Fin Fang Foom art

Art by Filipe Pagliuso

Saved commander deck

Fin Fang Foom

Cast cheap red instants and sorceries that target artifacts and lands to trigger Fin Fang Foom, duplicating our spells for immense tempo while rapidly growing our commander into a lethal flying threat.

100 cards$311.67 totalSep 22, 20268 views

Prompt: Fin Fang Foom commander deck

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Commander

1 cards
Fin Fang Foom

Fin Fang Foom

{2}{R}{R}

Legendary Creature — Alien Dragon Villain

Chosen commander for the requested strategy.

Ramp

10 cards
Sol Ring

Sol Ring

{1}

Artifact

Essential mana acceleration staple.

Arcane Signet

Arcane Signet

{2}

Artifact

Standard efficient mana rock.

Ruby Medallion

Ruby Medallion

{2}

Artifact

Reduces the cost of all red spells.

Mind Stone

Mind Stone

{2}

Artifact

Early ramp that can be cycled for a fresh card later.

Thought Vessel

Thought Vessel

{2}

Artifact

Reliable two-mana acceleration without hand size limitations.

Fire Diamond

Fire Diamond

{2}

Artifact

Consistent two-mana red rock.

Fellwar Stone

Fellwar Stone

{2}

Artifact

Efficient two-mana rock that reliably produces mana.

Liquimetal Torque

Liquimetal Torque

{2}

Artifact

Taps for mana and turns any nonland permanent into an artifact for our commander to trigger on.

Worn Powerstone

Worn Powerstone

{3}

Artifact

Powers out high-cost dragon payoffs a turn early.

Hedron Archive

Hedron Archive

{4}

Artifact

Mid-game mana rock that provides emergency card draw.

Card Draw

10 cards
Cleansing Wildfire

Cleansing Wildfire

{1}{R}

Sorcery

Targets a land to trigger our commander, gets copied, replaces lands and draws multiple cards.

Geomancer's Gambit

Geomancer's Gambit

{2}{R}

Sorcery

Targets a land to trigger our commander, replaces it and draws cards.

Faithless Looting

Faithless Looting

{R}

Sorcery

Cheap velocity to filter draws early and from the graveyard.

Wheel of Misfortune

Wheel of Misfortune

{2}{R}

Sorcery

Refills hand when low on resources.

Jeska's Will

Jeska's Will

{2}{R}

Sorcery

Produces huge burst mana and impulse card advantage.

Thrill of Possibility

Thrill of Possibility

{1}{R}

Instant

Instant-speed card filtering.

Big Score

Big Score

{3}{R}

Instant

Digs two cards deep and generates two Treasure tokens.

Unexpected Windfall

Unexpected Windfall

{2}{R}{R}

Instant

Filters cards while banking mana in Treasures.

Demand Answers

Demand Answers

{1}{R}

Instant

Draws two cards by sacrificing a spare artifact token.

Valakut Exploration

Valakut Exploration

{2}{R}

Enchantment

Provides consistent card advantage and incremental burn on land drops.

Removal

16 cards
Shattering Spree

Shattering Spree

{R}

Sorcery

Efficient artifact destruction that easily triggers our commander.

Vandalblast

Vandalblast

{R}

Sorcery

Cheap single-target artifact hate that triggers our commander or wipes all enemy artifacts.

Abrade

Abrade

{1}{R}

Instant

Flexible burn or artifact removal that triggers our commander on the artifact mode.

Smelt

Smelt

{R}

Instant

One-mana instant artifact removal that copies and grows our commander instantly.

Smash to Smithereens

Smash to Smithereens

{1}{R}

Instant

Destroys artifacts and bolts the controller, dealing double the burn when copied.

Raze the Effigy

Raze the Effigy

{R}

Instant

Flexible one-mana instant to destroy an artifact or buff an attacker.

Shenanigans

Shenanigans

{1}{R}

Sorcery

Repeatable artifact removal with dredge to constantly trigger our commander.

Pillage

Pillage

{1}{R}{R}

Sorcery

Targets either an artifact or a land, guaranteeing a copy and counters.

Chaos Warp

Chaos Warp

{2}{R}

Instant

Can target any land or artifact to trigger our commander and shuffle enemy threats away.

Wild Magic Surge

Wild Magic Surge

{R}{R}

Instant

Versatile permanent removal that triggers our commander when targeting lands or artifacts.

By Force

By Force

{X}{R}

Sorcery

Scalable multi-target artifact removal spell.

Structural Distortion

Structural Distortion

{3}{R}

Sorcery

Exiles an artifact or land and deals damage to its controller, duplicated by the commander.

Blasphemous Act

Blasphemous Act

{8}{R}

Sorcery

Premier board wipe to clear the ground while our flying commander survives or resets the board.

Chain Reaction

Chain Reaction

{2}{R}{R}

Sorcery

Reliable red board clear scaled to creature count.

Mizzium Mortars

Mizzium Mortars

{1}{R}

Sorcery

Flexible single-target burn or one-sided creature sweeper.

Roiling Terrain

Roiling Terrain

{2}{R}{R}

Sorcery

Destroys a land to trigger our commander and deals scaling damage based on lands in graveyard.

Threats/Wincons

20 cards
Birgi, God of Storytelling // Harnfel, Horn of Bounty

Birgi, God of Storytelling // Harnfel, Horn of Bounty

{2}{R}

Legendary Creature — God // Legendary Artifact

Generates mana for each spell cast to keep spell chains rolling.

Storm-Kiln Artist

Storm-Kiln Artist

{3}{R}

Creature — Dwarf Shaman

Creates Treasure tokens whenever spells are cast or copied.

Guttersnipe

Guttersnipe

{2}{R}

Creature — Goblin Shaman

Burns every opponent for two damage whenever an instant or sorcery is cast.

Electrostatic Field

Electrostatic Field

{1}{R}

Creature — Wall

Early defense that chips down all opponents as we cast spells.

Erebor Flamesmith

Erebor Flamesmith

{1}{R}

Creature — Dwarf Artificer

Spellslinger pinger that chips away at opponents' life totals.

Kessig Flamebreather

Kessig Flamebreather

{1}{R}

Creature — Human Shaman

Pings each opponent whenever noncreature spells are cast.

Young Pyromancer

Young Pyromancer

{1}{R}

Creature — Human Shaman

Switches spell velocity into a broad board of elemental tokens.

Urabrask // The Great Work

Urabrask // The Great Work

{2}{R}{R}

Legendary Creature — Phyrexian Praetor // Enchantment — Saga

Pings opponents and refunds red mana on each instant and sorcery cast.

Goldspan Dragon

Goldspan Dragon

{3}{R}{R}

Creature — Dragon

Flying dragon threat that doubles Treasure mana generation.

Terror of the Peaks

Terror of the Peaks

{3}{R}{R}

Creature — Dragon

Turns dragon and creature entrances into targeted direct damage.

Scourge of Valkas

Scourge of Valkas

{2}{R}{R}{R}

Creature — Dragon

Scales dragon damage across the board and deals damage on commander entry.

Utvara Hellkite

Utvara Hellkite

{6}{R}{R}

Creature — Dragon

Massive dragon finisher that creates 6/6 dragon tokens whenever dragons attack.

Lathliss, Dragon Queen

Lathliss, Dragon Queen

{4}{R}{R}

Legendary Creature — Dragon

Creates 5/5 dragon tokens whenever another dragon enters the battlefield.

Drakuseth, Maw of Flames

Drakuseth, Maw of Flames

{4}{R}{R}{R}

Legendary Creature — Dragon

High-impact dragon that decimates opposing boards upon attacking.

Moraug, Fury of Akoum

Moraug, Fury of Akoum

{4}{R}{R}

Legendary Creature — Minotaur Warrior

Grants extra combat phases to close out games quickly with commander damage.

Taurean Mauler

Taurean Mauler

{2}{R}

Creature — Shapeshifter

Rapidly growing shapeshifter dragon that punishes opponents for casting spells.

Professional Face-Breaker

Professional Face-Breaker

{2}{R}

Creature — Human Warrior

Turns combat damage into Treasures and impulsive draw.

Bonehoard Dracosaur

Bonehoard Dracosaur

{3}{R}{R}

Creature — Dinosaur Dragon

Powerful flying dragon that yields impulse card advantage and token creation.

Dragon's Rage Channeler

Dragon's Rage Channeler

{R}

Creature — Human Shaman

Provides early flying aggression and filters draws via surveil.

Dualcaster Mage

Dualcaster Mage

{1}{R}{R}

Creature — Human Wizard

Copies crucial instants or sorceries on ETB while leaving a body behind.

Utility

6 cards
Liquimetal Coating

Liquimetal Coating

{2}

Artifact

Turns any permanent into an artifact so our targeted spells can hit it and trigger our commander.

Magnetic Theft

Magnetic Theft

{R}

Instant

One-mana instant targeting an equipment (artifact) to trigger our commander and steal equipment onto our commander.

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Grants hexproof and haste to keep Fin Fang Foom safe and attacking.

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Provides free shroud and haste protection for our commander.

Deflecting Swat

Deflecting Swat

{2}{R}

Instant

Free interaction to protect our commander or redirect opposing removal.

Return the Favor

Return the Favor

{R}{R}

Instant

Versatile modality to copy spells or redirect hostile abilities.

Lands

37 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Mountain

Mountain 32x

Basic Land — Mountain

Basic land allocated from mana pip counts.