Emmara, Soul of the Accord

Art by Mark Winters

Commander deckGW

Emmara, Soul of the Accord

Maximize Emmara's tapping ability to generate 1/1 lifelink tokens, then buff the board with anthem effects and convoke synergies to overwhelm opponents.

$348.86for all 100 cards at today’s prices
Built Apr 22, 202669 views

Asked for“A white/green deck for Emmara, Soul of the Accord”

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 60 nonland cards

1
7
13
21
10
3
1
4
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp17
Card draw13
Interaction12
↳ board wipes2
Tutors5

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 39G 37
39lands · rule of thumb 35–38
3.10average mana value (nonland)
$348.86whole deck, today

The list

Commander

1
Emmara, Soul of the Accord

Emmara, Soul of the Accord

GW

Legendary Creature — Elf Cleric

Chosen commander for the requested strategy.

Ramp

16
Sol Ring

Sol Ring

1

Artifact

Standard format staple for acceleration

Arcane Signet

Arcane Signet

2

Artifact

Consistent color fixing

Selesnya Signet

Selesnya Signet

2

Artifact

Guild-specific mana acceleration

Talisman of Unity

Talisman of Unity

2

Artifact

Efficient two-mana rock

Cultivate

Cultivate

2G

Sorcery

Essential green ramp and deck thinning

Kodama's Reach

Kodama's Reach

2G

Sorcery — Arcane

Reliable land advantage

Farseek

Farseek

1G

Sorcery

Early game color fixing

Cryptolith Rite

Cryptolith Rite

1G

Enchantment

Turns all tokens into mana dorks while tapping Emmara

Springleaf Drum

Springleaf Drum

1

Artifact

Ensures Emmara can tap safely for value

Paradise Mantle

Paradise Mantle

0

Artifact — Equipment

Cheap equipment to tap Emmara for mana

Smothering Tithe

Smothering Tithe

3W

Enchantment

Treasures help with mana or convoke

Heritage Druid

Heritage Druid

G

Creature — Elf Druid

Converts tokens into mana

Jaheira, Friend of the Forest

Jaheira, Friend of the Forest

2G

Legendary Creature — Human Elf Druid

Turns tokens into Mox Emeralds

Selesnya Locket

Selesnya Locket

3

Artifact

Mana and late-game draw

Nature's Lore

Nature's Lore

1G

Sorcery

Efficient land ramp into play

Mirari's Wake

Mirari's Wake

3GW

Enchantment

Mana doubling and anthem effect

Card Draw

10
Skullclamp

Skullclamp

1

Artifact — Equipment

Incredible value with 1/1 tokens

Mentor of the Meek

Mentor of the Meek

2W

Creature — Human Soldier

Draws cards when small tokens enter

Welcoming Vampire

Welcoming Vampire

2W

Creature — Vampire

Consistent draw for creature generation

Idol of Oblivion

Idol of Oblivion

2

Artifact

Easy card draw in a token deck

Shamanic Revelation

Shamanic Revelation

3GG

Sorcery

Massive draw and life gain for wide boards

Beast Whisperer

Beast Whisperer

2GG

Creature — Elf Druid

Draws cards on creature casts

Rumor Gatherer

Rumor Gatherer

1WW

Creature — Elf Wizard

Scry and draw efficiency

Rite of Harmony

Rite of Harmony

GW

Instant

Explosive draw turn for tokens and creatures

Toski, Bearer of Secrets

Toski, Bearer of Secrets

3G

Legendary Creature — Squirrel

Reward for attacking with tokens

Bennie Bracks, Zoologist

Bennie Bracks, Zoologist

3W

Legendary Creature — Elf Druid

Free draw on token turns

Removal

11
Swords to Plowshares

Swords to Plowshares

W

Instant

Top-tier creature exile

Path to Exile

Path to Exile

W

Instant

Premium targeted removal

Beast Within

Beast Within

2G

Instant

Universal permanent destruction

Generous Gift

Generous Gift

2W

Instant

White version of universal removal

Aura Shards

Aura Shards

1GW

Enchantment

Repeatable artifact and enchantment destruction

Hour of Reckoning

Hour of Reckoning

4WWW

Sorcery

One-sided board wipe in a token deck

Return to Nature

Return to Nature

1G

Instant

Versatile interaction

Nature's Claim

Nature's Claim

G

Instant

Cheap artifact/enchantment removal

Skyclave Apparition

Skyclave Apparition

1WW

Creature — Kor Spirit

Versatile non-land permanent exile

Aven Interrupter

Aven Interrupter

1WW

Creature — Bird Rogue

Tempo play and interaction

Reclamation Sage

Reclamation Sage

2G

Creature — Elf Shaman

Reliable ETB removal

Threats/Wincons

16
March of the Multitudes

March of the Multitudes

XGWW

Instant

Instant-speed army in a box

Anointed Procession

Anointed Procession

3W

Enchantment

Doubles all token production

Parallel Lives

Parallel Lives

3G

Enchantment

Core token doubling effect

Intangible Virtue

Intangible Virtue

1W

Enchantment

Efficient anthem that grants vigilance

Beastmaster Ascension

Beastmaster Ascension

2G

Enchantment

Massive power boost for a wide board

Cathars' Crusade

Cathars' Crusade

3WW

Enchantment

Grows the board exponentially

Trostani, Selesnya's Voice

Trostani, Selesnya's Voice

GGWW

Legendary Creature — Dryad

Life gain and creature population

Adeline, Resplendent Cathar

Adeline, Resplendent Cathar

1WW

Legendary Creature — Human Knight

Aggressive token generator

Court of Garenbrig

Court of Garenbrig

1GG

Enchantment

Double counters and card advantage

Emmara Tandris

Emmara Tandris

5GW

Legendary Creature — Elf Shaman

Protects tokens from damage

Second Harvest

Second Harvest

2GG

Instant

Instantly doubles the board state

Elesh Norn, Grand Cenobite

Elesh Norn, Grand Cenobite

5WW

Legendary Creature — Phyrexian Praetor

Massive buff and opponent debuff

Craterhoof Behemoth

Craterhoof Behemoth

5GGG

Creature — Beast

Premier token deck finisher

Collective Blessing

Collective Blessing

3GGW

Enchantment

Static +3/+3 to the team

Felidar Retreat

Felidar Retreat

3W

Enchantment

Landfall tokens or buffs

Good-Fortune Unicorn

Good-Fortune Unicorn

1GW

Creature — Unicorn

Counters on every new token

Utility

7
Heroic Intervention

Heroic Intervention

1G

Instant

Protects the board from wipes

Flawless Maneuver

Flawless Maneuver

2W

Instant

Free protection for the army

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

Haste and protection for the commander

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

Hexproof for key pieces

Glare of Subdual

Glare of Subdual

2GW

Enchantment

Taps Emmara while controlling the board

Halo Fountain

Halo Fountain

2W

Artifact

Untap synergy and win condition

Rootborn Defenses

Rootborn Defenses

2W

Instant

Protection that populates

Lands

39
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Brushland

Brushland

Land

Nonbasic dual land for color fixing.

Sunpetal Grove

Sunpetal Grove

Land

Nonbasic dual land for color fixing.

Temple of Plenty

Temple of Plenty

Land

Dual land with scry.

Canopy Vista

Canopy Vista

Land — Forest Plains

Nonbasic dual land for color fixing.

Fortified Village

Fortified Village

Land

Nonbasic dual land for color fixing.

Plains

Plains 12x

Basic Land — Plains

Basic land allocated from mana pip counts.

Forest

Forest 12x

Basic Land — Forest

Basic land allocated from mana pip counts.