Felix Five-Boots art

Art by Chris Rahn

Saved commander deck

Felix Five-Boots

Capitalize on Felix Five-Boots' ability to double up on combat-damage-to-a-player triggers. Connect with cheap evasive creatures and massive saboteurs that steal cards, discard enemy hands, build mana, and generate tokens twice per hit.

100 cards$62.62 totalAug 27, 202625 views

Prompt: Felix Five-Boots Budget Prompt Build a powerful, focused Felix Five-Boots Commander deck with a TOTAL budget of about $20 USD (roughly R$100 BRL). Do not exceed this budget. Focus on creatures whose abilities trigger specifically when they deal combat damage to an opponent/player, since Felix makes those triggers happen an additional time. Do NOT include creatures just because they are unblockable, flying, or evasive. Evasive creatures should ideally ALSO have a strong combat-damage-to-a-player trigger that gives cards, mana, removal, theft, tokens, counters, disruption, or other meaningful value. Include cheap support that helps them connect: unblockable effects, flying/evasion, tapping or stunning enemy creatures, keeping blockers tapped, or preventing blocks. Keep the deck functional despite the low budget: prioritize cheap mana costs, ramp, draw, removal, protection, interaction, and a stable budget mana base. Favor synergy and efficiency over expensive staples.

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Felix Five-Boots

Felix Five-Boots

{2}{B}{G}{U}

Legendary Creature — Ooze Rogue

Chosen commander for the requested strategy.

Ramp

10 cards
Sol Ring

Sol Ring

{1}

Artifact

Essential cheap mana acceleration

Arcane Signet

Arcane Signet

{2}

Artifact

Fixes all three colors efficiently

Dimir Signet

Dimir Signet

{2}

Artifact

Color fixing for Blue and Black

Golgari Signet

Golgari Signet

{2}

Artifact

Color fixing for Black and Green

Simic Signet

Simic Signet

{2}

Artifact

Color fixing for Blue and Green

Fellwar Stone

Fellwar Stone

{2}

Artifact

Cheap budget mana acceleration

Mind Stone

Mind Stone

{2}

Artifact

Ramp that can cycle for a card later

Cultivate

Cultivate

{2}{G}

Sorcery

Fixes colors and ramps lands to the battlefield

Kodama's Reach

Kodama's Reach

{2}{G}

Sorcery — Arcane

Fixes colors and ramps lands to the battlefield

Rampant Growth

Rampant Growth

{1}{G}

Sorcery

Cheap land-based ramp

Card Draw

10 cards
Bident of Thassa

Bident of Thassa

{2}{U}{U}

Legendary Enchantment Artifact

Triggers card draw whenever creatures deal combat damage

Coastal Piracy

Coastal Piracy

{2}{U}{U}

Enchantment

Draws cards for every creature connecting for combat damage

Reconnaissance Mission

Reconnaissance Mission

{2}{U}{U}

Enchantment

Combines combat damage card draw with cycling flexibility

Mask of Memory

Mask of Memory

{2}

Artifact — Equipment

Equipment that draws two and discards one on combat damage

Curiosity

Curiosity

{U}

Enchantment — Aura

Cheap aura that draws a card on dealing combat damage

Keen Sense

Keen Sense

{G}

Enchantment — Aura

Green version of Curiosity to double up draw triggers

Snake Umbra

Snake Umbra

{2}{G}

Enchantment — Aura

Combines combat damage draw with Totem Armor protection

Grazilaxx, Illithid Scholar

Grazilaxx, Illithid Scholar

{1}{U}{U}

Legendary Creature — Horror

Draws on combat damage and saves blocked creatures

Scroll Thief

Scroll Thief

{2}{U}

Creature — Merfolk Rogue

Simple creature that draws a card on combat damage

Stealer of Secrets

Stealer of Secrets

{2}{U}

Creature — Human Rogue

Budget creature that draws a card on combat damage

Removal

10 cards
Beast Within

Beast Within

{2}{G}

Instant

Versatile targeted removal for any permanent

Sultai Charm

Sultai Charm

{B}{G}{U}

Instant

Flexible charm for removal or emergency card draw

Putrefy

Putrefy

{1}{B}{G}

Instant

Destroys target creature or artifact without regeneration

Feed the Swarm

Feed the Swarm

{1}{B}

Sorcery

Cheap creature or enchantment removal in Black

Infernal Grasp

Infernal Grasp

{1}{B}

Instant

Unconditional cheap creature destruction

Counterspell

Counterspell

{U}{U}

Instant

Classic hard counter to protect your board state

Arcane Denial

Arcane Denial

{1}{U}

Instant

Budget counterspell that cantrips

Negate

Negate

{1}{U}

Instant

Protects against board wipes and targeted removal

Reality Shift

Reality Shift

{1}{U}

Instant

Exiles problematic threat creatures at instant speed

Go for the Throat

Go for the Throat

{1}{B}

Instant

Cheap instant creature removal

Threats/Wincons

22 cards
Shadowmage Infiltrator

Shadowmage Infiltrator

{1}{U}{B}

Creature — Human Wizard

Fear evasion that draws cards on combat damage

Thief of Sanity

Thief of Sanity

{1}{U}{B}

Creature — Specter

Flying threat that lets you steal top cards on combat damage

Trygon Predator

Trygon Predator

{1}{G}{U}

Creature — Beast

Flying saboteur that destroys artifact or enchantment on damage

Cephalid Constable

Cephalid Constable

{1}{U}{U}

Creature — Octopus Wizard

Bounces opponent permanents equal to damage dealt

Needle Specter

Needle Specter

{1}{B}{B}

Creature — Specter

Forces opponent to discard cards equal to damage dealt

Dreamstealer

Dreamstealer

{2}{B}

Creature — Human Wizard

Menace creature that forces discard based on power

Spawnwrithe

Spawnwrithe

{2}{G}

Creature — Elemental

Creates copies of itself whenever it deals combat damage

Fallen Shinobi

Fallen Shinobi

{3}{U}{B}

Creature — Zombie Ninja

Ninjutsu threat that plays two exiled cards for free on hit

Wrexial, the Risen Deep

Wrexial, the Risen Deep

{3}{U}{U}{B}

Legendary Creature — Kraken

Evasive threat that casts spells from opponent graveyards

Mist-Syndicate Naga

Mist-Syndicate Naga

{2}{U}

Creature — Snake Ninja

Ninjutsu threat that multiplies on dealing combat damage

Hydra Omnivore

Hydra Omnivore

{4}{G}{G}

Creature — Hydra

Deals massive extra damage to each other opponent on hit

Dimir Cutpurse

Dimir Cutpurse

{1}{U}{B}

Creature — Spirit

Forces opponent discard while drawing you cards on hit

Oakhame Adversary

Oakhame Adversary

{3}{G}

Creature — Elf Warrior

Deathtouch creature that draws cards on combat damage

Giant Adephage

Giant Adephage

{5}{G}{G}

Creature — Insect

Trample threat that duplicates 7/7 tokens on hit

Mindleech Mass

Mindleech Mass

{5}{U}{B}{B}

Creature — Horror

Evasive creature that casts cards from enemy hand on hit

Hypnotic Specter

Hypnotic Specter

{1}{B}{B}

Creature — Specter

Flying creature that forces random discard on hit

Centaur Rootcaster

Centaur Rootcaster

{3}{G}

Creature — Centaur Druid

Ramps lands directly onto the field when it deals combat damage

Living Hive

Living Hive

{6}{G}{G}

Creature — Elemental Insect

Creates armies of 1/1 Insect tokens on combat damage

Marcus, Mutant Mayor

Marcus, Mutant Mayor

{3}{G}{U}

Legendary Creature — Mutant Advisor

Distributes +1/+1 counters and draws cards on hit

Scytheclaw

Scytheclaw

{5}

Artifact — Equipment

Living weapon that cuts opponent's life total in half on hit

Headhunter

Headhunter

{1}{B}

Creature — Human Cleric

Cheap creature that forces card discard on combat damage

Surrakar Spellblade

Surrakar Spellblade

{1}{U}{U}

Creature — Surrakar

Draws multiple cards based on counters when dealing damage

Utility

8 cards
Whispersilk Cloak

Whispersilk Cloak

{3}

Artifact — Equipment

Grants unblockable and shroud to guarantee damage triggers

Fireshrieker

Fireshrieker

{3}

Artifact — Equipment

Double strike triggers combat damage effects twice per attack

Aqueous Form

Aqueous Form

{U}

Enchantment — Aura

Cheap aura making creature unblockable with scry value

Distortion Strike

Distortion Strike

{U}

Sorcery

Grants unblockable for two turns using Rebound

Artful Dodge

Artful Dodge

{U}

Sorcery

Cheap unblockable spell with flashback castability

Key to the City

Key to the City

{2}

Artifact

Makes a attacker unblockable while offering draw filtering

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Grants haste and hexproof to key damage trigger creatures

Tamiyo's Safekeeping

Tamiyo's Safekeeping

{G}

Instant

Budget instant protection for important creatures

Lands

39 cards
Island

Island 18x

Basic Land — Island

Basic land allocated from mana pip counts.

Swamp

Swamp 10x

Basic Land — Swamp

Basic land allocated from mana pip counts.

Forest

Forest 11x

Basic Land — Forest

Basic land allocated from mana pip counts.