
Art by Chris Rahn
Saved commander deck
Felix Five-Boots
Capitalize on Felix Five-Boots' ability to double all combat damage triggers dealt to players. We deploy potent saboteur creatures and equipments, ensure they connect using evasion and protection, and generate overwhelming mana, card advantage, tokens, and life loss.
Prompt: Build a powerful, focused Felix Five-Boots Commander deck around combat-damage triggers. Prioritize creatures whose abilities trigger specifically when they deal combat damage to an opponent/player, since Felix makes those triggers happen an additional time. Do NOT include creatures just because they are unblockable, flying, or evasive. Evasive creatures should ideally ALSO have a strong combat-damage-to-a-player trigger that gives card advantage, mana, removal, theft, tokens, counters, disruption, or another meaningful effect. Include support that helps these creatures connect: unblockable effects, flying/evasion, tapping or stunning enemy creatures, keeping blockers tapped, or preventing blocks. Use these only to enable combat-damage triggers, not as the main theme. The plan is: play Felix, land strong combat-damage creatures, clear or bypass blockers, hit opponents, and double the triggers. Keep enough ramp, draw, removal, protection, interaction, and a solid mana base.
Commander
1 cards
Felix Five-Boots
{2}{B}{G}{U}Legendary Creature — Ooze Rogue
Chosen commander for the requested strategy.
Ramp
10 cardsCard Draw
9 cards
Toski, Bearer of Secrets
{3}{G}Legendary Creature — Squirrel
indestructible engine that draws cards on combat damage, doubled by Felix

Ohran Frostfang
{3}{G}{G}Snow Creature — Snake
grants attacking creatures deathtouch and draws cards on combat damage

Gix, Yawgmoth Praetor
{1}{B}{B}Legendary Creature — Phyrexian Praetor
draws cards when creatures deal combat damage to players

Bident of Thassa
{2}{U}{U}Legendary Enchantment Artifact
triggers card draw whenever a creature deals combat damage

Reconnaissance Mission
{2}{U}{U}Enchantment
triggers card draw whenever a creature deals combat damage

Coastal Piracy
{2}{U}{U}Enchantment
triggers card draw whenever a creature deals combat damage

Edric, Spymaster of Trest
{1}{G}{U}Legendary Creature — Elf Rogue
draws cards when creatures hit opponents and incentivizes enemies to attack elsewhere

Shadowmage Infiltrator
{1}{U}{B}Creature — Human Wizard
evasive creature that draws a card on combat damage

Sylvan Library
{1}{G}Enchantment
consistent early game card selection and advantage
Removal
10 cards
Assassin's Trophy
{B}{G}Instant
versatile instant-speed removal for any target permanent

Abrupt Decay
{B}{G}Instant
uncounterable removal for nonland permanents mana value 3 or less

Counterspell
{U}{U}Instant
classic efficient interaction against key board wipes or threats

Fierce Guardianship
{2}{U}Instant
free counterspell to protect Felix and key pieces

Deadly Rollick
{3}{B}Instant
free instant-speed creature exile while Felix is on the battlefield

Trygon Predator
{1}{G}{U}Creature — Beast
destroys artifacts and enchantments on combat damage, doubled by Felix

Cephalid Constable
{1}{U}{U}Creature — Octopus Wizard
bounces permanents equal to damage dealt on combat damage, devastating when doubled
Threats/Wincons
20 cards
Grim Hireling
{3}{B}Creature — Tiefling Rogue
creates massive Treasure tokens on combat damage, doubled by Felix

Virtus the Veiled
{2}{B}Legendary Creature — Azra Assassin
halves target player's life total on combat damage; doubled, it reduces life by 75%

Thief of Sanity
{1}{U}{B}Creature — Specter
exiles and allows playing opponent cards on combat damage

Fallen Shinobi
{3}{U}{B}Creature — Zombie Ninja
ninjutsu threat that steals and casts opponent cards on combat damage

Old Gnawbone
{5}{G}{G}Legendary Creature — Dragon
generates massive Treasure mana equal to combat damage dealt

Dauthi Voidwalker
{B}{B}Creature — Dauthi Rogue
shadow evasion threat that exiles opponent cards for later use

Mist-Syndicate Naga
{2}{U}Creature — Snake Ninja
creates token copies of itself on combat damage, exponentially multiplying with Felix

Giant Adephage
{5}{G}{G}Creature — Insect
trampling threat that creates token copies of itself when dealing combat damage

Spawnwrithe
{2}{G}Creature — Elemental
low-cost threat that multiplies on combat damage

Ancient Bronze Dragon
{5}{G}{G}Creature — Elder Dragon
rolls d20 on combat damage to add +1/+1 counters; Felix doubles the rolls

Rankle, Master of Pranks
{2}{B}{B}Legendary Creature — Faerie Rogue
has haste and triggers multiple selectable combat damage effects

Dreamstealer
{2}{B}Creature — Human Wizard
forces opponents to discard cards equal to combat damage dealt

Sword of Feast and Famine
{3}Artifact — Equipment
forces discard and untaps all lands on combat damage, doubling mana with Felix

Sword of Forge and Frontier
{3}Artifact — Equipment
exiles cards to play and grants extra land drops on combat damage

Sword of Hearth and Home
{3}Artifact — Equipment
blinks creatures and fetches basic lands on combat damage

Quietus Spike
{3}Artifact — Equipment
equipped creature reduces defending player's life by half on combat damage

Scytheclaw
{5}Artifact — Equipment
living weapon equipped creature cuts defending player's life by half on combat damage

Nature's Will
{2}{G}{G}Enchantment
untaps your lands and taps opponent lands on combat damage to a player

Vorpal Sword
{B}Artifact — Equipment
provides death-touch and a lethal combat damage win condition

Umezawa's Jitte
{2}Legendary Artifact — Equipment
gains counters on combat damage to deal removal, pump, or lifegain
Utility
10 cards
Aqueous Form
{U}Enchantment — Aura
makes key combat-trigger creature unblockable and scries on attack

Cover of Darkness
{1}{B}Enchantment
grants fear to your creatures, helping them bypass blockers

Whispersilk Cloak
{3}Artifact — Equipment
grants unblockable and shroud to guarantee combat damage triggers

Key to the City
{2}Artifact
makes a attacker unblockable each turn while cycling cards

Thassa, God of the Sea
{2}{U}Legendary Enchantment Creature — God
provides repeatable unblockability for active combat-damage threats

Lightning Greaves
{2}Artifact — Equipment
provides haste and shroud protection for Felix or key attackers

Swiftfoot Boots
{2}Artifact — Equipment
provides haste and hexproof protection for crucial creatures

Heroic Intervention
{1}{G}Instant
instant green protection against sweepers and spot removal

Tamiyo's Safekeeping
{G}Instant
single-target hexproof and indestructible protection

Mithril Coat
{3}Legendary Artifact — Equipment
flash indestructible equipment to protect Felix at instant speed




































