Ezuri, Claw of Progress art

Art by James Ryman

Saved commander deck

Ezuri, Claw of Progress

Play low-power creatures to generate experience counters, then use those counters to exponentially buff creatures and overwhelm opponents with unblockable or trample damage.

100 cards$212.29 totalMay 18, 202614 views

Prompt: A blue/green deck that adds tons of counters and creatures to overwhelm my opponents

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Ezuri, Claw of Progress

Ezuri, Claw of Progress

{2}{G}{U}

Legendary Creature — Phyrexian Elf Warrior

Chosen commander for the requested strategy.

Ramp

11 cards
Sol Ring

Sol Ring

{1}

Artifact

Standard mana acceleration

Arcane Signet

Arcane Signet

{2}

Artifact

Mana fixing and acceleration

Simic Signet

Simic Signet

{2}

Artifact

Consistent color fixing

Talisman of Curiosity

Talisman of Curiosity

{2}

Artifact

Efficient mana production

Fellwar Stone

Fellwar Stone

{2}

Artifact

Early game mana acceleration

Kodama's Reach

Kodama's Reach

{2}{G}

Sorcery — Arcane

Deck thinning and land ramp

Cultivate

Cultivate

{2}{G}

Sorcery

Reliable land ramp

Maraleaf Pixie

Maraleaf Pixie

{G}{U}

Creature — Faerie

Creature-based ramp that triggers Ezuri

Gyre Sage

Gyre Sage

{1}{G}

Creature — Elf Druid

Scales with +1/+1 counters for massive mana

Incubation Druid

Incubation Druid

{1}{G}

Creature — Elf Druid

Excellent synergy with +1/+1 counters

Rishkar, Peema Renegade

Rishkar, Peema Renegade

{2}{G}

Legendary Creature — Elf Druid

Turns all counter-bearing creatures into mana dorks

Card Draw

10 cards
Beast Whisperer

Beast Whisperer

{2}{G}{G}

Creature — Elf Druid

Draws cards for every creature spell cast

Guardian Project

Guardian Project

{3}{G}

Enchantment

Consistent card flow in a creature-heavy deck

Fathom Mage

Fathom Mage

{2}{G}{U}

Creature — Human Wizard

Draws cards whenever it receives +1/+1 counters

Cold-Eyed Selkie

Cold-Eyed Selkie

{1}{G/U}{G/U}

Creature — Merfolk Rogue

Draws cards based on combat damage dealt

Bred for the Hunt

Bred for the Hunt

{1}{G}{U}

Enchantment

Rewards attacking with counter-bearing creatures

Inspiring Call

Inspiring Call

{2}{G}

Instant

Draws cards and provides protection for modified creatures

Mulldrifter

Mulldrifter

{4}{U}

Creature — Elemental

Versatile card draw on a creature body

Lifecrafter's Bestiary

Lifecrafter's Bestiary

{3}

Artifact

Provides selection and draw on creature casts

Prime Speaker Zegana

Prime Speaker Zegana

{2}{G}{G}{U}{U}

Legendary Creature — Merfolk Wizard

Massive draw based on creature power

Shamanic Revelation

Shamanic Revelation

{3}{G}{G}

Sorcery

Massive draw and lifegain based on board state

Removal

11 cards
Reclamation Sage

Reclamation Sage

{2}{G}

Creature — Elf Shaman

Destroys artifacts or enchantments on entry

Bane of Progress

Bane of Progress

{4}{G}{G}

Creature — Elemental

Mass removal for artifacts and enchantments

Pongify

Pongify

{U}

Instant

Efficient creature removal

Rapid Hybridization

Rapid Hybridization

{U}

Instant

Efficient creature removal

Beast Within

Beast Within

{2}{G}

Instant

Flexible permanent removal

Reality Shift

Reality Shift

{1}{U}

Instant

Exile-based creature removal

Cyclonic Rift

Cyclonic Rift

{1}{U}

Instant

One-sided board wipe and tempo swing

Trygon Predator

Trygon Predator

{1}{G}{U}

Creature — Beast

Repeatable artifact and enchantment destruction

Acidic Slime

Acidic Slime

{3}{G}{G}

Creature — Ooze

Versatile removal on a deathtouch body

Curse of the Swine

Curse of the Swine

{X}{U}{U}

Sorcery

Exile removal for multiple threats

Krosan Grip

Krosan Grip

{2}{G}

Instant

Split second removal for problematic artifacts/enchantments

Threats/Wincons

20 cards
Chasm Skulker

Chasm Skulker

{2}{U}

Creature — Squid Horror

Grows with card draw and leaves a tokens behind

Forgotten Ancient

Forgotten Ancient

{3}{G}

Creature — Elemental

Moves counters to other creatures every turn

Champion of Lambholt

Champion of Lambholt

{1}{G}{G}

Creature — Human Warrior

Makes your entire board unblockable

Mycoloth

Mycoloth

{3}{G}{G}

Creature — Fungus

Massive token generator to trigger Ezuri

Hornet Queen

Hornet Queen

{4}{G}{G}{G}

Creature — Insect

Creates multiple tokens for defense and offense

Master Biomancer

Master Biomancer

{2}{G}{U}

Creature — Elf Wizard

Ensures new creatures enter with extra power

Hangarback Walker

Hangarback Walker

{X}{X}

Artifact Creature — Construct

Scalable threat that creates evasion tokens

Walking Ballista

Walking Ballista

{X}{X}

Artifact Creature — Construct

Scalable threat and direct damage source

Simic Ascendancy

Simic Ascendancy

{G}{U}

Enchantment

Alternate win condition through counters

Herald of Secret Streams

Herald of Secret Streams

{3}{U}

Creature — Merfolk Warrior

Makes all creatures with counters unblockable

Avenger of Zendikar

Avenger of Zendikar

{5}{G}{G}

Creature — Elemental

Creates a massive board of tokens

Whirler Rogue

Whirler Rogue

{2}{U}{U}

Creature — Human Rogue Artificer

Provides unblockable utility and creates tokens

Thrummingbird

Thrummingbird

{1}{U}

Creature — Phyrexian Bird Horror

Consistent proliferate trigger

Deepglow Skate

Deepglow Skate

{4}{U}

Creature — Fish

Doubles all counters on the board

Kalonian Hydra

Kalonian Hydra

{3}{G}{G}

Creature — Hydra

Doubles +1/+1 counters on attack

Vorel of the Hull Clade

Vorel of the Hull Clade

{1}{G}{U}

Legendary Creature — Human Merfolk

Doubles counters on any artifact, creature, or land

Zegana, Utopian Speaker

Zegana, Utopian Speaker

{2}{G}{U}

Legendary Creature — Merfolk Wizard

Provides trample and situational card draw

Sage of Hours

Sage of Hours

{1}{U}

Creature — Human Wizard

Potential for infinite turns with enough counters

Wildwood Scourge

Wildwood Scourge

{X}{G}

Creature — Hydra

Grows as other creatures grow

Iridescent Hornbeetle

Iridescent Hornbeetle

{4}{G}

Creature — Insect

Generates insect tokens based on countered placed

Utility

8 cards
Hardened Scales

Hardened Scales

{G}

Enchantment

Increases number of counters placed

The Ozolith

The Ozolith

{1}

Legendary Artifact

Preserves counters when creatures die

Evolution Sage

Evolution Sage

{2}{G}

Creature — Elf Druid

Proliferates on every land drop

Roalesk, Apex Hybrid

Roalesk, Apex Hybrid

{2}{G}{G}{U}

Legendary Creature — Human Mutant

Proliferates twice on death

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Protects the commander and provides haste

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Critical protection for the commander

Heroic Intervention

Heroic Intervention

{1}{G}

Instant

Protects the entire board from wipes

Panharmonicon

Panharmonicon

{4}

Artifact

Doubles enter-the-battlefield triggers

Lands

39 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Yavimaya Coast

Yavimaya Coast

Land

Nonbasic dual land for color fixing.

Hinterland Harbor

Hinterland Harbor

Land

Nonbasic dual land for color fixing.

Temple of Mystery

Temple of Mystery

Land

Dual land with scry.

Lumbering Falls

Lumbering Falls

Land

Nonbasic dual land for color fixing.

Island

Island 8x

Basic Land — Island

Basic land allocated from mana pip counts.

Forest

Forest 16x

Basic Land — Forest

Basic land allocated from mana pip counts.