
Art by Chris Rahn
Saved commander deck
Felix Five-Boots
Capitalize on Felix Five-Boots' ability to double combat-damage triggers by attacking with creatures that yield massive card advantage, treasures, theft, and token duplication upon hitting an opponent. Support these high-value attackers with evasion enablers and efficient Sultai interaction.
Prompt: Build a powerful, focused Felix Five-Boots Commander deck around combat-damage triggers. Prioritize creatures that trigger specifically when they deal combat damage to an opponent/player, since Felix doubles those triggers. Do NOT include creatures just because they are unblockable, flying, or evasive; evasive creatures should ideally ALSO have a strong player-damage trigger that gives cards, mana, removal, theft, tokens, counters, disruption, or similar value. Add support to help them connect: unblockable/evasion, tapping or stunning blockers, keeping creatures tapped, or preventing blocks. Use these only as enablers, not the main theme. Include newer cards and recent sets too—do not rely mostly on old staples. Universes Beyond/crossover cards are welcome, including TMNT, Middle-earth/The Lord of the Rings, or similar sets, but ONLY when they genuinely fit the strategy and color identity. Keep enough ramp, draw, removal, protection, interaction, and a solid mana base.
Commander
1 cards
Felix Five-Boots
{2}{B}{G}{U}Legendary Creature — Ooze Rogue
Chosen commander for the requested strategy.
Ramp
9 cards
Grim Hireling
{3}{B}Creature — Tiefling Rogue
doubles to generate massive treasure tokens per player hit

Old Gnawbone
{5}{G}{G}Legendary Creature — Dragon
doubles treasure output based on combat damage dealt
Card Draw
9 cards
Toski, Bearer of Secrets
{3}{G}Legendary Creature — Squirrel
uncounterable creature that draws cards on combat damage

Ohran Frostfang
{3}{G}{G}Snow Creature — Snake
grants deathtouch and draws cards on combat damage

Edric, Spymaster of Trest
{1}{G}{U}Legendary Creature — Elf Rogue
draws cards when connecting with combat damage

Shadowmage Infiltrator
{1}{U}{B}Creature — Human Wizard
evasive attacker that draws cards on combat damage

Ancient Silver Dragon
{6}{U}{U}Creature — Elder Dragon
doubles a massive d20 roll for huge card draw

Gix, Yawgmoth Praetor
{1}{B}{B}Legendary Creature — Phyrexian Praetor
draws cards on combat damage and offers late-game theft
Removal
10 cards
Fierce Guardianship
{2}{U}Instant
free noncreature counterspell with commander out

Trygon Predator
{1}{G}{U}Creature — Beast
destroys multiple artifacts or enchantments on combat damage

Cephalid Constable
{1}{U}{U}Creature — Octopus Wizard
bounces multiple permanents per hit equal to its power
Threats/Wincons
23 cards
Tinybones, the Pickpocket
{B}Legendary Creature — Skeleton Rogue
steals cards from opponent's graveyard on combat damage

Yuriko, the Tiger's Shadow
{1}{U}{B}Legendary Creature — Human Ninja
triggers powerful life loss and card advantage on combat hit

Fallen Shinobi
{3}{U}{B}Creature — Zombie Ninja
exiles and allows free casting of top cards on hit

Thada Adel, Acquisitor
{1}{U}{U}Legendary Creature — Merfolk Rogue
steals key artifacts directly from opponent libraries

Ancient Brass Dragon
{5}{B}{B}Creature — Elder Dragon
reanimates multiple creatures based on doubled d20 rolls

Hydra Omnivore
{4}{G}{G}Creature — Hydra
triggers extra combat damage to all other opponents

Giant Adephage
{5}{G}{G}Creature — Insect
creates exponential copies of itself on combat damage

Spawnwrithe
{2}{G}Creature — Elemental
cheap threat that duplicates itself on combat hit

Rankle, Master of Pranks
{2}{B}{B}Legendary Creature — Faerie Rogue
flying attacker with versatile combat damage triggers

Drana, Liberator of Malakir
{1}{B}{B}Legendary Creature — Vampire Ally
doubles +1/+1 counter placement across the entire team

Sword of Feast and Famine
{3}Artifact — Equipment
untaps lands and forces double discard on combat damage

Sword of Hearth and Home
{3}Artifact — Equipment
double blinks creatures and fetches lands on hit

Sword of Forge and Frontier
{3}Artifact — Equipment
exiles cards to play and grants extra land plays on hit

Rogue Class
{U}{B}Enchantment — Class
gives team combat theft triggers and menace

Thief of Sanity
{1}{U}{B}Creature — Specter
exiles top cards on combat damage for theft

Nashi, Moon Sage's Scion
{1}{B}{B}Legendary Creature — Rat Ninja
exiles cards on combat hit to cast using life

Dauthi Voidwalker
{B}{B}Creature — Dauthi Rogue
shadow evasion card that steals exiled spells

Dreamstealer
{2}{B}Creature — Human Wizard
forces discard equal to damage dealt on combat hit

Dimir Cutpurse
{1}{U}{B}Creature — Spirit
forces discard and draws cards on combat damage

Ukkima, Stalking Shadow
{1}{U}{B}Legendary Creature — Whale Wolf
unblockable threat that scales well with buff effects

Vorpal Sword
{B}Artifact — Equipment
turns any combat damage hit into instant player elimination

Quietus Spike
{3}Artifact — Equipment
halves target player's life total twice on combat hit

Scytheclaw
{5}Artifact — Equipment
living weapon that cuts opponent's life total in half
Utility
8 cards
Lightning Greaves
{2}Artifact — Equipment
gives haste and shroud for combat momentum

Tetsuko Umezawa, Fugitive
{1}{U}Legendary Creature — Human Rogue
makes small-power creatures unblockable

Whispersilk Cloak
{3}Artifact — Equipment
grants shroud and unblockable to key attacker

Thassa, God of the Sea
{2}{U}Legendary Enchantment Creature — God
provides scrying and unblockable activation

Nature's Will
{2}{G}{G}Enchantment
untaps lands and taps opponents' lands on combat damage

Aqueous Form
{U}Enchantment — Aura
makes targeted creature unblockable and scries on attack










































