Edgar Markov art

Art by Betty Jiang

Saved commander deck

Edgar Markov

Cast a high volume of low-cost Vampires to trigger Eminence, creating an overwhelming board state fueled by tribal synergies and anthem effects.

100 cards$164.29 totalApr 21, 202619 views

Prompt: A $150 Edgar Markov commander deck, built at Bracket 2 (Core) power level — precon-equivalent, no WotC-designated game-changers, straightforward strategy that telegraphs its plan, mass land destruction and infinite combos off the table, games end around turn 10-14.

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Commander

1 cards
Edgar Markov

Edgar Markov

{3}{R}{W}{B}

Legendary Creature — Vampire Knight

Chosen commander for the requested strategy.

Ramp

10 cards
Sol Ring

Sol Ring

{1}

Artifact

Standard format staple for acceleration

Arcane Signet

Arcane Signet

{2}

Artifact

Efficient color fixing for 3-color decks

Orzhov Signet

Orzhov Signet

{2}

Artifact

Reliable mana fixing and acceleration

Rakdos Signet

Rakdos Signet

{2}

Artifact

Reliable mana fixing and acceleration

Boros Signet

Boros Signet

{2}

Artifact

Reliable mana fixing and acceleration

Commander's Sphere

Commander's Sphere

{3}

Artifact

Mana fixing that can be cashed in for a card

Herald's Horn

Herald's Horn

{3}

Artifact

Reduces cost of Vampires and provides selection

Pillar of Origins

Pillar of Origins

{2}

Artifact

Cheap mana fix for tribal decks

Fellwar Stone

Fellwar Stone

{2}

Artifact

Efficient generic ramp

Talisman of Hierarchy

Talisman of Hierarchy

{2}

Artifact

Fast mana fixing for Orzhov colors

Card Draw

9 cards
Village Rites

Village Rites

{B}

Instant

Sacrifice a token for cheap card draw

Sign in Blood

Sign in Blood

{B}{B}

Sorcery

Cheap, efficient draw spell

Read the Bones

Read the Bones

{2}{B}

Sorcery

Deep card selection and draw

Champion of Dusk

Champion of Dusk

{3}{B}{B}

Creature — Vampire Knight

Massive draw based on Vampire count

Pact of the Serpent

Pact of the Serpent

{1}{B}{B}

Sorcery

Powerful tribal-based card draw

Corrupted Conviction

Corrupted Conviction

{B}

Instant

Functional reprint of Village Rites for consistency

Night's Whisper

Night's Whisper

{1}{B}

Sorcery

Efficient low-cost draw

Painful Truths

Painful Truths

{2}{B}

Sorcery

Solid draw 3 for 3 colors

Vampiric Rites

Vampiric Rites

{B}

Enchantment

Repeatable card draw engine using tokens

Removal

10 cards
Mortify

Mortify

{1}{W}{B}

Instant

Flexible creature or enchantment removal

Terminate

Terminate

{B}{R}

Instant

Unconditional mana-efficient creature removal

Despark

Despark

{W}{B}

Instant

Cheap exile for high-CMC threats

Generous Gift

Generous Gift

{2}{W}

Instant

Versatile permanent removal

Victim of Night

Victim of Night

{B}{B}

Instant

Flavorful and effective creature destruction

Feed the Swarm

Feed the Swarm

{1}{B}

Sorcery

Rare black enchantment removal

Utter End

Utter End

{2}{W}{B}

Instant

Versatile exile removal

Cleansing Nova

Cleansing Nova

{3}{W}{W}

Sorcery

Flexible board wipe

Vampire Hexmage

Vampire Hexmage

{B}{B}

Creature — Vampire Shaman

Removes planeswalkers or counters

Go for the Throat

Go for the Throat

{1}{B}

Instant

Standard efficient removal

Threats/Wincons

27 cards
Indulgent Aristocrat

Indulgent Aristocrat

{B}

Creature — Vampire Noble

Cheap lifelink and team-wide buffing

Cordial Vampire

Cordial Vampire

{B}{B}

Creature — Vampire

Efficient way to buff the board when things die

Vampire Socialite

Vampire Socialite

{B}{R}

Creature — Vampire Noble

Rewards aggressive play with counters

Sanctum Seeker

Sanctum Seeker

{2}{B}{B}

Creature — Vampire Knight

Aggressive drain effect on every attack

Malakir Bloodwitch

Malakir Bloodwitch

{3}{B}{B}

Creature — Vampire Shaman

Finisher that drains based on Vampire count

Vampire Nocturnus

Vampire Nocturnus

{1}{B}{B}{B}

Creature — Vampire

Powerful anthem and evasion for the tribe

Etchings of the Chosen

Etchings of the Chosen

{1}{W}{B}

Enchantment

Anthem that provides protection for key pieces

Stromkirk Captain

Stromkirk Captain

{1}{B}{R}

Creature — Vampire Soldier

Classic tribal lord with First Strike

Legion Lieutenant

Legion Lieutenant

{W}{B}

Creature — Vampire Knight

Cheap, efficient tribal lord

Rakish Heir

Rakish Heir

{2}{R}

Creature — Vampire

Grows the board through combat damage

Vampire Nighthawk

Vampire Nighthawk

{1}{B}{B}

Creature — Vampire Shaman

Solid keyword-heavy defensive and offensive card

Anowon, the Ruin Sage

Anowon, the Ruin Sage

{3}{B}{B}

Legendary Creature — Vampire Shaman

Thins the opponent's board every turn

Patron of the Vein

Patron of the Vein

{4}{B}{B}

Creature — Vampire Shaman

Removal that buffs the entire team

Viscera Seer

Viscera Seer

{B}

Creature — Vampire Wizard

Essential low-cost sacrifice outlet

Butcher of Malakir

Butcher of Malakir

{5}{B}{B}

Creature — Vampire Warrior

Vampire-themed Grave Pact effect

Crossway Troublemakers

Crossway Troublemakers

{5}{B}

Creature — Vampire

Gives the team lifelink and card draw

Welcoming Vampire

Welcoming Vampire

{2}{W}

Creature — Vampire

Draws cards from Edgar's tokens

Pulse Tracker

Pulse Tracker

{B}

Creature — Vampire Rogue

1-drop to trigger Eminence early

Vicious Conquistador

Vicious Conquistador

{B}

Creature — Vampire Soldier

Another 1-drop for fast token generation

Vampire of the Dire Moon

Vampire of the Dire Moon

{B}

Creature — Vampire

Cheap deathtouch/lifelink body

Cruel Celebrant

Cruel Celebrant

{W}{B}

Creature — Vampire

Burn effect when creatures die

Elas il-Kor, Sadistic Pilgrim

Elas il-Kor, Sadistic Pilgrim

{W}{B}

Legendary Creature — Phyrexian Kor Cleric

Standard drain effect for tokens

Blood Artist

Blood Artist

{1}{B}

Creature — Vampire

Iconic drain effect for the tribe

Twilight Prophet

Twilight Prophet

{2}{B}{B}

Creature — Vampire Cleric

Provides card advantage and damage

Falkenrath Noble

Falkenrath Noble

{3}{B}

Creature — Vampire Noble

Higher CMC drain piece for redundancy

Forerunner of the Legion

Forerunner of the Legion

{2}{W}

Creature — Vampire Knight

Tutors for a needed Vampire and buffs

Shared Animosity

Shared Animosity

{2}{R}

Enchantment

Massive damage potential with many tokens

Utility

6 cards
Unbreakable Formation

Unbreakable Formation

{2}{W}

Instant

Protects board from wipes or provides a boost

Etali's Favor

Etali's Favor

{2}{R}

Enchantment — Aura

Cheap aura with discover for card parity

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Protects Edgar or other key lords

Return to Dust

Return to Dust

{2}{W}{W}

Instant

Powerful artifact/enchantment removal

Haunting Voyage

Haunting Voyage

{4}{B}{B}

Sorcery

Mass recursion for tribal flavor

Patriarch's Bidding

Patriarch's Bidding

{3}{B}{B}

Sorcery

Premier tribal mass recursion

Lands

37 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Caves of Koilos

Caves of Koilos

Land

Nonbasic dual land for color fixing.

Isolated Chapel

Isolated Chapel

Land

Nonbasic dual land for color fixing.

Temple of Silence

Temple of Silence

Land

Dual land with scry.

Tainted Field

Tainted Field

Land

Dual land (needs a Swamp).

Orzhov Basilica

Orzhov Basilica

Land

Bounce land — taps for two colors.

Battlefield Forge

Battlefield Forge

Land

Nonbasic dual land for color fixing.

Plains

Plains 3x

Basic Land — Plains

Basic land allocated from mana pip counts.

Swamp

Swamp 12x

Basic Land — Swamp

Basic land allocated from mana pip counts.

Mountain

Mountain

Basic Land — Mountain

Basic land allocated from mana pip counts.