Ensign Harry Kim, Operations

Art by Lixin Yin

Commander deckW

Ensign Harry Kim, Operations

Cast high-power creatures to continuously trigger Harry Kim and amass +1/+1 counters, then convert excess counters into steady card draw while overwhelming opponents with an aggressive, counter-buffed board.

$348.22for all 100 cards at today’s prices
Built Nov 15, 20262 views

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Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

2
9
17
18
5
7
3
1
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp11
Card draw11
Interaction12
↳ board wipes5
Tutors5

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 64
37lands · rule of thumb 35–38
2.85average mana value (nonland)
$348.22whole deck, today

The list

Commander

1
Ensign Harry Kim, Operations

Ensign Harry Kim, Operations

1W

Legendary Creature — Human Officer

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

essential fast colorless mana acceleration

Arcane Signet

Arcane Signet

2

Artifact

efficient early mana rock producing white

Marble Diamond

Marble Diamond

2

Artifact

consistent two-mana white mana source

Mind Stone

Mind Stone

2

Artifact

early acceleration that can cycle late game

Thought Vessel

Thought Vessel

2

Artifact

reliable mana rock with no maximum hand size

Pearl Medallion

Pearl Medallion

2

Artifact

reduces the cost of all white spells

Knight of the White Orchid

Knight of the White Orchid

WW

Creature — Human Knight

fetches plains onto the battlefield while providing a body

Loyal Warhound

Loyal Warhound

1W

Creature — Dog

catches up on plains and enters with high power for two mana

Archaeomancer's Map

Archaeomancer's Map

2W

Artifact

repeatedly puts plains into play as opponents ramp

Wayfarer's Bauble

Wayfarer's Bauble

1

Artifact

colorless land ramp on an early artifact

Card Draw

9
Esper Sentinel

Esper Sentinel

W

Artifact Creature — Human Soldier

early creature that taxes opponents for card advantage and grows with counters

Welcoming Vampire

Welcoming Vampire

2W

Creature — Vampire

draws cards whenever your smaller utility creatures enter

Mentor of the Meek

Mentor of the Meek

2W

Creature — Human Soldier

draws cards from entering low-power utility creatures

Tocasia's Welcome

Tocasia's Welcome

2W

Enchantment

steady enchantment card draw from entering creatures

Folk Hero

Folk Hero

1W

Legendary Enchantment — Background

draws a card each turn when casting humans or officers

Secret Rendezvous

Secret Rendezvous

1WW

Sorcery

burst draw in white that pairs well with politics

Trouble in Pairs

Trouble in Pairs

2WW

Enchantment

punishes opponents who draw extra cards or take extra actions

Chivalric Alliance

Chivalric Alliance

1W

Enchantment

draws cards when attacking with multiple buffed creatures

Endless Atlas

Endless Atlas

2

Artifact

efficient repeated card draw in a mono-white mana base

Removal

10
Swords to Plowshares

Swords to Plowshares

W

Instant

premier single-target creature exile for one mana

Path to Exile

Path to Exile

W

Instant

efficient instant-speed creature exile

Generous Gift

Generous Gift

2W

Instant

flexible permanent removal leaving a modest 3/3 token

Stroke of Midnight

Stroke of Midnight

2W

Instant

unconditional nonland permanent removal leaving a small token

Get Lost

Get Lost

1W

Instant

versatile cheap removal for creatures, enchantments, or planeswalkers

Grasp of Fate

Grasp of Fate

1WW

Enchantment

exiles a nonland permanent from each opponent

Cleansing Nova

Cleansing Nova

3WW

Sorcery

modal board wipe answering either creatures or artifacts and enchantments

Farewell

Farewell

4WW

Sorcery

premier modal exile board wipe

Wrath of God

Wrath of God

2WW

Sorcery

classic four-mana creature sweeper that prevents regeneration

Dismantling Wave

Dismantling Wave

2W

Sorcery

efficiently sweeps threatening artifacts and enchantments across all opponents

Threats/Wincons

24
Heliod, Sun-Crowned

Heliod, Sun-Crowned

2W

Legendary Enchantment Creature — God

indestructible god distributing +1/+1 counters and offering combo potential

Walking Ballista

Walking Ballista

XX

Artifact Creature — Construct

scales with counters and turns them into direct damage removal or burn

Hangarback Walker

Hangarback Walker

XX

Artifact Creature — Construct

absorbs and generates counters while leaving behind a flying army

Archangel of Thune

Archangel of Thune

3WW

Creature — Angel

places +1/+1 counters on the entire team whenever you gain life

Cathars' Crusade

Cathars' Crusade

3WW

Enchantment

exponentially grows the team with counters whenever any creature enters

Mikaeus, the Lunarch

Mikaeus, the Lunarch

XW

Legendary Creature — Human Cleric

flexible creature that distributes +1/+1 counters across your board

Felidar Retreat

Felidar Retreat

3W

Enchantment

landfall engine that places counters across the team or creates 2/2 beasts

Abzan Falconer

Abzan Falconer

2W

Creature — Human Soldier

gives flying to all your creatures with +1/+1 counters for evasive attacks

Sunscorch Regent

Sunscorch Regent

3WW

Creature — Dragon

rapidly grows in power and triggers counters off opponent spellcasts

Adeline, Resplendent Cathar

Adeline, Resplendent Cathar

1WW

Legendary Creature — Human Knight

high-power attacker that enters with large power and generates tokens each turn

Serra Paragon

Serra Paragon

2WW

Creature — Angel

recurs cheap creatures, artifacts, and lands from the graveyard

Sun Titan

Sun Titan

4WW

Creature — Giant

high-power 6/6 beater that repeatedly reanimates permanents

Basri's Lieutenant

Basri's Lieutenant

3W

Creature — Human Knight

distributes counters and provides knight tokens when modified creatures die

Lion Sash

Lion Sash

1W

Artifact Creature — Equipment Cat

grave hate that grows into a massive threat and equipment

Luminarch Aspirant

Luminarch Aspirant

1W

Creature — Human Cleric

reliably places +1/+1 counters at the beginning of each combat

Siege Veteran

Siege Veteran

2W

Creature — Human Soldier

adds counters every combat and replaces non-token soldiers with artifacts on death

Rosie Cotton of South Lane

Rosie Cotton of South Lane

2W

Legendary Creature — Halfling Peasant

places +1/+1 counters whenever tokens are created

Autonomous Assembler

Autonomous Assembler

5

Artifact Creature — Assembly-Worker

enters as a high-power creature to trigger Kim and produces counters every turn

Wurmcoil Engine

Wurmcoil Engine

6

Artifact Creature — Phyrexian Wurm

massive 6/6 lifelink beater that leaves resilient tokens on death

Elesh Norn, Grand Cenobite

Elesh Norn, Grand Cenobite

5WW

Legendary Creature — Phyrexian Praetor

high-power game-ending threat that wipes opposing small creatures

Steel Overseer

Steel Overseer

2

Artifact Creature — Construct

taps to grow all artifact creatures with +1/+1 counters

Resplendent Angel

Resplendent Angel

1WW

Creature — Angel

efficient flyer that produces high-power 4/4 angel tokens

Baneslayer Angel

Baneslayer Angel

3WW

Creature — Angel

huge 5/5 flying lifelink body that easily triggers Kim's greater-power clause

Defiler of Faith

Defiler of Faith

3WW

Creature — Phyrexian Human

reduces white spell costs via life and generates tokens that enter the battlefield

Utility

9
The Ozolith

The Ozolith

1

Legendary Artifact

stores counters when creatures leave the battlefield to reapply them

Resourceful Defense

Resourceful Defense

2W

Enchantment

preserves and moves counters around whenever modified permanents leave

Teferi's Protection

Teferi's Protection

2W

Instant

ultimate defensive spell phasing out your board until next turn

Flawless Maneuver

Flawless Maneuver

2W

Instant

free protection spell granting indestructible to your entire board

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

free equip cost granting haste and shroud to protect the commander

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

cheap haste and hexproof protection for key creatures

Mother of Runes

Mother of Runes

W

Creature — Human Cleric

taps to grant color protection from removal or blockers

Giver of Runes

Giver of Runes

W

Creature — Kor Cleric

protects another creature from colored or colorless interaction

Together Forever

Together Forever

WW

Enchantment

returns modified creatures with +1/+1 counters to hand when they die

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Plains

Plains 32x

Basic Land — Plains

Basic land allocated from mana pip counts.