Falco Spara, Pactweaver art

Art by Jack Hughes

Saved commander deck

Falco Spara, Pactweaver

Generate a wide variety of counters to consistently cast spells from the top of the library, maintaining high card advantage and board presence.

100 cards$746.46 totalJun 20, 20263 views

Prompt: A deck build featuring Falco Spara, Pactweaver as its commander, crafted to fully leverage the commander's ability to play cards from the top of the library and deliver counter-centric thematic gameplay. The power level is benchmarked at the Battle tier (official Tier 3 power standard), and the deck shall include a reasonable selection of disruption tools against opponents, including removal, counterspells and exile effects.

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Falco Spara, Pactweaver

Falco Spara, Pactweaver

{1}{G}{W}{U}

Legendary Creature — Bird Demon

Chosen commander for the requested strategy.

Ramp

17 cards
Sol Ring

Sol Ring

{1}

Artifact

Standard efficient mana acceleration.

Arcane Signet

Arcane Signet

{2}

Artifact

Reliable fixing in Bant colors.

Birds of Paradise

Birds of Paradise

{G}

Creature — Bird

Mana fixing and a potential target for counters.

Noble Hierarch

Noble Hierarch

{G}

Creature — Human Druid

Superior mana dork that provides Exalted triggers.

The Great Henge

The Great Henge

{7}{G}{G}

Legendary Artifact

Provides mana, card draw, and puts +1/+1 counters on creatures.

Devoted Druid

Devoted Druid

{1}{G}

Creature — Elf Druid

Generates mana and provides the -1/-1 counters Falco can remove.

Incubation Druid

Incubation Druid

{1}{G}

Creature — Elf Druid

Efficient mana production when it has a counter.

Kodama of the West Tree

Kodama of the West Tree

{2}{G}

Legendary Creature — Spirit

Provides trample and land ramp for modified creatures.

Avacyn's Pilgrim

Avacyn's Pilgrim

{G}

Creature — Human Monk

Efficient mana dork for Bant colors.

Simic Signet

Simic Signet

{2}

Artifact

Color fixing.

Selesnya Signet

Selesnya Signet

{2}

Artifact

Color fixing.

Azorius Signet

Azorius Signet

{2}

Artifact

Color fixing.

Talisman of Curiosity

Talisman of Curiosity

{2}

Artifact

Efficient mana ramp.

Talisman of Unity

Talisman of Unity

{2}

Artifact

Efficient mana ramp.

Talisman of Progress

Talisman of Progress

{2}

Artifact

Efficient mana ramp.

Smothering Tithe

Smothering Tithe

{3}{W}

Enchantment

Strong mana generation in multiplayer.

Gyre Sage

Gyre Sage

{1}{G}

Creature — Elf Druid

Mana dork that scales with counters.

Card Draw

9 cards
Sylvan Library

Sylvan Library

{1}{G}

Enchantment

Manipulates the top of the library for Falco Spara.

Guardian Project

Guardian Project

{3}{G}

Enchantment

Consistent card draw in a creature-heavy build.

Rhystic Study

Rhystic Study

{2}{U}

Enchantment

Highly efficient card advantage engine.

Consecrated Sphinx

Consecrated Sphinx

{4}{U}{U}

Creature — Sphinx

Massive card draw potential.

Esper Sentinel

Esper Sentinel

{W}

Artifact Creature — Human Soldier

Low-cost taxing and card draw.

Ledger Shredder

Ledger Shredder

{1}{U}

Creature — Bird Advisor

Connives to provide counters and filter draws.

Fathom Mage

Fathom Mage

{2}{G}{U}

Creature — Human Wizard

Converts counters into card draw.

Ponder

Ponder

{U}

Sorcery

Early game consistency and top-deck manipulation.

Preordain

Preordain

{U}

Sorcery

Cheap can-trip for library filtering.

Removal

11 cards
Cyclonic Rift

Cyclonic Rift

{1}{U}

Instant

Premier blue board wipe.

Swords to Plowshares

Swords to Plowshares

{W}

Instant

Efficient creature exile.

Beast Within

Beast Within

{2}{G}

Instant

Versatile permanent removal.

Swan Song

Swan Song

{U}

Instant

Low-cost interaction.

Counterspell

Counterspell

{U}{U}

Instant

Standard disruption.

Generous Gift

Generous Gift

{2}{W}

Instant

Flexible permanent removal.

Steelbane Hydra

Steelbane Hydra

{X}{G}{G}

Creature — Turtle Hydra

Repeatable enchantment and artifact removal using counters.

Austere Command

Austere Command

{4}{W}{W}

Sorcery

Flexible board wipe.

Farewell

Farewell

{4}{W}{W}

Sorcery

High-impact exile-based board wipe.

Scavenging Ooze

Scavenging Ooze

{1}{G}

Creature — Ooze

Graveyard hate that builds counters.

Nature's Claim

Nature's Claim

{G}

Instant

Efficient artifact/enchantment removal.

Threats/Wincons

13 cards
Forgotten Ancient

Forgotten Ancient

{3}{G}

Creature — Elemental

Excellent source of consistent +1/+1 counters.

Mikaeus, the Lunarch

Mikaeus, the Lunarch

{X}{W}

Legendary Creature — Human Cleric

Distributes +1/+1 counters across the board.

Walking Ballista

Walking Ballista

{X}{X}

Artifact Creature — Construct

Scalable creature and removal piece that uses counters.

Luminarch Aspirant

Luminarch Aspirant

{1}{W}

Creature — Human Cleric

Reliable source of counters every turn.

Evolution Sage

Evolution Sage

{2}{G}

Creature — Elf Druid

Proliferates on land drops to fuel Falco's ability.

Hardened Scales

Hardened Scales

{G}

Enchantment

Increases the number of counters generated.

Vorinclex, Monstrous Raider

Vorinclex, Monstrous Raider

{4}{G}{G}

Legendary Creature — Phyrexian Praetor

Doubles your counters while hindering opponents.

Lae'zel, Vlaakith's Champion

Lae'zel, Vlaakith's Champion

{2}{W}

Legendary Creature — Gith Warrior

Increases counter production.

Chasm Skulker

Chasm Skulker

{2}{U}

Creature — Squid Horror

Grows with card draw and produces tokens on death.

Tireless Tracker

Tireless Tracker

{2}{G}

Creature — Human Scout

Generates clues and grows with land drops.

Hydra's Growth

Hydra's Growth

{2}{G}

Enchantment — Aura

Exponential counter growth on a single creature.

Cathars' Crusade

Cathars' Crusade

{3}{W}{W}

Enchantment

Explosive counter generation across the board.

Branching Evolution

Branching Evolution

{2}{G}

Enchantment

Doubles +1/+1 counters being placed.

Utility

10 cards
Sensei's Divining Top

Sensei's Divining Top

{1}

Artifact

Essential for setting up castable spells from the library top.

Teferi's Protection

Teferi's Protection

{2}{W}

Instant

Premier defensive tool for board state protection.

Shalai, Voice of Plenty

Shalai, Voice of Plenty

{3}{W}

Legendary Creature — Angel

Protects the board and provides a mana sink for counters.

The Ozolith

The Ozolith

{1}

Legendary Artifact

Saves counters from dying creatures for later use.

Grand Abolisher

Grand Abolisher

{W}{W}

Creature — Human Cleric

Protects your turns from opponent disruption.

Heroic Intervention

Heroic Intervention

{1}{G}

Instant

Protection against board wipes and removal.

Eternal Witness

Eternal Witness

{1}{G}{G}

Creature — Human Shaman

Recurring key pieces from the graveyard.

Vorel of the Hull Clade

Vorel of the Hull Clade

{1}{G}{U}

Legendary Creature — Human Merfolk

Doubles counters on non-legendary permanents.

Worldly Tutor

Worldly Tutor

{G}

Instant

Finds key creatures and places them on top of the library.

Enlightened Tutor

Enlightened Tutor

{W}

Instant

Finds key artifacts or enchantments and places them on top.

Lands

39 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Adarkar Wastes

Adarkar Wastes

Land

Nonbasic dual land for color fixing.

Glacial Fortress

Glacial Fortress

Land

Nonbasic dual land for color fixing.

Temple of Enlightenment

Temple of Enlightenment

Land

Dual land with scry.

Prairie Stream

Prairie Stream

Land — Plains Island

Nonbasic dual land for color fixing.

Port Town

Port Town

Land

Nonbasic dual land for color fixing.

Azorius Chancery

Azorius Chancery

Land

Bounce land — taps for two colors.

Plains

Plains 5x

Basic Land — Plains

Basic land allocated from mana pip counts.

Island

Island 4x

Basic Land — Island

Basic land allocated from mana pip counts.

Forest

Forest 9x

Basic Land — Forest

Basic land allocated from mana pip counts.