Drizzt Do'Urden

Art by Tyler Jacobson

Commander deckGW

Drizzt Do'Urden

Leverage Drizzt's power-scaling ability by using Horsemanship for unblockable combat damage and recurring creatures to repeatedly trigger +1/+1 counters.

$753.15for all 100 cards at today’s prices
Built Jun 23, 202662 views

Asked for“A Drizzt deck based around Horsemanship and excellent consistency and recursion”

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 60 nonland cards

9
18
11
8
8
5
1
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp16
Card draw12
Interaction10
↳ board wipes1
Tutors10

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 33G 44
39lands · rule of thumb 35–38
3.15average mana value (nonland)
$753.15whole deck, today

The list

Commander

1
Drizzt Do'Urden

Drizzt Do'Urden

3GW

Legendary Creature — Elf Ranger

Chosen commander for the requested strategy.

Ramp

12
Sol Ring

Sol Ring

1

Artifact

Standard format staple for acceleration

Arcane Signet

Arcane Signet

2

Artifact

Efficient mana fixing and acceleration

Selesnya Signet

Selesnya Signet

2

Artifact

Consistent color fixing

Talisman of Unity

Talisman of Unity

2

Artifact

Efficient two-drop mana rock

Nature's Lore

Nature's Lore

1G

Sorcery

Fetches forest onto the battlefield untapped

Three Visits

Three Visits

1G

Sorcery

Additional efficient land-based ramp

Fellwar Stone

Fellwar Stone

2

Artifact

Low cost mana acceleration

Rampant Growth

Rampant Growth

1G

Sorcery

Basic land acceleration

Cultivate

Cultivate

2G

Sorcery

Ensures land drops and thin the deck

Kodama's Reach

Kodama's Reach

2G

Sorcery — Arcane

Core green ramp staple

Birds of Paradise

Birds of Paradise

G

Creature — Bird

Flexible mana dork

Avacyn's Pilgrim

Avacyn's Pilgrim

G

Creature — Human Monk

Color relevant mana dork

Card Draw

9
Beast Whisperer

Beast Whisperer

2GG

Creature — Elf Druid

Draws cards on creature casts

Guardian Project

Guardian Project

3G

Enchantment

Consistent draw in a creature-heavy deck

Greater Good

Greater Good

2GG

Enchantment

Sacrifice outlet that rewards Drizzt's high power

Return of the Wildspeaker

Return of the Wildspeaker

4G

Instant

Explosive draw based on Drizzt's power

Rishkar's Expertise

Rishkar's Expertise

4GG

Sorcery

Draw and free spell based on power

Sylvan Library

Sylvan Library

1G

Enchantment

Top deck manipulation and card advantage

Harmonize

Harmonize

2GG

Sorcery

Refills hand in green

Shamanic Revelation

Shamanic Revelation

3GG

Sorcery

Scaling draw with creature count

Tome of Legends

Tome of Legends

2

Artifact — Book

Draws cards based on commander attacks

Removal

10
Swords to Plowshares

Swords to Plowshares

W

Instant

Premier creature removal

Path to Exile

Path to Exile

W

Instant

Efficient creature exile

Beast Within

Beast Within

2G

Instant

Versatile permanent removal

Generous Gift

Generous Gift

2W

Instant

White version of Beast Within

Nature's Claim

Nature's Claim

G

Instant

Ultra-efficient artifact/enchantment removal

Aura Shards

Aura Shards

1GW

Enchantment

Repeated removal on creature ETB

Heliod's Intervention

Heliod's Intervention

XWW

Instant

Mass artifact and enchantment destruction

Austere Command

Austere Command

4WW

Sorcery

Flexible board wipe

Teferi's Protection

Teferi's Protection

2W

Instant

Emergency defense against wipes

Kenrith's Transformation

Kenrith's Transformation

1G

Enchantment — Aura

Disables problematic commanders

Threats/Wincons

7
Guan Yu, Sainted Warrior

Guan Yu, Sainted Warrior

3WW

Legendary Creature — Human Soldier Warrior

Large Horsemanship threat with recursion

Liu Bei, Lord of Shu

Liu Bei, Lord of Shu

3WW

Legendary Creature — Human Soldier

Synergizes with other Horsemanship legends

Zhang Fei, Fierce Warrior

Zhang Fei, Fierce Warrior

4WW

Legendary Creature — Human Soldier Warrior

Aggressive Horsemanship threat

Zhao Zilong, Tiger General

Zhao Zilong, Tiger General

3WW

Legendary Creature — Human Soldier Warrior

Scaling power on Horsemanship creature

Serrated Arrows

Serrated Arrows

4

Artifact

Functional removal on a stick

Huang Zhong, Shu General

Huang Zhong, Shu General

2WW

Legendary Creature — Human Soldier

Horsemanship creature that blocks well

Lurking Predators

Lurking Predators

4GG

Enchantment

Cheats creatures into play for triggers

Utility

22
Eternal Witness

Eternal Witness

1GG

Creature — Human Shaman

The gold standard for recursion

Timeless Witness

Timeless Witness

2GG

Creature — Human Shaman

Redundant recursion with Eternalize

Sun Titan

Sun Titan

4WW

Creature — Giant

Repeated small permanent recursion

Karmic Guide

Karmic Guide

3WW

Creature — Angel Spirit

Recursive creature that triggers Drizzt when dying

Reveillark

Reveillark

4W

Creature — Elemental

Combos with Karmic Guide for board loops

Saffi Eriksdotter

Saffi Eriksdotter

GW

Legendary Creature — Human Scout

Self-sacrificing recursion to trigger Drizzt

Luminous Broodmoth

Luminous Broodmoth

2WW

Creature — Insect

Mass creature recursion/protection

Skullclamp

Skullclamp

1

Artifact — Equipment

Synergy with tokens and small recursive bodies

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

Protection for Drizzt

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

Haste and Hexproof for the commander

The Great Henge

The Great Henge

7GG

Legendary Artifact

Massive value, draw, and mana

Worldly Tutor

Worldly Tutor

G

Instant

Ensures consistency finding key Horsemanship pieces

Eladamri's Call

Eladamri's Call

GW

Instant

Efficient creature tutor

Shared Summons

Shared Summons

3GG

Instant

Double creature tutor for synergy setup

Selfless Spirit

Selfless Spirit

1W

Creature — Spirit Cleric

Indestructible on demand and Drizzt trigger

Dauntless Escort

Dauntless Escort

1GW

Creature — Rhino Soldier

Board protection that triggers Drizzt

Pang Tong, "Young Phoenix"

Pang Tong, "Young Phoenix"

1WW

Legendary Creature — Human Advisor

Provides a defensive boost to Horsemanship creatures and is color-appropriate.

Regrowth

Regrowth

1G

Sorcery

Top-tier recursion to maintain the requested deck consistency.

Noxious Revival

Noxious Revival

GP

Instant

Flexible, low-cost recursion that guarantees your next draw is a key piece.

Sevinne's Reclamation

Sevinne's Reclamation

2W

Sorcery

Excellent value recursion that hits most of the deck's setup pieces and creatures.

Heroic Intervention

Heroic Intervention

1G

Instant

Statistically the best protection spell to ensure your board state stays consistent.

Chord of Calling

Chord of Calling

XGGG

Instant

Instant-speed tutor that increases consistency by finding specific Horsemanship pieces.

Lands

39
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Brushland

Brushland

Land

Nonbasic dual land for color fixing.

Sunpetal Grove

Sunpetal Grove

Land

Nonbasic dual land for color fixing.

Temple of Plenty

Temple of Plenty

Land

Dual land with scry.

Canopy Vista

Canopy Vista

Land — Forest Plains

Nonbasic dual land for color fixing.

Fortified Village

Fortified Village

Land

Nonbasic dual land for color fixing.

Plains

Plains 10x

Basic Land — Plains

Basic land allocated from mana pip counts.

Forest

Forest 14x

Basic Land — Forest

Basic land allocated from mana pip counts.