Drana and Linvala

Art by Raluca Marinescu

Commander deckBW

Drana and Linvala

Lock down opponents' activated abilities and restrict their game actions using Orzhov hatebears and stax pieces, while beating down in the air and stealing valuable abilities.

$489.98for all 100 cards at today’s prices
Built Oct 19, 202644 views

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Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

10
24
14
8
2
1
3
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp14
Card draw11
Interaction12
↳ board wipes5
Tutors4

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 49B 24
37lands · rule of thumb 35–38
2.74average mana value (nonland)
$489.98whole deck, today

The list

Commander

1
Drana and Linvala

Drana and Linvala

1WWB

Legendary Creature — Vampire Angel

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

Essential format-staple artifact mana ramp

Arcane Signet

Arcane Signet

2

Artifact

Reliable two-mana color fixing rock

Orzhov Signet

Orzhov Signet

2

Artifact

Efficient two-mana ramp that fixes white and black

Talisman of Hierarchy

Talisman of Hierarchy

2

Artifact

Untapped dual-colored mana acceleration

Mind Stone

Mind Stone

2

Artifact

Early ramp that can be cashed in for a card later

Thought Vessel

Thought Vessel

2

Artifact

Two-mana rock that removes maximum hand size

Fellwar Stone

Fellwar Stone

2

Artifact

Cheap mana rock that taps for opponents' colors

Wayfarer's Bauble

Wayfarer's Bauble

1

Artifact

Puts a basic land directly into play

Smothering Tithe

Smothering Tithe

3W

Enchantment

Punishes opponents' card draw with abundant Treasure tokens

Knight of the White Orchid

Knight of the White Orchid

WW

Creature — Human Knight

Catches up on Plains on a relevant creature body

Card Draw

10
Esper Sentinel

Esper Sentinel

W

Artifact Creature — Human Soldier

Taxes opponents' noncreature spells for consistent card advantage

Night's Whisper

Night's Whisper

1B

Sorcery

Efficient two-mana burst draw spell

Read the Bones

Read the Bones

2B

Sorcery

Digs four cards deep to find crucial answers

Sign in Blood

Sign in Blood

BB

Sorcery

Low-cost black card advantage spell

Phyrexian Arena

Phyrexian Arena

1BB

Enchantment

Consistent additional card draw every upkeep

Morbid Opportunist

Morbid Opportunist

2B

Creature — Human Rogue

Draws cards as opposing creatures or tokens die

Dark Confidant

Dark Confidant

1B

Creature — Human Wizard

Low-cost creature providing an extra card each turn

Welcoming Vampire

Welcoming Vampire

2W

Creature — Vampire

Draws cards whenever low-power hatebears enter the battlefield

Skullclamp

Skullclamp

1

Artifact — Equipment

Converts small utility creatures into heavy card draw

Trouble in Pairs

Trouble in Pairs

2WW

Enchantment

Severely punishes extra turns, extra draws, and wide attacks

Removal

11
Swords to Plowshares

Swords to Plowshares

W

Instant

Premier single-target creature exile for one mana

Path to Exile

Path to Exile

W

Instant

Unconditional creature exile at instant speed

Despark

Despark

WB

Instant

Exiles high-cost threats and noncreature permanents cleanly

Anguished Unmaking

Anguished Unmaking

1WB

Instant

Flexible instant-speed exile for any nonland permanent

Generous Gift

Generous Gift

2W

Instant

Universal permanent destruction that answers problem lands or planeswalkers

Toxic Deluge

Toxic Deluge

2B

Sorcery

Cheap scalable sweeper that bypasses indestructible

Damn

Damn

BB

Sorcery

Modal removal that acts as single-target kill or board wipe

Wrath of God

Wrath of God

2WW

Sorcery

Classic unconditional board wipe preventing regeneration

Vanquish the Horde

Vanquish the Horde

6WW

Sorcery

Extremely cheap board wipe against wide creature boards

Soul Partition

Soul Partition

1W

Instant

Versatile temporary removal or protection spell

Deadly Rollick

Deadly Rollick

3B

Instant

Free creature exile with commander on the battlefield

Threats/Wincons

23
Dauthi Voidwalker

Dauthi Voidwalker

BB

Creature — Dauthi Rogue

Graveyard hate that steals opposing exiled spells

Archon of Emeria

Archon of Emeria

2W

Creature — Archon

Slows nonbasic mana and limits players to one spell per turn

Thalia, Heretic Cathar

Thalia, Heretic Cathar

2W

Legendary Creature — Human Soldier

Forces opposing creatures and nonbasic lands to enter tapped

Grand Abolisher

Grand Abolisher

WW

Creature — Human Cleric

Shuts off opponent interactions and abilities on your turn

Hushbringer

Hushbringer

1W

Creature — Faerie

Shuts down enter-the-battlefield and death triggers

Aven Mindcensor

Aven Mindcensor

2W

Creature — Bird Wizard

Restricts opposing tutors and library searches

Opposition Agent

Opposition Agent

2B

Creature — Human Rogue

Completely hijacks opponents' search effects

Kambal, Consul of Allocation

Kambal, Consul of Allocation

1WB

Legendary Creature — Human Advisor

Drains opponents for casting noncreature spells

Lotho, Corrupt Shirriff

Lotho, Corrupt Shirriff

WB

Legendary Creature — Halfling Rogue

Generates Treasures whenever players cast second spells

Sun Titan

Sun Titan

4WW

Creature — Giant

Recurring engine that reanimates fallen hatebears and rocks

Serra Paragon

Serra Paragon

2WW

Creature — Angel

Allows replay of small permanents directly from the graveyard

Elesh Norn, Grand Cenobite

Elesh Norn, Grand Cenobite

5WW

Legendary Creature — Phyrexian Praetor

Shrinks enemy boards while supercharging your own attackers

Elesh Norn, Mother of Machines

Elesh Norn, Mother of Machines

4W

Legendary Creature — Phyrexian Praetor

Doubles own enter triggers and completely stifles opponent enter triggers

Sheoldred, the Apocalypse

Sheoldred, the Apocalypse

2BB

Legendary Creature — Phyrexian Praetor

Heavy life swing punisher for opponent card draw

Gisela, the Broken Blade

Gisela, the Broken Blade

2WW

Legendary Creature — Angel Horror

Evasive lifelink threat that pairs with Bruna

Bruna, the Fading Light

Bruna, the Fading Light

5WW

Legendary Creature — Angel Horror

Reanimates Angels or Humans and melds into Brisela

Carmen, Cruel Skymarcher

Carmen, Cruel Skymarcher

3WB

Legendary Creature — Vampire Soldier

Grows when permanents are sacrificed and recurs permanents on attack

Adeline, Resplendent Cathar

Adeline, Resplendent Cathar

1WW

Legendary Creature — Human Knight

Applies huge combat pressure with scaling token generation

Charismatic Conqueror

Charismatic Conqueror

1W

Creature — Vampire Soldier

Taps incoming enemy creatures or produces Vampire tokens

Bloodline Keeper // Lord of Lineage

Bloodline Keeper // Lord of Lineage

2BB

Creature — Vampire // Creature — Vampire

Vampire generator with strong activated abilities for Drana and Linvala

Archivist of Oghma

Archivist of Oghma

1W

Creature — Halfling Cleric

Gains life and draws cards off opposing search effects

Containment Priest

Containment Priest

1W

Creature — Human Cleric

Punishes cheat-into-play and flicker strategies with exile

Spirit of the Labyrinth

Spirit of the Labyrinth

1W

Enchantment Creature — Spirit

Hard caps all players to drawing one card per turn

Utility

8
Mother of Runes

Mother of Runes

W

Creature — Human Cleric

Provides color protection to keep key stax creatures alive

Giver of Runes

Giver of Runes

W

Creature — Kor Cleric

Protects commander and key threats from targeted removal

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

Grants haste and shroud to protect the commander

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

Grants hexproof and haste while allowing targeted abilities

Blind Obedience

Blind Obedience

1W

Enchantment

Slows artifact and creature strategies and provides extort sink

Authority of the Consuls

Authority of the Consuls

W

Enchantment

Causes opposing creatures to enter tapped and pads life total

Deafening Silence

Deafening Silence

W

Enchantment

Stops storm and limits opponents to one noncreature spell per turn

Teferi's Protection

Teferi's Protection

2W

Instant

Ultimate defensive phase-out against board wipes and lethal damage

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Caves of Koilos

Caves of Koilos

Land

Nonbasic dual land for color fixing.

Isolated Chapel

Isolated Chapel

Land

Nonbasic dual land for color fixing.

Temple of Silence

Temple of Silence

Land

Dual land with scry.

Tainted Field

Tainted Field

Land

Dual land (needs a Swamp).

Plains

Plains 15x

Basic Land — Plains

Basic land allocated from mana pip counts.

Swamp

Swamp 7x

Basic Land — Swamp

Basic land allocated from mana pip counts.