Empress Galina art

Art by Matt Cavotta

Saved commander deck

Empress Galina

A theft-based control deck that uses Empress Galina and blue utility spells to seize permanent control of opponents' legendary cards and powerful creatures.

100 cards$157.67 totalApr 21, 202619 views

Prompt: A $50 Empress Galina commander deck — a theft-and-control deck that steals opponents' creatures and casts their spells, turning their own cards into your win conditions.

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Empress Galina

Empress Galina

{3}{U}{U}

Legendary Creature — Merfolk Noble

Chosen commander for the requested strategy.

Ramp

10 cards
Sol Ring

Sol Ring

{1}

Artifact

Essential mana acceleration

Mind Stone

Mind Stone

{2}

Artifact

Mana and late game card draw

Arcane Signet

Arcane Signet

{2}

Artifact

Efficient commander color fixing

Wayfarer's Bauble

Wayfarer's Bauble

{1}

Artifact

Budget land ramp for blue

Sky Diamond

Sky Diamond

{2}

Artifact

Consistent blue mana ramp

Worn Powerstone

Worn Powerstone

{3}

Artifact

Strong colorless ramp

Hedron Archive

Hedron Archive

{4}

Artifact

Mana and draw in one slot

Everflowing Chalice

Everflowing Chalice

{0}

Artifact

Scalable mana rock

Thran Dynamo

Thran Dynamo

{4}

Artifact

Heavy mana production for expensive theft spells

High Tide

High Tide

{U}

Instant

Enables massive power turns with blue spells

Card Draw

9 cards
Mulldrifter

Mulldrifter

{4}{U}

Creature — Elemental

Card advantage and a body

Fact or Fiction

Fact or Fiction

{3}{U}

Instant

High-value card selection

Thoughtcast

Thoughtcast

{4}{U}

Sorcery

Cheap draw in artifact-heavy strategies

Thirst for Knowledge

Thirst for Knowledge

{2}{U}

Instant

Excellent draw for artifact builds

Preordain

Preordain

{U}

Sorcery

Low-cost deck manipulation

Windfall

Windfall

{2}{U}

Sorcery

Refills hand while disrupting opponents

Serum Visions

Serum Visions

{U}

Sorcery

Consistent early game filtering

Treasure Cruise

Treasure Cruise

{7}{U}

Sorcery

Cheap late-game card advantage

Blue Sun's Zenith

Blue Sun's Zenith

{X}{U}{U}{U}

Instant

Scalable draw that protects against milling out

Removal

11 cards
Counterspell

Counterspell

{U}{U}

Instant

Universal efficient response

Negate

Negate

{1}{U}

Instant

Protects commander from non-creature removal

Arcane Denial

Arcane Denial

{1}{U}

Instant

Replaces itself while countering threats

Reality Shift

Reality Shift

{1}{U}

Instant

Hard creature exile in blue

Pongify

Pongify

{U}

Instant

Cheap creature removal

Rapid Hybridization

Rapid Hybridization

{U}

Instant

Redundant cheap creature removal

Aetherize

Aetherize

{3}{U}

Instant

Budget one-sided board bounce

River's Rebuke

River's Rebuke

{4}{U}{U}

Sorcery

One-sided non-land permanent bounce

Resculpt

Resculpt

{1}{U}

Instant

Exiles creatures or artifacts

Into the Roil

Into the Roil

{1}{U}

Instant

Flexible bounce with draw potential

Wash Away

Wash Away

{U}

Instant

Excellent against commanders

Threats/Wincons

19 cards
Control Magic

Control Magic

{2}{U}{U}

Enchantment — Aura

Classic efficient creature theft

Corrupted Conscience

Corrupted Conscience

{3}{U}{U}

Enchantment — Aura

Steals a creature and makes it a win tech via infect

Mind Control

Mind Control

{3}{U}{U}

Enchantment — Aura

Straightforward creature theft Aura

Confiscate

Confiscate

{4}{U}{U}

Enchantment — Aura

Can steal any permanent including planeswalkers

Mass Manipulation

Mass Manipulation

{X}{X}{U}{U}{U}{U}

Sorcery

Massive theft late-game winner

Agent of Treachery

Agent of Treachery

{5}{U}{U}

Creature — Human Rogue

Steals on entry and draws cards for stolen items

Roil Elemental

Roil Elemental

{3}{U}{U}{U}

Creature — Elemental

Repeatable theft via land drops

Sower of Temptation

Sower of Temptation

{2}{U}{U}

Creature — Faerie Wizard

Theft on a flying body

Beguiler of Wills

Beguiler of Wills

{3}{U}{U}

Creature — Human Wizard

Budget repeatable theft of smaller creatures

Hypnotic Siren

Hypnotic Siren

{U}

Enchantment Creature — Siren

Low cost creature or late game theft aura

Entrancing Melody

Entrancing Melody

{X}{U}{U}

Sorcery

Mana-efficient theft for tokens and low-cost creatures

Diluvian Primordial

Diluvian Primordial

{5}{U}{U}

Creature — Avatar

Casts opponents powerful spells for free

Talent of the Telepath

Talent of the Telepath

{2}{U}{U}

Sorcery

Cast spells from opponents libraries

Stolen Goods

Stolen Goods

{3}{U}

Sorcery

Casts the top card of an opponent's deck for free

Domineer

Domineer

{1}{U}{U}

Enchantment — Aura

Theft for artifacts

Steal Artifact

Steal Artifact

{2}{U}{U}

Enchantment — Aura

Permanent control of an artifact

Persuasion

Persuasion

{3}{U}{U}

Enchantment — Aura

Redundant creature theft aura

Lay Claim

Lay Claim

{5}{U}{U}

Enchantment — Aura

Theft that can be cycled if unneeded

Enthralling Hold

Enthralling Hold

{3}{U}{U}

Enchantment — Aura

Untaps the stolen creature for defense

Utility

11 cards
Liquimetal Torque

Liquimetal Torque

{2}

Artifact

Turns any non-land into an artifact for removal or utility synergy

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Protects Empress Galina from removal

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Protects commander and grants haste for activation

Freed from the Real

Freed from the Real

{2}{U}

Enchantment — Aura

Combos with Galina to steal multiple legends per turn

Pemmin's Aura

Pemmin's Aura

{1}{U}{U}

Enchantment — Aura

Protection and untap engine for commander

Vizier of Tumbling Sands

Vizier of Tumbling Sands

{2}{U}

Creature — Human Cleric

Untaps the Empress or produces mana

Kelpie Guide

Kelpie Guide

{2}{U}

Creature — Beast

Repeatable untap for the Empress

Thousand-Year Elixir

Thousand-Year Elixir

{3}

Artifact

Allows Galina to use her ability immediately and twice

Propaganda

Propaganda

{2}{U}

Enchantment

Defense while you assemble the theft engine

Crystal Shard

Crystal Shard

{3}

Artifact

Protects your creatures or bounces threats

Puppeteer

Puppeteer

{2}{U}

Creature — Human Wizard

Cheap untap effect for the commander

Lands

39 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Island

Island 33x

Basic Land — Island

Basic land allocated from mana pip counts.