
Art by Chris Rahn
Commander deckBGU
Felix Five-Boots
Capitalize on Felix Five-Boots' ability to double up on combat-damage-to-a-player triggers. Connect with cheap evasive creatures and massive saboteurs that steal cards, discard enemy hands, build mana, and generate tokens twice per hit.
Asked for“Felix Five-Boots Budget Prompt Build a powerful, focused Felix Five-Boots Commander deck with a TOTAL budget of about $20 USD (roughly R$100 BRL). Do not exceed this budget. Focus on creatures whose abilities trigger specifically when they deal combat damage to an opponent/player, since Felix makes those triggers happen an additional time. Do NOT include creatures just because they are unblockable, flying, or evasive. Evasive creatures should ideally ALSO have a strong combat-damage-to-a-player trigger that gives cards, mana, removal, theft, tokens, counters, disruption, or other meaningful value. Include cheap support that helps them connect: unblockable effects, flying/evasion, tapping or stunning enemy creatures, keeping blockers tapped, or preventing blocks. Keep the deck functional despite the low budget: prioritize cheap mana costs, ramp, draw, removal, protection, interaction, and a stable budget mana base. Favor synergy and efficiency over expensive staples.”
Deck anatomy
What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.
Mana curve · 60 nonland cards
The working parts
Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.
Colored mana symbols
Commander
1
Felix Five-Boots
2BGULegendary Creature — Ooze Rogue
Chosen commander for the requested strategy.
Ramp
10
Kodama's Reach
2GSorcery — Arcane
Fixes colors and ramps lands to the battlefield
Card Draw
10
Bident of Thassa
2UULegendary Enchantment Artifact
Triggers card draw whenever creatures deal combat damage

Coastal Piracy
2UUEnchantment
Draws cards for every creature connecting for combat damage

Reconnaissance Mission
2UUEnchantment
Combines combat damage card draw with cycling flexibility

Mask of Memory
2Artifact — Equipment
Equipment that draws two and discards one on combat damage

Curiosity
UEnchantment — Aura
Cheap aura that draws a card on dealing combat damage

Keen Sense
GEnchantment — Aura
Green version of Curiosity to double up draw triggers

Snake Umbra
2GEnchantment — Aura
Combines combat damage draw with Totem Armor protection

Grazilaxx, Illithid Scholar
1UULegendary Creature — Horror
Draws on combat damage and saves blocked creatures

Scroll Thief
2UCreature — Merfolk Rogue
Simple creature that draws a card on combat damage

Stealer of Secrets
2UCreature — Human Rogue
Budget creature that draws a card on combat damage
Removal
10Threats/Wincons
22
Shadowmage Infiltrator
1UBCreature — Human Wizard
Fear evasion that draws cards on combat damage

Thief of Sanity
1UBCreature — Specter
Flying threat that lets you steal top cards on combat damage

Trygon Predator
1GUCreature — Beast
Flying saboteur that destroys artifact or enchantment on damage

Cephalid Constable
1UUCreature — Octopus Wizard
Bounces opponent permanents equal to damage dealt

Needle Specter
1BBCreature — Specter
Forces opponent to discard cards equal to damage dealt

Dreamstealer
2BCreature — Human Wizard
Menace creature that forces discard based on power

Spawnwrithe
2GCreature — Elemental
Creates copies of itself whenever it deals combat damage

Fallen Shinobi
3UBCreature — Zombie Ninja
Ninjutsu threat that plays two exiled cards for free on hit

Wrexial, the Risen Deep
3UUBLegendary Creature — Kraken
Evasive threat that casts spells from opponent graveyards

Mist-Syndicate Naga
2UCreature — Snake Ninja
Ninjutsu threat that multiplies on dealing combat damage

Hydra Omnivore
4GGCreature — Hydra
Deals massive extra damage to each other opponent on hit

Dimir Cutpurse
1UBCreature — Spirit
Forces opponent discard while drawing you cards on hit

Oakhame Adversary
3GCreature — Elf Warrior
Deathtouch creature that draws cards on combat damage

Giant Adephage
5GGCreature — Insect
Trample threat that duplicates 7/7 tokens on hit

Mindleech Mass
5UBBCreature — Horror
Evasive creature that casts cards from enemy hand on hit

Hypnotic Specter
1BBCreature — Specter
Flying creature that forces random discard on hit

Centaur Rootcaster
3GCreature — Centaur Druid
Ramps lands directly onto the field when it deals combat damage

Living Hive
6GGCreature — Elemental Insect
Creates armies of 1/1 Insect tokens on combat damage

Marcus, Mutant Mayor
3GULegendary Creature — Mutant Advisor
Distributes +1/+1 counters and draws cards on hit

Scytheclaw
5Artifact — Equipment
Living weapon that cuts opponent's life total in half on hit

Headhunter
1BCreature — Human Cleric
Cheap creature that forces card discard on combat damage

Surrakar Spellblade
1UUCreature — Surrakar
Draws multiple cards based on counters when dealing damage
Utility
8
Whispersilk Cloak
3Artifact — Equipment
Grants unblockable and shroud to guarantee damage triggers

Fireshrieker
3Artifact — Equipment
Double strike triggers combat damage effects twice per attack

Aqueous Form
UEnchantment — Aura
Cheap aura making creature unblockable with scry value

Key to the City
2Artifact
Makes a attacker unblockable while offering draw filtering

Swiftfoot Boots
2Artifact — Equipment
Grants haste and hexproof to key damage trigger creatures
























