Felix Five-Boots art

Art by Chris Rahn

Saved commander deck

Felix Five-Boots

Capitalize on Felix's ability to double combat damage triggers by attacking with evasion creatures and saboteur triggers that steal cards, create massive token waves, ramp, and draw cards.

99 cards$661.59 totalAug 26, 202621 views

Prompt: I want to make a powerful and strong Felix-Five Boots deck as him as the commander

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Felix Five-Boots

Felix Five-Boots

{2}{B}{G}{U}

Legendary Creature — Ooze Rogue

Chosen commander for the requested strategy.

Ramp

10 cards
Sol Ring

Sol Ring

{1}

Artifact

Essential mana acceleration staple

Arcane Signet

Arcane Signet

{2}

Artifact

Fixes all three Sultai colors efficiently

Fellwar Stone

Fellwar Stone

{2}

Artifact

Efficient two-mana mana rock

Talisman of Curiosity

Talisman of Curiosity

{2}

Artifact

Fast Simic color mana fixing

Talisman of Resilience

Talisman of Resilience

{2}

Artifact

Fast Golgari color mana fixing

Talisman of Dominance

Talisman of Dominance

{2}

Artifact

Fast Dimir color mana fixing

Farseek

Farseek

{1}{G}

Sorcery

Searches for dual lands to fix mana

Nature's Will

Nature's Will

{2}{G}{G}

Enchantment

Doubles land untap triggers on combat damage

Sword of Feast and Famine

Sword of Feast and Famine

{3}

Artifact — Equipment

Untaps lands twice on combat damage with Felix

Grim Hireling

Grim Hireling

{3}{B}

Creature — Tiefling Rogue

Generates double Treasure tokens on combat damage

Card Draw

10 cards
Toski, Bearer of Secrets

Toski, Bearer of Secrets

{3}{G}

Legendary Creature — Squirrel

Indestructible creature that draws double cards per hit

Ohran Frostfang

Ohran Frostfang

{3}{G}{G}

Snow Creature — Snake

Gives deathtouch and doubles card draw on hit

Edric, Spymaster of Trest

Edric, Spymaster of Trest

{1}{G}{U}

Legendary Creature — Elf Rogue

Draws extra cards when creatures deal combat damage

Coastal Piracy

Coastal Piracy

{2}{U}{U}

Enchantment

Enchantment granting double card draw on damage triggers

Bident of Thassa

Bident of Thassa

{2}{U}{U}

Legendary Enchantment Artifact

Draws cards on damage and forces opponent attacks

Reconnaissance Mission

Reconnaissance Mission

{2}{U}{U}

Enchantment

Provides mass card draw on creature damage hits

Rhystic Study

Rhystic Study

{2}{U}

Enchantment

Top-tier blue card advantage engine

Sylvan Library

Sylvan Library

{1}{G}

Enchantment

Premier green card selection and draw engine

Demonic Tutor

Demonic Tutor

{1}{B}

Sorcery

Fetches any key synergy piece or win condition

Vampiric Tutor

Vampiric Tutor

{B}

Instant

Instant-speed tutor for any answer or threat

Removal

10 cards
Cyclonic Rift

Cyclonic Rift

{1}{U}

Instant

Asymmetrical board wipe to clear pathways

Assassin's Trophy

Assassin's Trophy

{B}{G}

Instant

Versatile permanent removal spell

Abrupt Decay

Abrupt Decay

{B}{G}

Instant

Uncounterable cheap destruction

Fierce Guardianship

Fierce Guardianship

{2}{U}

Instant

Free counterspell while Felix is in play

Deadly Rollick

Deadly Rollick

{3}{B}

Instant

Free creature exile while Felix is out

Beast Within

Beast Within

{2}{G}

Instant

Instant speed answer to any permanent

Tear Asunder

Tear Asunder

{1}{G}

Instant

Exiles nonland permanents with kicker flexibility

Trygon Predator

Trygon Predator

{1}{G}{U}

Creature — Beast

Destroys up to two artifacts or enchantments on hit

Toxic Deluge

Toxic Deluge

{2}{B}

Sorcery

Low-mana board wipe to reset out-of-control battlefields

Counterspell

Counterspell

{U}{U}

Instant

Classic efficient interaction to protect the board

Threats/Wincons

21 cards
Thief of Sanity

Thief of Sanity

{1}{U}{B}

Creature — Specter

Exiles and allows playing opponent cards twice on hit

Fallen Shinobi

Fallen Shinobi

{3}{U}{B}

Creature — Zombie Ninja

Ninjutsu threat that plays up to four exiled cards

Cephalid Constable

Cephalid Constable

{1}{U}{U}

Creature — Octopus Wizard

Bounces multiple permanents back to hand on damage

Spawnwrithe

Spawnwrithe

{2}{G}

Creature — Elemental

Creates exponential copies of itself when dealing damage

Ancient Brass Dragon

Ancient Brass Dragon

{5}{B}{B}

Creature — Elder Dragon

Reanimates creatures with two d20 rolls on combat damage

Dauthi Voidwalker

Dauthi Voidwalker

{B}{B}

Creature — Dauthi Rogue

Unblockable shadow attacker that exiles and casts spells

Scytheclaw

Scytheclaw

{5}

Artifact — Equipment

Halves opponent life totals twice on combat damage

Quietus Spike

Quietus Spike

{3}

Artifact — Equipment

Deals massive damage by doubling the half-life trigger

Dreamstealer

Dreamstealer

{2}{B}

Creature — Human Wizard

Forces opponents to discard multiple cards on hit

Ukkima, Stalking Shadow

Ukkima, Stalking Shadow

{1}{U}{B}

Legendary Creature — Whale Wolf

Unblockable threat that deals damage on exit

Ink-Eyes, Servant of Oni

Ink-Eyes, Servant of Oni

{4}{B}{B}

Legendary Creature — Rat Ninja

Steals creature cards from defender's graveyard

Hydra Omnivore

Hydra Omnivore

{4}{G}{G}

Creature — Hydra

Deals damage to all opponents with triggers doubled by Felix

Necropolis Regent

Necropolis Regent

{3}{B}{B}{B}

Creature — Vampire

Doubles +1/+1 counters put on creatures dealing damage

Cazur, Ruthless Stalker

Cazur, Ruthless Stalker

{3}{G}

Legendary Creature — Human Warrior

Grows attackers with double +1/+1 counter triggers

Prosperous Thief

Prosperous Thief

{2}{U}

Creature — Human Ninja

Creates multiple Treasure tokens when Rogues hit

Shadowmage Infiltrator

Shadowmage Infiltrator

{1}{U}{B}

Creature — Human Wizard

Evasive attacker that draws cards on hit

Mindblade Render

Mindblade Render

{1}{B}

Creature — Azra Warrior

Draws extra cards when Warriors deal combat damage

Wandering Archaic // Explore the Vastlands

Wandering Archaic // Explore the Vastlands

{5}

Creature — Avatar // Sorcery

Taxes opponent spells or copies them

Broodbirth Viper

Broodbirth Viper

{4}{U}

Creature — Snake

Myriad attacker that triggers damage effects across players

Ghoulish Procession

Ghoulish Procession

{1}{B}

Enchantment

Generates decayed zombie tokens when creatures die

Ghostly Pilferer

Ghostly Pilferer

{1}{U}

Creature — Spirit Rogue

Unblockable discard outlet that draws cards

Utility

7 cards
Heroic Intervention

Heroic Intervention

{1}{G}

Instant

Protects entire board from wipes and removal

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Gives hexproof and haste to Felix or threats

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Zero-cost equip for immediate protection and attacks

Cover of Darkness

Cover of Darkness

{1}{B}

Enchantment

Grants fear to creatures for guaranteed combat damage

Thassa, God of the Sea

Thassa, God of the Sea

{2}{U}

Legendary Enchantment Creature — God

Provides scry filter and makes creatures unblockable

Whispersilk Cloak

Whispersilk Cloak

{3}

Artifact — Equipment

Ensures attackers cannot be blocked or targeted

Concordant Crossroads

Concordant Crossroads

{G}

World Enchantment

Gives haste so combat damage triggers happen immediately

Lands

40 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Underground River

Underground River

Land

Nonbasic dual land for color fixing.

Drowned Catacomb

Drowned Catacomb

Land

Nonbasic dual land for color fixing.

Temple of Deceit

Temple of Deceit

Land

Dual land with scry.

Sunken Hollow

Sunken Hollow

Land — Island Swamp

Nonbasic dual land for color fixing.

Choked Estuary

Choked Estuary

Land

Nonbasic dual land for color fixing.

Island

Island 7x

Basic Land — Island

Basic land allocated from mana pip counts.

Swamp

Swamp 7x

Basic Land — Swamp

Basic land allocated from mana pip counts.

Forest

Forest 5x

Basic Land — Forest

Basic land allocated from mana pip counts.