}

Creature — Minotaur Shaman

Explosive burn based on red devotion

Karlach, Fury of Avernus

Karlach, Fury of Avernus

{4}{R}

Legendary Creature — Tiefling Barbarian

Extra combat phases for more commander damage

Moraug, Fury of Akoum

Moraug, Fury of Akoum

{4}{R}{R}

Legendary Creature — Minotaur Warrior

Landfall for additional combat phases

Gratuitous Violence

Gratuitous Violence

{2}{R}{R}{R}

Enchantment

Doubles creature damage specifically

Utility

12 cards
Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Hexproof and Haste for the commander

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Shroud and Haste for protection

Blood Moon

Blood Moon

{2}{R}

Enchantment

Punishes greedy mana bases and creates chaotic states

Possibility Storm

Possibility Storm

{3}{R}{R}

Enchantment

Peak chaos that disrupts everyone's game plan

Price of Progress

Price of Progress

{1}{R}

Instant

Massive burn to non-basic land users

Commander's Plate

Commander's Plate

{1}

Artifact — Equipment

Protection for the commander and a power boost

Whispersilk Cloak

Whispersilk Cloak

{3}

Artifact — Equipment

Unblockable and Shroud for commander damage

Deflecting Swat

Deflecting Swat

{2}{R}

Instant

Free spell protection while the commander is out

Hammer of Nazahn

Hammer of Nazahn

{4}

Legendary Artifact — Equipment

Indestructible and free equipment attachment

Loxodon Warhammer

Loxodon Warhammer

{3}

Artifact — Equipment

Lifelink to survive the chaotic burn and trample for Azula

Shadowspear

Shadowspear

{1}

Legendary Artifact — Equipment

Trample, lifelink, and removes hexproof/indestructible

Kediss, Emberclaw Familiar

Kediss, Emberclaw Familiar

{1}{R}

Legendary Creature — Elemental Lizard

Spreads commander damage to all opponents

Lands

40 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Underground River

Underground River

Land

Nonbasic dual land for color fixing.

Drowned Catacomb

Drowned Catacomb

Land

Nonbasic dual land for color fixing.

Temple of Deceit

Temple of Deceit

Land

Dual land with scry.

Sunken Hollow

Sunken Hollow

Land — Island Swamp

Nonbasic dual land for color fixing.

Choked Estuary

Choked Estuary

Land

Nonbasic dual land for color fixing.

Mountain

Mountain 19x

Basic Land — Mountain

Basic land allocated from mana pip counts.