Dáin Ironfoot art

Art by Tomas Duchek

Saved commander deck

Dáin Ironfoot

Equip Dáin and aggressive creatures with potent weapons, utilizing Dáin's attack trigger to grant equipped attackers double strike and double up on devastating combat-damage triggers.

100 cards$385.95 totalSep 22, 20263 views

Prompt: Dáin Ironfoot commander deck

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Commander

1 cards
Dáin Ironfoot

Dáin Ironfoot

{2}{R}

Legendary Creature — Dwarf Warrior

Chosen commander for the requested strategy.

Ramp

10 cards
Sol Ring

Sol Ring

{1}

Artifact

essential fast mana acceleration

Arcane Signet

Arcane Signet

{2}

Artifact

reliable two-mana artifact ramp

Ruby Medallion

Ruby Medallion

{2}

Artifact

reduces casting costs of all red spells

Mind Stone

Mind Stone

{2}

Artifact

early mana rock that can cycle later

Fire Diamond

Fire Diamond

{2}

Artifact

produces red mana consistently

Thought Vessel

Thought Vessel

{2}

Artifact

two-mana ramp with no maximum hand size

Sword of the Animist

Sword of the Animist

{2}

Legendary Artifact — Equipment

fetches basic lands on attack and provides equipment synergy

Bitterthorn, Nissa's Animus

Bitterthorn, Nissa's Animus

{3}

Legendary Artifact — Equipment

ramps basic lands every turn while being an equipment

Beamtown Beatstick

Beamtown Beatstick

{R}

Artifact — Equipment

creates Treasures on combat damage, doubling with double strike

Professional Face-Breaker

Professional Face-Breaker

{2}{R}

Creature — Human Warrior

generates Treasures from double-striking combat damage and provides card impulse

Card Draw

10 cards
Mask of Memory

Mask of Memory

{2}

Artifact — Equipment

draws two cards on combat damage, triggering twice with double strike

Rogue's Gloves

Rogue's Gloves

{2}

Artifact — Equipment

draws a card on combat damage to capitalize on double strike

Sword of Fire and Ice

Sword of Fire and Ice

{3}

Artifact — Equipment

draws cards and shocks targets on combat connection

Jeska's Will

Jeska's Will

{2}{R}

Sorcery

explosive burst of mana and card advantage in red

Wheel of Misfortune

Wheel of Misfortune

{2}{R}

Sorcery

refuels hand when low on resources

Faithless Looting

Faithless Looting

{R}

Sorcery

efficient card filtering with flashback

Demand Answers

Demand Answers

{1}{R}

Instant

sacrifices spare Axe tokens or artifacts to draw two cards

Valakut Exploration

Valakut Exploration

{2}{R}

Enchantment

continuous impulse card advantage off land drops

Chandra, Torch of Defiance

Chandra, Torch of Defiance

{2}{R}{R}

Legendary Planeswalker — Chandra

provides impulse draw, mana, and targeted removal

Experimental Synthesizer

Experimental Synthesizer

{R}

Artifact

cheap impulse card advantage on entry and exit

Removal

10 cards
Blasphemous Act

Blasphemous Act

{8}{R}

Sorcery

premier red board wipe that usually costs one mana

Chaos Warp

Chaos Warp

{2}{R}

Instant

unconditional permanent removal in red

Wild Magic Surge

Wild Magic Surge

{R}{R}

Instant

flexible permanent removal for nonland threats

Abrade

Abrade

{1}{R}

Instant

versatile answer to small creatures or opposing artifacts

Vandalblast

Vandalblast

{R}

Sorcery

cheap artifact destruction or a one-sided blowout

Tibalt's Trickery

Tibalt's Trickery

{1}{R}

Instant

red counterspell to protect against board wipes or game-winning spells

Lightning Bolt

Lightning Bolt

{R}

Instant

efficient spot removal for early utility creatures

Brotherhood's End

Brotherhood's End

{1}{R}{R}

Sorcery

clears small utility creatures or problematic low-cost artifacts

Chandra's Ignition

Chandra's Ignition

{3}{R}{R}

Sorcery

deals massive board-wide damage scaled to an equipped creature's power

Bolt Bend

Bolt Bend

{3}{R}

Instant

redirects targeted removal away from your key equipped threats

Threats/Wincons

24 cards
Godo, Bandit Warlord

Godo, Bandit Warlord

{5}{R}

Legendary Creature — Human Barbarian

tutors equipment straight to the battlefield and provides extra combat

Karlach, Fury of Avernus

Karlach, Fury of Avernus

{4}{R}

Legendary Creature — Tiefling Barbarian

grants an additional combat step and gives first strike to attackers

Port Razer

Port Razer

{3}{R}{R}

Creature — Orc Pirate

chains extra combat steps upon dealing combat damage with double strike

Moraug, Fury of Akoum

Moraug, Fury of Akoum

{4}{R}{R}

Legendary Creature — Minotaur Warrior

grants repeated combat phases off land drops

Akki Battle Squad

Akki Battle Squad

{5}{R}

Creature — Goblin Samurai

untaps modified creatures for extra combat steps

Krenko, Tin Street Kingpin

Krenko, Tin Street Kingpin

{2}{R}

Legendary Creature — Goblin

rapidly creates Goblin tokens when pumped and attacking

Goblin Gaveleer

Goblin Gaveleer

{R}

Creature — Goblin Warrior

gains massive power per equipment and has trample

Lizard Blades

Lizard Blades

{1}{R}

Artifact Creature — Equipment Lizard

cheap reconfigure equipment that grants double strike natively

Bloodforged Battle-Axe

Bloodforged Battle-Axe

{1}

Artifact — Equipment

multiplies equipment tokens rapidly when dealing double strike combat damage

Blackblade Reforged

Blackblade Reforged

{2}

Legendary Artifact — Equipment

provides immense power buff scaling with total land count

Commander's Plate

Commander's Plate

{1}

Artifact — Equipment

gives huge power boost and protection from four colors in mono-red

Champion's Helm

Champion's Helm

{3}

Artifact — Equipment

buffs and protects Dáin with hexproof

Shadowspear

Shadowspear

{1}

Legendary Artifact — Equipment

grants trample, lifelink, and strips indestructible from opposing boards

Loxodon Warhammer

Loxodon Warhammer

{3}

Artifact — Equipment

combines trample and lifelink with high power enhancement

Sword of Feast and Famine

Sword of Feast and Famine

{3}

Artifact — Equipment

untaps all lands and forces discards twice with double strike

Sword of Forge and Frontier

Sword of Forge and Frontier

{3}

Artifact — Equipment

triggers impulse card draw and extra land drops on combat damage

Hammer of Nazahn

Hammer of Nazahn

{4}

Legendary Artifact — Equipment

attaches equipment for free and grants indestructible

Basilisk Collar

Basilisk Collar

{1}

Artifact — Equipment

deathtouch combined with double strike ensures lethal trades before return damage

Two-Handed Axe // Sweeping Cleave

Two-Handed Axe // Sweeping Cleave

{2}{R} // {1}{R}

Artifact — Equipment // Instant — Adventure

doubles creature power on attack, synergizing heavily with double strike

Embercleave

Embercleave

{4}{R}{R}

Legendary Artifact — Equipment

flash equipment that grants trample and immediate lethality

Komainu Battle Armor

Komainu Battle Armor

{2}{R}

Artifact Creature — Equipment Dog

goads the entire defending player's creature lineup on hit

Gimli of the Glittering Caves

Gimli of the Glittering Caves

{2}{R}

Legendary Creature — Dwarf Warrior

grows counters and creates Treasures upon dealing combat damage

Taurean Mauler

Taurean Mauler

{2}{R}

Creature — Shapeshifter

dwarf warrior changeling that grows rapidly from opponent spell casts

Laelia, the Blade Reforged

Laelia, the Blade Reforged

{2}{R}

Legendary Creature — Spirit Warrior

grows larger on attack and triggers impulse exile synergy

Utility

8 cards
Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

gives immediate haste and protection for zero equip cost

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

grants hexproof and haste while leaving the creature targetable by buffs

Magnetic Theft

Magnetic Theft

{R}

Instant

attaches high-equip-cost weapons at instant speed for one red mana

Brass Squire

Brass Squire

{3}

Artifact Creature — Myr

taps to attach equipment freely at instant speed

Kazuul's Toll Collector

Kazuul's Toll Collector

{2}{R}

Creature — Ogre Warrior

equips all your equipment for free on your turn

Armory Automaton

Armory Automaton

{3}

Artifact Creature — Construct

attaches all available equipment on the field when it attacks

Rising of the Day

Rising of the Day

{2}{R}

Enchantment

grants universal haste to creatures and extra power to legends

Aggravated Assault

Aggravated Assault

{2}{R}

Enchantment

repeatable mana sink providing additional combat phases

Lands

37 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Mountain

Mountain 32x

Basic Land — Mountain

Basic land allocated from mana pip counts.