Elminster art

Art by Tyler Jacobson

Saved commander deck

Elminster

Leverage Elminster's ability to reduce costs based on the mana value of exiled cards, utilizing scry synergies to cast massive spells for cheap or create flying tokens.

100 cards$158.18 totalJun 27, 20262 views

Prompt: Eminster blue white deck

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Elminster

Elminster

{3}{W}{U}

Legendary Planeswalker — Elminster

Chosen commander for the requested strategy.

Ramp

11 cards
Sol Ring

Sol Ring

{1}

Artifact

Universal commander staple for acceleration

Arcane Signet

Arcane Signet

{2}

Artifact

Efficient color fixing

Azorius Signet

Azorius Signet

{2}

Artifact

Cheap mana filtering and ramp

Talisman of Progress

Talisman of Progress

{2}

Artifact

Fast mana for Azorius colors

Mind Stone

Mind Stone

{2}

Artifact

Ramp that can be traded for a card later

Decanter of Endless Water

Decanter of Endless Water

{3}

Artifact

Provides mana and unlimited hand size

Thought Vessel

Thought Vessel

{2}

Artifact

Ramp with no maximum hand size benefit

Worn Powerstone

Worn Powerstone

{3}

Artifact

Solid colorless acceleration

Thran Dynamo

Thran Dynamo

{4}

Artifact

High output colorless ramp

Stenn, Paranoid Partisan

Stenn, Paranoid Partisan

{W}{U}

Legendary Creature — Human Wizard

Reduces cost of instants, sorceries, or planeswalkers

Cloud Key

Cloud Key

{3}

Artifact

Cost reduction for a chosen card type

Card Draw

12 cards
Brainstorm

Brainstorm

{U}

Instant

Sets up the top of the library for Elminster

Preordain

Preordain

{U}

Sorcery

Efficient scry and draw

Opt

Opt

{U}

Instant

Cheap instant speed scry and draw

Serum Visions

Serum Visions

{U}

Sorcery

Standard scry synergy

Deep Analysis

Deep Analysis

{3}{U}

Sorcery

High mana value spell that can be cast from graveyard

Fact or Fiction

Fact or Fiction

{3}{U}

Instant

Excellent card selection and graveyard filling

Pull from Tomorrow

Pull from Tomorrow

{X}{U}{U}

Instant

Scalable X-spell draw

Dig Through Time

Dig Through Time

{6}{U}{U}

Instant

High MV for Elminster that can be cast cheaply

Treasure Cruise

Treasure Cruise

{7}{U}

Sorcery

High MV for Elminster with cost reduction

Mulldrifter

Mulldrifter

{4}{U}

Creature — Elemental

Classic creature-based card draw

The Reality Chip

The Reality Chip

{1}{U}

Legendary Artifact Creature — Equipment Jellyfish

Allows playing cards from the top of the library

Windfall

Windfall

{2}{U}

Sorcery

Refills hand when empty

Removal

10 cards
Swords to Plowshares

Swords to Plowshares

{W}

Instant

Premier creature removal

Path to Exile

Path to Exile

{W}

Instant

Efficient creature exile

Generous Gift

Generous Gift

{2}{W}

Instant

Versatile permanent removal

Pongify

Pongify

{U}

Instant

Fast blue creature removal

Rapid Hybridization

Rapid Hybridization

{U}

Instant

Duplicate effect for Pongify

Supreme Verdict

Supreme Verdict

{1}{W}{W}{U}

Sorcery

Uncounterable board wipe

Farewell

Farewell

{4}{W}{W}

Sorcery

Flexible and powerful mass removal

Austere Command

Austere Command

{4}{W}{W}

Sorcery

Targeted mass removal options

Counterspell

Counterspell

{U}{U}

Instant

Standard efficient stack interaction

Negate

Negate

{1}{U}

Instant

Protects planeswalkers from noncreature threats

Threats/Wincons

17 cards
Approach of the Second Sun

Approach of the Second Sun

{6}{W}

Sorcery

Alternative win condition that elicits scry synergy

Mnemonic Deluge

Mnemonic Deluge

{6}{U}{U}{U}

Sorcery

Ultra high MV for huge token generation

Expropriate

Expropriate

{7}{U}{U}

Sorcery

Massive game-swinging high MV spell

Storm Herd

Storm Herd

{8}{W}{W}

Sorcery

High MV spell for maximum token output

One with the Multiverse

One with the Multiverse

{6}{U}{U}

Enchantment

High MV enchantment that provides free spells

Shark Typhoon

Shark Typhoon

{5}{U}

Enchantment

Provides tokens and card draw

Talrand, Sky Summoner

Talrand, Sky Summoner

{2}{U}{U}

Legendary Creature — Merfolk Wizard

Generates flyers from instants and sorceries

Murmuring Mystic

Murmuring Mystic

{3}{U}

Creature — Human Wizard

Token generator for spell-slinging

Metallurgic Summonings

Metallurgic Summonings

{3}{U}{U}

Enchantment

Large tokens based on spell MV

Psychic Spiral

Psychic Spiral

{4}{U}

Instant

Late game finisher and deck protection

Sphinx of the Final Word

Sphinx of the Final Word

{5}{U}{U}

Creature — Sphinx

Uncounterable threat that protects spells

Nezahal, Primal Tide

Nezahal, Primal Tide

{5}{U}{U}

Legendary Creature — Elder Dinosaur

Resilient threat and card draw engine

Thryx, the Sudden Storm

Thryx, the Sudden Storm

{3}{U}{U}

Legendary Creature — Elemental Giant

Flash threat that reduces high-MV costs

Aminatou's Augury

Aminatou's Augury

{6}{U}{U}

Sorcery

High MV card that cheats out multiple spells

Emergency Powers

Emergency Powers

{5}{W}{U}

Instant

High MV wheel that can put a permanent into play

Elesh Norn, Grand Cenobite

Elesh Norn, Grand Cenobite

{5}{W}{W}

Legendary Creature — Phyrexian Praetor

Buffs your faerie dragons and shrinks opponents

Portal to Phyrexia

Portal to Phyrexia

{9}

Artifact

Massive MV for Elminster and recursive removal

Utility

9 cards
Mystic Speculation

Mystic Speculation

{U}

Sorcery

Repeatable scry with Buyback

Augury Owl

Augury Owl

{1}{U}

Creature — Bird

Cheap early scy blocker

Jace, Mirror Mage

Jace, Mirror Mage

{1}{U}{U}

Legendary Planeswalker — Jace

Consistent scry source

Elminster's Simulacrum

Elminster's Simulacrum

{4}{U}{U}

Instant

Clones creatures while being on theme

Candlekeep Sage

Candlekeep Sage

{2}{U}

Legendary Enchantment — Background

Draws cards when Elminster enters or leaves

Oath of Teferi

Oath of Teferi

{3}{W}{U}

Legendary Enchantment

Allows Elminster to activate twice

Spark Double

Spark Double

{3}{U}

Creature — Illusion

Clones Elminster for double scry value

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Protects key creatures

The Temporal Anchor

The Temporal Anchor

{3}{U}{U}{U}

Legendary Artifact

High MV and allows playing scryed cards

Lands

40 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Adarkar Wastes

Adarkar Wastes

Land

Nonbasic dual land for color fixing.

Glacial Fortress

Glacial Fortress

Land

Nonbasic dual land for color fixing.

Temple of Enlightenment

Temple of Enlightenment

Land

Dual land with scry.

Prairie Stream

Prairie Stream

Land — Plains Island

Nonbasic dual land for color fixing.

Plains

Plains 6x

Basic Land — Plains

Basic land allocated from mana pip counts.

Island

Island 19x

Basic Land — Island

Basic land allocated from mana pip counts.