Edgar Markov art

Art by Betty Jiang

Saved commander deck

Edgar Markov

Aggressive Vampire tribal that leverages Edgar's eminence to swarm the board, using low-cost creatures to create tokens and finishing with team-wide buffs and extra combats.

100 cards$189.9 totalApr 21, 202618 views

Prompt: A $300 Edgar Markov commander deck — an aggressive tribal combat deck with haste enablers, extra combat steps, and wide creature swarms.

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Commander

1 cards
Edgar Markov

Edgar Markov

{3}{R}{W}{B}

Legendary Creature — Vampire Knight

Chosen commander for the requested strategy.

Ramp

10 cards
Sol Ring

Sol Ring

{1}

Artifact

Essential mana acceleration

Arcane Signet

Arcane Signet

{2}

Artifact

Efficient color fixing

Boros Signet

Boros Signet

{2}

Artifact

Fixes red and white mana

Orzhov Signet

Orzhov Signet

{2}

Artifact

Fixes black and white mana

Rakdos Signet

Rakdos Signet

{2}

Artifact

Fixes black and red mana

Talisman of Hierarchy

Talisman of Hierarchy

{2}

Artifact

Fast mana for Orzhov colors

Talisman of Conviction

Talisman of Conviction

{2}

Artifact

Fast mana for Boros colors

Talisman of Indulgence

Talisman of Indulgence

{2}

Artifact

Fast mana for Rakdos colors

Fellwar Stone

Fellwar Stone

{2}

Artifact

Reliable two-mana ramp

Herald's Horn

Herald's Horn

{3}

Artifact

Reduces cost of Vampires and provides selection

Card Draw

10 cards
Phyrexian Arena

Phyrexian Arena

{1}{B}{B}

Enchantment

Consistent extra card per turn

Pact of the Serpent

Pact of the Serpent

{1}{B}{B}

Sorcery

Draws cards equal to number of Vampires

Village Rites

Village Rites

{B}

Instant

Cheap sacrifice-based draw

Corrupted Conviction

Corrupted Conviction

{B}

Instant

Cheap sacrifice-based draw

Sign in Blood

Sign in Blood

{B}{B}

Sorcery

Early game card replacement

Night's Whisper

Night's Whisper

{1}{B}

Sorcery

Efficient low-cost draw

Champion of Dusk

Champion of Dusk

{3}{B}{B}

Creature — Vampire Knight

Massive draw on a Vampire body

Welcoming Vampire

Welcoming Vampire

{2}{W}

Creature — Vampire

Synergizes with 1/1 tokens created by Edgar

Skullclamp

Skullclamp

{1}

Artifact — Equipment

Turns 1/1 tokens into massive card draw

Painful Truths

Painful Truths

{2}{B}

Sorcery

High efficiency three-mana draw

Removal

10 cards
Swords to Plowshares

Swords to Plowshares

{W}

Instant

Best single-target creature removal

Path to Exile

Path to Exile

{W}

Instant

Efficient exile removal

Anguished Unmaking

Anguished Unmaking

{1}{W}{B}

Instant

Versatile instant-speed permanent removal

Utter End

Utter End

{2}{W}{B}

Instant

Exile removal for any nonland permanent

Generous Gift

Generous Gift

{2}{W}

Instant

Flexible answer to any problem permanent

Vandalblast

Vandalblast

{R}

Sorcery

Clears out opponent artifacts

Wear // Tear

Wear // Tear

{1}{R} // {W}

Instant // Instant

Cheap artifact and enchantment destruction

Despark

Despark

{W}{B}

Instant

Hits most major threats for cheap

Austere Command

Austere Command

{4}{W}{W}

Sorcery

Flexible board wipe

Merciless Eviction

Merciless Eviction

{4}{W}{B}

Sorcery

Modal board wipe that can target specific card types

Threats/Wincons

24 cards
Vampire of the Dire Moon

Vampire of the Dire Moon

{B}

Creature — Vampire

Cheap deathtouch attacker

Knight of the Ebon Legion

Knight of the Ebon Legion

{B}

Creature — Vampire Knight

Scaling 1-drop threat

Cordial Vampire

Cordial Vampire

{B}{B}

Creature — Vampire

Grows the board significantly when creatures die

Legion Lieutenant

Legion Lieutenant

{W}{B}

Creature — Vampire Knight

Efficient tribal lord

Etchings of the Chosen

Etchings of the Chosen

{1}{W}{B}

Enchantment

Anthem effect that protects key Vampires

Indulgent Aristocrat

Indulgent Aristocrat

{B}

Creature — Vampire Noble

Sacrifice outlet that buffs the team

Stromkirk Captain

Stromkirk Captain

{1}{B}{R}

Creature — Vampire Soldier

Lord providing power and first strike

Captivating Vampire

Captivating Vampire

{1}{B}{B}

Creature — Vampire

Lord that can steal opponent creatures

Cruel Celebrant

Cruel Celebrant

{W}{B}

Creature — Vampire

Drains opponents when tokens die

Elas il-Kor, Sadistic Pilgrim

Elas il-Kor, Sadistic Pilgrim

{W}{B}

Legendary Creature — Phyrexian Kor Cleric

Consistent life drain and gain

Dusk Legion Zealot

Dusk Legion Zealot

{1}{B}

Creature — Vampire Soldier

Cantrip body that triggers Edgar

Vampire Nighthawk

Vampire Nighthawk

{1}{B}{B}

Creature — Vampire Shaman

Defensive and offensive staple

Nighthawk Scavenger

Nighthawk Scavenger

{1}{B}{B}

Creature — Vampire Rogue

Stronger flying threat based on graveyards

Falkenrath Aristocrat

Falkenrath Aristocrat

{2}{B}{R}

Creature — Vampire Noble

Haste enabler and resilient threat

Forerunner of the Legion

Forerunner of the Legion

{2}{W}

Creature — Vampire Knight

Tutors for a tribal piece and buffs tokens

Sanctum Seeker

Sanctum Seeker

{2}{B}{B}

Creature — Vampire Knight

Massive life drain on attacks

Malakir Bloodwitch

Malakir Bloodwitch

{3}{B}{B}

Creature — Vampire Shaman

Life drain finisher and protection from white

Strefan, Maurer Progenitor

Strefan, Maurer Progenitor

{2}{B}{R}

Legendary Creature — Vampire Noble

Cheats Vampires onto the battlefield

Patron of the Vein

Patron of the Vein

{4}{B}{B}

Creature — Vampire Shaman

Removal on a stick that grows the team

Vampiric Dragon

Vampiric Dragon

{6}{B}{R}

Creature — Vampire Dragon

High-end curve topper and removal

Karlach, Fury of Avernus

Karlach, Fury of Avernus

{4}{R}

Legendary Creature — Tiefling Barbarian

Provides extra combat steps

Relentless Assault

Relentless Assault

{2}{R}{R}

Sorcery

Classic extra combat spell

Response // Resurgence

Response // Resurgence

{R/W}{R/W} // {3}{R}{W}

Instant // Sorcery

Removal or extra combat flexibility

Rakish Heir

Rakish Heir

{2}{R}

Creature — Vampire

Rewards combat damage with +1/+1 counters

Utility

8 cards
Viscera Seer

Viscera Seer

{B}

Creature — Vampire Wizard

Free sacrifice outlet for filtering draws

Boros Charm

Boros Charm

{R}{W}

Instant

Protects the board from wipes

Rootborn Defenses

Rootborn Defenses

{2}{W}

Instant

Indestructible for the team plus a token

Unbreakable Formation

Unbreakable Formation

{2}{W}

Instant

Board protection or aggressive buff

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Protects key creatures like extra combat enablers

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Provides haste and protection

Anger

Anger

{3}{R}

Creature — Incarnation

Provides haste to the whole team while in graveyard

Shared Animosity

Shared Animosity

{2}{R}

Enchantment

Explosive damage based on tribal attacking

Lands

37 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Caves of Koilos

Caves of Koilos

Land

Nonbasic dual land for color fixing.

Isolated Chapel

Isolated Chapel

Land

Nonbasic dual land for color fixing.

Temple of Silence

Temple of Silence

Land

Dual land with scry.

Tainted Field

Tainted Field

Land

Dual land (needs a Swamp).

Orzhov Basilica

Orzhov Basilica

Land

Bounce land — taps for two colors.

Battlefield Forge

Battlefield Forge

Land

Nonbasic dual land for color fixing.

Plains

Plains 4x

Basic Land — Plains

Basic land allocated from mana pip counts.

Swamp

Swamp 9x

Basic Land — Swamp

Basic land allocated from mana pip counts.

Mountain

Mountain 3x

Basic Land — Mountain

Basic land allocated from mana pip counts.