Drizzt Do'Urden

Art by Tyler Jacobson

Commander deckGW

Drizzt Do'Urden

Aggressive Voltron and tokens utilizing high-speed ramp and recursion. Since Horsemanship is scarce in Selesnya, it focuses on high-impact evasion and power-doubling effects to capitalize on Drizzt's scaling ability.

$580.64for all 98 cards at today’s prices
Built Jun 23, 202662 views

Asked for“A Drizzt deck based around Horsemanship and excellent consistency and recursion with VERY high speed. I want it to take off fast and do things quickly and quickly become a threat”

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 57 nonland cards

15
9
11
10
7
4
1
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp15
Card draw11
Interaction8
↳ board wipes1
Tutors3

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 29G 43
40lands · rule of thumb 35–38
3.05average mana value (nonland)
$580.64whole deck, today

The list

Commander

1
Drizzt Do'Urden

Drizzt Do'Urden

3GW

Legendary Creature — Elf Ranger

Chosen commander for the requested strategy.

Ramp

11
Sol Ring

Sol Ring

1

Artifact

Essential fast mana for early plays

Arcane Signet

Arcane Signet

2

Artifact

Efficient color fixing

Birds of Paradise

Birds of Paradise

G

Creature — Bird

Fastest available mana creature

Avacyn's Pilgrim

Avacyn's Pilgrim

G

Creature — Human Monk

Early white mana ramp

Llanowar Elves

Llanowar Elves

G

Creature — Elf Druid

Classic speed-focused acceleration

Fyndhorn Elves

Fyndhorn Elves

G

Creature — Elf Druid

Turn 1 mana generation

Elvish Mystic

Elvish Mystic

G

Creature — Elf Druid

Consistent turn 1 acceleration

Priest of Titania

Priest of Titania

1G

Creature — Elf Druid

Explosive mana scaling with elves

Nature's Lore

Nature's Lore

1G

Sorcery

Tutor for forests to play untapped

Three Visits

Three Visits

1G

Sorcery

Efficient land ramp to accelerate the game

Smothering Tithe

Smothering Tithe

3W

Enchantment

Massive mana generation in multiplayer

Card Draw

10
Sylvan Library

Sylvan Library

1G

Enchantment

Top tier consistency and selection

Esper Sentinel

Esper Sentinel

W

Artifact Creature — Human Soldier

Early game pressure and card advantage

Greater Good

Greater Good

2GG

Enchantment

Turns Drizzt's high power into mass card draw

Return of the Wildspeaker

Return of the Wildspeaker

4G

Instant

Draws cards equal to Drizzt's massive power

Rishkar's Expertise

Rishkar's Expertise

4GG

Sorcery

Massive card draw and a free spell

Guardian Project

Guardian Project

3G

Enchantment

Steady card advantage as creatures ETB

Beast Whisperer

Beast Whisperer

2GG

Creature — Elf Druid

Draws on every creature cast

Shamanic Revelation

Shamanic Revelation

3GG

Sorcery

Refills hand in token strategies

Toski, Bearer of Secrets

Toski, Bearer of Secrets

3G

Legendary Creature — Squirrel

Unblockable source of card advantage

Harmonize

Harmonize

2GG

Sorcery

Straightforward green card draw

Removal

8
Swords to Plowshares

Swords to Plowshares

W

Instant

Premier creature removal

Path to Exile

Path to Exile

W

Instant

Highly efficient exile effect

Beast Within

Beast Within

2G

Instant

Universal permanent removal

Generous Gift

Generous Gift

2W

Instant

White version of Beast Within

Aura Shards

Aura Shards

1GW

Enchantment

Repeatedly destroys artifacts and enchantments

Nature's Claim

Nature's Claim

G

Instant

Cheapest interaction for non-creatures

Heliod's Intervention

Heliod's Intervention

XWW

Instant

Scalable mass removal for artifacts and enchantments

Farewell

Farewell

4WW

Sorcery

Most flexible board wipe in the format

Threats/Wincons

16
Archetype of Courage

Archetype of Courage

1WW

Enchantment Creature — Human Soldier

Ensures Drizzt wins all combat exchanges

Adeline, Resplendent Cathar

Adeline, Resplendent Cathar

1WW

Legendary Creature — Human Knight

Aggressive token generator to trigger Drizzt

Loxodon Warhammer

Loxodon Warhammer

3

Artifact — Equipment

Trample and lifelink for the commander

Shadowspear

Shadowspear

1

Legendary Artifact — Equipment

Cheap evasion and lifelink to outrace opponents

The Great Henge

The Great Henge

7GG

Legendary Artifact

Provides speed, power, and cards

Unnatural Growth

Unnatural Growth

1GGGG

Enchantment

Doubles the threat level of Drizzt every combat

Eldrazi Monument

Eldrazi Monument

5

Artifact

Evasion and protection for the whole board

Duelist's Heritage

Duelist's Heritage

2W

Enchantment

Double strike to maximize Drizzt's power

Vorinclex, Monstrous Raider

Vorinclex, Monstrous Raider

4GG

Legendary Creature — Phyrexian Praetor

Doubles counters on Drizzt for rapid growth

Hardened Scales

Hardened Scales

G

Enchantment

Accelerates Drizzt's power scaling

Akroma's Will

Akroma's Will

3W

Instant

Finisher that provides evasion and protection

Kalonian Hydra

Kalonian Hydra

3GG

Creature — Hydra

Explosive growth for a counter-based strategy

Champion of Lambholt

Champion of Lambholt

1GG

Creature — Human Warrior

Makes your entire army unblockable

Hero of Bladehold

Hero of Bladehold

2WW

Creature — Human Knight

Generates tokens that buff Drizzt upon death

Anointed Procession

Anointed Procession

3W

Enchantment

Doubles token generation for Drizzt's triggers

Parallel Lives

Parallel Lives

3G

Enchantment

Essential for doubling the effectiveness of your engine

Utility

12
Teferi's Protection

Teferi's Protection

2W

Instant

The ultimate defensive tool for board state

Sun Titan

Sun Titan

4WW

Creature — Giant

Recursion engine for permanents

Eternal Witness

Eternal Witness

1GG

Creature — Human Shaman

Returns any key piece from graveyard

Sevinne's Reclamation

Sevinne's Reclamation

2W

Sorcery

Fast and repeatable recursion for low costs

Heroic Intervention

Heroic Intervention

1G

Instant

Protects your high-danger board state

Concordant Crossroads

Concordant Crossroads

G

World Enchantment

Necessary speed to attack with Drizzt immediately

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

Protection and immediate threat speed

Reveillark

Reveillark

4W

Creature — Elemental

Powerful recursion for small utility creatures

Karmic Guide

Karmic Guide

3WW

Creature — Angel Spirit

Instant recursion for high-value targets

Giver of Runes

Giver of Runes

W

Creature — Kor Cleric

Early protection for Drizzt

Mother of Runes

Mother of Runes

W

Creature — Human Cleric

Protects Drizzt from removal and blockers

Selfless Spirit

Selfless Spirit

1W

Creature — Spirit Cleric

Speed-focused protection that triggers Drizzt when it dies

Lands

40
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Brushland

Brushland

Land

Nonbasic dual land for color fixing.

Sunpetal Grove

Sunpetal Grove

Land

Nonbasic dual land for color fixing.

Temple of Plenty

Temple of Plenty

Land

Dual land with scry.

Canopy Vista

Canopy Vista

Land — Forest Plains

Nonbasic dual land for color fixing.

Fortified Village

Fortified Village

Land

Nonbasic dual land for color fixing.

Plains

Plains 10x

Basic Land — Plains

Basic land allocated from mana pip counts.

Forest

Forest 15x

Basic Land — Forest

Basic land allocated from mana pip counts.