Felix Five-Boots

Art by Chris Rahn

Commander deckBGU

Felix Five-Boots

Capitalize on Felix Five-Boots' ability to double combat-damage triggers. Curve out with cheap mana dorks and low-cost creatures with impactful damage-to-player effects, grant them evasion, and overwhelm opponents with doubled card draw, mana generation, and board control.

$521.38for all 100 cards at today’s prices
Built Aug 26, 202646 views

Asked for“Build a powerful Felix Five-Boots Commander deck focused on combat-damage triggers. Prioritize creatures that trigger specifically when they deal combat damage to an opponent/player, since Felix doubles those triggers. Do NOT add creatures only because they are unblockable, flying, or evasive; they should ideally ALSO have strong damage-to-player triggers for cards, mana, removal, theft, tokens, counters, or disruption. Keep the mana curve low and make the deck functional before Felix enters. Include efficient 1–2 mana ramp, mana dorks/rocks, cheap value creatures, and low-cost interaction so I can develop and survive early. Avoid too many expensive cards. Add support to bypass blockers through unblockable effects, tapping/stunning, or preventing blocks. Include newer cards and recent sets too, including TMNT, Middle-earth, or other Universes Beyond cards only when they genuinely fit. Keep enough ramp, draw, removal, protection, interaction, and a solid mana base.”

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 60 nonland cards

8
18
18
7
3
2
4
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp13
Card draw13
Interaction15
↳ board wipes2
Tutors5

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

U 25B 29G 26
39lands · rule of thumb 35–38
3.03average mana value (nonland)
$521.38whole deck, today

The list

Commander

1
Felix Five-Boots

Felix Five-Boots

2BGU

Legendary Creature — Ooze Rogue

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

Essential mana acceleration to cast Felix and threats early.

Arcane Signet

Arcane Signet

2

Artifact

Provides low-cost fixing across all Sultai colors.

Nature's Lore

Nature's Lore

1G

Sorcery

Searches up Dual and Shock lands untapped for immediate use.

Three Visits

Three Visits

1G

Sorcery

Efficient land ramp that can fix mana colors.

Farseek

Farseek

1G

Sorcery

Fetches nonbasic lands to smooth out mana requirements.

Birds of Paradise

Birds of Paradise

G

Creature — Bird

One-mana dork providing flying blocker/attacker and all colors.

Delighted Halfling

Delighted Halfling

G

Creature — Halfling Citizen

Generates mana and makes Felix immune to counterspells.

Bloom Tender

Bloom Tender

1G

Creature — Elf Druid

Produces three mana once Felix is on the battlefield.

Fellwar Stone

Fellwar Stone

2

Artifact

Cheap two-mana rock that tapped for relevant opponent colors.

Talisman of Curiosity

Talisman of Curiosity

2

Artifact

Provides instant untap mana in Simic colors.

Card Draw

10
Toski, Bearer of Secrets

Toski, Bearer of Secrets

3G

Legendary Creature — Squirrel

Indestructible creature that draws cards when creatures deal combat damage, doubled by Felix.

Ohran Frostfang

Ohran Frostfang

3GG

Snow Creature — Snake

Gives deathtouch to force damage through and draws cards on combat hit.

Edric, Spymaster of Trest

Edric, Spymaster of Trest

1GU

Legendary Creature — Elf Rogue

Massive draw engine for combat hits on opponents.

Reconnaissance Mission

Reconnaissance Mission

2UU

Enchantment

Enchantment drawing cards on combat damage, cycling if not needed.

Bident of Thassa

Bident of Thassa

2UU

Legendary Enchantment Artifact

Draws on combat damage and forces unfavorable opponent attacks.

Coastal Piracy

Coastal Piracy

2UU

Enchantment

Redundant combat damage draw trigger that Felix doubles.

Gix, Yawgmoth Praetor

Gix, Yawgmoth Praetor

1BB

Legendary Creature — Phyrexian Praetor

Cheap threat granting combat damage draw triggers to all small creatures.

Rhystic Study

Rhystic Study

2U

Enchantment

Premier blue draw spell to keep gas in hand.

Sylvan Library

Sylvan Library

1G

Enchantment

Provides top-deck manipulation and rapid early draw.

Grazilaxx, Illithid Scholar

Grazilaxx, Illithid Scholar

1UU

Legendary Creature — Horror

Draws on damage and saves blocked creatures back to hand.

Removal

10
Assassin's Trophy

Assassin's Trophy

BG

Instant

Instant-speed, low-cost answers to any permanent.

Abrupt Decay

Abrupt Decay

BG

Instant

Uncounterable removal for low-cost threats and combo pieces.

Deadly Rollick

Deadly Rollick

3B

Instant

Free creature exile spell when Felix is in play.

Fierce Guardianship

Fierce Guardianship

2U

Instant

Free noncreature counterspell to protect Felix and your board.

Beast Within

Beast Within

2G

Instant

Versatile green answer to problematic cards.

Cyclonic Rift

Cyclonic Rift

1U

Instant

One-sided board wipe to clear path for unhindered attacks.

Swan Song

Swan Song

U

Instant

Cheap counterplay against board wipes or game-winning spells.

An Offer You Can't Refuse

An Offer You Can't Refuse

U

Instant

Efficient single-blue response to noncreature threats.

Toxic Deluge

Toxic Deluge

2B

Sorcery

Cheap mass removal to reset aggressive creature wide boards.

Tear Asunder

Tear Asunder

1G

Instant

Exile removal for nonland permanents with kicker flexibility.

Threats/Wincons

22
Grim Hireling

Grim Hireling

3B

Creature — Tiefling Rogue

Generates double treasures per opponent hit to rapidly ramp mana.

Old Gnawbone

Old Gnawbone

5GG

Legendary Creature — Dragon

Generates massive double treasure tokens equal to total damage dealt.

Ancient Brass Dragon

Ancient Brass Dragon

5BB

Creature — Elder Dragon

Doubles d20 reanimation triggers on combat damage to steal graveyards.

Thief of Sanity

Thief of Sanity

1UB

Creature — Specter

Exiles and allows playing cards from opponent libraries twice per hit.

Dauthi Voidwalker

Dauthi Voidwalker

BB

Creature — Dauthi Rogue

Evasive shadow attacker exiling opponent graveyards for free casts.

Virtus the Veiled

Virtus the Veiled

2B

Legendary Creature — Azra Assassin

Halves target opponent's life total twice on combat damage.

Fallen Shinobi

Fallen Shinobi

3UB

Creature — Zombie Ninja

Ninjutsu surprise that steals top cards on double trigger.

Cephalid Constable

Cephalid Constable

1UU

Creature — Octopus Wizard

Bounces opponent lands and permanents equal to damage dealt twice.

Trygon Predator

Trygon Predator

1GU

Creature — Beast

Destroys up to two artifacts or enchantments on combat hit.

Cazur, Ruthless Stalker

Cazur, Ruthless Stalker

3G

Legendary Creature — Human Warrior

Puts double +1/+1 counters on creatures when they deal combat damage.

Tinybones, the Pickpocket

Tinybones, the Pickpocket

B

Legendary Creature — Skeleton Rogue

Cheap Deathtouch creature stealing cards from opponent graveyards twice.

Nashi, Moon Sage's Scion

Nashi, Moon Sage's Scion

1BB

Legendary Creature — Rat Ninja

Exiles top cards of players' libraries to play paying life on hit.

Spawnwrithe

Spawnwrithe

2G

Creature — Elemental

Creates two token copies of itself on combat damage to multiply fast.

Dreamstealer

Dreamstealer

2B

Creature — Human Wizard

Menace attacker that empties opponent hands on damage.

Mindleech Mass

Mindleech Mass

5UBB

Creature — Horror

Casts free spells directly from hit opponent's hand twice.

Necropolis Regent

Necropolis Regent

3BBB

Creature — Vampire

Massively inflates creature sizes with doubled +1/+1 counters.

Marcus, Mutant Mayor

Marcus, Mutant Mayor

3GU

Legendary Creature — Mutant Advisor

Gives counters and draws cards whenever creatures with counters deal damage.

Phage the Untouchable

Phage the Untouchable

3BBBB

Legendary Creature — Avatar Minion

Immediate player elimination on unblocked combat contact.

Malcolm, Keen-Eyed Navigator

Malcolm, Keen-Eyed Navigator

2U

Legendary Creature — Siren Pirate

Cheap flying threat creating double treasure tokens on hit.

Vorpal Sword

Vorpal Sword

B

Artifact — Equipment

Equipped threat triggers game loss for opponents on damage.

Hydra Omnivore

Hydra Omnivore

4GG

Creature — Hydra

Spreads damage to all opponents doubled by Felix.

Shadowmage Infiltrator

Shadowmage Infiltrator

1UB

Creature — Human Wizard

Fear evasion creature drawing two cards per turn on damage.

Utility

8
Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

Provides free haste and shroud protection.

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

Grants hexproof and haste to enable immediate combat triggers.

Heroic Intervention

Heroic Intervention

1G

Instant

Protects entire board against destruction and wipes.

Aqueous Form

Aqueous Form

U

Enchantment — Aura

One-mana aura making a creature completely unblockable while scrying.

Tetsuko Umezawa, Fugitive

Tetsuko Umezawa, Fugitive

1U

Legendary Creature — Human Rogue

Makes low-power combat-trigger creatures completely unblockable.

Key to the City

Key to the City

2

Artifact

Grants unblockable status to key attackers while filtering cards.

Whispersilk Cloak

Whispersilk Cloak

3

Artifact — Equipment

Makes target creature unblockable and shroud protected.

Bow of Nylea

Bow of Nylea

1GG

Legendary Enchantment Artifact

Grants deathtouch to all attacking creatures to discourage blocks.

Lands

39
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Underground River

Underground River

Land

Nonbasic dual land for color fixing.

Drowned Catacomb

Drowned Catacomb

Land

Nonbasic dual land for color fixing.

Temple of Deceit

Temple of Deceit

Land

Dual land with scry.

Sunken Hollow

Sunken Hollow

Land — Island Swamp

Nonbasic dual land for color fixing.

Choked Estuary

Choked Estuary

Land

Nonbasic dual land for color fixing.

Island

Island 6x

Basic Land — Island

Basic land allocated from mana pip counts.

Swamp

Swamp 6x

Basic Land — Swamp

Basic land allocated from mana pip counts.

Forest

Forest 6x

Basic Land — Forest

Basic land allocated from mana pip counts.