
Art by Lixin Yin
Commander deckW
Ensign Harry Kim, Operations
Cast high-power creatures to continuously trigger Harry Kim and amass +1/+1 counters, then convert excess counters into steady card draw while overwhelming opponents with an aggressive, counter-buffed board.
Asked for“Ensign Harry Kim, Operations commander deck”
Deck anatomy
What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.
Mana curve · 62 nonland cards
The working parts
Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.
Colored mana symbols
Commander
1
Ensign Harry Kim, Operations
1WLegendary Creature — Human Officer
Chosen commander for the requested strategy.
Ramp
10
Knight of the White Orchid
WWCreature — Human Knight
fetches plains onto the battlefield while providing a body

Loyal Warhound
1WCreature — Dog
catches up on plains and enters with high power for two mana

Archaeomancer's Map
2WArtifact
repeatedly puts plains into play as opponents ramp
Card Draw
9
Esper Sentinel
WArtifact Creature — Human Soldier
early creature that taxes opponents for card advantage and grows with counters

Welcoming Vampire
2WCreature — Vampire
draws cards whenever your smaller utility creatures enter

Mentor of the Meek
2WCreature — Human Soldier
draws cards from entering low-power utility creatures

Tocasia's Welcome
2WEnchantment
steady enchantment card draw from entering creatures

Folk Hero
1WLegendary Enchantment — Background
draws a card each turn when casting humans or officers

Trouble in Pairs
2WWEnchantment
punishes opponents who draw extra cards or take extra actions

Chivalric Alliance
1WEnchantment
draws cards when attacking with multiple buffed creatures
Removal
10
Stroke of Midnight
2WInstant
unconditional nonland permanent removal leaving a small token

Get Lost
1WInstant
versatile cheap removal for creatures, enchantments, or planeswalkers

Cleansing Nova
3WWSorcery
modal board wipe answering either creatures or artifacts and enchantments

Wrath of God
2WWSorcery
classic four-mana creature sweeper that prevents regeneration

Dismantling Wave
2WSorcery
efficiently sweeps threatening artifacts and enchantments across all opponents
Threats/Wincons
24
Heliod, Sun-Crowned
2WLegendary Enchantment Creature — God
indestructible god distributing +1/+1 counters and offering combo potential

Walking Ballista
XXArtifact Creature — Construct
scales with counters and turns them into direct damage removal or burn

Hangarback Walker
XXArtifact Creature — Construct
absorbs and generates counters while leaving behind a flying army

Archangel of Thune
3WWCreature — Angel
places +1/+1 counters on the entire team whenever you gain life

Cathars' Crusade
3WWEnchantment
exponentially grows the team with counters whenever any creature enters

Mikaeus, the Lunarch
XWLegendary Creature — Human Cleric
flexible creature that distributes +1/+1 counters across your board

Felidar Retreat
3WEnchantment
landfall engine that places counters across the team or creates 2/2 beasts

Abzan Falconer
2WCreature — Human Soldier
gives flying to all your creatures with +1/+1 counters for evasive attacks

Sunscorch Regent
3WWCreature — Dragon
rapidly grows in power and triggers counters off opponent spellcasts

Adeline, Resplendent Cathar
1WWLegendary Creature — Human Knight
high-power attacker that enters with large power and generates tokens each turn

Serra Paragon
2WWCreature — Angel
recurs cheap creatures, artifacts, and lands from the graveyard

Sun Titan
4WWCreature — Giant
high-power 6/6 beater that repeatedly reanimates permanents

Basri's Lieutenant
3WCreature — Human Knight
distributes counters and provides knight tokens when modified creatures die

Lion Sash
1WArtifact Creature — Equipment Cat
grave hate that grows into a massive threat and equipment

Luminarch Aspirant
1WCreature — Human Cleric
reliably places +1/+1 counters at the beginning of each combat

Siege Veteran
2WCreature — Human Soldier
adds counters every combat and replaces non-token soldiers with artifacts on death

Rosie Cotton of South Lane
2WLegendary Creature — Halfling Peasant
places +1/+1 counters whenever tokens are created

Autonomous Assembler
5Artifact Creature — Assembly-Worker
enters as a high-power creature to trigger Kim and produces counters every turn

Wurmcoil Engine
6Artifact Creature — Phyrexian Wurm
massive 6/6 lifelink beater that leaves resilient tokens on death

Elesh Norn, Grand Cenobite
5WWLegendary Creature — Phyrexian Praetor
high-power game-ending threat that wipes opposing small creatures

Steel Overseer
2Artifact Creature — Construct
taps to grow all artifact creatures with +1/+1 counters

Resplendent Angel
1WWCreature — Angel
efficient flyer that produces high-power 4/4 angel tokens

Baneslayer Angel
3WWCreature — Angel
huge 5/5 flying lifelink body that easily triggers Kim's greater-power clause

Defiler of Faith
3WWCreature — Phyrexian Human
reduces white spell costs via life and generates tokens that enter the battlefield
Utility
9
The Ozolith
1Legendary Artifact
stores counters when creatures leave the battlefield to reapply them

Resourceful Defense
2WEnchantment
preserves and moves counters around whenever modified permanents leave

Teferi's Protection
2WInstant
ultimate defensive spell phasing out your board until next turn

Flawless Maneuver
2WInstant
free protection spell granting indestructible to your entire board

Lightning Greaves
2Artifact — Equipment
free equip cost granting haste and shroud to protect the commander

Swiftfoot Boots
2Artifact — Equipment
cheap haste and hexproof protection for key creatures

Mother of Runes
WCreature — Human Cleric
taps to grant color protection from removal or blockers

Giver of Runes
WCreature — Kor Cleric
protects another creature from colored or colorless interaction

Together Forever
WWEnchantment
returns modified creatures with +1/+1 counters to hand when they die



















