
Art by Chris Rahn
Saved commander deck
Felix Five-Boots
Capitalize on Felix Five-Boots' ability to double up on combat-damage-to-a-player triggers. Connect with cheap evasive creatures and massive saboteurs that steal cards, discard enemy hands, build mana, and generate tokens twice per hit.
Prompt: Felix Five-Boots Budget Prompt Build a powerful, focused Felix Five-Boots Commander deck with a TOTAL budget of about $20 USD (roughly R$100 BRL). Do not exceed this budget. Focus on creatures whose abilities trigger specifically when they deal combat damage to an opponent/player, since Felix makes those triggers happen an additional time. Do NOT include creatures just because they are unblockable, flying, or evasive. Evasive creatures should ideally ALSO have a strong combat-damage-to-a-player trigger that gives cards, mana, removal, theft, tokens, counters, disruption, or other meaningful value. Include cheap support that helps them connect: unblockable effects, flying/evasion, tapping or stunning enemy creatures, keeping blockers tapped, or preventing blocks. Keep the deck functional despite the low budget: prioritize cheap mana costs, ramp, draw, removal, protection, interaction, and a stable budget mana base. Favor synergy and efficiency over expensive staples.
Commander
1 cards
Felix Five-Boots
{2}{B}{G}{U}Legendary Creature — Ooze Rogue
Chosen commander for the requested strategy.
Ramp
10 cards
Kodama's Reach
{2}{G}Sorcery — Arcane
Fixes colors and ramps lands to the battlefield
Card Draw
10 cards
Bident of Thassa
{2}{U}{U}Legendary Enchantment Artifact
Triggers card draw whenever creatures deal combat damage

Coastal Piracy
{2}{U}{U}Enchantment
Draws cards for every creature connecting for combat damage

Reconnaissance Mission
{2}{U}{U}Enchantment
Combines combat damage card draw with cycling flexibility

Mask of Memory
{2}Artifact — Equipment
Equipment that draws two and discards one on combat damage

Curiosity
{U}Enchantment — Aura
Cheap aura that draws a card on dealing combat damage

Keen Sense
{G}Enchantment — Aura
Green version of Curiosity to double up draw triggers

Snake Umbra
{2}{G}Enchantment — Aura
Combines combat damage draw with Totem Armor protection

Grazilaxx, Illithid Scholar
{1}{U}{U}Legendary Creature — Horror
Draws on combat damage and saves blocked creatures

Scroll Thief
{2}{U}Creature — Merfolk Rogue
Simple creature that draws a card on combat damage

Stealer of Secrets
{2}{U}Creature — Human Rogue
Budget creature that draws a card on combat damage
Removal
10 cards
Putrefy
{1}{B}{G}Instant
Destroys target creature or artifact without regeneration
Threats/Wincons
22 cards
Shadowmage Infiltrator
{1}{U}{B}Creature — Human Wizard
Fear evasion that draws cards on combat damage

Thief of Sanity
{1}{U}{B}Creature — Specter
Flying threat that lets you steal top cards on combat damage

Trygon Predator
{1}{G}{U}Creature — Beast
Flying saboteur that destroys artifact or enchantment on damage

Cephalid Constable
{1}{U}{U}Creature — Octopus Wizard
Bounces opponent permanents equal to damage dealt

Needle Specter
{1}{B}{B}Creature — Specter
Forces opponent to discard cards equal to damage dealt

Dreamstealer
{2}{B}Creature — Human Wizard
Menace creature that forces discard based on power

Spawnwrithe
{2}{G}Creature — Elemental
Creates copies of itself whenever it deals combat damage

Fallen Shinobi
{3}{U}{B}Creature — Zombie Ninja
Ninjutsu threat that plays two exiled cards for free on hit

Wrexial, the Risen Deep
{3}{U}{U}{B}Legendary Creature — Kraken
Evasive threat that casts spells from opponent graveyards

Mist-Syndicate Naga
{2}{U}Creature — Snake Ninja
Ninjutsu threat that multiplies on dealing combat damage

Hydra Omnivore
{4}{G}{G}Creature — Hydra
Deals massive extra damage to each other opponent on hit

Dimir Cutpurse
{1}{U}{B}Creature — Spirit
Forces opponent discard while drawing you cards on hit

Oakhame Adversary
{3}{G}Creature — Elf Warrior
Deathtouch creature that draws cards on combat damage

Giant Adephage
{5}{G}{G}Creature — Insect
Trample threat that duplicates 7/7 tokens on hit

Mindleech Mass
{5}{U}{B}{B}Creature — Horror
Evasive creature that casts cards from enemy hand on hit

Hypnotic Specter
{1}{B}{B}Creature — Specter
Flying creature that forces random discard on hit

Centaur Rootcaster
{3}{G}Creature — Centaur Druid
Ramps lands directly onto the field when it deals combat damage

Living Hive
{6}{G}{G}Creature — Elemental Insect
Creates armies of 1/1 Insect tokens on combat damage

Marcus, Mutant Mayor
{3}{G}{U}Legendary Creature — Mutant Advisor
Distributes +1/+1 counters and draws cards on hit

Scytheclaw
{5}Artifact — Equipment
Living weapon that cuts opponent's life total in half on hit

Headhunter
{1}{B}Creature — Human Cleric
Cheap creature that forces card discard on combat damage

Surrakar Spellblade
{1}{U}{U}Creature — Surrakar
Draws multiple cards based on counters when dealing damage
Utility
8 cards
Whispersilk Cloak
{3}Artifact — Equipment
Grants unblockable and shroud to guarantee damage triggers

Fireshrieker
{3}Artifact — Equipment
Double strike triggers combat damage effects twice per attack

Aqueous Form
{U}Enchantment — Aura
Cheap aura making creature unblockable with scry value

Key to the City
{2}Artifact
Makes a attacker unblockable while offering draw filtering

Swiftfoot Boots
{2}Artifact — Equipment
Grants haste and hexproof to key damage trigger creatures

Tamiyo's Safekeeping
{G}Instant
Budget instant protection for important creatures






















