Fire Lord Azula art

Art by Fahmi Fauzi

Saved commander deck

Fire Lord Azula

Leverage Azula's prowess and card velocity to overwhelm opponents with commander damage and spell-based burn, utilizing Grixis chaos to accelerate the game's clock.

100 cards$170.12 totalMay 26, 20266 views

Prompt: I would like to build a Commander deck that has the card "Fire Lord Azula" as the commander. The deck should have a couple of win cons planned around pumping the commander for commander damage, a couple of deal burn damage win cons and a couple that don't rely on the commander at all. Preferably fast, chaotic and furious so that games finish fast, not as worried about who wins as having fun. ideally make use of all grixis colours.

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Fire Lord Azula

Fire Lord Azula

{1}{U}{B}{R}

Legendary Creature — Human Noble

Chosen commander for the requested strategy.

Ramp

12 cards
Sol Ring

Sol Ring

{1}

Artifact

Standard format staple for acceleration

Arcane Signet

Arcane Signet

{2}

Artifact

Reliable mana fixing for Grixis colors

Mind Stone

Mind Stone

{2}

Artifact

Acceleration that can be cashed in for a card later

Rakdos Signet

Rakdos Signet

{2}

Artifact

Color fixing for aggressive plays

Dimir Signet

Dimir Signet

{2}

Artifact

Color fixing for blue/black requirements

Izzet Signet

Izzet Signet

{2}

Artifact

Color fixing for blue/red requirements

Fellwar Stone

Fellwar Stone

{2}

Artifact

Cheap mana rock that usually taps for all needed colors

Talisman of Indulgence

Talisman of Indulgence

{2}

Artifact

Fast mana for early aggression

Talisman of Creativity

Talisman of Creativity

{2}

Artifact

Fast mana to support spellcasting

Talisman of Dominance

Talisman of Dominance

{2}

Artifact

Efficient ramp for blue/black access

Commander's Sphere

Commander's Sphere

{3}

Artifact

Fixing and emergency card draw

Everflowing Chalice

Everflowing Chalice

{0}

Artifact

Flexible mana rock that scales with the game

Card Draw

10 cards
Frantic Search

Frantic Search

{2}{U}

Instant

Looting that untaps lands for further spells

Faithless Looting

Faithless Looting

{R}

Sorcery

Fast card filtering for low mana cost

Ponder

Ponder

{U}

Sorcery

Efficiently sets up early game draws

Preordain

Preordain

{U}

Sorcery

High quality selection to find key pieces

Windfall

Windfall

{2}{U}

Sorcery

Fast, chaotic hand replenishment and disruption

Fact or Fiction

Fact or Fiction

{3}{U}

Instant

Value and graveyard setup

Night's Whisper

Night's Whisper

{1}{B}

Sorcery

Efficient two-mana card draw at a life cost

Brainstorm

Brainstorm

{U}

Instant

Fixes draws and triggers prowess-like effects

Treasure Cruise

Treasure Cruise

{7}{U}

Sorcery

Takes advantage of a full graveyard for cheap refueling

Serum Visions

Serum Visions

{U}

Sorcery

Canrip that contributes to commander growth

Removal

12 cards
Feed the Swarm

Feed the Swarm

{1}{B}

Sorcery

Necessary Grixis answer for enchantments

Terminate

Terminate

{B}{R}

Instant

Instant speed permanent creature removal

Chaos Warp

Chaos Warp

{2}{R}

Instant

Chaotic answer to any permanent type

Vandalblast

Vandalblast

{R}

Sorcery

Artifact board wipe to slow down opponents

Blasphemous Act

Blasphemous Act

{8}{R}

Sorcery

Efficient board clear for creature-heavy games

Counterspell

Counterspell

{U}{U}

Instant

Protects the commander and stops game-ending spells

Negate

Negate

{1}{U}

Instant

Cheap protection against non-creature wipes

Bedevil

Bedevil

{B}{B}{R}

Instant

Flexible destruction for creatures, artifacts, or planeswalkers

Pongify

Pongify

{U}

Instant

Efficient one-mana creature answer

Aetherize

Aetherize

{3}{U}

Instant

Mass bounce to protect against wide boards

Rakdos Charm

Rakdos Charm

{B}{R}

Instant

Versatile tool against graveyards or artifacts

Go for the Throat

Go for the Throat

{1}{B}

Instant

Standard efficient creature removal

Threats/Wincons

20 cards
Guttersnipe

Guttersnipe

{2}{R}

Creature — Goblin Shaman

Burn damage win condition through spells

Kess, Dissident Mage

Kess, Dissident Mage

{1}{U}{B}{R}

Legendary Creature — Human Wizard

Consistent value engine and backup win condition

Young Pyromancer

Young Pyromancer

{1}{R}

Creature — Human Shaman

Provides protective tokens and board presence

Electrostatic Field

Electrostatic Field

{1}{R}

Creature — Wall

Passive burn to speed up the game

Firebrand Archer

Firebrand Archer

{1}{R}

Creature — Human Archer

Redundancy for spell-based burn damage

Embercleave

Embercleave

{4}{R}{R}

Legendary Artifact — Equipment

Combines with commander for high commander damage

Runechanter's Pike

Runechanter's Pike

{2}

Artifact — Equipment

Equipment to make the commander a massive threat

Psychosis Crawler

Psychosis Crawler

{5}

Artifact Creature — Phyrexian Horror

Damages opponents for every card drawn

Talrand, Sky Summoner

Talrand, Sky Summoner

{2}{U}{U}

Legendary Creature — Merfolk Wizard

Generates flyers to end the game

Murmuring Mystic

Murmuring Mystic

{3}{U}

Creature — Human Wizard

Token generation backup for grindy matches

Torbran, Thane of Red Fell

Torbran, Thane of Red Fell

{1}{R}{R}{R}

Legendary Creature — Dwarf Noble

Amplifies all burn and combat damage

Storm-Kiln Artist

Storm-Kiln Artist

{3}{R}

Creature — Dwarf Shaman

Generates mana for explosive multispell turns

Zada, Hedron Grinder

Zada, Hedron Grinder

{3}{R}

Legendary Creature — Goblin Ally

Chaotic multiplier for single-target buffs

Whispersilk Cloak

Whispersilk Cloak

{3}

Artifact — Equipment

Gives commander unblockable status and protection

Fiery Emancipation

Fiery Emancipation

{3}{R}{R}{R}

Enchantment

Triples all damage to end games instantly

Dictate of the Twin Gods

Dictate of the Twin Gods

{3}{R}{R}

Enchantment

Flash damage doubler for chaotic finishes

Blackblade Reforged

Blackblade Reforged

{2}

Legendary Artifact — Equipment

Huge power boost for commander damage

Loxodon Warhammer

Loxodon Warhammer

{3}

Artifact — Equipment

Lifelink and trample for survival and damage

The Locust God

The Locust God

{4}{U}{R}

Legendary Creature — God

Independent win con that scales with card draw

Niv-Mizzet, Parun

Niv-Mizzet, Parun

{U}{U}{U}{R}{R}{R}

Legendary Creature — Dragon Wizard

The ultimate Grixis late-game burn and draw engine

Utility

7 cards
Fists of Flame

Fists of Flame

{1}{R}

Instant

Buffs commander based on cards drawn

Temur Battle Rage

Temur Battle Rage

{1}{R}

Instant

Surprise double strike for commander kills

Expedite

Expedite

{R}

Instant

Cantrip haste to keep the tempo moving

Slip Out the Back

Slip Out the Back

{U}

Instant

Protects the commander from removal

Leap

Leap

{U}

Instant

Cheap evasion and card filtering

Shadow Rift

Shadow Rift

{U}

Instant

Guarantees commander damage connects

Unleash Fury

Unleash Fury

{1}{R}

Instant

Doubles commander's power for a sudden lethal swing

Lands

38 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Underground River

Underground River

Land

Nonbasic dual land for color fixing.

Drowned Catacomb

Drowned Catacomb

Land

Nonbasic dual land for color fixing.

Temple of Deceit

Temple of Deceit

Land

Dual land with scry.

Sunken Hollow

Sunken Hollow

Land — Island Swamp

Nonbasic dual land for color fixing.

Choked Estuary

Choked Estuary

Land

Nonbasic dual land for color fixing.

Island

Island 6x

Basic Land — Island

Basic land allocated from mana pip counts.

Swamp

Swamp 2x

Basic Land — Swamp

Basic land allocated from mana pip counts.

Mountain

Mountain 9x

Basic Land — Mountain

Basic land allocated from mana pip counts.