Falco Spara, Pactweaver art

Art by Jack Hughes

Saved commander deck

Falco Spara, Pactweaver

Cast cards from the top of the library by removing counters from creatures, utilizing a persistent board presence and infinite combat or mana combos to win.

100 cards$636.39 totalJun 20, 20263 views

Prompt: A deck build featuring Falco Spara, Pactweaver as its commander, crafted to fully leverage the commander's ability to play cards from the top of the library and deliver counter-centric thematic gameplay. The power level is benchmarked at the Battle tier (the official Tier 3 power standard); the deck includes a reasonable array of opponent disruption tools such as removal, counterspells and exile effects, and incorporates at least two viable two-card win combos.

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Falco Spara, Pactweaver

Falco Spara, Pactweaver

{1}{G}{W}{U}

Legendary Creature — Bird Demon

Chosen commander for the requested strategy.

Ramp

10 cards
Sol Ring

Sol Ring

{1}

Artifact

Standard format staple for acceleration

Arcane Signet

Arcane Signet

{2}

Artifact

Essential three-color fixing

Noble Hierarch

Noble Hierarch

{G}

Creature — Human Druid

Mana fixing and Exalted synergy

Fellwar Stone

Fellwar Stone

{2}

Artifact

Low cost mana rock

Simic Signet

Simic Signet

{2}

Artifact

Efficient color fixing

Azorius Signet

Azorius Signet

{2}

Artifact

Efficient color fixing

Selesnya Signet

Selesnya Signet

{2}

Artifact

Efficient color fixing

Incubation Druid

Incubation Druid

{1}{G}

Creature — Elf Druid

Benefits from +1/+1 counters and generates high mana

Gyre Sage

Gyre Sage

{1}{G}

Creature — Elf Druid

Evolves to provide significant mana and fodder for Falco Spara

Rishkar, Peema Renegade

Rishkar, Peema Renegade

{2}{G}

Legendary Creature — Elf Druid

Provides counters and turns creatures into mana dorks

Card Draw

11 cards
Sylvan Library

Sylvan Library

{1}{G}

Enchantment

Library manipulation to set up top-deck casting

Beast Whisperer

Beast Whisperer

{2}{G}{G}

Creature — Elf Druid

Consistent draw in a creature-heavy build

Guardian Project

Guardian Project

{3}{G}

Enchantment

Reliable draw engine for singleton formats

Rhystic Study

Rhystic Study

{2}{U}

Enchantment

Top-tier value and board tax

The Great Henge

The Great Henge

{7}{G}{G}

Legendary Artifact

Provides counters, mana, life, and card draw

Sensei's Divining Top

Sensei's Divining Top

{1}

Artifact

Crucial for manipulating the library for Falco Spara

Augur of Autumn

Augur of Autumn

{1}{G}{G}

Creature — Human Druid

Redundancy for casting creatures from the top

Shamanic Revelation

Shamanic Revelation

{3}{G}{G}

Sorcery

Massive draw for wide boards

Mystic Remora

Mystic Remora

{U}

Enchantment

Early game efficiency

Esper Sentinel

Esper Sentinel

{W}

Artifact Creature — Human Soldier

Low-cost taxing draw

Brainstorm

Brainstorm

{U}

Instant

Top deck manipulation

Removal

12 cards
Swords to Plowshares

Swords to Plowshares

{W}

Instant

Premier creature exile

Path to Exile

Path to Exile

{W}

Instant

Efficient creature removal

Generous Gift

Generous Gift

{2}{W}

Instant

Versatile permanent removal

Beast Within

Beast Within

{2}{G}

Instant

Versatile permanent removal

Cyclonic Rift

Cyclonic Rift

{1}{U}

Instant

One-sided board wipe

An Offer You Can't Refuse

An Offer You Can't Refuse

{U}

Instant

Cheap non-creature counterspell

Swan Song

Swan Song

{U}

Instant

Efficient protection and disruption

Counterspell

Counterspell

{U}{U}

Instant

Reliable universal answer

Nature's Claim

Nature's Claim

{G}

Instant

Ultra-efficient artifact/enchantment removal

Supreme Verdict

Supreme Verdict

{1}{W}{W}{U}

Sorcery

Uncounterable board wipe

Krosan Grip

Krosan Grip

{2}{G}

Instant

Split second removal for problematic artifacts/enchantments

Teferi's Protection

Teferi's Protection

{2}{W}

Instant

Ultimate reactive defense

Threats/Wincons

22 cards
Heliod, Sun-Crowned

Heliod, Sun-Crowned

{2}{W}

Legendary Enchantment Creature — God

Combo piece with Walking Ballista for infinite damage

Walking Ballista

Walking Ballista

{X}{X}

Artifact Creature — Construct

Win condition and counter sink

Devoted Druid

Devoted Druid

{1}{G}

Creature — Elf Druid

Combo piece with Vizier of Remedies for infinite mana

Vizier of Remedies

Vizier of Remedies

{1}{W}

Creature — Human Cleric

Protects and enables infinite mana with Devoted Druid

Forgotten Ancient

Forgotten Ancient

{3}{G}

Creature — Elemental

Massive counter generation across the board

Conclave Mentor

Conclave Mentor

{G}{W}

Creature — Centaur Cleric

Increases counter production

Hardened Scales

Hardened Scales

{G}

Enchantment

Classic counter synergy engine

Branching Evolution

Branching Evolution

{2}{G}

Enchantment

Doubles +1/+1 counters placed

Luminarch Aspirant

Luminarch Aspirant

{1}{W}

Creature — Human Cleric

Free counter placement every turn

Vorinclex, Monstrous Raider

Vorinclex, Monstrous Raider

{4}{G}{G}

Legendary Creature — Phyrexian Praetor

Massive counter amplification and opponent hosing

Evolution Sage

Evolution Sage

{2}{G}

Creature — Elf Druid

Proliferate on landfall helps Falco's resource pool

Chasm Skulker

Chasm Skulker

{2}{U}

Creature — Squid Horror

Becomes a huge threat and creates tokens on death

Herald of Secret Streams

Herald of Secret Streams

{3}{U}

Creature — Merfolk Warrior

Provides unblockable status to the board

Shalai, Voice of Plenty

Shalai, Voice of Plenty

{3}{W}

Legendary Creature — Angel

Protection for your board and a mana sink for counters

Avacyn's Pilgrim

Avacyn's Pilgrim

{G}

Creature — Human Monk

Early ramp body

Champion of Lambholt

Champion of Lambholt

{1}{G}{G}

Creature — Human Warrior

Makes creatures unblockable

Kodama of the West Tree

Kodama of the West Tree

{2}{G}

Legendary Creature — Spirit

Trample and ramp for modified creatures

Mikaeus, the Lunarch

Mikaeus, the Lunarch

{X}{W}

Legendary Creature — Human Cleric

Mass counter placement

Cathars' Crusade

Cathars' Crusade

{3}{W}{W}

Enchantment

Explosive growth for the entire board

Vorel of the Hull Clade

Vorel of the Hull Clade

{1}{G}{U}

Legendary Creature — Human Merfolk

Doubles counters on non-planeswalkers

Good-Fortune Unicorn

Good-Fortune Unicorn

{1}{G}{W}

Creature — Unicorn

Entry-based counter distribution

Kalonian Hydra

Kalonian Hydra

{3}{G}{G}

Creature — Hydra

Doubles counters on attack

Utility

6 cards
Eternal Witness

Eternal Witness

{1}{G}{G}

Creature — Human Shaman

Graveyard recursion

Worldly Tutor

Worldly Tutor

{G}

Instant

Top deck manipulation and creature search

Heroic Intervention

Heroic Intervention

{1}{G}

Instant

Protection against board wipes

Eladamri's Call

Eladamri's Call

{G}{W}

Instant

Reliable creature tutor

Enlightened Tutor

Enlightened Tutor

{W}

Instant

Finds combo pieces or utility enchantments

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Protection for the commander

Lands

38 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Adarkar Wastes

Adarkar Wastes

Land

Nonbasic dual land for color fixing.

Glacial Fortress

Glacial Fortress

Land

Nonbasic dual land for color fixing.

Temple of Enlightenment

Temple of Enlightenment

Land

Dual land with scry.

Prairie Stream

Prairie Stream

Land — Plains Island

Nonbasic dual land for color fixing.

Port Town

Port Town

Land

Nonbasic dual land for color fixing.

Azorius Chancery

Azorius Chancery

Land

Bounce land — taps for two colors.

Plains

Plains 4x

Basic Land — Plains

Basic land allocated from mana pip counts.

Island

Island 3x

Basic Land — Island

Basic land allocated from mana pip counts.

Forest

Forest 10x

Basic Land — Forest

Basic land allocated from mana pip counts.