Emmara, Soul of the Accord art

Art by Mark Winters

Saved commander deck

Emmara, Soul of the Accord

Tap Emmara early and often using convoke spells, vehicles, and utility tap-outlets to build a swarm of Soldier tokens, then overwhelm opponents with token doublers and massive anthem overrun effects.

100 cards$551.28 totalOct 5, 202620 views

Prompt: A white green deck with Emara soul of the accord as commander. Build a token army quickly

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Commander

1 cards
Emmara, Soul of the Accord

Emmara, Soul of the Accord

{G}{W}

Legendary Creature — Elf Cleric

Chosen commander for the requested strategy.

Ramp

10 cards
Sol Ring

Sol Ring

{1}

Artifact

format staple fast colorless mana acceleration

Arcane Signet

Arcane Signet

{2}

Artifact

efficient two-mana color fixing and ramp

Farseek

Farseek

{1}{G}

Sorcery

fetches Plains duals directly onto the battlefield

Rampant Growth

Rampant Growth

{1}{G}

Sorcery

standard cheap early ramp spell

Nature's Lore

Nature's Lore

{1}{G}

Sorcery

fetches Forest duals onto the battlefield untapped

Three Visits

Three Visits

{1}{G}

Sorcery

fetches Forest duals untapped for immediate mana

Cultivate

Cultivate

{2}{G}

Sorcery

provides battlefield ramp and hand land consistency

Kodama's Reach

Kodama's Reach

{2}{G}

Sorcery — Arcane

reliably ramps and fixes mana early game

Cryptolith Rite

Cryptolith Rite

{1}{G}

Enchantment

turns every token created into a mana dork

Jaheira, Friend of the Forest

Jaheira, Friend of the Forest

{2}{G}

Legendary Creature — Human Elf Druid

allows all tokens to tap for green mana

Card Draw

10 cards
Skullclamp

Skullclamp

{1}

Artifact — Equipment

draws massive cards off expendable 1/1 tokens

Toski, Bearer of Secrets

Toski, Bearer of Secrets

{3}{G}

Legendary Creature — Squirrel

draws cards whenever tokens hit opponents

Ohran Frostfang

Ohran Frostfang

{3}{G}{G}

Snow Creature — Snake

gives deathtouch and card draw on combat damage

Welcoming Vampire

Welcoming Vampire

{2}{W}

Creature — Vampire

triggers steady card draw from Emmara's tokens

Bennie Bracks, Zoologist

Bennie Bracks, Zoologist

{3}{W}

Legendary Creature — Elf Druid

convoke card draw engine rewarding token creation

Mentor of the Meek

Mentor of the Meek

{2}{W}

Creature — Human Soldier

efficient low-mana card draw off 1/1 tokens

Shamanic Revelation

Shamanic Revelation

{3}{G}{G}

Sorcery

burst card draw and lifegain across wide boards

Beast Whisperer

Beast Whisperer

{2}{G}{G}

Creature — Elf Druid

steady card draw for casting creature spells

Sylvan Library

Sylvan Library

{1}{G}

Enchantment

powerful turn-after-turn card selection and extra draw

Esper Sentinel

Esper Sentinel

{W}

Artifact Creature — Human Soldier

taxes opponents or draws steady cards early

Removal

10 cards
Swords to Plowshares

Swords to Plowshares

{W}

Instant

premier one-mana unconditional creature exile

Path to Exile

Path to Exile

{W}

Instant

cheap and reliable single-target creature exile

Generous Gift

Generous Gift

{2}{W}

Instant

versatile permanent destruction at instant speed

Beast Within

Beast Within

{2}{G}

Instant

unconditional instant-speed permanent removal

Nature's Claim

Nature's Claim

{G}

Instant

cheap one-mana artifact and enchantment removal

Aura Shards

Aura Shards

{1}{G}{W}

Enchantment

continually destroys artifacts and enchantments as tokens enter

Stroke of Midnight

Stroke of Midnight

{2}{W}

Instant

flexible removal hitting nonland permanents

March of Otherworldly Light

March of Otherworldly Light

{X}{W}

Instant

scalable instant-speed exile removal for nonland threats

Hour of Reckoning

Hour of Reckoning

{4}{W}{W}{W}

Sorcery

convoke board wipe that spares all creature tokens

Austere Command

Austere Command

{4}{W}{W}

Sorcery

customizable sweeper that can avoid your small tokens

Threats/Wincons

24 cards
Anointed Procession

Anointed Procession

{3}{W}

Enchantment

doubles all token production in white

Parallel Lives

Parallel Lives

{3}{G}

Enchantment

doubles token output every time tokens are created

Doubling Season

Doubling Season

{4}{G}

Enchantment

doubles all token creation and counters

Mondrak, Glory Dominus

Mondrak, Glory Dominus

{2}{W}{W}

Legendary Creature — Phyrexian Horror

resilient token doubler that gains indestructible

Scute Swarm

Scute Swarm

{2}{G}

Creature — Insect

exponential token generation off land drops

Adeline, Resplendent Cathar

Adeline, Resplendent Cathar

{1}{W}{W}

Legendary Creature — Human Knight

attacks for high power and creates attacking tokens

Trostani Discordant

Trostani Discordant

{3}{G}{W}

Legendary Creature — Dryad

provides an anthem, creates tokens, and prevents stealing

March of the Multitudes

March of the Multitudes

{X}{G}{W}{W}

Instant

instant-speed convoke token explosion that taps Emmara

Secure the Wastes

Secure the Wastes

{X}{W}

Instant

scalable instant-speed token generator

Craterhoof Behemoth

Craterhoof Behemoth

{5}{G}{G}{G}

Creature — Beast

game-ending overrun finisher for wide token boards

Moonshaker Cavalry

Moonshaker Cavalry

{5}{W}{W}{W}

Creature — Spirit Knight

grants massive stat buffs and flying to close the game

Finale of Devastation

Finale of Devastation

{X}{G}{G}

Sorcery

tutors key creatures and provides massive team buffs

Triumph of the Hordes

Triumph of the Hordes

{2}{G}{G}

Sorcery

efficient overrun granting infect and trample

Beastmaster Ascension

Beastmaster Ascension

{2}{G}

Enchantment

cheap enchantment granting plus five plus five quickly

Intangible Virtue

Intangible Virtue

{1}{W}

Enchantment

buffs creature tokens and grants vigilance

Cathars' Crusade

Cathars' Crusade

{3}{W}{W}

Enchantment

pumps the entire team rapidly on token triggers

Elesh Norn, Grand Cenobite

Elesh Norn, Grand Cenobite

{5}{W}{W}

Legendary Creature — Phyrexian Praetor

shrinks enemy creatures and supercharges your army

Cadira, Caller of the Small

Cadira, Caller of the Small

{1}{G}{W}

Legendary Creature — Orc Ranger

multiplies your token count whenever she connects

Halo Fountain

Halo Fountain

{2}{W}

Artifact

untaps tokens, creates creatures, and offers alternate win condition

King Darien XLVIII

King Darien XLVIII

{1}{G}{W}

Legendary Creature — Human Soldier

pumps team and sacrifices for protection

Queen Allenal of Ruadach

Queen Allenal of Ruadach

{G}{W}{W}

Legendary Creature — Elf Noble

adds an extra Soldier token with each creation event

Rhys the Redeemed

Rhys the Redeemed

{G/W}

Legendary Creature — Elf Warrior

early token creator that doubles entire token army late

Mycoloth

Mycoloth

{3}{G}{G}

Creature — Fungus

devours small tokens to produce a massive horde each upkeep

Hero of Bladehold

Hero of Bladehold

{2}{W}{W}

Creature — Human Knight

battle cry attacker that generates attacking Soldier tokens

Utility

8 cards
Heroic Intervention

Heroic Intervention

{1}{G}

Instant

protects wide board states from sweepers with indestructible and hexproof

Teferi's Protection

Teferi's Protection

{2}{W}

Instant

ultimate board protection phasing out everything safely

Flawless Maneuver

Flawless Maneuver

{2}{W}

Instant

free indestructible protection when commander is in play

Smuggler's Copter

Smuggler's Copter

{2}

Artifact — Vehicle

cheap vehicle that reliably taps Emmara to create tokens safely

Springleaf Drum

Springleaf Drum

{1}

Artifact

taps Emmara for mana without needing to enter combat

Chord of Calling

Chord of Calling

{X}{G}{G}{G}

Instant

convoke tutor that taps Emmara and finds key creature threats

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

protects commander with shroud and provides haste

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

grants hexproof and haste to commander and key creatures

Lands

37 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Brushland

Brushland

Land

Nonbasic dual land for color fixing.

Sunpetal Grove

Sunpetal Grove

Land

Nonbasic dual land for color fixing.

Temple of Plenty

Temple of Plenty

Land

Dual land with scry.

Canopy Vista

Canopy Vista

Land — Forest Plains

Nonbasic dual land for color fixing.

Fortified Village

Fortified Village

Land

Nonbasic dual land for color fixing.

Plains

Plains 11x

Basic Land — Plains

Basic land allocated from mana pip counts.

Forest

Forest 11x

Basic Land — Forest

Basic land allocated from mana pip counts.