Felix Five-Boots art

Art by Chris Rahn

Saved commander deck

Felix Five-Boots

Capitalize on Felix Five-Boots by double-triggering high-impact combat damage abilities. The deck utilizes evasive creatures with unblockable, flying, and shadow alongside powerful damage-trigger payoff cards to draw massive cards, generate treasure, and devastatingly impact opponents' boards.

100 cards$561.38 totalAug 26, 202620 views

Prompt: I want to make a powerful and strong Felix-Five Boots deck as him as the commander, besides getting cards that does stuff when doing damage, I need cards that makes you can't be blocked or have flying. Since this will make the commander passive easier

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Felix Five-Boots

Felix Five-Boots

{2}{B}{G}{U}

Legendary Creature — Ooze Rogue

Chosen commander for the requested strategy.

Ramp

10 cards
Sol Ring

Sol Ring

{1}

Artifact

Essential fast mana accelerator.

Arcane Signet

Arcane Signet

{2}

Artifact

Provides cheap color-fixing mana acceleration.

Three Visits

Three Visits

{1}{G}

Sorcery

Fetches a Forest directly onto the battlefield untapped.

Nature's Lore

Nature's Lore

{1}{G}

Sorcery

Ramps an untapped Forest to ensure smooth curve out.

Farseek

Farseek

{1}{G}

Sorcery

Searches out nonbasic land types for multi-color fixing.

Cultivate

Cultivate

{2}{G}

Sorcery

Fixes colors and ensures land drops.

Simic Signet

Simic Signet

{2}

Artifact

Efficient two-mana color fixing for Blue and Green.

Dimir Signet

Dimir Signet

{2}

Artifact

Efficient two-mana color fixing for Blue and Black.

Golgari Signet

Golgari Signet

{2}

Artifact

Efficient two-mana color fixing for Black and Green.

Sword of Feast and Famine

Sword of Feast and Famine

{3}

Artifact — Equipment

Combat damage trigger untaps all lands and forces discard, doubled by Felix.

Card Draw

10 cards
Edric, Spymaster of Trest

Edric, Spymaster of Trest

{1}{G}{U}

Legendary Creature — Elf Rogue

Draws multiple cards when evasive creatures hit, doubled with Felix.

Toski, Bearer of Secrets

Toski, Bearer of Secrets

{3}{G}

Legendary Creature — Squirrel

Indestructible creature that draws cards when creatures deal combat damage.

Ohran Frostfang

Ohran Frostfang

{3}{G}{G}

Snow Creature — Snake

Grants deathtouch to attackers and draws cards on combat damage.

Gix, Yawgmoth Praetor

Gix, Yawgmoth Praetor

{1}{B}{B}

Legendary Creature — Phyrexian Praetor

Rewards combat damage with card draw.

Cold-Eyed Selkie

Cold-Eyed Selkie

{1}{G/U}{G/U}

Creature — Merfolk Rogue

Islandwalk evasion that draws cards equal to damage dealt.

Shadowmage Infiltrator

Shadowmage Infiltrator

{1}{U}{B}

Creature — Human Wizard

Evasive Fear attacker that draws cards on combat damage.

Bident of Thassa

Bident of Thassa

{2}{U}{U}

Legendary Enchantment Artifact

Enchantment that draws cards whenever creatures deal combat damage.

Coastal Piracy

Coastal Piracy

{2}{U}{U}

Enchantment

Redundant combat damage draw engine.

Rhystic Study

Rhystic Study

{2}{U}

Enchantment

Premier blue card draw staple.

Sylvan Library

Sylvan Library

{1}{G}

Enchantment

Provides topdeck manipulation and aggressive early card draw.

Removal

10 cards
Assassin's Trophy

Assassin's Trophy

{B}{G}

Instant

Versatile instant-speed removal for any target permanent.

Fierce Guardianship

Fierce Guardianship

{2}{U}

Instant

Free counterspell to protect Felix and key pieces while commander is out.

Cyclonic Rift

Cyclonic Rift

{1}{U}

Instant

Asymmetrical board wipe to clear blocking paths and win games.

Beast Within

Beast Within

{2}{G}

Instant

Flexible instant interaction against any permanent type.

Tear Asunder

Tear Asunder

{1}{G}

Instant

Exile removal for artifacts, enchantments, or any nonland permanent when kicked.

Deadly Rollick

Deadly Rollick

{3}{B}

Instant

Free creature exile spell when commander is on board.

Baleful Strix

Baleful Strix

{U}{B}

Artifact Creature — Bird

Cheap flying cantrip that acts as a deadly deathtouch blocker.

Nature's Claim

Nature's Claim

{G}

Instant

Ultra-cheap efficient artifact or enchantment removal.

Infernal Grasp

Infernal Grasp

{1}{B}

Instant

Unconditional two-mana creature destruction.

Toxic Deluge

Toxic Deluge

{2}{B}

Sorcery

Cheap, life-scalable board clear that bypasses indestructible.

Threats/Wincons

22 cards
Slither Blade

Slither Blade

{U}

Creature — Snake Rogue

1-mana unblockable creature that consistently triggers combat damage effects.

Gudul Lurker

Gudul Lurker

{U}

Creature — Salamander

1-mana unblockable creature for early combat damage triggers.

Triton Shorestalker

Triton Shorestalker

{U}

Creature — Merfolk Rogue

Guaranteed unblockable attacker to ensure hits every turn.

Changeling Outcast

Changeling Outcast

{B}

Creature — Shapeshifter

Cheap unblockable creature to start triggering combat damage abilities early.

Invisible Stalker

Invisible Stalker

{1}{U}

Creature — Human Rogue

Hexproof and unblockable creature, making it a safe target for equipment and combat triggers.

Dauthi Voidwalker

Dauthi Voidwalker

{B}{B}

Creature — Dauthi Rogue

Shadow evasion makes it virtually unblockable while offering graveyards hate and free cast triggers.

Cephalid Constable

Cephalid Constable

{1}{U}{U}

Creature — Octopus Wizard

Combat damage bounces target opponent permanents equal to damage, brutal when doubled.

Virtus the Veiled

Virtus the Veiled

{2}{B}

Legendary Creature — Azra Assassin

Deathtouch attacker that cuts an opponent's life total in half on hit, doubled by Felix.

Quietus Spike

Quietus Spike

{3}

Artifact — Equipment

Equipment causing opponent to lose half life on damage; triggers twice with Felix.

Scytheclaw

Scytheclaw

{5}

Artifact — Equipment

Living weapon equipment that cuts opponent life in half on combat damage.

Vorpal Sword

Vorpal Sword

{B}

Artifact — Equipment

Deathtouch equipment with an activated win-condition trigger on combat damage.

Spawnwrithe

Spawnwrithe

{2}{G}

Creature — Elemental

Combat damage generates copies of itself, which snowball exponentially with doubled triggers.

Giant Adephage

Giant Adephage

{5}{G}{G}

Creature — Insect

Trampling threat that creates 7/7 token copies on combat damage.

Old Gnawbone

Old Gnawbone

{5}{G}{G}

Legendary Creature — Dragon

Flying threat that creates massive treasure tokens on combat damage, doubled with Felix.

Ancient Brass Dragon

Ancient Brass Dragon

{5}{B}{B}

Creature — Elder Dragon

Flying threat that rolls d20 to reanimate creatures on combat damage, doubling rolls.

Thief of Sanity

Thief of Sanity

{1}{U}{B}

Creature — Specter

Flying creature that exiles opponent top decks on hit to play them.

Trygon Predator

Trygon Predator

{1}{G}{U}

Creature — Beast

Flying creature that destroys artifacts/enchantments on combat damage.

Cazur, Ruthless Stalker

Cazur, Ruthless Stalker

{3}{G}

Legendary Creature — Human Warrior

Puts +1/+1 counters on creatures dealing combat damage to players.

Fallen Shinobi

Fallen Shinobi

{3}{U}{B}

Creature — Zombie Ninja

Ninjutsu threat that steals and casts top cards from opponent's library on combat damage.

Ink-Eyes, Servant of Oni

Ink-Eyes, Servant of Oni

{4}{B}{B}

Legendary Creature — Rat Ninja

Ninjutsu threat that steals creatures from opponent's graveyard on combat damage.

Broodbirth Viper

Broodbirth Viper

{4}{U}

Creature — Snake

Myriad attacker that draws cards on combat damage.

Nashi, Moon Sage's Scion

Nashi, Moon Sage's Scion

{1}{B}{B}

Legendary Creature — Rat Ninja

Ninjutsu attacker that exiles top cards and lets you play them using life.

Utility

8 cards
Cover of Darkness

Cover of Darkness

{1}{B}

Enchantment

Grants Fear evasion to your chosen creature type to bypass blockers.

Thassa, God of the Sea

Thassa, God of the Sea

{2}{U}

Legendary Enchantment Creature — God

Provides continuous scry and can make any creature unblockable for 2 mana.

Whispersilk Cloak

Whispersilk Cloak

{3}

Artifact — Equipment

Grants complete unblockability and shroud to guarantee hits.

Aqueous Form

Aqueous Form

{U}

Enchantment — Aura

Enchants a key creature to make it unblockable while scrying on attack.

Key to the City

Key to the City

{2}

Artifact

Makes a creature unblockable each turn and offers card draw filtering.

Reconnaissance Mission

Reconnaissance Mission

{2}{U}{U}

Enchantment

Enchantment that draws cards whenever your creatures connect, cycleable if not needed.

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Grants haste and protection to key threats or Felix immediately.

Heroic Intervention

Heroic Intervention

{1}{G}

Instant

Instant-speed hexproof and indestructible board protection.

Lands

39 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Underground River

Underground River

Land

Nonbasic dual land for color fixing.

Drowned Catacomb

Drowned Catacomb

Land

Nonbasic dual land for color fixing.

Temple of Deceit

Temple of Deceit

Land

Dual land with scry.

Sunken Hollow

Sunken Hollow

Land — Island Swamp

Nonbasic dual land for color fixing.

Choked Estuary

Choked Estuary

Land

Nonbasic dual land for color fixing.

Island

Island 6x

Basic Land — Island

Basic land allocated from mana pip counts.

Swamp

Swamp 6x

Basic Land — Swamp

Basic land allocated from mana pip counts.

Forest

Forest 6x

Basic Land — Forest

Basic land allocated from mana pip counts.