Felix Five-Boots

Art by Chris Rahn

Commander deckBGU

Felix Five-Boots

Capitalize on Felix Five-Boots by double-triggering high-impact combat damage abilities. The deck utilizes evasive creatures with unblockable, flying, and shadow alongside powerful damage-trigger payoff cards to draw massive cards, generate treasure, and devastatingly impact opponents' boards.

$497.41for all 100 cards at today’s prices
Built Aug 26, 202647 views

Asked for“I want to make a powerful and strong Felix-Five Boots deck as him as the commander, besides getting cards that does stuff when doing damage, I need cards that makes you can't be blocked or have flying. Since this will make the commander passive easier”

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 60 nonland cards

8
19
19
6
4
1
3
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp11
Card draw14
Interaction11
↳ board wipes2
Tutors6

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

U 25B 22G 22
39lands · rule of thumb 35–38
2.90average mana value (nonland)
$497.41whole deck, today

The list

Commander

1
Felix Five-Boots

Felix Five-Boots

2BGU

Legendary Creature — Ooze Rogue

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

Essential fast mana accelerator.

Arcane Signet

Arcane Signet

2

Artifact

Provides cheap color-fixing mana acceleration.

Three Visits

Three Visits

1G

Sorcery

Fetches a Forest directly onto the battlefield untapped.

Nature's Lore

Nature's Lore

1G

Sorcery

Ramps an untapped Forest to ensure smooth curve out.

Farseek

Farseek

1G

Sorcery

Searches out nonbasic land types for multi-color fixing.

Cultivate

Cultivate

2G

Sorcery

Fixes colors and ensures land drops.

Simic Signet

Simic Signet

2

Artifact

Efficient two-mana color fixing for Blue and Green.

Dimir Signet

Dimir Signet

2

Artifact

Efficient two-mana color fixing for Blue and Black.

Golgari Signet

Golgari Signet

2

Artifact

Efficient two-mana color fixing for Black and Green.

Sword of Feast and Famine

Sword of Feast and Famine

3

Artifact — Equipment

Combat damage trigger untaps all lands and forces discard, doubled by Felix.

Card Draw

10
Edric, Spymaster of Trest

Edric, Spymaster of Trest

1GU

Legendary Creature — Elf Rogue

Draws multiple cards when evasive creatures hit, doubled with Felix.

Toski, Bearer of Secrets

Toski, Bearer of Secrets

3G

Legendary Creature — Squirrel

Indestructible creature that draws cards when creatures deal combat damage.

Ohran Frostfang

Ohran Frostfang

3GG

Snow Creature — Snake

Grants deathtouch to attackers and draws cards on combat damage.

Gix, Yawgmoth Praetor

Gix, Yawgmoth Praetor

1BB

Legendary Creature — Phyrexian Praetor

Rewards combat damage with card draw.

Cold-Eyed Selkie

Cold-Eyed Selkie

1GUGU

Creature — Merfolk Rogue

Islandwalk evasion that draws cards equal to damage dealt.

Shadowmage Infiltrator

Shadowmage Infiltrator

1UB

Creature — Human Wizard

Evasive Fear attacker that draws cards on combat damage.

Bident of Thassa

Bident of Thassa

2UU

Legendary Enchantment Artifact

Enchantment that draws cards whenever creatures deal combat damage.

Coastal Piracy

Coastal Piracy

2UU

Enchantment

Redundant combat damage draw engine.

Rhystic Study

Rhystic Study

2U

Enchantment

Premier blue card draw staple.

Sylvan Library

Sylvan Library

1G

Enchantment

Provides topdeck manipulation and aggressive early card draw.

Removal

10
Assassin's Trophy

Assassin's Trophy

BG

Instant

Versatile instant-speed removal for any target permanent.

Fierce Guardianship

Fierce Guardianship

2U

Instant

Free counterspell to protect Felix and key pieces while commander is out.

Cyclonic Rift

Cyclonic Rift

1U

Instant

Asymmetrical board wipe to clear blocking paths and win games.

Beast Within

Beast Within

2G

Instant

Flexible instant interaction against any permanent type.

Tear Asunder

Tear Asunder

1G

Instant

Exile removal for artifacts, enchantments, or any nonland permanent when kicked.

Deadly Rollick

Deadly Rollick

3B

Instant

Free creature exile spell when commander is on board.

Baleful Strix

Baleful Strix

UB

Artifact Creature — Bird

Cheap flying cantrip that acts as a deadly deathtouch blocker.

Nature's Claim

Nature's Claim

G

Instant

Ultra-cheap efficient artifact or enchantment removal.

Infernal Grasp

Infernal Grasp

1B

Instant

Unconditional two-mana creature destruction.

Toxic Deluge

Toxic Deluge

2B

Sorcery

Cheap, life-scalable board clear that bypasses indestructible.

Threats/Wincons

22
Slither Blade

Slither Blade

U

Creature — Snake Rogue

1-mana unblockable creature that consistently triggers combat damage effects.

Gudul Lurker

Gudul Lurker

U

Creature — Salamander

1-mana unblockable creature for early combat damage triggers.

Triton Shorestalker

Triton Shorestalker

U

Creature — Merfolk Rogue

Guaranteed unblockable attacker to ensure hits every turn.

Changeling Outcast

Changeling Outcast

B

Creature — Shapeshifter

Cheap unblockable creature to start triggering combat damage abilities early.

Invisible Stalker

Invisible Stalker

1U

Creature — Human Rogue

Hexproof and unblockable creature, making it a safe target for equipment and combat triggers.

Dauthi Voidwalker

Dauthi Voidwalker

BB

Creature — Dauthi Rogue

Shadow evasion makes it virtually unblockable while offering graveyards hate and free cast triggers.

Cephalid Constable

Cephalid Constable

1UU

Creature — Octopus Wizard

Combat damage bounces target opponent permanents equal to damage, brutal when doubled.

Virtus the Veiled

Virtus the Veiled

2B

Legendary Creature — Azra Assassin

Deathtouch attacker that cuts an opponent's life total in half on hit, doubled by Felix.

Quietus Spike

Quietus Spike

3

Artifact — Equipment

Equipment causing opponent to lose half life on damage; triggers twice with Felix.

Scytheclaw

Scytheclaw

5

Artifact — Equipment

Living weapon equipment that cuts opponent life in half on combat damage.

Vorpal Sword

Vorpal Sword

B

Artifact — Equipment

Deathtouch equipment with an activated win-condition trigger on combat damage.

Spawnwrithe

Spawnwrithe

2G

Creature — Elemental

Combat damage generates copies of itself, which snowball exponentially with doubled triggers.

Giant Adephage

Giant Adephage

5GG

Creature — Insect

Trampling threat that creates 7/7 token copies on combat damage.

Old Gnawbone

Old Gnawbone

5GG

Legendary Creature — Dragon

Flying threat that creates massive treasure tokens on combat damage, doubled with Felix.

Ancient Brass Dragon

Ancient Brass Dragon

5BB

Creature — Elder Dragon

Flying threat that rolls d20 to reanimate creatures on combat damage, doubling rolls.

Thief of Sanity

Thief of Sanity

1UB

Creature — Specter

Flying creature that exiles opponent top decks on hit to play them.

Trygon Predator

Trygon Predator

1GU

Creature — Beast

Flying creature that destroys artifacts/enchantments on combat damage.

Cazur, Ruthless Stalker

Cazur, Ruthless Stalker

3G

Legendary Creature — Human Warrior

Puts +1/+1 counters on creatures dealing combat damage to players.

Fallen Shinobi

Fallen Shinobi

3UB

Creature — Zombie Ninja

Ninjutsu threat that steals and casts top cards from opponent's library on combat damage.

Ink-Eyes, Servant of Oni

Ink-Eyes, Servant of Oni

4BB

Legendary Creature — Rat Ninja

Ninjutsu threat that steals creatures from opponent's graveyard on combat damage.

Broodbirth Viper

Broodbirth Viper

4U

Creature — Snake

Myriad attacker that draws cards on combat damage.

Nashi, Moon Sage's Scion

Nashi, Moon Sage's Scion

1BB

Legendary Creature — Rat Ninja

Ninjutsu attacker that exiles top cards and lets you play them using life.

Utility

8
Cover of Darkness

Cover of Darkness

1B

Enchantment

Grants Fear evasion to your chosen creature type to bypass blockers.

Thassa, God of the Sea

Thassa, God of the Sea

2U

Legendary Enchantment Creature — God

Provides continuous scry and can make any creature unblockable for 2 mana.

Whispersilk Cloak

Whispersilk Cloak

3

Artifact — Equipment

Grants complete unblockability and shroud to guarantee hits.

Aqueous Form

Aqueous Form

U

Enchantment — Aura

Enchants a key creature to make it unblockable while scrying on attack.

Key to the City

Key to the City

2

Artifact

Makes a creature unblockable each turn and offers card draw filtering.

Reconnaissance Mission

Reconnaissance Mission

2UU

Enchantment

Enchantment that draws cards whenever your creatures connect, cycleable if not needed.

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

Grants haste and protection to key threats or Felix immediately.

Heroic Intervention

Heroic Intervention

1G

Instant

Instant-speed hexproof and indestructible board protection.

Lands

39
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Underground River

Underground River

Land

Nonbasic dual land for color fixing.

Drowned Catacomb

Drowned Catacomb

Land

Nonbasic dual land for color fixing.

Temple of Deceit

Temple of Deceit

Land

Dual land with scry.

Sunken Hollow

Sunken Hollow

Land — Island Swamp

Nonbasic dual land for color fixing.

Choked Estuary

Choked Estuary

Land

Nonbasic dual land for color fixing.

Island

Island 6x

Basic Land — Island

Basic land allocated from mana pip counts.

Swamp

Swamp 6x

Basic Land — Swamp

Basic land allocated from mana pip counts.

Forest

Forest 6x

Basic Land — Forest

Basic land allocated from mana pip counts.