Drizzt Do'Urden

Art by Tyler Jacobson

Commander deckGW

Drizzt Do'Urden

Leverage Drizzt's double strike and +1/+1 counter synergy by utilizing Horsemanship creatures for unblockable combat damage and strategic creature death triggers.

$850.74for all 100 cards at today’s prices
Built Jun 23, 202663 views

Asked for“A selesnya drizzt deck based around horsemanship”

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 61 nonland cards

2
8
15
13
5
11
6
1
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp12
Card draw11
Interaction11
↳ board wipes2
Tutors6

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 32G 35
38lands · rule of thumb 35–38
3.20average mana value (nonland)
$850.74whole deck, today

The list

Commander

1
Drizzt Do'Urden

Drizzt Do'Urden

3GW

Legendary Creature — Elf Ranger

Chosen commander for the requested strategy.

Ramp

11
Sol Ring

Sol Ring

1

Artifact

Essential format mana acceleration

Arcane Signet

Arcane Signet

2

Artifact

Efficient color fixing

Selesnya Signet

Selesnya Signet

2

Artifact

Consistent mana filtering

Talisman of Unity

Talisman of Unity

2

Artifact

Fast mana acceleration

Cultivate

Cultivate

2G

Sorcery

Powerful land search and deck thinning

Kodama's Reach

Kodama's Reach

2G

Sorcery — Arcane

Essential land ramp staple

Rampant Growth

Rampant Growth

1G

Sorcery

Basic land acceleration

Fellwar Stone

Fellwar Stone

2

Artifact

Reliable mana rock

Sakura-Tribe Elder

Sakura-Tribe Elder

1G

Creature — Snake Shaman

Creature-based ramp that can trigger Drizzt

Nature's Lore

Nature's Lore

1G

Sorcery

Fast land fetching

Thought Vessel

Thought Vessel

2

Artifact

Provides mana and unlimited hand size for the large card draw spells in the deck.

Card Draw

11
Harmonize

Harmonize

2GG

Sorcery

Classic green card advantage

Hunter's Insight

Hunter's Insight

2G

Instant

Great with double strike/unblockable creatures

Return of the Wildspeaker

Return of the Wildspeaker

4G

Instant

Powerful draw based on power

Rishkar's Expertise

Rishkar's Expertise

4GG

Sorcery

Massive draw and free spell

Sylvan Library

Sylvan Library

1G

Enchantment

Top-tier selection and draw

Beast Whisperer

Beast Whisperer

2GG

Creature — Elf Druid

Consistent draw in creature-heavy decks

Guardian Project

Guardian Project

3G

Enchantment

Strong non-token draw engine

Greater Good

Greater Good

2GG

Enchantment

Converts dying creatures into cards to grow Drizzt

Inspiring Call

Inspiring Call

2G

Instant

Draw and protection for counter-based creatures

Shamanic Revelation

Shamanic Revelation

3GG

Sorcery

Mass draw in token/creature wide decks

Esper Sentinel

Esper Sentinel

W

Artifact Creature — Human Soldier

Early game draw that scales in power with the +1/+1 counters the deck generates.

Removal

11
Beast Within

Beast Within

2G

Instant

Versatile permanent removal

Generous Gift

Generous Gift

2W

Instant

Flexible Selesnya removal

Swords to Plowshares

Swords to Plowshares

W

Instant

Premier creature exile

Path to Exile

Path to Exile

W

Instant

Efficient creature removal

Nature's Claim

Nature's Claim

G

Instant

Cheap artifact/enchantment removal

Austere Command

Austere Command

4WW

Sorcery

Flexible board wipe

Krosan Grip

Krosan Grip

2G

Instant

Uninteruptable artifact/enchantment removal

Darksteel Mutation

Darksteel Mutation

1W

Enchantment — Aura

Shuts down opposing commanders

Farewell

Farewell

4WW

Sorcery

Premier mass removal choice

Return to Nature

Return to Nature

1G

Instant

Utility removal with graveyard hate

Walking Ballista

Walking Ballista

XX

Artifact Creature — Construct

Scales with the deck's counter theme and provides flexible targeted removal.

Threats/Wincons

17
Guan Yu, Sainted Warrior

Guan Yu, Sainted Warrior

3WW

Legendary Creature — Human Soldier Warrior

Horsemanship lord with high power

Liu Bei, Lord of Shu

Liu Bei, Lord of Shu

3WW

Legendary Creature — Human Soldier

Horsemanship creature with anthem value

Zhang Fei, Fierce Warrior

Zhang Fei, Fierce Warrior

4WW

Legendary Creature — Human Soldier Warrior

Powerful unblockable attacker

Zhao Zilong, Tiger General

Zhao Zilong, Tiger General

3WW

Legendary Creature — Human Soldier Warrior

Resilient horsemanship attacker

Huang Zhong, Shu General

Huang Zhong, Shu General

2WW

Legendary Creature — Human Soldier

Disrupts blocks with horsemanship

Lady Zhurong, Warrior Queen

Lady Zhurong, Warrior Queen

4G

Legendary Creature — Human Soldier Warrior

High base power unblockable threat

Shu Elite Companions

Shu Elite Companions

4W

Creature — Human Soldier

Efficient horsemanship body

Shu Cavalry

Shu Cavalry

2W

Creature — Human Soldier

Evasive attacker

Cathars' Crusade

Cathars' Crusade

3WW

Enchantment

Massive scaling for unblockable army

Juniper Order Ranger

Juniper Order Ranger

3GW

Creature — Human Knight Ranger

Grows with every creature drop

Gruff Triplets

Gruff Triplets

3GGG

Creature — Satyr Warrior

Death triggers that massively grow Drizzt

Mitotic Slime

Mitotic Slime

4G

Creature — Ooze

Multiple death triggers for Drizzt growth

Wurmcoil Engine

Wurmcoil Engine

6

Artifact Creature — Phyrexian Wurm

Powerful death trigger and lifelink

Hangarback Walker

Hangarback Walker

XX

Artifact Creature — Construct

Scaling threat and tokens on death

Shu Foot Soldiers

Shu Foot Soldiers

2W

Creature — Human Soldier

Themed filler providing evasion

Mikaeus, the Lunarch

Mikaeus, the Lunarch

XW

Legendary Creature — Human Cleric

Provides a consistent source of counters and triggers Drizzt when he or others die.

Sunscorch Regent

Sunscorch Regent

3WW

Creature — Dragon

Grows quickly with counters and serves as a high-power threat that synergizes with Drizzt.

Utility

11
Hardened Scales

Hardened Scales

G

Enchantment

Synergizes with Drizzt counters

Conclave Mentor

Conclave Mentor

GW

Creature — Centaur Cleric

Counter amplification

The Ozolith

The Ozolith

1

Legendary Artifact

Saves counters from dying creatures

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

Protection for Drizzt

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

Haste and protection

Good-Fortune Unicorn

Good-Fortune Unicorn

1GW

Creature — Unicorn

Buffs incoming horsemanship creatures

Heroic Intervention

Heroic Intervention

1G

Instant

Board protection

Teferi's Protection

Teferi's Protection

2W

Instant

Ultimate emergency defense

Akroma's Memorial

Akroma's Memorial

7

Legendary Artifact

Massive keyword salad for horsemanship army

Branching Evolution

Branching Evolution

2G

Enchantment

Doubles the +1/+1 counters placed on Drizzt and his companions.

Flawless Maneuver

Flawless Maneuver

2W

Instant

Protection for Drizzt and the board that can be cast for free while the commander is out.

Lands

38
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Brushland

Brushland

Land

Nonbasic dual land for color fixing.

Sunpetal Grove

Sunpetal Grove

Land

Nonbasic dual land for color fixing.

Temple of Plenty

Temple of Plenty

Land

Dual land with scry.

Canopy Vista

Canopy Vista

Land — Forest Plains

Nonbasic dual land for color fixing.

Fortified Village

Fortified Village

Land

Nonbasic dual land for color fixing.

Plains

Plains 11x

Basic Land — Plains

Basic land allocated from mana pip counts.

Forest

Forest 12x

Basic Land — Forest

Basic land allocated from mana pip counts.