Felix Five-Boots

Art by Chris Rahn

Commander deckBGU

Felix Five-Boots

Capitalize on Felix Five-Boots' ability to double combat-damage triggers by attacking with creatures that yield massive card advantage, treasures, theft, and token duplication upon hitting an opponent. Support these high-value attackers with evasion enablers and efficient Sultai interaction.

$680.58for all 100 cards at today’s prices
Built Aug 26, 202647 views

Asked for“Build a powerful, focused Felix Five-Boots Commander deck around combat-damage triggers. Prioritize creatures that trigger specifically when they deal combat damage to an opponent/player, since Felix doubles those triggers. Do NOT include creatures just because they are unblockable, flying, or evasive; evasive creatures should ideally ALSO have a strong player-damage trigger that gives cards, mana, removal, theft, tokens, counters, disruption, or similar value. Add support to help them connect: unblockable/evasion, tapping or stunning blockers, keeping creatures tapped, or preventing blocks. Use these only as enablers, not the main theme. Include newer cards and recent sets too—do not rely mostly on old staples. Universes Beyond/crossover cards are welcome, including TMNT, Middle-earth/The Lord of the Rings, or similar sets, but ONLY when they genuinely fit the strategy and color identity. Keep enough ramp, draw, removal, protection, interaction, and a solid mana base.”

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 59 nonland cards

5
16
24
6
3
1
4
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp12
Card draw11
Interaction12
↳ board wipes2
Tutors5

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

U 22B 26G 21
40lands · rule of thumb 35–38
3.10average mana value (nonland)
$680.58whole deck, today

The list

Commander

1
Felix Five-Boots

Felix Five-Boots

2BGU

Legendary Creature — Ooze Rogue

Chosen commander for the requested strategy.

Ramp

9
Sol Ring

Sol Ring

1

Artifact

essential mana acceleration

Arcane Signet

Arcane Signet

2

Artifact

efficient three-color mana fixing

Dimir Signet

Dimir Signet

2

Artifact

guild signet for mana fixing

Golgari Signet

Golgari Signet

2

Artifact

guild signet for mana fixing

Simic Signet

Simic Signet

2

Artifact

guild signet for mana fixing

Nature's Lore

Nature's Lore

1G

Sorcery

grabs dual forest lands untapped

Three Visits

Three Visits

1G

Sorcery

grabs dual forest lands untapped

Grim Hireling

Grim Hireling

3B

Creature — Tiefling Rogue

doubles to generate massive treasure tokens per player hit

Old Gnawbone

Old Gnawbone

5GG

Legendary Creature — Dragon

doubles treasure output based on combat damage dealt

Card Draw

9
Rhystic Study

Rhystic Study

2U

Enchantment

premier passive card advantage

Sylvan Library

Sylvan Library

1G

Enchantment

top-deck manipulation and draw engine

Toski, Bearer of Secrets

Toski, Bearer of Secrets

3G

Legendary Creature — Squirrel

uncounterable creature that draws cards on combat damage

Ohran Frostfang

Ohran Frostfang

3GG

Snow Creature — Snake

grants deathtouch and draws cards on combat damage

Edric, Spymaster of Trest

Edric, Spymaster of Trest

1GU

Legendary Creature — Elf Rogue

draws cards when connecting with combat damage

Shadowmage Infiltrator

Shadowmage Infiltrator

1UB

Creature — Human Wizard

evasive attacker that draws cards on combat damage

Ancient Silver Dragon

Ancient Silver Dragon

6UU

Creature — Elder Dragon

doubles a massive d20 roll for huge card draw

Gix, Yawgmoth Praetor

Gix, Yawgmoth Praetor

1BB

Legendary Creature — Phyrexian Praetor

draws cards on combat damage and offers late-game theft

The One Ring

The One Ring

4

Legendary Artifact

protection and explosive card draw

Removal

10
Cyclonic Rift

Cyclonic Rift

1U

Instant

premier one-sided board wipe

Assassin's Trophy

Assassin's Trophy

BG

Instant

versatile instant-speed permanent destruction

Fierce Guardianship

Fierce Guardianship

2U

Instant

free noncreature counterspell with commander out

Deadly Rollick

Deadly Rollick

3B

Instant

free creature exile with commander out

Beast Within

Beast Within

2G

Instant

unconditional flexible spot removal

Tear Asunder

Tear Asunder

1G

Instant

flexible exile for nonland permanents

Toxic Deluge

Toxic Deluge

2B

Sorcery

efficient life-based board wipe

Trygon Predator

Trygon Predator

1GU

Creature — Beast

destroys multiple artifacts or enchantments on combat damage

Cephalid Constable

Cephalid Constable

1UU

Creature — Octopus Wizard

bounces multiple permanents per hit equal to its power

Swan Song

Swan Song

U

Instant

cheap interaction against key spells

Threats/Wincons

23
Tinybones, the Pickpocket

Tinybones, the Pickpocket

B

Legendary Creature — Skeleton Rogue

steals cards from opponent's graveyard on combat damage

Yuriko, the Tiger's Shadow

Yuriko, the Tiger's Shadow

1UB

Legendary Creature — Human Ninja

triggers powerful life loss and card advantage on combat hit

Fallen Shinobi

Fallen Shinobi

3UB

Creature — Zombie Ninja

exiles and allows free casting of top cards on hit

Thada Adel, Acquisitor

Thada Adel, Acquisitor

1UU

Legendary Creature — Merfolk Rogue

steals key artifacts directly from opponent libraries

Ancient Brass Dragon

Ancient Brass Dragon

5BB

Creature — Elder Dragon

reanimates multiple creatures based on doubled d20 rolls

Hydra Omnivore

Hydra Omnivore

4GG

Creature — Hydra

triggers extra combat damage to all other opponents

Giant Adephage

Giant Adephage

5GG

Creature — Insect

creates exponential copies of itself on combat damage

Spawnwrithe

Spawnwrithe

2G

Creature — Elemental

cheap threat that duplicates itself on combat hit

Rankle, Master of Pranks

Rankle, Master of Pranks

2BB

Legendary Creature — Faerie Rogue

flying attacker with versatile combat damage triggers

Drana, Liberator of Malakir

Drana, Liberator of Malakir

1BB

Legendary Creature — Vampire Ally

doubles +1/+1 counter placement across the entire team

Sword of Feast and Famine

Sword of Feast and Famine

3

Artifact — Equipment

untaps lands and forces double discard on combat damage

Sword of Hearth and Home

Sword of Hearth and Home

3

Artifact — Equipment

double blinks creatures and fetches lands on hit

Sword of Forge and Frontier

Sword of Forge and Frontier

3

Artifact — Equipment

exiles cards to play and grants extra land plays on hit

Rogue Class

Rogue Class

UB

Enchantment — Class

gives team combat theft triggers and menace

Thief of Sanity

Thief of Sanity

1UB

Creature — Specter

exiles top cards on combat damage for theft

Nashi, Moon Sage's Scion

Nashi, Moon Sage's Scion

1BB

Legendary Creature — Rat Ninja

exiles cards on combat hit to cast using life

Dauthi Voidwalker

Dauthi Voidwalker

BB

Creature — Dauthi Rogue

shadow evasion card that steals exiled spells

Dreamstealer

Dreamstealer

2B

Creature — Human Wizard

forces discard equal to damage dealt on combat hit

Dimir Cutpurse

Dimir Cutpurse

1UB

Creature — Spirit

forces discard and draws cards on combat damage

Ukkima, Stalking Shadow

Ukkima, Stalking Shadow

1UB

Legendary Creature — Whale Wolf

unblockable threat that scales well with buff effects

Vorpal Sword

Vorpal Sword

B

Artifact — Equipment

turns any combat damage hit into instant player elimination

Quietus Spike

Quietus Spike

3

Artifact — Equipment

halves target player's life total twice on combat hit

Scytheclaw

Scytheclaw

5

Artifact — Equipment

living weapon that cuts opponent's life total in half

Utility

8
Heroic Intervention

Heroic Intervention

1G

Instant

protects board state from removal and wipes

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

gives haste and shroud for combat momentum

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

gives haste and hexproof protection

Tetsuko Umezawa, Fugitive

Tetsuko Umezawa, Fugitive

1U

Legendary Creature — Human Rogue

makes small-power creatures unblockable

Whispersilk Cloak

Whispersilk Cloak

3

Artifact — Equipment

grants shroud and unblockable to key attacker

Thassa, God of the Sea

Thassa, God of the Sea

2U

Legendary Enchantment Creature — God

provides scrying and unblockable activation

Nature's Will

Nature's Will

2GG

Enchantment

untaps lands and taps opponents' lands on combat damage

Aqueous Form

Aqueous Form

U

Enchantment — Aura

makes targeted creature unblockable and scries on attack

Lands

40
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Underground River

Underground River

Land

Nonbasic dual land for color fixing.

Drowned Catacomb

Drowned Catacomb

Land

Nonbasic dual land for color fixing.

Temple of Deceit

Temple of Deceit

Land

Dual land with scry.

Sunken Hollow

Sunken Hollow

Land — Island Swamp

Nonbasic dual land for color fixing.

Choked Estuary

Choked Estuary

Land

Nonbasic dual land for color fixing.

Island

Island 6x

Basic Land — Island

Basic land allocated from mana pip counts.

Swamp

Swamp 7x

Basic Land — Swamp

Basic land allocated from mana pip counts.

Forest

Forest 6x

Basic Land — Forest

Basic land allocated from mana pip counts.