Everett K. Ross, Hapless Attaché

Art by Alexander Mokhov

Commander deckW

Everett K. Ross, Hapless Attaché

Leverage pillowfort taxes to control combat while exploiting lifelink and lifegain payoffs to build an overwhelming board presence and draw cards whenever opponents are forced to overcommit attacks.

$374.64for all 100 cards at today’s prices
Built Sep 22, 202675 views

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Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

8
13
18
9
6
5
3
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp11
Card draw12
Interaction13
↳ board wipes5
Tutors6

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 81
37lands · rule of thumb 35–38
3.32average mana value (nonland)
$374.64whole deck, today

The list

Commander

1
Everett K. Ross, Hapless Attaché

Everett K. Ross, Hapless Attaché

2W

Legendary Creature — Human Advisor

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

Essential mana acceleration staple

Arcane Signet

Arcane Signet

2

Artifact

Reliable two-mana artifact ramp

Marble Diamond

Marble Diamond

2

Artifact

Two-mana rock producing white mana

Mind Stone

Mind Stone

2

Artifact

Mana rock that can cycle for a card later

Thought Vessel

Thought Vessel

2

Artifact

Two-mana rock with no maximum hand size synergy

Pearl Medallion

Pearl Medallion

2

Artifact

Reduces cost of white spells

Knight of the White Orchid

Knight of the White Orchid

WW

Creature — Human Knight

Fetches a plains directly onto the battlefield

Loyal Warhound

Loyal Warhound

1W

Creature — Dog

Early creature that ramps a basic plains

Archaeomancer's Map

Archaeomancer's Map

2W

Artifact

Keeps pace with opponents ramp while finding lands

Wayfarer's Bauble

Wayfarer's Bauble

1

Artifact

Colorless land ramp for non-green decks

Card Draw

9
Esper Sentinel

Esper Sentinel

W

Artifact Creature — Human Soldier

Taxes opponents noncreature spells for card advantage

Secret Rendezvous

Secret Rendezvous

1WW

Sorcery

Efficient raw card draw and politics tool

Cut a Deal

Cut a Deal

2W

Sorcery

Draws three cards for three mana in multiplayer

Welcoming Vampire

Welcoming Vampire

2W

Creature — Vampire

Draws cards whenever small creatures enter

Mentor of the Meek

Mentor of the Meek

2W

Creature — Human Soldier

Repeatable draw on small creature casts and tokens

Tocasia's Welcome

Tocasia's Welcome

2W

Enchantment

Enchantment-based draw triggering on low-mana creatures

Dawn of Hope

Dawn of Hope

1W

Enchantment

Turns lifegain triggers from lifelink into card draw

Folk Hero

Folk Hero

1W

Legendary Enchantment — Background

Triggers draw when casting Humans and Advisors

Trouble in Pairs

Trouble in Pairs

2WW

Enchantment

Massive draw engine that penalizes opponents actions

Removal

11
Swords to Plowshares

Swords to Plowshares

W

Instant

Premier single-target creature exile

Path to Exile

Path to Exile

W

Instant

Efficient unconditional creature exile

Generous Gift

Generous Gift

2W

Instant

Flexible permanent destruction

Stroke of Midnight

Stroke of Midnight

2W

Instant

Versatile nonland permanent removal

Grasp of Fate

Grasp of Fate

1WW

Enchantment

Exiles a problem nonland permanent from each opponent

Unexpectedly Absent

Unexpectedly Absent

XWW

Instant

Instant-speed tuck removal for nonland permanents

Wrath of God

Wrath of God

2WW

Sorcery

Classic unconditional board wipe

Austere Command

Austere Command

4WW

Sorcery

Modal board wipe that spares selective permanent types

Farewell

Farewell

4WW

Sorcery

Premier flexible mass exile wipe

Dismantling Wave

Dismantling Wave

2W

Sorcery

Hits multiple artifacts and enchantments across the board

Skyclave Apparition

Skyclave Apparition

1WW

Creature — Kor Spirit

Exiles nonland permanents cleanly on a creature body

Threats/Wincons

24
Heliod, Sun-Crowned

Heliod, Sun-Crowned

2W

Legendary Enchantment Creature — God

Converts lifelink triggers into +1/+1 counters and indestructible threat

Archangel of Thune

Archangel of Thune

3WW

Creature — Angel

Pumps entire team whenever lifegain triggers

Crested Sunmare

Crested Sunmare

3WW

Creature — Horse

Creates 5/5 indestructible horses whenever life is gained

Voice of the Blessed

Voice of the Blessed

WW

Creature — Spirit Cleric

Grows rapidly from lifegain into a flying indestructible attacker

Ajani's Pridemate

Ajani's Pridemate

1W

Creature — Cat Soldier

Classic scalable threat benefiting from lifelink

Serra Ascendant

Serra Ascendant

W

Creature — Human Monk

Huge 6/6 flying lifelinker starting at 40 life

Sunscorch Regent

Sunscorch Regent

3WW

Creature — Dragon

Grows and gains life whenever opponents cast spells

Adeline, Resplendent Cathar

Adeline, Resplendent Cathar

1WW

Legendary Creature — Human Knight

Generates wide token armies to pressure opponents

Linden, the Steadfast Queen

Linden, the Steadfast Queen

WWW

Legendary Creature — Human Noble

Gains life for each attacking white creature

Speaker of the Heavens

Speaker of the Heavens

W

Creature — Human Cleric

Generates 4/4 flying angel tokens while life total is high

Angel of Destiny

Angel of Destiny

3WW

Creature — Angel Cleric

Alternate win condition fueled by high life totals

Felidar Sovereign

Felidar Sovereign

4WW

Creature — Cat Beast

Alternate win condition when life total reaches 40+

Aetherflux Reservoir

Aetherflux Reservoir

4

Artifact

Weaponizes large life totals into lethal damage bursts

Resplendent Angel

Resplendent Angel

1WW

Creature — Angel

Generates angel tokens when gaining 5 or more life in a turn

Righteous Cause

Righteous Cause

3WW

Enchantment

Gains life whenever any creature attacks, punishing mass swings

Gisela, the Broken Blade

Gisela, the Broken Blade

2WW

Legendary Creature — Angel Horror

Evasive lifelinker and powerful midgame combat presence

Bruna, the Fading Light

Bruna, the Fading Light

5WW

Legendary Creature — Angel Horror

Reanimates key Humans and Angels and melds into Brisela

Elesh Norn, Grand Cenobite

Elesh Norn, Grand Cenobite

5WW

Legendary Creature — Phyrexian Praetor

Massive anthem for our board while wiping opponent utility creatures

Battle Angels of Tyr

Battle Angels of Tyr

2WW

Creature — Angel Knight

Myriad attacker providing life, treasure, and cards

Moonshaker Cavalry

Moonshaker Cavalry

5WWW

Creature — Spirit Knight

White Craterhoof Behemoth game-ending finisher

Twinblade Paladin

Twinblade Paladin

3W

Creature — Human Knight

Scales quickly with lifegain and gains double strike

Valkyrie Harbinger

Valkyrie Harbinger

4WW

Creature — Angel Cleric

Provides end step angel creation off consistent lifegain

Regna, the Redeemer

Regna, the Redeemer

5W

Legendary Creature — Angel

Creates 1/1 flying tokens on every turn life is gained

Soul Warden

Soul Warden

W

Creature — Human Cleric

Reliable lifegain engine on every creature entering the battlefield

Utility

8
Ghostly Prison

Ghostly Prison

2W

Enchantment

Taxes attacks to discourage wide assaults unless opponents pay mana

Windborn Muse

Windborn Muse

3W

Creature — Spirit

Creature-based attack tax complementing pillowfort strategy

Baird, Steward of Argive

Baird, Steward of Argive

2WW

Legendary Creature — Human Soldier

Adds additional tax on opponents attacking you or planeswalkers

Sphere of Safety

Sphere of Safety

4W

Enchantment

Heavily scales attack costs with enchantments in play

Archon of Absolution

Archon of Absolution

3W

Creature — Archon

Protection from white and attack tax utility

Teferi's Protection

Teferi's Protection

2W

Instant

Ultimate emergency defensive protection spell

Flawless Maneuver

Flawless Maneuver

2W

Instant

Free board protection while controlling the commander

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

Provides hexproof and haste protection for Everett

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Plains

Plains 32x

Basic Land — Plains

Basic land allocated from mana pip counts.