Falcon and Redwing

Art by Allen Douglas

Commander deckW

Falcon and Redwing

Pump Falcon and Redwing's power and grant double strike to maximize combat damage triggers, creating a massive flock of flying Birds while snowballing commander damage and token anthems.

$335.99for all 100 cards at today’s prices
Built Sep 22, 202673 views

Asked for“Falcon and Redwing commander deck”

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

8
19
20
6
4
2
3
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp12
Card draw12
Interaction12
↳ board wipes4
Tutors4

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 65
37lands · rule of thumb 35–38
2.98average mana value (nonland)
$335.99whole deck, today

The list

Commander

1
Falcon and Redwing

Falcon and Redwing

2W

Legendary Creature — Human Bird Hero

Chosen commander for the requested strategy.

Ramp

11
Sol Ring

Sol Ring

1

Artifact

Essential mana acceleration staple

Arcane Signet

Arcane Signet

2

Artifact

Reliable low-cost artifact ramp

Marble Diamond

Marble Diamond

2

Artifact

Color-fixing rock for mono-white

Mind Stone

Mind Stone

2

Artifact

Mana rock that cycles into a fresh card later

Thought Vessel

Thought Vessel

2

Artifact

Colorless ramp providing no maximum hand size

Knight of the White Orchid

Knight of the White Orchid

WW

Creature — Human Knight

Fetches Plains directly onto the battlefield on a body

Loyal Warhound

Loyal Warhound

1W

Creature — Dog

Early creature that catches up on basic Plains

Smuggler's Share

Smuggler's Share

2W

Enchantment

Generates Treasures and draws cards off opponents' plays

Pearl Medallion

Pearl Medallion

2

Artifact

Cost reducer for all mono-white spells

Fellwar Stone

Fellwar Stone

2

Artifact

Efficient two-mana rock

Sword of the Animist

Sword of the Animist

2

Legendary Artifact — Equipment

Ramps a basic land into play on every swing

Card Draw

10
Esper Sentinel

Esper Sentinel

W

Artifact Creature — Human Soldier

Premier white card engine scaled by power boosts

Welcoming Vampire

Welcoming Vampire

2W

Creature — Vampire

Triggers draw off the Bird tokens generated on combat damage

Tocasia's Welcome

Tocasia's Welcome

2W

Enchantment

Draws a card each turn when Bird tokens enter

Idol of Oblivion

Idol of Oblivion

2

Artifact

Consistent extra draw every turn you make Bird tokens

Mentor of the Meek

Mentor of the Meek

2W

Creature — Human Soldier

Converts 1/1 flying Birds into extra card advantage

Rumor Gatherer

Rumor Gatherer

1WW

Creature — Elf Wizard

Scries and draws when multiple Birds enter in a single combat

Bennie Bracks, Zoologist

Bennie Bracks, Zoologist

3W

Legendary Creature — Elf Druid

Free draw at end step for making tokens, convokes easily

Secret Rendezvous

Secret Rendezvous

1WW

Sorcery

Burst raw card draw in white

Dawn of Hope

Dawn of Hope

1W

Enchantment

Mana sink and draw engine when combined with lifelink

Aerial Extortionist

Aerial Extortionist

3WW

Creature — Bird Soldier

Flying threat that exiles opposing pieces and draws cards

Removal

11
Swords to Plowshares

Swords to Plowshares

W

Instant

Best single-target creature exile in Commander

Path to Exile

Path to Exile

W

Instant

Unconditional cheap creature exile

Generous Gift

Generous Gift

2W

Instant

Universal permanent destruction in white

Stroke of Midnight

Stroke of Midnight

2W

Instant

Flexible nonland permanent removal

Grasp of Fate

Grasp of Fate

1WW

Enchantment

Exiles a key threat from each opponent

Disenchant

Disenchant

1W

Instant

Classic instant-speed artifact or enchantment removal

Fateful Absence

Fateful Absence

1W

Instant

Efficient creature or planeswalker removal

Austere Command

Austere Command

4WW

Sorcery

Modal board wipe that can spare your small Birds

Dusk // Dawn

Dusk // Dawn

2WW // 3WW

Sorcery // Sorcery

Destroys high-power creatures and recurs utility weenies

Hour of Reckoning

Hour of Reckoning

4WWW

Sorcery

Asymmetric board wipe that protects your Bird tokens

Cleansing Nova

Cleansing Nova

3WW

Sorcery

Flexible mass creature or artifact/enchantment wipe

Threats/Wincons

21
Duelist's Heritage

Duelist's Heritage

2W

Enchantment

Grants double strike to double combat damage and Bird triggers

Fireshrieker

Fireshrieker

3

Artifact — Equipment

Equips to give double strike for double the Bird tokens

Blackblade Reforged

Blackblade Reforged

2

Legendary Artifact — Equipment

Massively scales Falcon's power to create dozens of Birds

Mantis Engine

Mantis Engine

5

Artifact Creature — Insect

Colorless evasion

Mace of the Valiant

Mace of the Valiant

2W

Artifact — Equipment

Grows rapidly with each Bird token entering the battlefield

Cathars' Crusade

Cathars' Crusade

3WW

Enchantment

Adds exponential counters to your entire board when Birds enter

Intangible Virtue

Intangible Virtue

1W

Enchantment

Vigilance and +1/+1 anthem for your token army

Kangee's Lieutenant

Kangee's Lieutenant

2W

Creature — Bird Soldier

Encore flyer that buffs all attacking flying creatures

Sephara, Sky's Blade

Sephara, Sky's Blade

4WWW

Legendary Creature — Angel

Taps 4 Birds to cast for one white mana and grants board indestructible

Jazal Goldmane

Jazal Goldmane

2WW

Legendary Creature — Cat Warrior

Overwhelming pump activated ability scaled off wide boards

Mirror Entity

Mirror Entity

2W

Creature — Shapeshifter

Turns an army of 1/1 Birds into massive flying beaters

Mondrak, Glory Dominus

Mondrak, Glory Dominus

2WW

Legendary Creature — Phyrexian Horror

Doubles all Bird tokens created by Falcon and Redwing

Anointed Procession

Anointed Procession

3W

Enchantment

Key token-doubling enchantment in white

Goldnight Commander

Goldnight Commander

3W

Creature — Human Cleric Soldier

Gives team-wide +1/+1 buffs for every token that enters combat

Adeline, Resplendent Cathar

Adeline, Resplendent Cathar

1WW

Legendary Creature — Human Knight

Creates ground tokens and hits hard alongside flying tokens

Hero of Bladehold

Hero of Bladehold

2WW

Creature — Human Knight

Battle cry and extra attackers to overwhelm defenders

Leonin Sun Standard

Leonin Sun Standard

2

Artifact

Repeatable mana-sink anthem to close games with Birds

Sword of Feast and Famine

Sword of Feast and Famine

3

Artifact — Equipment

Protection, untaps lands, and boosts Falcon's damage output

Loxodon Warhammer

Loxodon Warhammer

3

Artifact — Equipment

Grants trample and lifelink so commander damage gets through

Inquisitor's Flail

Inquisitor's Flail

2

Artifact — Equipment

Doubles combat damage dealt by Falcon to create double the tokens

True Conviction

True Conviction

3WWW

Enchantment

Gives whole team double strike and lifelink for immense token swings

Utility

9
Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

Haste and shroud to attack immediately and safely

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

Hexproof and haste protection for your commander

Mother of Runes

Mother of Runes

W

Creature — Human Cleric

Protects Falcon or grants color-based unblockability

Giver of Runes

Giver of Runes

W

Creature — Kor Cleric

Grants protection from colors or colorless to push damage

Flawless Maneuver

Flawless Maneuver

2W

Instant

Free protection spell against board wipes with Falcon out

Teferi's Protection

Teferi's Protection

2W

Instant

Ultimate defensive phase-out to save your massive board

Unbreakable Formation

Unbreakable Formation

2W

Instant

Provides indestructible protection or an aggressive counter buff

Brave the Elements

Brave the Elements

W

Instant

Grants whole white team protection to swing for unblockable lethal

Reconnaissance

Reconnaissance

W

Enchantment

Allows safe attacks and grants pseudo-vigilance after damage

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Plains

Plains 32x

Basic Land — Plains

Basic land allocated from mana pip counts.