Felix Five-Boots art

Art by Chris Rahn

Saved commander deck

Felix Five-Boots

Deploy creatures with high-impact combat damage triggers, bypass enemy blockers with evasion enablers, and rely on Felix Five-Boots to double every trigger for massive card advantage, ramp, life totals halving, and board control.

100 cards$600.21 totalAug 26, 202621 views

Prompt: Build a powerful, focused Felix Five-Boots Commander deck around combat-damage triggers. Prioritize creatures whose abilities trigger specifically when they deal combat damage to an opponent/player, since Felix makes those triggers happen an additional time. Do NOT include creatures just because they are unblockable, flying, or evasive. Evasive creatures should ideally ALSO have a strong combat-damage-to-a-player trigger that gives card advantage, mana, removal, theft, tokens, counters, disruption, or another meaningful effect. Include support that helps these creatures connect: unblockable effects, flying/evasion, tapping or stunning enemy creatures, keeping blockers tapped, or preventing blocks. Use these only to enable combat-damage triggers, not as the main theme. The plan is: play Felix, land strong combat-damage creatures, clear or bypass blockers, hit opponents, and double the triggers. Keep enough ramp, draw, removal, protection, interaction, and a solid mana base.

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Commander

1 cards
Felix Five-Boots

Felix Five-Boots

{2}{B}{G}{U}

Legendary Creature — Ooze Rogue

Chosen commander for the requested strategy.

Ramp

10 cards
Sol Ring

Sol Ring

{1}

Artifact

Essential mana acceleration to cast key threats early

Arcane Signet

Arcane Signet

{2}

Artifact

Fixes Sultai colors efficiently

Dimir Signet

Dimir Signet

{2}

Artifact

Colors fixing for Blue/Black mana

Simic Signet

Simic Signet

{2}

Artifact

Color fixing for Green/Blue mana

Golgari Signet

Golgari Signet

{2}

Artifact

Color fixing for Black/Green mana

Nature's Lore

Nature's Lore

{1}{G}

Sorcery

Fetches dual lands untapped

Three Visits

Three Visits

{1}{G}

Sorcery

Fetches Forest duals untapped

Farseek

Farseek

{1}{G}

Sorcery

Fetches typed dual lands

Talisman of Curiosity

Talisman of Curiosity

{2}

Artifact

Fast mana fixing for Blue/Green

Talisman of Dominance

Talisman of Dominance

{2}

Artifact

Fast mana fixing for Blue/Black

Card Draw

10 cards
Edric, Spymaster of Trest

Edric, Spymaster of Trest

{1}{G}{U}

Legendary Creature — Elf Rogue

Triggers on combat damage to draw massive amounts of cards

Sygg, River Cutthroat

Sygg, River Cutthroat

{U/B}{U/B}

Legendary Creature — Merfolk Rogue

Triggers at end step if opponents lost 3 or more life

Rhystic Study

Rhystic Study

{2}{U}

Enchantment

Provides constant card advantage whenever opponents cast spells

Mystic Remora

Mystic Remora

{U}

Enchantment

Early game card drawing power engine

Reconnaissance Mission

Reconnaissance Mission

{2}{U}{U}

Enchantment

Grants all creatures card-draw triggers on combat damage to a player

Bident of Thassa

Bident of Thassa

{2}{U}{U}

Legendary Enchantment Artifact

Gives combat damage draw triggers and can force enemy blocks

Coastal Piracy

Coastal Piracy

{2}{U}{U}

Enchantment

Additional combat damage card-draw payoff

Sylvan Library

Sylvan Library

{1}{G}

Enchantment

Topdeck manipulation and extra cards every turn

Phyrexian Arena

Phyrexian Arena

{1}{B}{B}

Enchantment

Consistent extra card draw every upkeep

Night's Whisper

Night's Whisper

{1}{B}

Sorcery

Cheap immediate card draw

Removal

10 cards
Assassin's Trophy

Assassin's Trophy

{B}{G}

Instant

Cheap versatile spot removal for any target permanent

Abrupt Decay

Abrupt Decay

{B}{G}

Instant

Uncounterable removal for early threats and utility pieces

Cyclonic Rift

Cyclonic Rift

{1}{U}

Instant

Asymmetrical mass bounce to clear blockers or save the board

Fierce Guardianship

Fierce Guardianship

{2}{U}

Instant

Free interaction when commander is out to protect your board

Deadly Rollick

Deadly Rollick

{3}{B}

Instant

Free creature exile spell when commander is on board

Toxic Deluge

Toxic Deluge

{2}{B}

Sorcery

Efficient mass creature removal that bypasses indestructible

Beast Within

Beast Within

{2}{G}

Instant

Instant speed permanent removal

Infernal Grasp

Infernal Grasp

{1}{B}

Instant

Cheap unconditional creature destruction

Tear Asunder

Tear Asunder

{1}{G}

Instant

Exiles artifacts or enchantments, kickable to hit any nonland

Stubborn Denial

Stubborn Denial

{U}

Instant

Cheap counterspell to protect Felix and major threats

Threats/Wincons

24 cards
Virtus the Veiled

Virtus the Veiled

{2}{B}

Legendary Creature — Azra Assassin

Halves target player's life total on combat damage, doubled by Felix

Cephalid Constable

Cephalid Constable

{1}{U}{U}

Creature — Octopus Wizard

Bounces opponent permanents equal to damage dealt on combat connection

Old Gnawbone

Old Gnawbone

{5}{G}{G}

Legendary Creature — Dragon

Creates Treasures equal to damage dealt, doubled with Felix

Ancient Brass Dragon

Ancient Brass Dragon

{5}{B}{B}

Creature — Elder Dragon

Reanimates creatures from graveyards on combat damage

Ancient Silver Dragon

Ancient Silver Dragon

{6}{U}{U}

Creature — Elder Dragon

Draws massive amounts of cards on combat damage

Grim Hireling

Grim Hireling

{3}{B}

Creature — Tiefling Rogue

Generates Treasures on combat damage and acts as removal

Toski, Bearer of Secrets

Toski, Bearer of Secrets

{3}{G}

Legendary Creature — Squirrel

Uncounterable, indestructible threat that draws cards on player connection

Ohran Frostfang

Ohran Frostfang

{3}{G}{G}

Snow Creature — Snake

Gives creatures deathtouch and combat damage card draw

Thief of Sanity

Thief of Sanity

{1}{U}{B}

Creature — Specter

Exiles and allows playing opponent cards on combat damage

Cold-Eyed Selkie

Cold-Eyed Selkie

{1}{G/U}{G/U}

Creature — Merfolk Rogue

Islandwalk threat that draws cards equal to damage dealt

Trygon Predator

Trygon Predator

{1}{G}{U}

Creature — Beast

Destroys opposing artifacts or enchantments on combat damage

Shadowmage Infiltrator

Shadowmage Infiltrator

{1}{U}{B}

Creature — Human Wizard

Evasive fear creature that draws a card on combat damage

Fallen Shinobi

Fallen Shinobi

{3}{U}{B}

Creature — Zombie Ninja

Ninjutsu threat that steals top cards on combat damage

Ink-Eyes, Servant of Oni

Ink-Eyes, Servant of Oni

{4}{B}{B}

Legendary Creature — Rat Ninja

Ninjutsu threat that steals creatures from opponent graveyards on hit

Nashi, Moon Sage's Scion

Nashi, Moon Sage's Scion

{1}{B}{B}

Legendary Creature — Rat Ninja

Exiles and plays top cards of decks using life instead of mana on hit

Cazur, Ruthless Stalker

Cazur, Ruthless Stalker

{3}{G}

Legendary Creature — Human Warrior

Puts +1/+1 counters on creatures that deal combat damage to players

Dauthi Voidwalker

Dauthi Voidwalker

{B}{B}

Creature — Dauthi Rogue

Shadow evasion threat that acts as graveyard hate and card thief

Needle Specter

Needle Specter

{1}{B}{B}

Creature — Specter

Forces opponents to discard cards equal to damage dealt

Giant Adephage

Giant Adephage

{5}{G}{G}

Creature — Insect

Creates copy tokens of itself on combat damage to a player

Scytheclaw

Scytheclaw

{5}

Artifact — Equipment

Living weapon that halves life total on combat damage hit

Malcolm, Keen-Eyed Navigator

Malcolm, Keen-Eyed Navigator

{2}{U}

Legendary Creature — Siren Pirate

Flying pirate that generates Treasures on combat damage

Broodbirth Viper

Broodbirth Viper

{4}{U}

Creature — Snake

Myriad threat that draws cards on player combat damage

Spawnwrithe

Spawnwrithe

{2}{G}

Creature — Elemental

Creates copies of itself whenever it deals combat damage to a player

Mindleech Mass

Mindleech Mass

{5}{U}{B}{B}

Creature — Horror

Cast spells for free from opponent's hand on combat damage hit

Utility

8 cards
Cover of Darkness

Cover of Darkness

{1}{B}

Enchantment

Gives your creatures fear to ensure combat triggers connect

Tetsuko Umezawa, Fugitive

Tetsuko Umezawa, Fugitive

{1}{U}

Legendary Creature — Human Rogue

Makes low power/toughness creatures unblockable

Whispersilk Cloak

Whispersilk Cloak

{3}

Artifact — Equipment

Grants unblockable and shroud to essential combat trigger creatures

Heroic Intervention

Heroic Intervention

{1}{G}

Instant

Instant speed protection against board wipes and removal

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Gives haste and shroud to allow immediate triggers

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Grants haste and hexproof to protect key combat threats

Key to the City

Key to the City

{2}

Artifact

Discard to make a key damage-trigger creature unblockable

Shadow Rift

Shadow Rift

{U}

Instant

Instant speed shadow cantrip to sneak a combat hit through

Lands

37 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Underground River

Underground River

Land

Nonbasic dual land for color fixing.

Drowned Catacomb

Drowned Catacomb

Land

Nonbasic dual land for color fixing.

Temple of Deceit

Temple of Deceit

Land

Dual land with scry.

Sunken Hollow

Sunken Hollow

Land — Island Swamp

Nonbasic dual land for color fixing.

Choked Estuary

Choked Estuary

Land

Nonbasic dual land for color fixing.

Island

Island 6x

Basic Land — Island

Basic land allocated from mana pip counts.

Swamp

Swamp 6x

Basic Land — Swamp

Basic land allocated from mana pip counts.

Forest

Forest 4x

Basic Land — Forest

Basic land allocated from mana pip counts.