
Art by Chris Rahn
Commander deckBGU
Felix Five-Boots
Deploy creatures with high-impact combat damage triggers, bypass enemy blockers with evasion enablers, and rely on Felix Five-Boots to double every trigger for massive card advantage, ramp, life totals halving, and board control.
Asked for“Build a powerful, focused Felix Five-Boots Commander deck around combat-damage triggers. Prioritize creatures whose abilities trigger specifically when they deal combat damage to an opponent/player, since Felix makes those triggers happen an additional time. Do NOT include creatures just because they are unblockable, flying, or evasive. Evasive creatures should ideally ALSO have a strong combat-damage-to-a-player trigger that gives card advantage, mana, removal, theft, tokens, counters, disruption, or another meaningful effect. Include support that helps these creatures connect: unblockable effects, flying/evasion, tapping or stunning enemy creatures, keeping blockers tapped, or preventing blocks. Use these only to enable combat-damage triggers, not as the main theme. The plan is: play Felix, land strong combat-damage creatures, clear or bypass blockers, hit opponents, and double the triggers. Keep enough ramp, draw, removal, protection, interaction, and a solid mana base.”
Deck anatomy
What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.
Mana curve · 62 nonland cards
The working parts
Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.
Colored mana symbols
Commander
1
Felix Five-Boots
2BGULegendary Creature — Ooze Rogue
Chosen commander for the requested strategy.
Ramp
10Card Draw
10
Edric, Spymaster of Trest
1GULegendary Creature — Elf Rogue
Triggers on combat damage to draw massive amounts of cards

Sygg, River Cutthroat
UBUBLegendary Creature — Merfolk Rogue
Triggers at end step if opponents lost 3 or more life

Rhystic Study
2UEnchantment
Provides constant card advantage whenever opponents cast spells

Reconnaissance Mission
2UUEnchantment
Grants all creatures card-draw triggers on combat damage to a player

Bident of Thassa
2UULegendary Enchantment Artifact
Gives combat damage draw triggers and can force enemy blocks
Removal
10
Assassin's Trophy
BGInstant
Cheap versatile spot removal for any target permanent

Abrupt Decay
BGInstant
Uncounterable removal for early threats and utility pieces

Cyclonic Rift
1UInstant
Asymmetrical mass bounce to clear blockers or save the board

Fierce Guardianship
2UInstant
Free interaction when commander is out to protect your board

Toxic Deluge
2BSorcery
Efficient mass creature removal that bypasses indestructible

Tear Asunder
1GInstant
Exiles artifacts or enchantments, kickable to hit any nonland
Threats/Wincons
24
Virtus the Veiled
2BLegendary Creature — Azra Assassin
Halves target player's life total on combat damage, doubled by Felix

Cephalid Constable
1UUCreature — Octopus Wizard
Bounces opponent permanents equal to damage dealt on combat connection

Old Gnawbone
5GGLegendary Creature — Dragon
Creates Treasures equal to damage dealt, doubled with Felix

Ancient Brass Dragon
5BBCreature — Elder Dragon
Reanimates creatures from graveyards on combat damage

Ancient Silver Dragon
6UUCreature — Elder Dragon
Draws massive amounts of cards on combat damage

Grim Hireling
3BCreature — Tiefling Rogue
Generates Treasures on combat damage and acts as removal

Toski, Bearer of Secrets
3GLegendary Creature — Squirrel
Uncounterable, indestructible threat that draws cards on player connection

Ohran Frostfang
3GGSnow Creature — Snake
Gives creatures deathtouch and combat damage card draw

Thief of Sanity
1UBCreature — Specter
Exiles and allows playing opponent cards on combat damage

Cold-Eyed Selkie
1GUGUCreature — Merfolk Rogue
Islandwalk threat that draws cards equal to damage dealt

Trygon Predator
1GUCreature — Beast
Destroys opposing artifacts or enchantments on combat damage

Shadowmage Infiltrator
1UBCreature — Human Wizard
Evasive fear creature that draws a card on combat damage

Fallen Shinobi
3UBCreature — Zombie Ninja
Ninjutsu threat that steals top cards on combat damage

Ink-Eyes, Servant of Oni
4BBLegendary Creature — Rat Ninja
Ninjutsu threat that steals creatures from opponent graveyards on hit

Nashi, Moon Sage's Scion
1BBLegendary Creature — Rat Ninja
Exiles and plays top cards of decks using life instead of mana on hit

Cazur, Ruthless Stalker
3GLegendary Creature — Human Warrior
Puts +1/+1 counters on creatures that deal combat damage to players

Dauthi Voidwalker
BBCreature — Dauthi Rogue
Shadow evasion threat that acts as graveyard hate and card thief

Needle Specter
1BBCreature — Specter
Forces opponents to discard cards equal to damage dealt

Giant Adephage
5GGCreature — Insect
Creates copy tokens of itself on combat damage to a player

Scytheclaw
5Artifact — Equipment
Living weapon that halves life total on combat damage hit

Malcolm, Keen-Eyed Navigator
2ULegendary Creature — Siren Pirate
Flying pirate that generates Treasures on combat damage

Broodbirth Viper
4UCreature — Snake
Myriad threat that draws cards on player combat damage

Spawnwrithe
2GCreature — Elemental
Creates copies of itself whenever it deals combat damage to a player

Mindleech Mass
5UBBCreature — Horror
Cast spells for free from opponent's hand on combat damage hit
Utility
8
Cover of Darkness
1BEnchantment
Gives your creatures fear to ensure combat triggers connect

Tetsuko Umezawa, Fugitive
1ULegendary Creature — Human Rogue
Makes low power/toughness creatures unblockable

Whispersilk Cloak
3Artifact — Equipment
Grants unblockable and shroud to essential combat trigger creatures

Heroic Intervention
1GInstant
Instant speed protection against board wipes and removal

Lightning Greaves
2Artifact — Equipment
Gives haste and shroud to allow immediate triggers

Swiftfoot Boots
2Artifact — Equipment
Grants haste and hexproof to protect key combat threats

Key to the City
2Artifact
Discard to make a key damage-trigger creature unblockable











































