Felix Five-Boots art

Art by Chris Rahn

Saved commander deck

Felix Five-Boots

Capitalize on Felix Five-Boots' ability to double all combat damage triggers dealt to players. We deploy potent saboteur creatures and equipments, ensure they connect using evasion and protection, and generate overwhelming mana, card advantage, tokens, and life loss.

100 cards$538.87 totalAug 26, 202618 views

Prompt: Build a powerful, focused Felix Five-Boots Commander deck around combat-damage triggers. Prioritize creatures whose abilities trigger specifically when they deal combat damage to an opponent/player, since Felix makes those triggers happen an additional time. Do NOT include creatures just because they are unblockable, flying, or evasive. Evasive creatures should ideally ALSO have a strong combat-damage-to-a-player trigger that gives card advantage, mana, removal, theft, tokens, counters, disruption, or another meaningful effect. Include support that helps these creatures connect: unblockable effects, flying/evasion, tapping or stunning enemy creatures, keeping blockers tapped, or preventing blocks. Use these only to enable combat-damage triggers, not as the main theme. The plan is: play Felix, land strong combat-damage creatures, clear or bypass blockers, hit opponents, and double the triggers. Keep enough ramp, draw, removal, protection, interaction, and a solid mana base.

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Felix Five-Boots

Felix Five-Boots

{2}{B}{G}{U}

Legendary Creature — Ooze Rogue

Chosen commander for the requested strategy.

Ramp

10 cards
Sol Ring

Sol Ring

{1}

Artifact

essential fast mana acceleration

Arcane Signet

Arcane Signet

{2}

Artifact

efficient multi-color mana fixing

Dimir Signet

Dimir Signet

{2}

Artifact

color fixing for Blue and Black

Golgari Signet

Golgari Signet

{2}

Artifact

color fixing for Black and Green

Simic Signet

Simic Signet

{2}

Artifact

color fixing for Green and Blue

Talisman of Curiosity

Talisman of Curiosity

{2}

Artifact

untapped green/blue mana source

Talisman of Dominance

Talisman of Dominance

{2}

Artifact

untapped blue/black mana source

Talisman of Resilience

Talisman of Resilience

{2}

Artifact

untapped black/green mana source

Nature's Lore

Nature's Lore

{1}{G}

Sorcery

fetches a forest directly into play untapped

Three Visits

Three Visits

{1}{G}

Sorcery

fetches a forest directly into play untapped

Card Draw

9 cards
Toski, Bearer of Secrets

Toski, Bearer of Secrets

{3}{G}

Legendary Creature — Squirrel

indestructible engine that draws cards on combat damage, doubled by Felix

Ohran Frostfang

Ohran Frostfang

{3}{G}{G}

Snow Creature — Snake

grants attacking creatures deathtouch and draws cards on combat damage

Gix, Yawgmoth Praetor

Gix, Yawgmoth Praetor

{1}{B}{B}

Legendary Creature — Phyrexian Praetor

draws cards when creatures deal combat damage to players

Bident of Thassa

Bident of Thassa

{2}{U}{U}

Legendary Enchantment Artifact

triggers card draw whenever a creature deals combat damage

Reconnaissance Mission

Reconnaissance Mission

{2}{U}{U}

Enchantment

triggers card draw whenever a creature deals combat damage

Coastal Piracy

Coastal Piracy

{2}{U}{U}

Enchantment

triggers card draw whenever a creature deals combat damage

Edric, Spymaster of Trest

Edric, Spymaster of Trest

{1}{G}{U}

Legendary Creature — Elf Rogue

draws cards when creatures hit opponents and incentivizes enemies to attack elsewhere

Shadowmage Infiltrator

Shadowmage Infiltrator

{1}{U}{B}

Creature — Human Wizard

evasive creature that draws a card on combat damage

Sylvan Library

Sylvan Library

{1}{G}

Enchantment

consistent early game card selection and advantage

Removal

10 cards
Assassin's Trophy

Assassin's Trophy

{B}{G}

Instant

versatile instant-speed removal for any target permanent

Abrupt Decay

Abrupt Decay

{B}{G}

Instant

uncounterable removal for nonland permanents mana value 3 or less

Beast Within

Beast Within

{2}{G}

Instant

flexible removal for any troublesome permanent

Cyclonic Rift

Cyclonic Rift

{1}{U}

Instant

one-sided board wipe at instant speed

Counterspell

Counterspell

{U}{U}

Instant

classic efficient interaction against key board wipes or threats

Fierce Guardianship

Fierce Guardianship

{2}{U}

Instant

free counterspell to protect Felix and key pieces

Deadly Rollick

Deadly Rollick

{3}{B}

Instant

free instant-speed creature exile while Felix is on the battlefield

Trygon Predator

Trygon Predator

{1}{G}{U}

Creature — Beast

destroys artifacts and enchantments on combat damage, doubled by Felix

Cephalid Constable

Cephalid Constable

{1}{U}{U}

Creature — Octopus Wizard

bounces permanents equal to damage dealt on combat damage, devastating when doubled

Infernal Grasp

Infernal Grasp

{1}{B}

Instant

cheap unconditional creature removal

Threats/Wincons

20 cards
Grim Hireling

Grim Hireling

{3}{B}

Creature — Tiefling Rogue

creates massive Treasure tokens on combat damage, doubled by Felix

Virtus the Veiled

Virtus the Veiled

{2}{B}

Legendary Creature — Azra Assassin

halves target player's life total on combat damage; doubled, it reduces life by 75%

Thief of Sanity

Thief of Sanity

{1}{U}{B}

Creature — Specter

exiles and allows playing opponent cards on combat damage

Fallen Shinobi

Fallen Shinobi

{3}{U}{B}

Creature — Zombie Ninja

ninjutsu threat that steals and casts opponent cards on combat damage

Old Gnawbone

Old Gnawbone

{5}{G}{G}

Legendary Creature — Dragon

generates massive Treasure mana equal to combat damage dealt

Dauthi Voidwalker

Dauthi Voidwalker

{B}{B}

Creature — Dauthi Rogue

shadow evasion threat that exiles opponent cards for later use

Mist-Syndicate Naga

Mist-Syndicate Naga

{2}{U}

Creature — Snake Ninja

creates token copies of itself on combat damage, exponentially multiplying with Felix

Giant Adephage

Giant Adephage

{5}{G}{G}

Creature — Insect

trampling threat that creates token copies of itself when dealing combat damage

Spawnwrithe

Spawnwrithe

{2}{G}

Creature — Elemental

low-cost threat that multiplies on combat damage

Ancient Bronze Dragon

Ancient Bronze Dragon

{5}{G}{G}

Creature — Elder Dragon

rolls d20 on combat damage to add +1/+1 counters; Felix doubles the rolls

Rankle, Master of Pranks

Rankle, Master of Pranks

{2}{B}{B}

Legendary Creature — Faerie Rogue

has haste and triggers multiple selectable combat damage effects

Dreamstealer

Dreamstealer

{2}{B}

Creature — Human Wizard

forces opponents to discard cards equal to combat damage dealt

Sword of Feast and Famine

Sword of Feast and Famine

{3}

Artifact — Equipment

forces discard and untaps all lands on combat damage, doubling mana with Felix

Sword of Forge and Frontier

Sword of Forge and Frontier

{3}

Artifact — Equipment

exiles cards to play and grants extra land drops on combat damage

Sword of Hearth and Home

Sword of Hearth and Home

{3}

Artifact — Equipment

blinks creatures and fetches basic lands on combat damage

Quietus Spike

Quietus Spike

{3}

Artifact — Equipment

equipped creature reduces defending player's life by half on combat damage

Scytheclaw

Scytheclaw

{5}

Artifact — Equipment

living weapon equipped creature cuts defending player's life by half on combat damage

Nature's Will

Nature's Will

{2}{G}{G}

Enchantment

untaps your lands and taps opponent lands on combat damage to a player

Vorpal Sword

Vorpal Sword

{B}

Artifact — Equipment

provides death-touch and a lethal combat damage win condition

Umezawa's Jitte

Umezawa's Jitte

{2}

Legendary Artifact — Equipment

gains counters on combat damage to deal removal, pump, or lifegain

Utility

10 cards
Aqueous Form

Aqueous Form

{U}

Enchantment — Aura

makes key combat-trigger creature unblockable and scries on attack

Cover of Darkness

Cover of Darkness

{1}{B}

Enchantment

grants fear to your creatures, helping them bypass blockers

Whispersilk Cloak

Whispersilk Cloak

{3}

Artifact — Equipment

grants unblockable and shroud to guarantee combat damage triggers

Key to the City

Key to the City

{2}

Artifact

makes a attacker unblockable each turn while cycling cards

Thassa, God of the Sea

Thassa, God of the Sea

{2}{U}

Legendary Enchantment Creature — God

provides repeatable unblockability for active combat-damage threats

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

provides haste and shroud protection for Felix or key attackers

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

provides haste and hexproof protection for crucial creatures

Heroic Intervention

Heroic Intervention

{1}{G}

Instant

instant green protection against sweepers and spot removal

Tamiyo's Safekeeping

Tamiyo's Safekeeping

{G}

Instant

single-target hexproof and indestructible protection

Mithril Coat

Mithril Coat

{3}

Legendary Artifact — Equipment

flash indestructible equipment to protect Felix at instant speed

Lands

40 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Underground River

Underground River

Land

Nonbasic dual land for color fixing.

Drowned Catacomb

Drowned Catacomb

Land

Nonbasic dual land for color fixing.

Temple of Deceit

Temple of Deceit

Land

Dual land with scry.

Sunken Hollow

Sunken Hollow

Land — Island Swamp

Nonbasic dual land for color fixing.

Choked Estuary

Choked Estuary

Land

Nonbasic dual land for color fixing.

Island

Island 6x

Basic Land — Island

Basic land allocated from mana pip counts.

Swamp

Swamp 6x

Basic Land — Swamp

Basic land allocated from mana pip counts.

Forest

Forest 7x

Basic Land — Forest

Basic land allocated from mana pip counts.