Dragonlord Dromoka

Art by Eric Deschamps

Commander deckGW

Dragonlord Dromoka

Leverage Dromoka's protection to cast massive dragons and +1/+1 counter synergies from the Khans block while protecting my own turn from interaction.

$41.49for all 99 cards at today’s prices
Built Jun 8, 202671 views

Asked for“Dragonlord dramoka using a lot of khans block”

Buy the whole deck on Mana PoolBuild another
Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 58 nonland cards

2
16
18
10
7
3
2
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp10
Card draw9
Interaction13
↳ board wipes2
Tutors4

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 37G 31
40lands · rule of thumb 35–38
3.36average mana value (nonland)
$41.49whole deck, today

The list

Commander

1
Dragonlord Dromoka

Dragonlord Dromoka

4GW

Legendary Creature — Elder Dragon

Chosen commander for the requested strategy.

Ramp

11
Sol Ring

Sol Ring

1

Artifact

Universal format staple for acceleration

Arcane Signet

Arcane Signet

2

Artifact

Cheap and efficient color fixing

Selesnya Signet

Selesnya Signet

2

Artifact

Consistent two-mana ramp

Talisman of Unity

Talisman of Unity

2

Artifact

Fast mana fixing

Cultivate

Cultivate

2G

Sorcery

Standard green card advantage ramp

Kodama's Reach

Kodama's Reach

2G

Sorcery — Arcane

Reliable land ramp and deck thinning

Explosive Vegetation

Explosive Vegetation

3G

Sorcery

Khans of Tarkir era budget ramp

Map the Wastes

Map the Wastes

2G

Sorcery

Thematic ramp that bolsters creatures with Bolster

Dromoka's Gift

Dromoka's Gift

4G

Instant

Large bolster effect to pump the team

Whisperer of the Wilds

Whisperer of the Wilds

1G

Creature — Human Shaman

Khans mana dork with Ferocious synergy

Dragon's Hoard

Dragon's Hoard

3

Artifact

Mana and card draw for dragon tribal

Card Draw

8
Armorcraft Judge

Armorcraft Judge

3G

Creature — Elf Artificer

Massive card draw when board has counters

Inspiring Call

Inspiring Call

2G

Instant

Draws cards and protects the board

Shamanic Revelation

Shamanic Revelation

3GG

Sorcery

Card draw and lifegain for go-wide boards

Hunter's Insight

Hunter's Insight

2G

Instant

Massive draw when a dragon connects

Harmonize

Harmonize

2GG

Sorcery

Consistent green card draw

Return of the Wildspeaker

Return of the Wildspeaker

4G

Instant

Draws equivalent to the greatest power

Colossal Majesty

Colossal Majesty

2G

Enchantment

Steady draw for high-power creature decks

Abzan Beastmaster

Abzan Beastmaster

2G

Creature — Dog Shaman

Draws extra cards if you have high toughness

Removal

13
Dromoka's Command

Dromoka's Command

GW

Instant

Extremely versatile khans-era modal spell

Valorous Stance

Valorous Stance

1W

Instant

Removal or protection for a commander

Sandblast

Sandblast

2W

Instant

Flavorful combat-based removal

Beast Within

Beast Within

2G

Instant

Universal green removal staple

Generous Gift

Generous Gift

2W

Instant

Universal white removal staple

Return to Dust

Return to Dust

2WW

Instant

Efficient artifact and enchantment removal

Banishing Light

Banishing Light

2W

Enchantment

Standard catch-all removal

Reclamation Sage

Reclamation Sage

2G

Creature — Elf Shaman

Essential utility on a body

End Hostilities

End Hostilities

3WW

Sorcery

Board wipe that punishes equipment and auras

Day of Judgment

Day of Judgment

2WW

Sorcery

Budget efficient board wipe

Hidden Dragonslayer

Hidden Dragonslayer

1W

Creature — Human Warrior

Removal on a morph body

Foe-Razer Regent

Foe-Razer Regent

5GG

Creature — Dragon

Dragon that fights on entry and grows

Silkwrap

Silkwrap

1W

Enchantment

Flavorful enchantment based removal

Threats/Wincons

18
Sunscorch Regent

Sunscorch Regent

3WW

Creature — Dragon

Powerful scaling dragon from Dragons of Tarkir

Arashin Sovereign

Arashin Sovereign

5GW

Creature — Dragon

Recurring threat that returns to deck

Wardscale Dragon

Wardscale Dragon

4WW

Creature — Dragon

Prevents opponents from casting spells during combat

Enduring Scalelord

Enduring Scalelord

4GW

Creature — Dragon

Infinite synergy potential with counters

Shieldhide Dragon

Shieldhide Dragon

5W

Creature — Dragon

Megamorph dragon with protection utility

Dromoka, the Eternal

Dromoka, the Eternal

3GW

Legendary Creature — Dragon

Massive bolster triggers for the flight

Echoes of the Kin Tree

Echoes of the Kin Tree

1W

Enchantment

Mana sink to grow creatures permanently

Anafenza, Kin-Tree Spirit

Anafenza, Kin-Tree Spirit

WW

Legendary Creature — Spirit Soldier

Consistent bolster engine

Abzan Battle Priest

Abzan Battle Priest

3W

Creature — Human Cleric

Provides lifelink to all creatures with counters

Abzan Falconer

Abzan Falconer

2W

Creature — Human Soldier

Consistent source of evasion for the team

Elite Scaleguard

Elite Scaleguard

4W

Creature — Human Soldier

Taps down blockers when things with counters attack

Tuskguard Captain

Tuskguard Captain

2G

Creature — Human Warrior

Provides trample to the board

High Sentinels of Arashin

High Sentinels of Arashin

3W

Creature — Bird Soldier

Grows based on the number of counters in play

Scaleguard Sentinels

Scaleguard Sentinels

GG

Creature — Human Soldier

Thematic early blocker that scales with dragons

Ainok Bond-Kin

Ainok Bond-Kin

1W

Creature — Dog Soldier

Grants first strike to modified creatures

Salt Road Quartermasters

Salt Road Quartermasters

2G

Creature — Human Soldier

Moving counters around for utility

Avatar of the Resolute

Avatar of the Resolute

GG

Creature — Avatar

Synergizes perfectly with team counters

Dragonscale General

Dragonscale General

3W

Creature — Human Warrior

Massive bolster potential after attacking

Utility

8
Sandsteppe Outcast

Sandsteppe Outcast

2W

Creature — Human Warrior

Flexible body or token generator

Citadel Siege

Citadel Siege

2WW

Enchantment

Either taps down threats or buffs attackers

Inspiring Roar

Inspiring Roar

3W

Sorcery

Adds counters to the entire team

Hardened Scales

Hardened Scales

G

Enchantment

Primary engine for counter decks

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

Essential protection for Dromoka

Whispersilk Cloak

Whispersilk Cloak

3

Artifact — Equipment

Makes Dromoka unblockable and untargetable

Together Forever

Together Forever

WW

Enchantment

Protects creatures with counters

Feat of Resistance

Feat of Resistance

1W

Instant

Khans protection spell that adds a counter

Lands

40
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Brushland

Brushland

Land

Nonbasic dual land for color fixing.

Sunpetal Grove

Sunpetal Grove

Land

Nonbasic dual land for color fixing.

Temple of Plenty

Temple of Plenty

Land

Dual land with scry.

Canopy Vista

Canopy Vista

Land — Forest Plains

Nonbasic dual land for color fixing.

Fortified Village

Fortified Village

Land

Nonbasic dual land for color fixing.

Plains

Plains 14x

Basic Land — Plains

Basic land allocated from mana pip counts.

Forest

Forest 11x

Basic Land — Forest

Basic land allocated from mana pip counts.