Eriette, the Beguiler art

Art by Chris Rallis

Saved commander deck

Eriette, the Beguiler

Enchant opponent's creatures with Auras to gain permanent control of them. Use protection and cost reducers to maintain board dominance through theft.

100 cards$198.05 totalMay 14, 20263 views

Prompt: eriette beguiler deck to steal creatures

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Eriette, the Beguiler

Eriette, the Beguiler

{1}{W}{U}{B}

Legendary Creature — Human Warlock

Chosen commander for the requested strategy.

Ramp

11 cards
Sol Ring

Sol Ring

{1}

Artifact

Essential mana acceleration.

Arcane Signet

Arcane Signet

{2}

Artifact

Standard color fixing and ramp.

Azorius Signet

Azorius Signet

{2}

Artifact

Mana fixing for blue and white.

Dimir Signet

Dimir Signet

{2}

Artifact

Mana fixing for blue and black.

Orzhov Signet

Orzhov Signet

{2}

Artifact

Mana fixing for white and black.

Fellwar Stone

Fellwar Stone

{2}

Artifact

Flexible mana rock in multiplayer.

Talisman of Hierarchy

Talisman of Hierarchy

{2}

Artifact

Efficient Orzhov fixing.

Talisman of Dominance

Talisman of Dominance

{2}

Artifact

Efficient Dimir fixing.

Talisman of Progress

Talisman of Progress

{2}

Artifact

Efficient Azorius fixing.

Danitha Capashen, Paragon

Danitha Capashen, Paragon

{2}{W}

Legendary Creature — Human Knight

Reduces the cost of Auras and Equipment.

Stenn, Paranoid Partisan

Stenn, Paranoid Partisan

{W}{U}

Legendary Creature — Human Wizard

Can name Enchantments to reduce casting costs.

Card Draw

7 cards
Sram, Senior Edificer

Sram, Senior Edificer

{1}{W}

Legendary Creature — Dwarf Advisor

Draws cards for every Aura cast.

Kor Spiritdancer

Kor Spiritdancer

{1}{W}

Creature — Kor Wizard

Card draw engine for Auras.

Mesa Enchantress

Mesa Enchantress

{1}{W}{W}

Creature — Human Druid

Enchantress effect for drawing cards.

Verity Circle

Verity Circle

{2}{U}

Enchantment

Draws cards when opponent creatures become tapped.

Honden of Seeing Winds

Honden of Seeing Winds

{4}{U}

Legendary Enchantment — Shrine

Consistent extra card draw per turn.

Rhystic Study

Rhystic Study

{2}{U}

Enchantment

Premium draw engine in a $500 budget.

Mystic Remora

Mystic Remora

{U}

Enchantment

Early game card advantage.

Removal

11 cards
Swords to Plowshares

Swords to Plowshares

{W}

Instant

Premier creature removal.

Path to Exile

Path to Exile

{W}

Instant

Efficient exile-based removal.

Generous Gift

Generous Gift

{2}{W}

Instant

Versatile permanent removal.

Anguished Unmaking

Anguished Unmaking

{1}{W}{B}

Instant

Exiles any nonland permanent.

Despark

Despark

{W}{B}

Instant

Cheap exile for high mana value targets.

Utter End

Utter End

{2}{W}{B}

Instant

Flexible exile removal.

Supreme Verdict

Supreme Verdict

{1}{W}{W}{U}

Sorcery

Uncounterable board wipe.

Winds of Rath

Winds of Rath

{3}{W}{W}

Sorcery

Board wipe that saves your stolen (enchanted) creatures.

Austere Command

Austere Command

{4}{W}{W}

Sorcery

Modal board wipe for versatility.

Grasp of Fate

Grasp of Fate

{1}{W}{W}

Enchantment

Hits one permanent per opponent.

Counterspell

Counterspell

{U}{U}

Instant

Classic protection against game-ending spells.

Threats/Wincons

25 cards
Eland Umbra

Eland Umbra

{1}{W}

Enchantment — Aura

Protects Eriette and provides a cheap Aura to steal.

All That Glitters

All That Glitters

{1}{W}

Enchantment — Aura

Massive power buff for stolen creatures.

Ethereal Armor

Ethereal Armor

{W}

Enchantment — Aura

Extremely efficient buff for enchanted creatures.

Corrupted Conscience

Corrupted Conscience

{3}{U}{U}

Enchantment — Aura

Steals a creature and gives it Infect.

Kaya's Ghostform

Kaya's Ghostform

{B}

Enchantment — Aura

1 CMC Aura that steals a creature and provides protection.

Curse of Verbosity

Curse of Verbosity

{2}{U}

Enchantment — Aura Curse

Low cost Aura that adds card draw value.

Vow of Duty

Vow of Duty

{2}{W}

Enchantment — Aura

Prevents them from attacking you and steals the creature.

Vow of Flight

Vow of Flight

{2}{U}

Enchantment — Aura

Provides evasion and control.

Vow of Torment

Vow of Torment

{2}{B}

Enchantment — Aura

Grants menace and control via Eriette.

Gift of Immortality

Gift of Immortality

{2}{W}

Enchantment — Aura

Difficult to remove enchantment that steals.

Minimus Containment

Minimus Containment

{2}{W}

Enchantment — Aura

Turns a creature into a treasure but lets you steal it.

Reprobation

Reprobation

{1}{W}

Enchantment — Aura

Turns threat into a 0/1 Cow while taking control.

Kasmina's Transmutation

Kasmina's Transmutation

{1}{U}

Enchantment — Aura

Shrinks a creature while allowing the steal.

Witness Protection

Witness Protection

{U}

Enchantment — Aura

Effective 1-mana steal and neutralize effect.

Frogify

Frogify

{1}{U}

Enchantment — Aura

Neutralizes a commander while you control it.

Ichthyomorphosis

Ichthyomorphosis

{2}{U}

Enchantment — Aura

Transformation aura for control.

Darksteel Mutation

Darksteel Mutation

{1}{W}

Enchantment — Aura

Makes a creature indestructible but useless, and yours.

Combat Research

Combat Research

{U}

Enchantment — Aura

Cheap Aura that provides card draw on a stolen creature.

Curiosity

Curiosity

{U}

Enchantment — Aura

Cheapest draw engine to enable Eriette's theft.

Sage's Reverie

Sage's Reverie

{3}{W}

Enchantment — Aura

Large buff and draws many cards.

Aqueous Form

Aqueous Form

{U}

Enchantment — Aura

Unblockable and scry for just 1 blue mana.

Steel of the Godhead

Steel of the Godhead

{2}{W/U}

Enchantment — Aura

Massive buff for multi-colored stolen creatures.

Helm of the Gods

Helm of the Gods

{1}

Artifact — Equipment

Scales power with your high enchantment count.

Nettlecyst

Nettlecyst

{3}

Artifact — Equipment

Living weapon that grows with enchantments.

Hyena Umbra

Hyena Umbra

{W}

Enchantment — Aura

Cheap protection aura for the commander.

Utility

7 cards
Idyllic Tutor

Idyllic Tutor

{2}{W}

Sorcery

Finds specific Auras for the situation.

Moon-Blessed Cleric

Moon-Blessed Cleric

{2}{W}

Creature — Human Elf Cleric

Tutors an enchantment to the top of the library.

Heliod's Pilgrim

Heliod's Pilgrim

{2}{W}

Creature — Human Cleric

Directly searches for an Aura card.

Auramancer

Auramancer

{2}{W}

Creature — Human Wizard

Recovers destroyed Auras from the graveyard.

Ironclad Krovod

Ironclad Krovod

{3}{W}

Creature — Beast

Allows rearranging Auras to steal different targets.

Crystal Chimes

Crystal Chimes

{3}

Artifact

Mass recursion for enchantments.

Diplomatic Immunity

Diplomatic Immunity

{1}{U}

Enchantment — Aura

Protects Eriette from targeted spells.

Lands

38 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Adarkar Wastes

Adarkar Wastes

Land

Nonbasic dual land for color fixing.

Glacial Fortress

Glacial Fortress

Land

Nonbasic dual land for color fixing.

Temple of Enlightenment

Temple of Enlightenment

Land

Dual land with scry.

Prairie Stream

Prairie Stream

Land — Plains Island

Nonbasic dual land for color fixing.

Port Town

Port Town

Land

Nonbasic dual land for color fixing.

Plains

Plains 10x

Basic Land — Plains

Basic land allocated from mana pip counts.

Island

Island 6x

Basic Land — Island

Basic land allocated from mana pip counts.

Swamp

Swamp

Basic Land — Swamp

Basic land allocated from mana pip counts.