Falco Spara, Pactweaver art

Art by Jack Hughes

Saved commander deck

Falco Spara, Pactweaver

Generate +1/+1 counters to trigger alternate win conditions like Simic Ascendancy while leveraging Falco Spara for card advantage from the top of the library.

99 cards$440.63 totalJun 26, 20262 views

Prompt: Build a Commander deck that includes Simic Ascendancy

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Falco Spara, Pactweaver

Falco Spara, Pactweaver

{1}{G}{W}{U}

Legendary Creature — Bird Demon

Chosen commander for the requested strategy.

Ramp

14 cards
Sol Ring

Sol Ring

{1}

Artifact

Format staple for fast mana generation

Arcane Signet

Arcane Signet

{2}

Artifact

Efficient color fixing and mana acceleration

Simic Signet

Simic Signet

{2}

Artifact

Mana fixing for green and blue

Azorius Signet

Azorius Signet

{2}

Artifact

Mana fixing for white and blue

Selesnya Signet

Selesnya Signet

{2}

Artifact

Mana fixing for green and white

Talisman of Curiosity

Talisman of Curiosity

{2}

Artifact

Fast mana fixing for Simic colors

Talisman of Unity

Talisman of Unity

{2}

Artifact

Fast mana fixing for Selesnya colors

Birds of Paradise

Birds of Paradise

{G}

Creature — Bird

Global mana fixing on a creature

Noble Hierarch

Noble Hierarch

{G}

Creature — Human Druid

Mana acceleration and Exalted support

Rishkar, Peema Renegade

Rishkar, Peema Renegade

{2}{G}

Legendary Creature — Elf Druid

Turns creatures with counters into mana dorks

Gyre Sage

Gyre Sage

{1}{G}

Creature — Elf Druid

Mana dork that scales with Evolve

Avacyn's Pilgrim

Avacyn's Pilgrim

{G}

Creature — Human Monk

Dork providing white mana

Incubation Druid

Incubation Druid

{1}{G}

Creature — Elf Druid

Provides massive mana once it has a counter

Kodama of the West Tree

Kodama of the West Tree

{2}{G}

Legendary Creature — Spirit

Ramps basics for every modified creature that hits

Card Draw

9 cards
Fathom Mage

Fathom Mage

{2}{G}{U}

Creature — Human Wizard

Draws cards whenever +1/+1 counters are placed

Inspiring Call

Inspiring Call

{2}{G}

Instant

Card draw that also provides protection for countered creatures

Armorcraft Judge

Armorcraft Judge

{3}{G}

Creature — Elf Artificer

Massive card draw in a counter-heavy strategy

Beast Whisperer

Beast Whisperer

{2}{G}{G}

Creature — Elf Druid

Consistent draw for every creature cast

Guardian Project

Guardian Project

{3}{G}

Enchantment

Exceptional value in singleton formats

Rhystic Study

Rhystic Study

{2}{U}

Enchantment

Powerful deterrent and steady card advantage

Cold-Eyed Selkie

Cold-Eyed Selkie

{1}{G/U}{G/U}

Creature — Merfolk Rogue

Scales card draw with power and counters

Benthic Biomancer

Benthic Biomancer

{U}

Creature — Merfolk Wizard Mutant

Looting engine with counters

Kutzil, Malamet Exemplar

Kutzil, Malamet Exemplar

{1}{G}{W}

Legendary Creature — Cat Warrior

Prevents interaction on your turn and draws cards

Removal

10 cards
Swords to Plowshares

Swords to Plowshares

{W}

Instant

Best single-target creature removal in the format

Path to Exile

Path to Exile

{W}

Instant

Efficient exiling removal

Pongify

Pongify

{U}

Instant

Cheap blue creature removal

Rapid Hybridization

Rapid Hybridization

{U}

Instant

Cheap blue creature removal

Generous Gift

Generous Gift

{2}{W}

Instant

Versatile permanent removal

Beast Within

Beast Within

{2}{G}

Instant

Versatile green removal for any permanent type

Cyclonic Rift

Cyclonic Rift

{1}{U}

Instant

One-sided board wipe and tempo swing

Counterspell

Counterspell

{U}{U}

Instant

Classic protection against key spells

Supreme Verdict

Supreme Verdict

{1}{W}{W}{U}

Sorcery

Uncounterable board wipe

Nature's Claim

Nature's Claim

{G}

Instant

Highly efficient artifact and enchantment removal

Threats/Wincons

12 cards
Simic Ascendancy

Simic Ascendancy

{G}{U}

Enchantment

Primary alternate win condition for the deck

Forgotten Ancient

Forgotten Ancient

{3}{G}

Creature — Elemental

Spreads +1/+1 counters rapidly across the board

Kalonian Hydra

Kalonian Hydra

{3}{G}{G}

Creature — Hydra

Doubles +1/+1 counters on attack

Master Biomancer

Master Biomancer

{2}{G}{U}

Creature — Elf Wizard

Ensures all new creatures enter with counters

Roalesk, Apex Hybrid

Roalesk, Apex Hybrid

{2}{G}{G}{U}

Legendary Creature — Human Mutant

Proliferates twice on death

Herald of Secret Streams

Herald of Secret Streams

{3}{U}

Creature — Merfolk Warrior

Makes creatures with counters unblockable

Chasm Skulker

Chasm Skulker

{2}{U}

Creature — Squid Horror

Grows with card draw and leaves tokens

Champion of Lambholt

Champion of Lambholt

{1}{G}{G}

Creature — Human Warrior

Makes your entire board unblockable

Luminarch Aspirant

Luminarch Aspirant

{1}{W}

Creature — Human Cleric

Consistent counter generation every turn

Mikaeus, the Lunarch

Mikaeus, the Lunarch

{X}{W}

Legendary Creature — Human Cleric

Mass counter distribution

Vorinclex, Monstrous Raider

Vorinclex, Monstrous Raider

{4}{G}{G}

Legendary Creature — Phyrexian Praetor

Doubles your counters and halves opponents

Cathars' Crusade

Cathars' Crusade

{3}{W}{W}

Enchantment

Explosive counter growth for the whole board

Utility

13 cards
Vorel of the Hull Clade

Vorel of the Hull Clade

{1}{G}{U}

Legendary Creature — Human Merfolk

Doubles counters on artifacts and creatures

Evolution Sage

Evolution Sage

{2}{G}

Creature — Elf Druid

Proliferates on land entry

Flux Channeler

Flux Channeler

{2}{U}

Creature — Human Wizard

Proliferates on noncreature spell casts

The Ozolith

The Ozolith

{1}

Legendary Artifact

Stores counters to prevent lost value from removal

Hardened Scales

Hardened Scales

{G}

Enchantment

Increases counter production efficiency

Conclave Mentor

Conclave Mentor

{G}{W}

Creature — Centaur Cleric

Selesnya version of Hardened Scales

Shalai, Voice of Plenty

Shalai, Voice of Plenty

{3}{W}

Legendary Creature — Angel

Protects the board and provides late-game counter buffs

Teferi's Protection

Teferi's Protection

{2}{W}

Instant

Ultimate board protection

Heroic Intervention

Heroic Intervention

{1}{G}

Instant

Protects counters and creatures from wipes

Lae'zel, Vlaakith's Champion

Lae'zel, Vlaakith's Champion

{2}{W}

Legendary Creature — Gith Warrior

Extra counters on everything

Hydra's Growth

Hydra's Growth

{2}{G}

Enchantment — Aura

Exponential counter growth for Simic Ascendancy

Branching Evolution

Branching Evolution

{2}{G}

Enchantment

Doubles the amount of counters placed on creatures

Kami of Whispered Hopes

Kami of Whispered Hopes

{2}{G}

Creature — Spirit

Extra counters and huge mana generation

Lands

40 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Adarkar Wastes

Adarkar Wastes

Land

Nonbasic dual land for color fixing.

Glacial Fortress

Glacial Fortress

Land

Nonbasic dual land for color fixing.

Temple of Enlightenment

Temple of Enlightenment

Land

Dual land with scry.

Prairie Stream

Prairie Stream

Land — Plains Island

Nonbasic dual land for color fixing.

Port Town

Port Town

Land

Nonbasic dual land for color fixing.

Azorius Chancery

Azorius Chancery

Land

Bounce land — taps for two colors.

Plains

Plains 4x

Basic Land — Plains

Basic land allocated from mana pip counts.

Island

Island 5x

Basic Land — Island

Basic land allocated from mana pip counts.

Forest

Forest 10x

Basic Land — Forest

Basic land allocated from mana pip counts.