Edric, Spymaster of Trest

Art by Volkan Baǵa

Commander deckGU

Edric, Spymaster of Trest

Flood the board with low-cost evasive creatures to draw massive amounts of cards with Edric, then hold up cheap counterspells to deny board wipes before finishing opponents with team-wide pump spells.

$85.20for all 100 cards at today’s prices
Built Oct 19, 202650 views

Asked for“A budget go wide deck that uses counterspells to protect from board wipes.”

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 61 nonland cards

28
20
4
5
3
1
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp9
Card draw11
Interaction15
↳ board wipes0
Tutors2

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

U 40G 28
38lands · rule of thumb 35–38
2.02average mana value (nonland)
$85.20whole deck, today

The list

Commander

1
Edric, Spymaster of Trest

Edric, Spymaster of Trest

1GU

Legendary Creature — Elf Rogue

Chosen commander for the requested strategy.

Ramp

9
Sol Ring

Sol Ring

1

Artifact

essential artifact acceleration

Arcane Signet

Arcane Signet

2

Artifact

color-fixing two-mana rock

Simic Signet

Simic Signet

2

Artifact

efficient guild ramp and fixing

Talisman of Curiosity

Talisman of Curiosity

2

Artifact

untapped two-mana rock

Llanowar Elves

Llanowar Elves

G

Creature — Elf Druid

one-mana dork that attacks for draws later

Elvish Mystic

Elvish Mystic

G

Creature — Elf Druid

one-mana dork for early acceleration

Fyndhorn Elves

Fyndhorn Elves

G

Creature — Elf Druid

one-mana dork to speed up commander cast

Rampant Growth

Rampant Growth

1G

Sorcery

reliable land ramp

Nature's Lore

Nature's Lore

1G

Sorcery

efficient untapped land tutor

Card Draw

8
Coastal Piracy

Coastal Piracy

2UU

Enchantment

redundant draw engine when Edric is removed

Reconnaissance Mission

Reconnaissance Mission

2UU

Enchantment

draws cards on combat damage and cyclable

Bident of Thassa

Bident of Thassa

2UU

Legendary Enchantment Artifact

damage draw trigger and forced attack utility

Toski, Bearer of Secrets

Toski, Bearer of Secrets

3G

Legendary Creature — Squirrel

uncounterable, indestructible combat draw

Ohran Frostfang

Ohran Frostfang

3GG

Snow Creature — Snake

gives deathtouch to attackers and draws cards

Brainstorm

Brainstorm

U

Instant

cheap card selection at instant speed

Ponder

Ponder

U

Sorcery

digs deep for answers or threats

Preordain

Preordain

U

Sorcery

smooths early draws and digs for interaction

Removal

13
Counterspell

Counterspell

UU

Instant

unconditional two-mana counter to stop sweepers

Negate

Negate

1U

Instant

cheap protection against board wipes and removal

Arcane Denial

Arcane Denial

1U

Instant

flexible hard counter with replacement draw

Dispel

Dispel

U

Instant

hyper-efficient protection against instant-speed interaction

Delay

Delay

1U

Instant

buys critical turns against incoming sweepers

Spell Pierce

Spell Pierce

U

Instant

catches early sweepers and removal off guard

Unwind

Unwind

2U

Instant

counters noncreature spells and untaps lands

Rewind

Rewind

2UU

Instant

free counterspell to protect the board and hold up more mana

An Offer You Can't Refuse

An Offer You Can't Refuse

U

Instant

one-mana hard counter for noncreature spells

Beast Within

Beast Within

2G

Instant

universal answer to any permanent

Pongify

Pongify

U

Instant

one-mana instant creature removal

Rapid Hybridization

Rapid Hybridization

U

Instant

cheap creature removal to bypass blockers

Resculpt

Resculpt

1U

Instant

exiles problem creatures or artifacts

Threats/Wincons

24
Slither Blade

Slither Blade

U

Creature — Snake Rogue

guaranteed unblockable one-drop attacker

Mist-Cloaked Herald

Mist-Cloaked Herald

U

Creature — Merfolk Warrior

unblockable one-mana threat for reliable draw triggers

Triton Shorestalker

Triton Shorestalker

U

Creature — Merfolk Rogue

unblockable attacker to ensure combat connections

Gudul Lurker

Gudul Lurker

U

Creature — Salamander

unblockable one-drop creature

Invisible Stalker

Invisible Stalker

1U

Creature — Human Rogue

unblockable and hexproof threat that evades removal

Silhana Ledgewalker

Silhana Ledgewalker

1G

Creature — Elf Rogue

hard-to-block hexproof creature

Flying Men

Flying Men

U

Creature — Human

one-mana evasive flying creature

Cloud Pirates

Cloud Pirates

U

Creature — Human Pirate

one-mana flying attacker for early aggression

Scryb Sprites

Scryb Sprites

G

Creature — Faerie

one-mana green flying attacker

Faerie Miscreant

Faerie Miscreant

U

Creature — Faerie Rogue

flying one-drop that replaces itself late

Siren Stormtamer

Siren Stormtamer

U

Creature — Siren Pirate Wizard

flying attacker that doubles as counter protection

Spectral Sailor

Spectral Sailor

U

Creature — Spirit Pirate

flash flying attacker with late-game mana sink

Network Disruptor

Network Disruptor

U

Artifact Creature — Moonfolk Rogue

flying one-drop that taps down a potential blocker

Wingcrafter

Wingcrafter

U

Creature — Human Wizard

gives itself and another creature flying

Gingerbrute

Gingerbrute

1

Artifact Creature — Food Golem

haste threat that can make itself unblockable

Hope of Ghirapur

Hope of Ghirapur

1

Legendary Artifact Creature — Thopter

flying attacker that silences a player's noncreature spells

Spire Tracer

Spire Tracer

G

Creature — Elf Scout

evasive one-drop that can only be blocked by flying

Tetsuko Umezawa, Fugitive

Tetsuko Umezawa, Fugitive

1U

Legendary Creature — Human Rogue

makes almost all small creatures fully unblockable

Murkfiend Liege

Murkfiend Liege

2GUGUGU

Creature — Horror

buffs team and untaps creatures on each upkeep for defense

Beastmaster Ascension

Beastmaster Ascension

2G

Enchantment

turns an army of small creatures into lethal threats

Overwhelming Stampede

Overwhelming Stampede

3GG

Sorcery

overrun finisher to close out the game

End-Raze Forerunners

End-Raze Forerunners

5GGG

Creature — Boar

budget Craterhoof that grants trample and vigilance

Biomass Mutation

Biomass Mutation

XGUGU

Instant

instant-speed buff using excess mana to alpha strike

Jolrael, Mwonvuli Recluse

Jolrael, Mwonvuli Recluse

1G

Legendary Creature — Human Druid

generates cats from extra draws and pumps the team

Utility

7
Heroic Intervention

Heroic Intervention

1G

Instant

protects entire wide board from destruction and damage

Wrap in Vigor

Wrap in Vigor

1G

Instant

budget regeneration shield against board wipes

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

protects commander and grants haste

Regrowth

Regrowth

1G

Sorcery

recovers key counterspell or win condition

Eternal Witness

Eternal Witness

1GG

Creature — Human Shaman

recurs any card from the graveyard

Tamiyo's Safekeeping

Tamiyo's Safekeeping

G

Instant

cheap protection for any key permanent

Narset's Reversal

Narset's Reversal

UU

Instant

steals an opponent's board wipe or protection spell

Lands

38
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Yavimaya Coast

Yavimaya Coast

Land

Nonbasic dual land for color fixing.

Hinterland Harbor

Hinterland Harbor

Land

Nonbasic dual land for color fixing.

Temple of Mystery

Temple of Mystery

Land

Dual land with scry.

Lumbering Falls

Lumbering Falls

Land

Nonbasic dual land for color fixing.

Island

Island 14x

Basic Land — Island

Basic land allocated from mana pip counts.

Forest

Forest 9x

Basic Land — Forest

Basic land allocated from mana pip counts.