
Art by Chris Rahn
Commander deckBGU
Felix Five-Boots
Capitalize on Felix Five-Boots' ability to double combat-damage triggers by attacking with creatures that yield massive card advantage, treasures, theft, and token duplication upon hitting an opponent. Support these high-value attackers with evasion enablers and efficient Sultai interaction.
Asked for“Build a powerful, focused Felix Five-Boots Commander deck around combat-damage triggers. Prioritize creatures that trigger specifically when they deal combat damage to an opponent/player, since Felix doubles those triggers. Do NOT include creatures just because they are unblockable, flying, or evasive; evasive creatures should ideally ALSO have a strong player-damage trigger that gives cards, mana, removal, theft, tokens, counters, disruption, or similar value. Add support to help them connect: unblockable/evasion, tapping or stunning blockers, keeping creatures tapped, or preventing blocks. Use these only as enablers, not the main theme. Include newer cards and recent sets too—do not rely mostly on old staples. Universes Beyond/crossover cards are welcome, including TMNT, Middle-earth/The Lord of the Rings, or similar sets, but ONLY when they genuinely fit the strategy and color identity. Keep enough ramp, draw, removal, protection, interaction, and a solid mana base.”
Deck anatomy
What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.
Mana curve · 59 nonland cards
The working parts
Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.
Colored mana symbols
Commander
1
Felix Five-Boots
2BGULegendary Creature — Ooze Rogue
Chosen commander for the requested strategy.
Ramp
9
Grim Hireling
3BCreature — Tiefling Rogue
doubles to generate massive treasure tokens per player hit

Old Gnawbone
5GGLegendary Creature — Dragon
doubles treasure output based on combat damage dealt
Card Draw
9
Toski, Bearer of Secrets
3GLegendary Creature — Squirrel
uncounterable creature that draws cards on combat damage

Ohran Frostfang
3GGSnow Creature — Snake
grants deathtouch and draws cards on combat damage

Edric, Spymaster of Trest
1GULegendary Creature — Elf Rogue
draws cards when connecting with combat damage

Shadowmage Infiltrator
1UBCreature — Human Wizard
evasive attacker that draws cards on combat damage

Ancient Silver Dragon
6UUCreature — Elder Dragon
doubles a massive d20 roll for huge card draw

Gix, Yawgmoth Praetor
1BBLegendary Creature — Phyrexian Praetor
draws cards on combat damage and offers late-game theft
Removal
10
Trygon Predator
1GUCreature — Beast
destroys multiple artifacts or enchantments on combat damage

Cephalid Constable
1UUCreature — Octopus Wizard
bounces multiple permanents per hit equal to its power
Threats/Wincons
23
Tinybones, the Pickpocket
BLegendary Creature — Skeleton Rogue
steals cards from opponent's graveyard on combat damage

Yuriko, the Tiger's Shadow
1UBLegendary Creature — Human Ninja
triggers powerful life loss and card advantage on combat hit

Fallen Shinobi
3UBCreature — Zombie Ninja
exiles and allows free casting of top cards on hit

Thada Adel, Acquisitor
1UULegendary Creature — Merfolk Rogue
steals key artifacts directly from opponent libraries

Ancient Brass Dragon
5BBCreature — Elder Dragon
reanimates multiple creatures based on doubled d20 rolls

Hydra Omnivore
4GGCreature — Hydra
triggers extra combat damage to all other opponents

Giant Adephage
5GGCreature — Insect
creates exponential copies of itself on combat damage

Spawnwrithe
2GCreature — Elemental
cheap threat that duplicates itself on combat hit

Rankle, Master of Pranks
2BBLegendary Creature — Faerie Rogue
flying attacker with versatile combat damage triggers

Drana, Liberator of Malakir
1BBLegendary Creature — Vampire Ally
doubles +1/+1 counter placement across the entire team

Sword of Feast and Famine
3Artifact — Equipment
untaps lands and forces double discard on combat damage

Sword of Hearth and Home
3Artifact — Equipment
double blinks creatures and fetches lands on hit

Sword of Forge and Frontier
3Artifact — Equipment
exiles cards to play and grants extra land plays on hit

Thief of Sanity
1UBCreature — Specter
exiles top cards on combat damage for theft

Nashi, Moon Sage's Scion
1BBLegendary Creature — Rat Ninja
exiles cards on combat hit to cast using life

Dauthi Voidwalker
BBCreature — Dauthi Rogue
shadow evasion card that steals exiled spells

Dreamstealer
2BCreature — Human Wizard
forces discard equal to damage dealt on combat hit

Dimir Cutpurse
1UBCreature — Spirit
forces discard and draws cards on combat damage

Ukkima, Stalking Shadow
1UBLegendary Creature — Whale Wolf
unblockable threat that scales well with buff effects

Vorpal Sword
BArtifact — Equipment
turns any combat damage hit into instant player elimination

Quietus Spike
3Artifact — Equipment
halves target player's life total twice on combat hit

Scytheclaw
5Artifact — Equipment
living weapon that cuts opponent's life total in half
Utility
8
Lightning Greaves
2Artifact — Equipment
gives haste and shroud for combat momentum

Tetsuko Umezawa, Fugitive
1ULegendary Creature — Human Rogue
makes small-power creatures unblockable

Whispersilk Cloak
3Artifact — Equipment
grants shroud and unblockable to key attacker

Thassa, God of the Sea
2ULegendary Enchantment Creature — God
provides scrying and unblockable activation

Nature's Will
2GGEnchantment
untaps lands and taps opponents' lands on combat damage

Aqueous Form
UEnchantment — Aura
makes targeted creature unblockable and scries on attack












































