Fire Lord Azula art

Art by Fahmi Fauzi

Saved commander deck

Fire Lord Azula

Embrace Azula's ruthlessness by using Grixis control to clear the path for high-power commander strikes while pinging opponents with fire and lightning. The deck combines aggressive equipment and spells to buff Azula with alternative burn and creature-based win conditions.

99 cards$184.51 totalMay 26, 20265 views

Prompt: I would like to build a Commander deck that has the card "Fire Lord Azula" as the commander. The deck's playstyle should reflect Azula's personality when she was the Fire Lord. The deck should have a couple of win cons planned around pumping the commander for commander damage, a couple of deal burn damage win cons and a couple that don't rely on the commander at all. ideally make use of all grixis colours and keep card prices below $5.00 per card.

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Fire Lord Azula

Fire Lord Azula

{1}{U}{B}{R}

Legendary Creature — Human Noble

Chosen commander for the requested strategy.

Ramp

12 cards
Sol Ring

Sol Ring

{1}

Artifact

Essential mana acceleration.

Arcane Signet

Arcane Signet

{2}

Artifact

Standard multi-color mana production.

Commander's Sphere

Commander's Sphere

{3}

Artifact

Fixes mana and provides card draw late game.

Izzet Signet

Izzet Signet

{2}

Artifact

Fixing for blue and red mana.

Rakdos Signet

Rakdos Signet

{2}

Artifact

Fixing for black and red mana.

Dimir Signet

Dimir Signet

{2}

Artifact

Fixing for blue and black mana.

Talisman of Creativity

Talisman of Creativity

{2}

Artifact

Efficient mana rock for Izzet colors.

Talisman of Indulgence

Talisman of Indulgence

{2}

Artifact

Efficient mana rock for Rakdos colors.

Talisman of Dominance

Talisman of Dominance

{2}

Artifact

Efficient mana rock for Dimir colors.

Mind Stone

Mind Stone

{2}

Artifact

Early ramp that can be cycled away.

Wayfarer's Bauble

Wayfarer's Bauble

{1}

Artifact

Budget-friendly land ramp.

Worn Powerstone

Worn Powerstone

{3}

Artifact

Adds two mana to power out high-impact spells.

Card Draw

10 cards
Ponder

Ponder

{U}

Sorcery

Excellent card selection for setup.

Preordain

Preordain

{U}

Sorcery

Efficient library manipulation.

Fact or Fiction

Fact or Fiction

{3}{U}

Instant

Instant speed advantage and graveyard filling.

Thirst for Discovery

Thirst for Discovery

{2}{U}

Instant

Digs deep at instant speed.

Frantic Search

Frantic Search

{2}{U}

Instant

Filters hand while untapping lands for defense.

Windfall

Windfall

{2}{U}

Sorcery

Refills hand when empty and disrupts opponents.

Read the Bones

Read the Bones

{2}{B}

Sorcery

Effective scry and draw for a small life cost.

Night's Whisper

Night's Whisper

{1}{B}

Sorcery

Low mana cost raw card draw.

Painful Truths

Painful Truths

{2}{B}

Sorcery

Maximum efficiency draw in three-color decks.

Brainstorm

Brainstorm

{U}

Instant

Classic blue library manipulation.

Removal

11 cards
Feed the Swarm

Feed the Swarm

{1}{B}

Sorcery

Enchantment removal in black.

Chaos Warp

Chaos Warp

{2}{R}

Instant

Vindicated-style removal for red.

Terminate

Terminate

{B}{R}

Instant

Clean, efficient creature destruction.

Bedevil

Bedevil

{B}{B}{R}

Instant

Versatile removal for creatures, artifacts, or planeswalkers.

Counterspell

Counterspell

{U}{U}

Instant

Standard protection from non-creature threats.

Negate

Negate

{1}{U}

Instant

Cheap protection against non-creature spells.

Arcane Denial

Arcane Denial

{1}{U}

Instant

Efficient counter with minimal color requirement.

Blasphemous Act

Blasphemous Act

{8}{R}

Sorcery

The premier red board wipe.

Vandalblast

Vandalblast

{R}

Sorcery

Mass artifact destruction.

Pongify

Pongify

{U}

Instant

Cheap blue creature removal.

Go for the Throat

Go for the Throat

{1}{B}

Instant

Reliable instant-speed creature removal.

Threats/Wincons

15 cards
Loxodon Warhammer

Loxodon Warhammer

{3}

Artifact — Equipment

Buffs Azula for commander damage and adds lifelink.

Fiery Emancipation

Fiery Emancipation

{3}{R}{R}{R}

Enchantment

Triples all damage including Azula's burn.

Blackblade Reforged

Blackblade Reforged

{2}

Legendary Artifact — Equipment

Massive power boost for a voltron win.

Fireshrieker

Fireshrieker

{3}

Artifact — Equipment

Provides double strike for lethal commander damage.

Grafted Exoskeleton

Grafted Exoskeleton

{4}

Artifact — Equipment

Turns burn and attacks into lethal poison.

Torbran, Thane of Red Fell

Torbran, Thane of Red Fell

{1}{R}{R}{R}

Legendary Creature — Dwarf Noble

Increases damage from red sources and burns.

Guttersnipe

Guttersnipe

{2}{R}

Creature — Goblin Shaman

Burn win con that triggers off spells.

Electrostatic Field

Electrostatic Field

{1}{R}

Creature — Wall

Early defense that burns opponents.

Kess, Dissident Mage

Kess, Dissident Mage

{1}{U}{B}{R}

Legendary Creature — Human Wizard

Cast spells twice for value and damage.

Talrand, Sky Summoner

Talrand, Sky Summoner

{2}{U}{U}

Legendary Creature — Merfolk Wizard

Secondary win con creating flying tokens.

Storm-Kiln Artist

Storm-Kiln Artist

{3}{R}

Creature — Dwarf Shaman

Generates resources and gets huge for attacks.

Psychosis Crawler

Psychosis Crawler

{5}

Artifact Creature — Phyrexian Horror

Windfall-based win condition via card draw.

Aetherflux Reservoir

Aetherflux Reservoir

{4}

Artifact

Alternative burn win con through spellcasting.

Hero's Blade

Hero's Blade

{2}

Artifact — Equipment

Auto-equips to Azula for an immediate power buff.

Inquisitor's Flail

Inquisitor's Flail

{2}

Artifact — Equipment

Doubles combat damage to speed up commander kills.

Utility

10 cards
Curiosity

Curiosity

{U}

Enchantment — Aura

Combines with pingers for massive card draw.

Whispersilk Cloak

Whispersilk Cloak

{3}

Artifact — Equipment

Protection and unblockability for Azula.

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Provides hexproof and haste.

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Critical protection and speed.

Key to the City

Key to the City

{2}

Artifact

Ensures commander damage lands.

Propaganda

Propaganda

{2}{U}

Enchantment

Azula demands a tax for being attacked.

Basilisk Collar

Basilisk Collar

{1}

Artifact — Equipment

Gives Azula's pings deathtouch to clear boards.

Aetherize

Aetherize

{3}{U}

Instant

Defensive measure against swarm attacks.

Fervor

Fervor

{2}{R}

Enchantment

Grants haste to all creatures.

Mystic Retrieval

Mystic Retrieval

{3}{U}

Sorcery

Recovers key spells from the graveyard.

Lands

40 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Underground River

Underground River

Land

Nonbasic dual land for color fixing.

Drowned Catacomb

Drowned Catacomb

Land

Nonbasic dual land for color fixing.

Temple of Deceit

Temple of Deceit

Land

Dual land with scry.

Sunken Hollow

Sunken Hollow

Land — Island Swamp

Nonbasic dual land for color fixing.

Choked Estuary

Choked Estuary

Land

Nonbasic dual land for color fixing.

Island

Island 8x

Basic Land — Island

Basic land allocated from mana pip counts.

Swamp

Swamp 4x

Basic Land — Swamp

Basic land allocated from mana pip counts.

Mountain

Mountain 7x

Basic Land — Mountain

Basic land allocated from mana pip counts.