Felix Five-Boots

Art by Chris Rahn

Commander deckBGU

Felix Five-Boots

Capitalize on Felix Five-Boots' ability to double up on combat-damage-to-a-player triggers. Connect with cheap evasive creatures and massive saboteurs that steal cards, discard enemy hands, build mana, and generate tokens twice per hit.

$58.46for all 100 cards at today’s prices
Built Aug 27, 202651 views

Asked for“Felix Five-Boots Budget Prompt Build a powerful, focused Felix Five-Boots Commander deck with a TOTAL budget of about $20 USD (roughly R$100 BRL). Do not exceed this budget. Focus on creatures whose abilities trigger specifically when they deal combat damage to an opponent/player, since Felix makes those triggers happen an additional time. Do NOT include creatures just because they are unblockable, flying, or evasive. Evasive creatures should ideally ALSO have a strong combat-damage-to-a-player trigger that gives cards, mana, removal, theft, tokens, counters, disruption, or other meaningful value. Include cheap support that helps them connect: unblockable effects, flying/evasion, tapping or stunning enemy creatures, keeping blockers tapped, or preventing blocks. Keep the deck functional despite the low budget: prioritize cheap mana costs, ramp, draw, removal, protection, interaction, and a stable budget mana base. Favor synergy and efficiency over expensive staples.”

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 60 nonland cards

7
18
22
5
3
2
3
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp11
Card draw19
Interaction12
↳ board wipes0
Tutors4

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

U 34B 18G 20
39lands · rule of thumb 35–38
2.98average mana value (nonland)
$58.46whole deck, today

The list

Commander

1
Felix Five-Boots

Felix Five-Boots

2BGU

Legendary Creature — Ooze Rogue

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

Essential cheap mana acceleration

Arcane Signet

Arcane Signet

2

Artifact

Fixes all three colors efficiently

Dimir Signet

Dimir Signet

2

Artifact

Color fixing for Blue and Black

Golgari Signet

Golgari Signet

2

Artifact

Color fixing for Black and Green

Simic Signet

Simic Signet

2

Artifact

Color fixing for Blue and Green

Fellwar Stone

Fellwar Stone

2

Artifact

Cheap budget mana acceleration

Mind Stone

Mind Stone

2

Artifact

Ramp that can cycle for a card later

Cultivate

Cultivate

2G

Sorcery

Fixes colors and ramps lands to the battlefield

Kodama's Reach

Kodama's Reach

2G

Sorcery — Arcane

Fixes colors and ramps lands to the battlefield

Rampant Growth

Rampant Growth

1G

Sorcery

Cheap land-based ramp

Card Draw

10
Bident of Thassa

Bident of Thassa

2UU

Legendary Enchantment Artifact

Triggers card draw whenever creatures deal combat damage

Coastal Piracy

Coastal Piracy

2UU

Enchantment

Draws cards for every creature connecting for combat damage

Reconnaissance Mission

Reconnaissance Mission

2UU

Enchantment

Combines combat damage card draw with cycling flexibility

Mask of Memory

Mask of Memory

2

Artifact — Equipment

Equipment that draws two and discards one on combat damage

Curiosity

Curiosity

U

Enchantment — Aura

Cheap aura that draws a card on dealing combat damage

Keen Sense

Keen Sense

G

Enchantment — Aura

Green version of Curiosity to double up draw triggers

Snake Umbra

Snake Umbra

2G

Enchantment — Aura

Combines combat damage draw with Totem Armor protection

Grazilaxx, Illithid Scholar

Grazilaxx, Illithid Scholar

1UU

Legendary Creature — Horror

Draws on combat damage and saves blocked creatures

Scroll Thief

Scroll Thief

2U

Creature — Merfolk Rogue

Simple creature that draws a card on combat damage

Stealer of Secrets

Stealer of Secrets

2U

Creature — Human Rogue

Budget creature that draws a card on combat damage

Removal

10
Beast Within

Beast Within

2G

Instant

Versatile targeted removal for any permanent

Sultai Charm

Sultai Charm

BGU

Instant

Flexible charm for removal or emergency card draw

Putrefy

Putrefy

1BG

Instant

Destroys target creature or artifact without regeneration

Feed the Swarm

Feed the Swarm

1B

Sorcery

Cheap creature or enchantment removal in Black

Infernal Grasp

Infernal Grasp

1B

Instant

Unconditional cheap creature destruction

Counterspell

Counterspell

UU

Instant

Classic hard counter to protect your board state

Arcane Denial

Arcane Denial

1U

Instant

Budget counterspell that cantrips

Negate

Negate

1U

Instant

Protects against board wipes and targeted removal

Reality Shift

Reality Shift

1U

Instant

Exiles problematic threat creatures at instant speed

Go for the Throat

Go for the Throat

1B

Instant

Cheap instant creature removal

Threats/Wincons

22
Shadowmage Infiltrator

Shadowmage Infiltrator

1UB

Creature — Human Wizard

Fear evasion that draws cards on combat damage

Thief of Sanity

Thief of Sanity

1UB

Creature — Specter

Flying threat that lets you steal top cards on combat damage

Trygon Predator

Trygon Predator

1GU

Creature — Beast

Flying saboteur that destroys artifact or enchantment on damage

Cephalid Constable

Cephalid Constable

1UU

Creature — Octopus Wizard

Bounces opponent permanents equal to damage dealt

Needle Specter

Needle Specter

1BB

Creature — Specter

Forces opponent to discard cards equal to damage dealt

Dreamstealer

Dreamstealer

2B

Creature — Human Wizard

Menace creature that forces discard based on power

Spawnwrithe

Spawnwrithe

2G

Creature — Elemental

Creates copies of itself whenever it deals combat damage

Fallen Shinobi

Fallen Shinobi

3UB

Creature — Zombie Ninja

Ninjutsu threat that plays two exiled cards for free on hit

Wrexial, the Risen Deep

Wrexial, the Risen Deep

3UUB

Legendary Creature — Kraken

Evasive threat that casts spells from opponent graveyards

Mist-Syndicate Naga

Mist-Syndicate Naga

2U

Creature — Snake Ninja

Ninjutsu threat that multiplies on dealing combat damage

Hydra Omnivore

Hydra Omnivore

4GG

Creature — Hydra

Deals massive extra damage to each other opponent on hit

Dimir Cutpurse

Dimir Cutpurse

1UB

Creature — Spirit

Forces opponent discard while drawing you cards on hit

Oakhame Adversary

Oakhame Adversary

3G

Creature — Elf Warrior

Deathtouch creature that draws cards on combat damage

Giant Adephage

Giant Adephage

5GG

Creature — Insect

Trample threat that duplicates 7/7 tokens on hit

Mindleech Mass

Mindleech Mass

5UBB

Creature — Horror

Evasive creature that casts cards from enemy hand on hit

Hypnotic Specter

Hypnotic Specter

1BB

Creature — Specter

Flying creature that forces random discard on hit

Centaur Rootcaster

Centaur Rootcaster

3G

Creature — Centaur Druid

Ramps lands directly onto the field when it deals combat damage

Living Hive

Living Hive

6GG

Creature — Elemental Insect

Creates armies of 1/1 Insect tokens on combat damage

Marcus, Mutant Mayor

Marcus, Mutant Mayor

3GU

Legendary Creature — Mutant Advisor

Distributes +1/+1 counters and draws cards on hit

Scytheclaw

Scytheclaw

5

Artifact — Equipment

Living weapon that cuts opponent's life total in half on hit

Headhunter

Headhunter

1B

Creature — Human Cleric

Cheap creature that forces card discard on combat damage

Surrakar Spellblade

Surrakar Spellblade

1UU

Creature — Surrakar

Draws multiple cards based on counters when dealing damage

Utility

8
Whispersilk Cloak

Whispersilk Cloak

3

Artifact — Equipment

Grants unblockable and shroud to guarantee damage triggers

Fireshrieker

Fireshrieker

3

Artifact — Equipment

Double strike triggers combat damage effects twice per attack

Aqueous Form

Aqueous Form

U

Enchantment — Aura

Cheap aura making creature unblockable with scry value

Distortion Strike

Distortion Strike

U

Sorcery

Grants unblockable for two turns using Rebound

Artful Dodge

Artful Dodge

U

Sorcery

Cheap unblockable spell with flashback castability

Key to the City

Key to the City

2

Artifact

Makes a attacker unblockable while offering draw filtering

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

Grants haste and hexproof to key damage trigger creatures

Tamiyo's Safekeeping

Tamiyo's Safekeeping

G

Instant

Budget instant protection for important creatures

Lands

39
Island

Island 18x

Basic Land — Island

Basic land allocated from mana pip counts.

Swamp

Swamp 10x

Basic Land — Swamp

Basic land allocated from mana pip counts.

Forest

Forest 11x

Basic Land — Forest

Basic land allocated from mana pip counts.