Ertai, the Corrupted art

Art by Sidharth Chaturvedi

Saved commander deck

Ertai, the Corrupted

Grind out value by sacrificing creatures with 'dies' triggers and enchantments to counter spells and control the board. Use recurring threats and cheap enchantments to sustain Ertai's abilities.

100 cards$151.01 totalJul 8, 20264 views

Prompt: An Ertai, the corrupted commander deck focused around bringing out a lot of creatures that have powerful effects for dying and synergistic enchantments like hatching plans.

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Commander

1 cards
Ertai, the Corrupted

Ertai, the Corrupted

{2}{W}{U}{B}

Legendary Creature — Phyrexian Human Wizard

Chosen commander for the requested strategy.

Ramp

9 cards
Sol Ring

Sol Ring

{1}

Artifact

Standard fast mana

Arcane Signet

Arcane Signet

{2}

Artifact

Consistent mana fixing

Azorius Signet

Azorius Signet

{2}

Artifact

Cheap artifact ramp

Dimir Signet

Dimir Signet

{2}

Artifact

Cheap artifact ramp

Orzhov Signet

Orzhov Signet

{2}

Artifact

Cheap artifact ramp

Mind Stone

Mind Stone

{2}

Artifact

Ramp that can be traded for a card later

Commander's Sphere

Commander's Sphere

{3}

Artifact

Fixing and card draw source

Talisman of Hierarchy

Talisman of Hierarchy

{2}

Artifact

Efficient mana production

Wayfarer's Bauble

Wayfarer's Bauble

{1}

Artifact

Budget land ramp for non-green decks

Card Draw

9 cards
Hatching Plans

Hatching Plans

{1}{U}

Enchantment

Explosive card draw when sacrificed to Ertai

Mulldrifter

Mulldrifter

{4}{U}

Creature — Elemental

Draw when entering or can be sacrificed for value

Village Rites

Village Rites

{B}

Instant

Cheap draw that synergizes with death triggers

Corrupted Conviction

Corrupted Conviction

{B}

Instant

Functional reprint of Village Rites

Read the Bones

Read the Bones

{2}{B}

Sorcery

Deep card selection and draw

Fact or Fiction

Fact or Fiction

{3}{U}

Instant

High-value selective card draw

Grim Haruspex

Grim Haruspex

{2}{B}

Creature — Human Wizard

Draws cards whenever your non-token creatures die

Midnight Reaper

Midnight Reaper

{2}{B}

Creature — Zombie Knight

Draws cards whenever your non-token creatures die

Thirst for Meaning

Thirst for Meaning

{2}{U}

Instant

Draws cards and acts as a discard outlet for enchantments

Removal

12 cards
Swords to Plowshares

Swords to Plowshares

{W}

Instant

Efficient exile removal

Despark

Despark

{W}{B}

Instant

Cheap removal for large permanents

Mortify

Mortify

{1}{W}{B}

Instant

Flexible creature or enchantment removal

Utter End

Utter End

{2}{W}{B}

Instant

Exiles any nonland permanent

Executioner's Capsule

Executioner's Capsule

{B}

Artifact

Sacrificable enchantment-based removal

Merciless Eviction

Merciless Eviction

{4}{W}{B}

Sorcery

Flexible board wipe for different permanent types

Tragic Slip

Tragic Slip

{B}

Instant

Highly effective with a sacrifice outlet available

Generous Gift

Generous Gift

{2}{W}

Instant

Universal permanent removal

Counterspell

Counterspell

{U}{U}

Instant

Standard spell denial

Cathar Commando

Cathar Commando

{1}{W}

Creature — Human Soldier

Removal piece that can be sacrificed to Ertai in a pinch

Negate

Negate

{1}{U}

Instant

Cheap non-creature spell protection

Feed the Swarm

Feed the Swarm

{1}{B}

Sorcery

Black's only clean way to hit enchantments

Threats/Wincons

24 cards
Victimize

Victimize

{2}{B}

Sorcery

Excellent recursion that scales with tokens

Reassembling Skeleton

Reassembling Skeleton

{1}{B}

Creature — Skeleton Warrior

Repeatable fodder for Ertai's ability

Nether Traitor

Nether Traitor

{B}{B}

Creature — Spirit

Recurring creature that comes back on death triggers

Blood Artist

Blood Artist

{1}{B}

Creature — Vampire

Drains opponents as your creatures die

Zulaport Cutthroat

Zulaport Cutthroat

{1}{B}

Creature — Human Rogue Ally

Drains opponents when your creatures die

Elas il-Kor, Sadistic Pilgrim

Elas il-Kor, Sadistic Pilgrim

{W}{B}

Legendary Creature — Phyrexian Kor Cleric

Lifegain and drain on creature deaths

Pawn of Ulamog

Pawn of Ulamog

{1}{B}{B}

Creature — Vampire Shaman

Generates spawn for more sacrifice fodder

Open the Vaults

Open the Vaults

{4}{W}{W}

Sorcery

Mass recursion for enchantments and artifacts

Sun Titan

Sun Titan

{4}{W}{W}

Creature — Giant

Recurs small creatures and enchantments like Hatching Plans

Ophiomancer

Ophiomancer

{2}{B}

Creature — Human Shaman

Consistent snake production every turn

Trial of Ambition

Trial of Ambition

{1}{B}

Enchantment

Edict effect that can be sacrificed and recurred

Omen of the Sea

Omen of the Sea

{1}{U}

Enchantment

Selection that serves as sacrifice fodder later

Omen of the Dead

Omen of the Dead

{B}

Enchantment

Recursion that provides an enchantment to sacrifice

Burglar Rat

Burglar Rat

{1}{B}

Creature — Rat

Disposable creature that disrupts opponents

Ghostly Pilferer

Ghostly Pilferer

{1}{U}

Creature — Spirit Rogue

Draw engine that is easily sacrificed

Doomed Traveler

Doomed Traveler

{W}

Creature — Human Soldier

Double sacrifice fodder for one mana

Hunted Witness

Hunted Witness

{W}

Creature — Human

Efficient double sacrifice creature

Grave Titan

Grave Titan

{4}{B}{B}

Creature — Giant

Massive token generator and win condition

Syr Konrad, the Grim

Syr Konrad, the Grim

{3}{B}{B}

Legendary Creature — Human Knight

Punishes deaths and mill effects

Cruel Celebrant

Cruel Celebrant

{W}{B}

Creature — Vampire

Additional aristocrat drain effect

Bastion of Remembrance

Bastion of Remembrance

{2}{B}

Enchantment

Hard-to-remove drain effect on an enchantment

Carrion Feeder

Carrion Feeder

{B}

Creature — Zombie

Grows into a threat using sacrifice triggers

Animate Dead

Animate Dead

{1}{B}

Enchantment — Aura

Cheap recursion that can be sacrificed to Ertai afterwards

Dance of the Dead

Dance of the Dead

{1}{B}

Enchantment — Aura

Second copy of cheap enchantment-based recursion

Utility

8 cards
Ashiok, Dream Render

Ashiok, Dream Render

{1}{U/B}{U/B}

Legendary Planeswalker — Ashiok

Graveyard hate and library tutoring denial

Teysa Karlov

Teysa Karlov

{2}{W}{B}

Legendary Creature — Human Advisor

Doubles all your dying triggers

Hanna, Ship's Navigator

Hanna, Ship's Navigator

{1}{W}{U}

Legendary Creature — Human Artificer

Value engine to recur sacrificed enchantments

Auramancer

Auramancer

{2}{W}

Creature — Human Wizard

Brings back Hatching Plans or power enchantments

Monk Idealist

Monk Idealist

{2}{W}

Creature — Human Monk Cleric

Another redundant enchantment recursion piece

Viscera Seer

Viscera Seer

{B}

Creature — Vampire Wizard

Free sacrifice outlet to trigger death effects

Woe Strider

Woe Strider

{2}{B}

Creature — Horror

Sacrifice outlet that comes with fodder and escapes

Dictate of Erebos

Dictate of Erebos

{3}{B}{B}

Enchantment

Keeps the board clear of opponent creatures

Lands

37 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Adarkar Wastes

Adarkar Wastes

Land

Nonbasic dual land for color fixing.

Glacial Fortress

Glacial Fortress

Land

Nonbasic dual land for color fixing.

Temple of Enlightenment

Temple of Enlightenment

Land

Dual land with scry.

Prairie Stream

Prairie Stream

Land — Plains Island

Nonbasic dual land for color fixing.

Port Town

Port Town

Land

Nonbasic dual land for color fixing.

Plains

Plains 4x

Basic Land — Plains

Basic land allocated from mana pip counts.

Island

Island 3x

Basic Land — Island

Basic land allocated from mana pip counts.

Swamp

Swamp 9x

Basic Land — Swamp

Basic land allocated from mana pip counts.