Falcon and Redwing art

Art by Allen Douglas

Saved commander deck

Falcon and Redwing

Pump Falcon and Redwing's power and grant double strike to maximize combat damage triggers, creating a massive flock of flying Birds while snowballing commander damage and token anthems.

100 cards$379.97 totalSep 22, 20266 views

Prompt: Falcon and Redwing commander deck

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Falcon and Redwing

Falcon and Redwing

{2}{W}

Legendary Creature — Human Bird Hero

Chosen commander for the requested strategy.

Ramp

11 cards
Sol Ring

Sol Ring

{1}

Artifact

Essential mana acceleration staple

Arcane Signet

Arcane Signet

{2}

Artifact

Reliable low-cost artifact ramp

Marble Diamond

Marble Diamond

{2}

Artifact

Color-fixing rock for mono-white

Mind Stone

Mind Stone

{2}

Artifact

Mana rock that cycles into a fresh card later

Thought Vessel

Thought Vessel

{2}

Artifact

Colorless ramp providing no maximum hand size

Knight of the White Orchid

Knight of the White Orchid

{W}{W}

Creature — Human Knight

Fetches Plains directly onto the battlefield on a body

Loyal Warhound

Loyal Warhound

{1}{W}

Creature — Dog

Early creature that catches up on basic Plains

Smuggler's Share

Smuggler's Share

{2}{W}

Enchantment

Generates Treasures and draws cards off opponents' plays

Pearl Medallion

Pearl Medallion

{2}

Artifact

Cost reducer for all mono-white spells

Fellwar Stone

Fellwar Stone

{2}

Artifact

Efficient two-mana rock

Sword of the Animist

Sword of the Animist

{2}

Legendary Artifact — Equipment

Ramps a basic land into play on every swing

Card Draw

10 cards
Esper Sentinel

Esper Sentinel

{W}

Artifact Creature — Human Soldier

Premier white card engine scaled by power boosts

Welcoming Vampire

Welcoming Vampire

{2}{W}

Creature — Vampire

Triggers draw off the Bird tokens generated on combat damage

Tocasia's Welcome

Tocasia's Welcome

{2}{W}

Enchantment

Draws a card each turn when Bird tokens enter

Idol of Oblivion

Idol of Oblivion

{2}

Artifact

Consistent extra draw every turn you make Bird tokens

Mentor of the Meek

Mentor of the Meek

{2}{W}

Creature — Human Soldier

Converts 1/1 flying Birds into extra card advantage

Rumor Gatherer

Rumor Gatherer

{1}{W}{W}

Creature — Elf Wizard

Scries and draws when multiple Birds enter in a single combat

Bennie Bracks, Zoologist

Bennie Bracks, Zoologist

{3}{W}

Legendary Creature — Elf Druid

Free draw at end step for making tokens, convokes easily

Secret Rendezvous

Secret Rendezvous

{1}{W}{W}

Sorcery

Burst raw card draw in white

Dawn of Hope

Dawn of Hope

{1}{W}

Enchantment

Mana sink and draw engine when combined with lifelink

Aerial Extortionist

Aerial Extortionist

{3}{W}{W}

Creature — Bird Soldier

Flying threat that exiles opposing pieces and draws cards

Removal

11 cards
Swords to Plowshares

Swords to Plowshares

{W}

Instant

Best single-target creature exile in Commander

Path to Exile

Path to Exile

{W}

Instant

Unconditional cheap creature exile

Generous Gift

Generous Gift

{2}{W}

Instant

Universal permanent destruction in white

Stroke of Midnight

Stroke of Midnight

{2}{W}

Instant

Flexible nonland permanent removal

Grasp of Fate

Grasp of Fate

{1}{W}{W}

Enchantment

Exiles a key threat from each opponent

Disenchant

Disenchant

{1}{W}

Instant

Classic instant-speed artifact or enchantment removal

Fateful Absence

Fateful Absence

{1}{W}

Instant

Efficient creature or planeswalker removal

Austere Command

Austere Command

{4}{W}{W}

Sorcery

Modal board wipe that can spare your small Birds

Dusk // Dawn

Dusk // Dawn

{2}{W}{W} // {3}{W}{W}

Sorcery // Sorcery

Destroys high-power creatures and recurs utility weenies

Hour of Reckoning

Hour of Reckoning

{4}{W}{W}{W}

Sorcery

Asymmetric board wipe that protects your Bird tokens

Cleansing Nova

Cleansing Nova

{3}{W}{W}

Sorcery

Flexible mass creature or artifact/enchantment wipe

Threats/Wincons

21 cards
Duelist's Heritage

Duelist's Heritage

{2}{W}

Enchantment

Grants double strike to double combat damage and Bird triggers

Fireshrieker

Fireshrieker

{3}

Artifact — Equipment

Equips to give double strike for double the Bird tokens

Blackblade Reforged

Blackblade Reforged

{2}

Legendary Artifact — Equipment

Massively scales Falcon's power to create dozens of Birds

Mantis Engine

Mantis Engine

{5}

Artifact Creature — Insect

Colorless evasion

Mace of the Valiant

Mace of the Valiant

{2}{W}

Artifact — Equipment

Grows rapidly with each Bird token entering the battlefield

Cathars' Crusade

Cathars' Crusade

{3}{W}{W}

Enchantment

Adds exponential counters to your entire board when Birds enter

Intangible Virtue

Intangible Virtue

{1}{W}

Enchantment

Vigilance and +1/+1 anthem for your token army

Kangee's Lieutenant

Kangee's Lieutenant

{2}{W}

Creature — Bird Soldier

Encore flyer that buffs all attacking flying creatures

Sephara, Sky's Blade

Sephara, Sky's Blade

{4}{W}{W}{W}

Legendary Creature — Angel

Taps 4 Birds to cast for one white mana and grants board indestructible

Jazal Goldmane

Jazal Goldmane

{2}{W}{W}

Legendary Creature — Cat Warrior

Overwhelming pump activated ability scaled off wide boards

Mirror Entity

Mirror Entity

{2}{W}

Creature — Shapeshifter

Turns an army of 1/1 Birds into massive flying beaters

Mondrak, Glory Dominus

Mondrak, Glory Dominus

{2}{W}{W}

Legendary Creature — Phyrexian Horror

Doubles all Bird tokens created by Falcon and Redwing

Anointed Procession

Anointed Procession

{3}{W}

Enchantment

Key token-doubling enchantment in white

Goldnight Commander

Goldnight Commander

{3}{W}

Creature — Human Cleric Soldier

Gives team-wide +1/+1 buffs for every token that enters combat

Adeline, Resplendent Cathar

Adeline, Resplendent Cathar

{1}{W}{W}

Legendary Creature — Human Knight

Creates ground tokens and hits hard alongside flying tokens

Hero of Bladehold

Hero of Bladehold

{2}{W}{W}

Creature — Human Knight

Battle cry and extra attackers to overwhelm defenders

Leonin Sun Standard

Leonin Sun Standard

{2}

Artifact

Repeatable mana-sink anthem to close games with Birds

Sword of Feast and Famine

Sword of Feast and Famine

{3}

Artifact — Equipment

Protection, untaps lands, and boosts Falcon's damage output

Loxodon Warhammer

Loxodon Warhammer

{3}

Artifact — Equipment

Grants trample and lifelink so commander damage gets through

Inquisitor's Flail

Inquisitor's Flail

{2}

Artifact — Equipment

Doubles combat damage dealt by Falcon to create double the tokens

True Conviction

True Conviction

{3}{W}{W}{W}

Enchantment

Gives whole team double strike and lifelink for immense token swings

Utility

9 cards
Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Haste and shroud to attack immediately and safely

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Hexproof and haste protection for your commander

Mother of Runes

Mother of Runes

{W}

Creature — Human Cleric

Protects Falcon or grants color-based unblockability

Giver of Runes

Giver of Runes

{W}

Creature — Kor Cleric

Grants protection from colors or colorless to push damage

Flawless Maneuver

Flawless Maneuver

{2}{W}

Instant

Free protection spell against board wipes with Falcon out

Teferi's Protection

Teferi's Protection

{2}{W}

Instant

Ultimate defensive phase-out to save your massive board

Unbreakable Formation

Unbreakable Formation

{2}{W}

Instant

Provides indestructible protection or an aggressive counter buff

Brave the Elements

Brave the Elements

{W}

Instant

Grants whole white team protection to swing for unblockable lethal

Reconnaissance

Reconnaissance

{W}

Enchantment

Allows safe attacks and grants pseudo-vigilance after damage

Lands

37 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Plains

Plains 32x

Basic Land — Plains

Basic land allocated from mana pip counts.