Emmara, Soul of the Accord art

Art by Mark Winters

Saved commander deck

Emmara, Soul of the Accord

Maximize Emmara's tapping ability to generate 1/1 lifelink tokens, then buff the board with anthem effects and convoke synergies to overwhelm opponents.

100 cards$346.82 totalApr 22, 20262 views

Prompt: A white/green deck for Emmara, Soul of the Accord

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Emmara, Soul of the Accord

Emmara, Soul of the Accord

{G}{W}

Legendary Creature — Elf Cleric

Chosen commander for the requested strategy.

Ramp

16 cards
Sol Ring

Sol Ring

{1}

Artifact

Standard format staple for acceleration

Arcane Signet

Arcane Signet

{2}

Artifact

Consistent color fixing

Selesnya Signet

Selesnya Signet

{2}

Artifact

Guild-specific mana acceleration

Talisman of Unity

Talisman of Unity

{2}

Artifact

Efficient two-mana rock

Cultivate

Cultivate

{2}{G}

Sorcery

Essential green ramp and deck thinning

Kodama's Reach

Kodama's Reach

{2}{G}

Sorcery — Arcane

Reliable land advantage

Farseek

Farseek

{1}{G}

Sorcery

Early game color fixing

Cryptolith Rite

Cryptolith Rite

{1}{G}

Enchantment

Turns all tokens into mana dorks while tapping Emmara

Springleaf Drum

Springleaf Drum

{1}

Artifact

Ensures Emmara can tap safely for value

Paradise Mantle

Paradise Mantle

{0}

Artifact — Equipment

Cheap equipment to tap Emmara for mana

Smothering Tithe

Smothering Tithe

{3}{W}

Enchantment

Treasures help with mana or convoke

Heritage Druid

Heritage Druid

{G}

Creature — Elf Druid

Converts tokens into mana

Jaheira, Friend of the Forest

Jaheira, Friend of the Forest

{2}{G}

Legendary Creature — Human Elf Druid

Turns tokens into Mox Emeralds

Selesnya Locket

Selesnya Locket

{3}

Artifact

Mana and late-game draw

Nature's Lore

Nature's Lore

{1}{G}

Sorcery

Efficient land ramp into play

Mirari's Wake

Mirari's Wake

{3}{G}{W}

Enchantment

Mana doubling and anthem effect

Card Draw

10 cards
Skullclamp

Skullclamp

{1}

Artifact — Equipment

Incredible value with 1/1 tokens

Mentor of the Meek

Mentor of the Meek

{2}{W}

Creature — Human Soldier

Draws cards when small tokens enter

Welcoming Vampire

Welcoming Vampire

{2}{W}

Creature — Vampire

Consistent draw for creature generation

Idol of Oblivion

Idol of Oblivion

{2}

Artifact

Easy card draw in a token deck

Shamanic Revelation

Shamanic Revelation

{3}{G}{G}

Sorcery

Massive draw and life gain for wide boards

Beast Whisperer

Beast Whisperer

{2}{G}{G}

Creature — Elf Druid

Draws cards on creature casts

Rumor Gatherer

Rumor Gatherer

{1}{W}{W}

Creature — Elf Wizard

Scry and draw efficiency

Rite of Harmony

Rite of Harmony

{G}{W}

Instant

Explosive draw turn for tokens and creatures

Toski, Bearer of Secrets

Toski, Bearer of Secrets

{3}{G}

Legendary Creature — Squirrel

Reward for attacking with tokens

Bennie Bracks, Zoologist

Bennie Bracks, Zoologist

{3}{W}

Legendary Creature — Elf Druid

Free draw on token turns

Removal

11 cards
Swords to Plowshares

Swords to Plowshares

{W}

Instant

Top-tier creature exile

Path to Exile

Path to Exile

{W}

Instant

Premium targeted removal

Beast Within

Beast Within

{2}{G}

Instant

Universal permanent destruction

Generous Gift

Generous Gift

{2}{W}

Instant

White version of universal removal

Aura Shards

Aura Shards

{1}{G}{W}

Enchantment

Repeatable artifact and enchantment destruction

Hour of Reckoning

Hour of Reckoning

{4}{W}{W}{W}

Sorcery

One-sided board wipe in a token deck

Return to Nature

Return to Nature

{1}{G}

Instant

Versatile interaction

Nature's Claim

Nature's Claim

{G}

Instant

Cheap artifact/enchantment removal

Skyclave Apparition

Skyclave Apparition

{1}{W}{W}

Creature — Kor Spirit

Versatile non-land permanent exile

Aven Interrupter

Aven Interrupter

{1}{W}{W}

Creature — Bird Rogue

Tempo play and interaction

Reclamation Sage

Reclamation Sage

{2}{G}

Creature — Elf Shaman

Reliable ETB removal

Threats/Wincons

16 cards
March of the Multitudes

March of the Multitudes

{X}{G}{W}{W}

Instant

Instant-speed army in a box

Anointed Procession

Anointed Procession

{3}{W}

Enchantment

Doubles all token production

Parallel Lives

Parallel Lives

{3}{G}

Enchantment

Core token doubling effect

Intangible Virtue

Intangible Virtue

{1}{W}

Enchantment

Efficient anthem that grants vigilance

Beastmaster Ascension

Beastmaster Ascension

{2}{G}

Enchantment

Massive power boost for a wide board

Cathars' Crusade

Cathars' Crusade

{3}{W}{W}

Enchantment

Grows the board exponentially

Trostani, Selesnya's Voice

Trostani, Selesnya's Voice

{G}{G}{W}{W}

Legendary Creature — Dryad

Life gain and creature population

Adeline, Resplendent Cathar

Adeline, Resplendent Cathar

{1}{W}{W}

Legendary Creature — Human Knight

Aggressive token generator

Court of Garenbrig

Court of Garenbrig

{1}{G}{G}

Enchantment

Double counters and card advantage

Emmara Tandris

Emmara Tandris

{5}{G}{W}

Legendary Creature — Elf Shaman

Protects tokens from damage

Second Harvest

Second Harvest

{2}{G}{G}

Instant

Instantly doubles the board state

Elesh Norn, Grand Cenobite

Elesh Norn, Grand Cenobite

{5}{W}{W}

Legendary Creature — Phyrexian Praetor

Massive buff and opponent debuff

Craterhoof Behemoth

Craterhoof Behemoth

{5}{G}{G}{G}

Creature — Beast

Premier token deck finisher

Collective Blessing

Collective Blessing

{3}{G}{G}{W}

Enchantment

Static +3/+3 to the team

Felidar Retreat

Felidar Retreat

{3}{W}

Enchantment

Landfall tokens or buffs

Good-Fortune Unicorn

Good-Fortune Unicorn

{1}{G}{W}

Creature — Unicorn

Counters on every new token

Utility

7 cards
Heroic Intervention

Heroic Intervention

{1}{G}

Instant

Protects the board from wipes

Flawless Maneuver

Flawless Maneuver

{2}{W}

Instant

Free protection for the army

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Haste and protection for the commander

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Hexproof for key pieces

Glare of Subdual

Glare of Subdual

{2}{G}{W}

Enchantment

Taps Emmara while controlling the board

Halo Fountain

Halo Fountain

{2}{W}

Artifact

Untap synergy and win condition

Rootborn Defenses

Rootborn Defenses

{2}{W}

Instant

Protection that populates

Lands

39 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Brushland

Brushland

Land

Nonbasic dual land for color fixing.

Sunpetal Grove

Sunpetal Grove

Land

Nonbasic dual land for color fixing.

Temple of Plenty

Temple of Plenty

Land

Dual land with scry.

Canopy Vista

Canopy Vista

Land — Forest Plains

Nonbasic dual land for color fixing.

Fortified Village

Fortified Village

Land

Nonbasic dual land for color fixing.

Plains

Plains 12x

Basic Land — Plains

Basic land allocated from mana pip counts.

Forest

Forest 12x

Basic Land — Forest

Basic land allocated from mana pip counts.