
Art by Tomas Duchek
Commander deckR
Dáin Ironfoot
Equip Dáin and aggressive creatures with potent weapons, utilizing Dáin's attack trigger to grant equipped attackers double strike and double up on devastating combat-damage triggers.
Asked for“Dáin Ironfoot commander deck”
Deck anatomy
What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.
Mana curve · 62 nonland cards
The working parts
Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.
Colored mana symbols
Commander
1
Dáin Ironfoot
2RLegendary Creature — Dwarf Warrior
Chosen commander for the requested strategy.
Ramp
10
Sword of the Animist
2Legendary Artifact — Equipment
fetches basic lands on attack and provides equipment synergy

Bitterthorn, Nissa's Animus
3Legendary Artifact — Equipment
ramps basic lands every turn while being an equipment

Beamtown Beatstick
RArtifact — Equipment
creates Treasures on combat damage, doubling with double strike

Professional Face-Breaker
2RCreature — Human Warrior
generates Treasures from double-striking combat damage and provides card impulse
Card Draw
10
Mask of Memory
2Artifact — Equipment
draws two cards on combat damage, triggering twice with double strike

Rogue's Gloves
2Artifact — Equipment
draws a card on combat damage to capitalize on double strike

Sword of Fire and Ice
3Artifact — Equipment
draws cards and shocks targets on combat connection

Demand Answers
1RInstant
sacrifices spare Axe tokens or artifacts to draw two cards

Valakut Exploration
2REnchantment
continuous impulse card advantage off land drops

Chandra, Torch of Defiance
2RRLegendary Planeswalker — Chandra
provides impulse draw, mana, and targeted removal

Experimental Synthesizer
RArtifact
cheap impulse card advantage on entry and exit
Removal
10
Tibalt's Trickery
1RInstant
red counterspell to protect against board wipes or game-winning spells

Brotherhood's End
1RRSorcery
clears small utility creatures or problematic low-cost artifacts

Chandra's Ignition
3RRSorcery
deals massive board-wide damage scaled to an equipped creature's power

Bolt Bend
3RInstant
redirects targeted removal away from your key equipped threats
Threats/Wincons
24
Godo, Bandit Warlord
5RLegendary Creature — Human Barbarian
tutors equipment straight to the battlefield and provides extra combat

Karlach, Fury of Avernus
4RLegendary Creature — Tiefling Barbarian
grants an additional combat step and gives first strike to attackers

Port Razer
3RRCreature — Orc Pirate
chains extra combat steps upon dealing combat damage with double strike

Moraug, Fury of Akoum
4RRLegendary Creature — Minotaur Warrior
grants repeated combat phases off land drops

Akki Battle Squad
5RCreature — Goblin Samurai
untaps modified creatures for extra combat steps

Krenko, Tin Street Kingpin
2RLegendary Creature — Goblin
rapidly creates Goblin tokens when pumped and attacking

Goblin Gaveleer
RCreature — Goblin Warrior
gains massive power per equipment and has trample

Lizard Blades
1RArtifact Creature — Equipment Lizard
cheap reconfigure equipment that grants double strike natively

Bloodforged Battle-Axe
1Artifact — Equipment
multiplies equipment tokens rapidly when dealing double strike combat damage

Blackblade Reforged
2Legendary Artifact — Equipment
provides immense power buff scaling with total land count

Commander's Plate
1Artifact — Equipment
gives huge power boost and protection from four colors in mono-red

Shadowspear
1Legendary Artifact — Equipment
grants trample, lifelink, and strips indestructible from opposing boards

Loxodon Warhammer
3Artifact — Equipment
combines trample and lifelink with high power enhancement

Sword of Feast and Famine
3Artifact — Equipment
untaps all lands and forces discards twice with double strike

Sword of Forge and Frontier
3Artifact — Equipment
triggers impulse card draw and extra land drops on combat damage

Hammer of Nazahn
4Legendary Artifact — Equipment
attaches equipment for free and grants indestructible

Basilisk Collar
1Artifact — Equipment
deathtouch combined with double strike ensures lethal trades before return damage

Two-Handed Axe // Sweeping Cleave
2R // 1RArtifact — Equipment // Instant — Adventure
doubles creature power on attack, synergizing heavily with double strike

Embercleave
4RRLegendary Artifact — Equipment
flash equipment that grants trample and immediate lethality

Komainu Battle Armor
2RArtifact Creature — Equipment Dog
goads the entire defending player's creature lineup on hit

Gimli of the Glittering Caves
2RLegendary Creature — Dwarf Warrior
grows counters and creates Treasures upon dealing combat damage

Taurean Mauler
2RCreature — Shapeshifter
dwarf warrior changeling that grows rapidly from opponent spell casts

Laelia, the Blade Reforged
2RLegendary Creature — Spirit Warrior
grows larger on attack and triggers impulse exile synergy
Utility
8
Lightning Greaves
2Artifact — Equipment
gives immediate haste and protection for zero equip cost

Swiftfoot Boots
2Artifact — Equipment
grants hexproof and haste while leaving the creature targetable by buffs

Magnetic Theft
RInstant
attaches high-equip-cost weapons at instant speed for one red mana

Brass Squire
3Artifact Creature — Myr
taps to attach equipment freely at instant speed

Kazuul's Toll Collector
2RCreature — Ogre Warrior
equips all your equipment for free on your turn

Armory Automaton
3Artifact Creature — Construct
attaches all available equipment on the field when it attacks

Rising of the Day
2REnchantment
grants universal haste to creatures and extra power to legends

Aggravated Assault
2REnchantment
repeatable mana sink providing additional combat phases





















